Code: Select all
@RULE MoveIt
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,1,1,1,1,0,0,1
0,1,1,1,1,1,0,1,0,1
0,0,1,0,1,1,1,1,1,1
0,1,1,0,1,1,1,1,0,1
0,1,1,1,0,1,1,1,0,1
0,0,1,1,1,0,1,1,1,1
0,1,1,1,1,1,1,1,1,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,0
1,1,1,0,1,0,0,0,0,0
1,1,1,0,0,1,0,0,0,0
1,1,1,0,0,0,1,0,0,0
1,1,1,0,0,0,0,1,0,0
1,1,1,0,0,0,0,0,1,0
1,1,0,1,0,1,0,0,0,0
1,1,0,1,0,0,1,0,0,0
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,1,1,0,0,0,0,1
1,1,1,1,0,1,0,0,0,1
1,1,1,1,0,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,1,0,1,0,0,1
1,1,1,0,1,0,0,1,0,1
1,1,1,0,1,0,0,0,1,1
1,1,1,0,0,1,1,0,0,1
1,1,1,0,0,1,0,1,0,1
1,1,1,0,0,1,0,0,1,1
1,1,1,0,0,0,1,1,0,1
1,1,0,1,0,1,0,1,0,1
1,0,1,0,1,0,1,0,1,1
1,0,0,0,1,1,1,1,1,1
1,0,0,1,0,1,1,1,1,1
1,0,0,1,1,0,1,1,1,1
1,0,0,1,1,1,0,1,1,1
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,1
1,0,1,0,1,0,1,1,1,1
1,0,1,0,1,1,0,1,1,1
1,0,1,1,0,1,0,1,1,1
1,1,0,1,0,1,0,1,1,1
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,1
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0
@COLORS
0 0 0 0
1 255 255 255P2 oscillator, "peanut":
Code: Select all
x = 3, y = 3, rule = MoveIt
b2o$3o$2o!
P3 oscillator, unnamed:
Code: Select all
x = 5, y = 5, rule = MoveIt
o3bo$b4o$3o$2bo$2b2o!
Code: Select all
x = 3, y = 3, rule = MoveIt
3o$2bo$obo!
Code: Select all
x = 4, y = 4, rule = MoveIt
2o$bobo$obo$2b2o!
Code: Select all
x = 4, y = 5, rule = MoveIt
4o$b2o2$b2o$4o!
Code: Select all
x = 4, y = 4, rule = MoveIt
o$b3o$b3o$o!
