B478/S1234

For discussion of other cellular automata.
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SuperJedi224
Posts: 25
Joined: November 25th, 2015, 5:26 pm

B478/S1234

Post by SuperJedi224 »

This is a rule that tends to take very long periods of time to stabilize, forming rather large still lifes and oscillators.

Still lifes in common with Life include the Block, the Beehive, the Boat, and the Ship.

Here's one oscillator of each period I've found so far (oscillators marked with a star were extracted from patterns found using wsearch):

2:

Code: Select all

x = 4, y = 3, rule = B478/S1234
3o$2b2o$4o!
3:

Code: Select all

x = 4, y = 4, rule = B478/S1234
o$o$o$b3o!
4:

Code: Select all

x = 5, y = 5, rule = B478/S1234
b3o$2o2bo$obobo$o3bo$b3o!
5:

Code: Select all

x = 10, y = 5, rule = B478/S1234
ob2o4b2o$o4bo2b2o$6o3bo$bo6bo$2b6o!
6:

Code: Select all

x = 4, y = 5, rule = B478/S1234
2bo$3bo$o2bo$obo$bo!
7:

Code: Select all

x = 7, y = 5, rule = B478/S1234
b4o$o4bo$b6o$4bobo$3b4o!
9:

Code: Select all

x = 5, y = 6, rule = B478/S1234
3o$o2bo$3obo$obobo$o3bo$b3o!
10*:

Code: Select all

x = 8, y = 6, rule = B478/S1234
b6o$o2bo3bo$obo2bobo$obo2bobo$o5bo$2o!

12:

Code: Select all

x = 5, y = 15, rule = B478/S1234
2ob2o$2bobo$b2obo$bo2bo$b2obo$obobo$ob3o$obobo$ob3o$2bobo$ob3o$obobo$o
3bo$4o$3o!
13*:

Code: Select all

x = 8, y = 6, rule = B478/S1234
2bo$b3o$obobo$ob4o$o3bo$8o!
17:

Code: Select all

x = 11, y = 10, rule = B478/S1234
2$2b7o$bobo5bo$bo2b2obo2bo$b2o4bo$bo5bo2bo$2b2o3b3o!
19:

Code: Select all

x = 6, y = 10, rule = B478/S1234
b2o$ob2o$obo$o$ob2o$obobo$obo2bo$ob4o$o2b3o$b2obo!
21*:

Code: Select all

x = 4, y = 10, rule = B478/S1234
b2o$2obo$o2$o2bo$obo$o$2o$obo$b3o!
23:

Code: Select all

x = 7, y = 5, rule = B478/S1234
2b5o$bo4bo$b2o3bo$b5o$o!
24:

Code: Select all

x = 7, y = 5, rule = B478/S1234
3b3o$2bo3bo$b2ob3o2$5o!
33:

Code: Select all

x = 10, y = 4, rule = B478/S1234
5b5o$bo2bo4bo$obo5b2o$b8o!
40*:

Code: Select all

x = 7, y = 10, rule = B478/S1234
b4o$obob2o$obo3bo$obobobo$obo$obobo$obo$ob2o$o3bo$5o!
Saka, Bullet51, and Lewis also found a bunch of cool stuff.
Last edited by SuperJedi224 on December 5th, 2015, 6:16 pm, edited 17 times in total.
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BlinkerSpawn
Posts: 1993
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Location: Getting a snacker from R-Bee's

Re: B478/S1234

Post by BlinkerSpawn »

Slightly smaller forms of the p7 and p17:

Code: Select all

x = 18, y = 6, rule = B478/S1234
10b6o$b3o12bo$4bo6b2obo2bo$6o8bo$3bobo8bo2bo$2b4o8b3o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Bullet51
Posts: 712
Joined: July 21st, 2014, 4:35 am

Re: B478/S1234

Post by Bullet51 »

P74, P88 and P115 respectively:

Code: Select all

x = 35, y = 10, rule = B478/S1234
15b4o8b5o$4b2o8b2ob3o6b3o3bo$3bo2bo6bob2o2bo6bo2b4o$4b3o6bobo3bo9bobo$
b4o8b3obobo10b4o$3o10bobob3o9bobo2bo$2obo9bo3bobo6bo2b6o$b2o10bo2b2obo
6b3o5bo$13b3ob2o8b7o$14b4o!
The P115 is from Alexey Nigin's wsearch.
Last edited by Bullet51 on November 28th, 2015, 5:07 am, edited 1 time in total.
Still drifting.
SuperJedi224
Posts: 25
Joined: November 25th, 2015, 5:26 pm

Re: B478/S1234

Post by SuperJedi224 »

Bullet51 wrote:P74, P88 and P115 respectively:

Code: Select all

x = 35, y = 10, rule = B478/S1234
15b4o8b5o$4b2o8b2ob3o6b3o3bo$3bo2bo6bob2o2bo6bo2b4o$4b3o6bobo3bo9bobo$
b4o8b3obobo10b4o$3o10bobob3o9bobo2bo$2obo9bo3bobo6bo2b6o$b2o10bo2b2obo
6b3o5bo$13b3ob2o8b7o$14b4o!
Wow.
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Lewis
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Re: B478/S1234

Post by Lewis »

P52, P53 ad P75:

Code: Select all

x = 31, y = 7, rule = B478/S1234
4obo9b2o8b4o$2obobo10b2o6b2obobo$4obo11bo5b5obo$o2bobo6bob2obo4bo3b2ob
o$o2bobo5bo2bo6b9o$6o5bo9bo8bo$12b2o8b9o!
EDIT: A p50:

Code: Select all

x = 4, y = 8, rule = B478/S1234
3o$2b2o$ob2o$o2bo$o2bo$o2bo$2obo$b3o!
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Saka
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Re: B478/S1234

Post by Saka »

Here is p30

Code: Select all

x = 10, y = 10, rule = B478/S1234
3b7o$2bo3bo2bo$bo2b2o2b2o$obo6bo$ob2o3bobo$obo3b2obo$o4bobobo$obo2b3ob
o$b2obo2bobo$2b8o!
Have a tiny p74

Code: Select all

x = 7, y = 9, rule = B478/S1234
2o$ob4o$ob2o2bo$obobobo$obo3bo$ob2obo$obobo$ob2o$2o!
P13

Code: Select all

x = 5, y = 4, rule = B478/S1234
5o$obo$obo$b4o!
P5

Code: Select all

x = 5, y = 3, rule = B478/S1234
3o$2b2o$5o!
P45

Code: Select all

x = 10, y = 4, rule = B478/S1234
8obo$o2bo5bo$b3o4b2o$2b7o!
P26

Code: Select all

x = 6, y = 5, rule = B478/S1234
o2b2o$o4bo$ob4o$ob3o$b3o!
P9

Code: Select all

x = 6, y = 7, rule = B478/S1234
2b2o$bo2bo$o4bo$obo2bo$obo2bo$obob2o$o2b2o!
P14

Code: Select all

x = 8, y = 7, rule = B478/S1234
5o$bo3bo$2b5o$3bo3bo$3bobobo$2b4obo$6b2o!
P11

Code: Select all

x = 4, y = 5, rule = B478/S1234
2o$o$o2bo$o2bo$2obo!
P45

Code: Select all

x = 6, y = 11, rule = B478/S1234
2o$ob3o$obob2o$obo2bo$obo2bo$obo2bo$obo2bo$obo2bo$obo2bo$ob2o$b3o!
P7

Code: Select all

x = 5, y = 7, rule = B478/S1234
3b2o$2bobo$b2obo$obobo$3obo$o3bo$ob2o!
P32

Code: Select all

x = 6, y = 8, rule = B478/S1234
3bobo$2b2obo$bobobo$bobobo$bobobo$bobobo$o2bobo$5o!
P13

Code: Select all

x = 9, y = 4, rule = B478/S1234
b6o$2o3b3o$o4bo2bo$ob7o!
P11

Code: Select all

x = 5, y = 9, rule = B478/S1234
o$obo$ob2o$3o$bo$ob2o$o$o2bo$4bo!
P6

Code: Select all

x = 6, y = 10, rule = B478/S1234
o$2o$obo$ob2o$obob2o$3obo$obob2o$3o$ob2o$o!
P8

Code: Select all

x = 5, y = 9, rule = B478/S1234
2bo$obobo$ob3o$obobo$ob3o$o3bo$b2obo$4bo$5o!
P39

Code: Select all

x = 4, y = 9, rule = B478/S1234
bo$obo$o2bo$2obo$obo$obo$2obo$obo$2o!
P11

Code: Select all

x = 5, y = 7, rule = B478/S1234
b4o$obobo$ob3o$b2obo$2b3o$3b2o$4bo!
P54

Code: Select all

x = 9, y = 9, rule = B478/S1234
b2o2b3o$o7bo$obob3obo$ob2ob2obo$obobobobo$obobobobo$obob2o2bo$obo$b6o!
Another p13

Code: Select all

x = 5, y = 7, rule = B478/S1234
b4o$o$ob2o$o3bo$obobo$o3bo$5o!
P9

Code: Select all

x = 7, y = 9, rule = B478/S1234
2b3o$bo3bo$5o$obo$4o$2o$bo4bo$2b3obo$3b4o!
P21

Code: Select all

x = 6, y = 7, rule = B478/S1234
6o$o4bo$bobobo$bobobo$b3obo$bob2o$2b2o!
P44

Code: Select all

x = 8, y = 4, rule = B478/S1234
b6o$2o3bobo$o4b3o$ob5o!
Is this p115 different?

Code: Select all

x = 9, y = 9, rule = B478/S1234
b7o$o7bo$9o$b3o4bo$2b6o$b3o$7o$o6bo$b8o!
P36

Code: Select all

x = 7, y = 6, rule = B478/S1234
5o$bob3o$6bo$6bo$3bo$4bo!
That's all I have for now
jarring cyan
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Saka
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Re: B478/S1234

Post by Saka »

I recently found out apgsearch works horribly with this, (probably because soups need time to stabilize and produce a lot of stuff) so yeah.
jarring cyan
SuperJedi224
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Joined: November 25th, 2015, 5:26 pm

Re: B478/S1234

Post by SuperJedi224 »

Impressive assortment of stuff though.
SuperJedi224
Posts: 25
Joined: November 25th, 2015, 5:26 pm

Re: B478/S1234

Post by SuperJedi224 »

Saka wrote:I recently found out apgsearch works horribly with this, (probably because soups need time to stabilize and produce a lot of stuff) so yeah.
I decided to do it anyway this afternoon. Stopped it a few minutes ago. Hasn't finished doing its finalization stuff yet.
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velcrorex
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Re: B478/S1234

Post by velcrorex »

SuperJedi224 wrote:I decided to do it anyway this afternoon. Stopped it a few minutes ago. Hasn't finished doing its finalization stuff yet.
It's likely the census file will be too big and be rejected by the catagolue. If you're using apgsearch on rules which make lots of different objects you should upload the results of very few soups at once.
-Josh Ball.
SuperJedi224
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Re: B478/S1234

Post by SuperJedi224 »

Bullet51 wrote:Alexey Nigin's wsearch.
Link?
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Alexey_Nigin
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Re: B478/S1234

Post by Alexey_Nigin »

SuperJedi224 wrote:
Bullet51 wrote:Alexey Nigin's wsearch.
Link?
The main wsearch thread is here.

Here is a sample result I obtained:

Code: Select all

#C p202 oscillator found with wsearch.
x = 8, y = 8, rule = B478/S1234
2b2ob2o$4b2obo$o3b2obo$2obobobo$3b5o$2bo3b2o$3bo2bo$4b2o!
And may the Force be with you.
There are 10 types of people in the world: those who understand binary and those who don't.
Bullet51
Posts: 712
Joined: July 21st, 2014, 4:35 am

Re: B478/S1234

Post by Bullet51 »

Some "internal spaceships":

Code: Select all

x = 187, y = 9, rule = B478/S1234
187o$64bobo$b64o2b119o$64bo2bobo7bobobobobo8bobo5bob2obo$2b63o5b15o2b
9ob7o3b78o$64bo2bobo14bobo7bobo5bob2obo$b64o2b119o$64bobo$187o!
Still drifting.
SuperJedi224
Posts: 25
Joined: November 25th, 2015, 5:26 pm

Re: B478/S1234

Post by SuperJedi224 »

Bullet51 wrote:Some "internal spaceships":

Code: Select all

x = 187, y = 9, rule = B478/S1234
187o$64bobo$b64o2b119o$64bo2bobo7bobobobobo8bobo5bob2obo$2b63o5b15o2b
9ob7o3b78o$64bo2bobo14bobo7bobo5bob2obo$b64o2b119o$64bobo$187o!
Railships?
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BlinkerSpawn
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Re: B478/S1234

Post by BlinkerSpawn »

SuperJedi224 wrote:
Bullet51 wrote:Some "internal spaceships":

Code: Select all

rle
Railships?
With the exception of the rightmost one, they're lightspeed orthogonal signals.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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AwesomeFace
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Joined: June 13th, 2014, 3:46 pm

Re: B478/S1234

Post by AwesomeFace »

Random p39

Code: Select all

x = 14, y = 5, rule = B478/S1234
2o$obo3b2o2bo$obo2b4ob2o$o2bo2bobob2o$b10ob2o!
AwesomeFace
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Re: B478/S1234

Post by AwesomeFace »

Saka wrote:
Have a tiny p74

Code: Select all

 RLE
That's a p37!
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Saka
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Re: B478/S1234

Post by Saka »

AwesomeFace wrote:
Saka wrote:
Have a tiny p74

Code: Select all

 RLE
That's a p37!
Oops!
jarring cyan
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