Train

For discussion of other cellular automata.
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drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Train

Post by drc »

Code: Select all

@RULE train
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,0,0,1,0,0,1,1
0,1,1,1,0,1,1,0,1,1
0,1,1,1,1,1,1,1,1,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,0,0,0,1,0,0,0,0
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,0
1,1,1,1,0,0,1,0,0,0
1,1,1,0,1,1,0,0,0,0
1,1,1,0,1,0,1,0,0,0
1,1,1,0,1,0,0,1,0,0
1,1,1,0,1,0,0,0,1,0
1,1,1,0,0,1,1,0,0,0
1,1,1,0,0,1,0,1,0,0
1,1,1,0,0,1,0,0,1,0
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
1,0,0,0,1,1,1,1,1,1
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
1,0,1,1,1,1,1,1,1,1
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0

@COLORS

0 0 0 0
1 255 255 255
Natural c/5 orthogonal glider:

Code: Select all

x = 2, y = 3, rule = train
o$2o$o!
Natural 4c/11 orthogonal glider:

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x = 4, y = 7, rule = train
o$bo$obo$3bo$obo$bo$o!
I've dubbed the 4c/11 "glove", and, being very sparky, one can create puffers using it:

Code: Select all

x = 4, y = 17, rule = train
2o$b2o$2b2o$b2o$2o8$2o$b2o$2b2o$b2o$2o!

Code: Select all

x = 5, y = 17, rule = train
b2o$2b2o$3b2o$2b2o$b2o8$2o$b2o$2b2o$b2o$2o!

Code: Select all

x = 4, y = 18, rule = train
3o$o2bo$3bo$o2bo$3o9$2o$b2o$2b2o$b2o$2o!
Natural P2 Phoenix Oscillator:

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x = 3, y = 3, rule = train
2bo$obo$2bo!
Natural P7 Oscillator:

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x = 4, y = 7, rule = train
3bo$2b2o2$o2bo2$2o$o!
Natural P10 Oscillator:

Code: Select all

x = 3, y = 6, rule = train
b2o$o$o$3o$o$b2o!
Glider Displacement Reaction:

Code: Select all

x = 10, y = 6, rule = train
o$2o$o$8b2o$7b2o$9bo!
A... Weird Familiar 4:

Code: Select all

x = 6, y = 4, rule = train
bo$ob2o$obo2bo$b3o!
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Train

Post by BlinkerSpawn »

A 3-engine rake:

Code: Select all

x = 76, y = 19, rule = train
69b2o$70b2o$71b2o$70b2o$69b2o$2o$b2o$2b2o$b2o$2o3$71b3o$71bobo$71bo2bo
$72b2obo$71bo2bo$71bobo$71b3o!
I recognize both the p7 and p10 from HighLife. Is this some sort of HighLife+Tlife hybrid?
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Train

Post by drc »

BlinkerSpawn wrote:A 3-engine rake:

Code: Select all

x = 76, y = 19, rule = train
69b2o$70b2o$71b2o$70b2o$69b2o$2o$b2o$2b2o$b2o$2o3$71b3o$71bobo$71bo2bo
$72b2obo$71bo2bo$71bobo$71b3o!
I recognize both the p7 and p10 from HighLife. Is this some sort of HighLife+Tlife hybrid?
The only b6 reaction is:

Code: Select all

. • •
• . .
• • •
And the c/5 ship actually only takes the removal of "survive if 2 opposite orthogonal neighbors"
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Train

Post by BlinkerSpawn »

A possible synthesis:

Code: Select all

x = 94, y = 36, rule = train
75bo$75bobo$75b2o10$22bo$23bo$21b3o8$61bo$60bo24bo$60b3o23bo$84b3o2bo$
50bo37bo$49bobo36bo2bo$15b2o32bo2bo35b3o$15bobo32b2o41bo$15bo75b3o$3o
87bo$2bo88bo$bo7b3o76b3o$11bo76bo$10bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Train

Post by drc »

P6 from tlife:

Code: Select all

x = 6, y = 4, rule = train
3o$3b3o$3o$3b3o!
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