Gustavo Ramos Rehermann's patterns

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 »

Sorry for the time far, I gone to school. Now I'm using school computer, it's Ubuntu and I'm not acostumated.
Anyway, anything that outputs a ship can have THIS cap to output toads:

Code: Select all

x = 14, y = 12, rule = LifeHistory
12.2E$12.E$10.E.E$10.2E$7.2E$6.E.E$5.E.E$5.2E$2.2E$.E.E$.E$2E!
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dvgrn
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Re: Gustavo Ramos Rehermann's patterns

Post by dvgrn »

Gustavo6046 wrote:Sorry for the time far, I gone to school. Now I'm using school computer, it's Ubuntu and I'm not acostumated.
Anyway, anything that outputs a ship can have THIS cap to output toads:

Code: Select all

x = 14, y = 12, rule = LifeHistory
12.2E$12.E$10.E.E$10.2E$7.2E$6.E.E$5.E.E$5.2E$2.2E$.E.E$.E$2E!
You still don't seem to be spending any time thinking before you post.

• That's a long ship, not a ship.
• There are no known conduits that can output a long ship (though one could be built).
• A long-ship output would be very very unlikely to allow those two eaters to be placed there.
• There are much cheaper ways to build toads.
• There's no known use for a toad in such a constricted space between two eaters.
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Scorbie
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Re: Gustavo Ramos Rehermann's patterns

Post by Scorbie »

Kazyan wrote:So, I've adapted a Python script to do CatForce runs for collisions of a HWSS with blocks, beehives, boats, loaves, tubs, ponds, ships, and blinkers. I'll report the most promising results shortly--they'll be quick 1-catalyst searches with combine-results turned on, using Bellman favorites in addition to the usual Spartan suspects.
Just in case, I hope you know there's an optimized form for some Bellman favorites, especially the BTS and MikeP's honeyfarm catalyst? (which hopefully would work well with CatForce too, I think?)

And I would like to recommend ptbsearch (as a zealous advocate) as it is pretty likely to produce solutions with about 4 catalysts. Currently I have only searched two HWSS+block collisions with semispartan catalysts, and both did give me solutions that restore the original block.
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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 »

This is a still life in Rocks (B5/S12):

Code: Select all

x = 37, y = 19, rule = B5/S12
7b3o$4b3o$2b2o$bo$o$o$o$o$o$o$bo$bo$2bo$2bo30b4o$3b2o25b3o$5b2o21b2o$
7b4o15b2o$11b3o9b3o$14b9o!
I am searching for a Rocks spaceship.
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apg
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Re: Gustavo Ramos Rehermann's patterns

Post by apg »

Gustavo6046 wrote:This is a still life in Rocks (B5/S12):

Code: Select all

x = 37, y = 19, rule = B5/S12
7b3o$4b3o$2b2o$bo$o$o$o$o$o$o$bo$bo$2bo$2bo30b4o$3b2o25b3o$5b2o21b2o$
7b4o15b2o$11b3o9b3o$14b9o!
I am searching for a Rocks spaceship.
Good luck, considering the fact that no pattern can escape its bounding octagon...
What do you do with ill crystallographers? Take them to the mono-clinic!
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Re: Gustavo Ramos Rehermann's patterns

Post by Freywa »

calcyman wrote:Good luck, considering the fact that no pattern can escape its bounding octagon...
Ow, that's a great put-down. But what do you mean by "bounding octagon"?
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!
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Re: Gustavo Ramos Rehermann's patterns

Post by apg »

Freywa wrote:But what do you mean by "bounding octagon"?
The bounding octagon is the intersection of the eight minimal half-planes (oriented at angles of 0°, 45°, 90°, ..., 315°) which contain the pattern. Without any of B0, B1, B2 or B3, it is impossible for a pattern to escape this octagon, since it can't escape any of the eight half-planes. Example:

Code: Select all

x = 32, y = 15, rule = LifeHistory
6.14BA2BAB2ABA2BA$5.15B4AB2AB4A$4.16BA2BAB2ABA2BA$3.28B$2.28B$.ABA25B
$B2A25B$2BA24B$26B$25B$24B$23B$A21B$ABA18B$2A18B!
This 'Rocks' rule doesn't have B4 either, so it can't even escape its convex hull.
What do you do with ill crystallographers? Take them to the mono-clinic!
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 »

calcyman wrote:This 'Rocks' rule doesn't have B4 either, so it can't even escape its convex hull.
Are you sure?

Code: Select all

x = 3, y = 2, rule = B5/S12
obo$3o!
I am also trying to find Lurker synthesis for B34/S12:

Code: Select all

x = 7, y = 10, rule = B34/S12
4bobo$4bo$4bo$5b2o4$o2bo$3bo$3o!
Blinkers always wish a vengeance against blocks that are more common, but in another linage they suceed. in B37/S2!
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Re: Gustavo Ramos Rehermann's patterns

Post by Kazyan »

Scorbie wrote:Just in case, I hope you know there's an optimized form for some Bellman favorites, especially the BTS and MikeP's honeyfarm catalyst? (which hopefully would work well with CatForce too, I think?)

And I would like to recommend ptbsearch (as a zealous advocate) as it is pretty likely to produce solutions with about 4 catalysts. Currently I have only searched two HWSS+block collisions with semispartan catalysts, and both did give me solutions that restore the original block.
Thanks for the tip, and yes, I've been meaning to learn ptbsearch but just haven't been bothered to do so yet. CatForce does indeed benefit from optimizations like those for ptbsearch, and extra catalysts have to either be snake-free or contain the appropriate "forbidden" exceptions that I keep getting slightly wrong. This is my current template list, which can still benefit from optimizations like yours:

Code: Select all

==Catalysts==
=Block=
cat 2o$2o 100 0 0 .
=Fishhook=
cat 2o$o$b3o$3bo! 40 -2 -2 * forbidden 2o$o$b3ob2o$3bobobo$6bo! -2 -2 forbidden bo$obo$2o2$2o$o$b3o$3bo! -2 -6 forbidden bo$2bo$3o2$3b2o$3bo$4b3o$6bo! -5 -6 forbidden 2bo$obo$b2o2$3b2o$3bo$4b3o$6bo! -5 -6
=Mirrored Dock=
cat 2o3b2o$obobobo$2bobo$2bobo$obobobo$2o3b2o 12 -3 -3 / forbidden 2o3b2o$obobobo$2bobo$2bobo4bo$obobobobobo$2o3b2ob2o! -3 -3 forbidden 2o3b2ob2o$obobobobobo$2bobo4bo$2bobo$obobobo$2o3b2o! -3 -3 forbidden b2ob2o3b2o$obobobobobo$bo4bobo$6bobo$4bobobobo$4b2o3b2o! -7 -3 forbidden 4b2o3b2o$4bobobobo$6bobo$bo4bobo$obobobobobo$b2ob2o3b2o! -7 -3
=Other Spartan=
cat bo$obo$obo$bo 100 -1 -2 /
cat b2o$o2bo$bobo$2bo 100 -2 -2 +
cat bo$obo$bo 100 -1 -1 .
cat 2o$obo$bo 100 -1 -1 +
cat 2o$obo$b2o 100 -1 -1 |
=Uncommon Spartan=
cat b2o$o2bo$o2bo$b2o 100 -2 -2 .
cat 2o$obo$bobo$2bo! 100 -1 -1 +
=Ship+Eater; use with Mirrored Dock instead of Fishhook=
cat 2o$bo$bobo$2b2o$6b2o$5bobo$5b2o! 100 -3 -3 * forbidden bo$obo$b2o2$b2o$2bo$2bobo$3b2o$7b2o$6bobo$6b2o! -4 -7
=Claw=
cat 2o$obo$2bo$bo$2b3o$5bo$4bo$4bobo$5b2o! 40 -3 -4 |
cat 7b2o$5bo2bo$4bob2o$4bo$b2obo$o2bo$2o! 40 -4 -3 |
=Eater2=
cat 7b2o$2b2obo2bo$2b2ob2o2$2b2ob2o$o2bob2o$2o! 20 -4 -3 | forbidden 11b2o$6b2obo2bo$6b2ob2o2$bo4b2ob2o$obobo2bob2o$b2ob2o! -8 -3 forbidden 7b2o$2b2obo2bo$2b2ob2o2$2b2ob2o$o2bob2o$2o2$2o$obo$bo! -4 -3 forbidden 7bo$6bobo$7b2o2$7b2o$2b2obo2bo$2b2ob2o2$2b2ob2o$o2bob2o$2o! -4 -7 forbidden 7b2ob2o$2b2obo2bobobo$2b2ob2o4bo2$2b2ob2o$o2bob2o$2o! -4 -4
=Eater3=
cat 7bob2o$7b2obo2$5b5o$4bo4bo$3bo2bo$3bob2o$2obo5bo$bobo4bobo$o2b2o2bo2bo$2o6b2o! 30 -5 -5 +
=TWIT=
cat 2b2ob2o$bobobobo$bobo2bo$2obo$3b2o$3o2bobo$o2bo2b2o$b2o! 20 -4 -4 * forbidden 2b2ob2o$bobobobo$bobo2bo$2obo$3b2o5bo$3o2bobobobo$o2bo2b2ob2o$b2o! -4 -4 forbidden 2b2ob2o2b3o$bobobobobo$bobo2bo3bo$2obo$3b2o$3o2bobo$o2bo2b2o$b2o! -4 -4 forbidden 10bo$2b2ob2o2bo$bobobobob3o$bobo2bo$2obo$3b2o$3o2bobo$o2bo2b2o$b2o! -4 -5
=Double Eater=
cat 3b2o$3bobo$bobob3o$ob2o4bo$o4b2obo$b3obobo$3bobo$4b2o! 15 -4 -4 |
cat 3b2o$2bo2bo$2bobo$b2ob4o$o6bo$4ob2o$3bobo$2bo2bo$3b2o! 15 -4 -4 -
=Common Bellman Catalyst Combinations=
cat 3b2o$3bo2bo$4b3o$2o$o2bob2o$b3obo$5bo$b3ob2o$o2bo$bobo$2ob2o! 20 -3 -5 *
cat 2bo$bobob2o$2b2obo$7bo$8o$o$b2ob2o$2bobo$2bobo$3bo! 15 -4 -4 *
cat 2b2o$bo2bo$bobobo$2ob2o2$2ob2o$bobo$o2bo$b2o! 20 -2 -4 *
==Blinker for p2==
cat 3o! 100 -1 0 .
The search is done, and I've sifted through the results for blocks, beehives, and blinkers. (except for the collisions with an intractible number of results due to a large explosion; those I just picked out useful solutions with one catalyst present.) Here are the results from those that looked useful:

Code: Select all

x = 321, y = 390, rule = B3/S23
11$187bobo$23bobo164bo$26bo159bo3bo$22bo3bo42bobo74bobo37bo3bo$22bo3bo
45bo34bobo39bo40bo$26bo41bo3bo37bo34bo3bo37bo2bo$23bo2bo41bo3bo33bo3bo
34bo3bo38b3o47bobo$24b3o45bo33bo3bo38bo91bo37bobo$69bo2bo37bo35bo2bo
87bo3bo40bo$70b3o34bo2bo36b3o87bo3bo36bo3bo$108b3o130bo36bo3bo$238bo2b
o40bo$239b3o33b2o2bo2bo$274bobo3b3o5b2o$274bo13b2o$62b2o209b2o$62bo$
57bob2obo218b2o$57b2obob2o217b2o2$61b3o127b2o$20b2o38bo2bo51b2o73bo2bo
$19bo2bo37b2o53b2o74b2o$20b2o46b2o80b2o$67bo2bo36b2o40bo2bo$68b2o36bo
2bo40b2o$107b2o81bobo45bo$190b2obo44bo$150bo42bo44bo$149bobo41b2o$150b
2o10$21bobo$24bo$20bo3bo$20bo3bo$24bo$21bo2bo125bobo$22b3o128bo$110bob
o36bo3bo$113bo35bo3bo$109bo3bo39bo$109bo3bo36bo2bo$113bo37b3o$65bobo
42bo2bo$68bo42b3o73bobo$64bo3bo121bo88bobo$64bo3bo117bo3bo45bobo43bo$
68bo117bo3bo8bo39bo38bo3bo$65bo2bo121bo7bobo34bo3bo38bo3bo$66b3o118bo
2bo8bo35bo3bo42bo$188b3o48bo39bo2bo$24b2o171b5o34bo2bo40b3o$23bo2bo2b
2o166bo4bo34b3o$24b2o3bobo168bo2bo$31bo168b2obo2bo68b2o$31b2o164bo5bob
obo67b2o4b2o$154b2o40bobo4bo2bo74b2o$23bobo127bo2bo39bo2bo2b2o$22bob2o
88b2o38b2o41b2o$22bo90bo2bo168b2o$21b2o54bo36b2o169bo$75b3o73b2o133b3o
$74bo77bo135bo$69b2o4bo37b2o34b3o$68bo2bo2b2o37b2o34bo43b2o$69b2o121bo
2bo$193b2o42bo$237bo$237bo16$28bobo$31bo$27bo3bo36bobo$27bo3bo39bo40bo
bo$31bo35bo3bo43bo72bobo$28bo2bo35bo3bo39bo3bo75bo$29b3o39bo39bo3bo71b
o3bo42bobo$68bo2bo43bo32bobo36bo3bo45bo50bo$69b3o40bo2bo35bo39bo41bo3b
o48b3o$113b3o31bo3bo36bo2bo41bo3bo38bobo6bo$147bo3bo37b3o45bo41bo5b2o$
151bo82bo2bo37bo3bo$148bo2bo83b3o37bo3bo$149b3o127bo$276bo2bo$277b3o4$
279b2o$26bo252b2o$25bobo$25bobo38bo94b2o38bo$20bo5bo38bobo42bo50bo38bo
bo$19bobo43bobo41bobo47bobo27bo11bo$19bo2bo43bo7bo34bobo47b2o27bobo$
20b2o51bobo34bo77bobo46bo$72bo2bo37b2o34bo39bo47bo$73b2o38bo34bobo86bo
$114b3o31bobo$116bo32bo18$114bobo$65bobo49bo$68bo44bo3bo115bobo39bobo$
64bo3bo44bo3bo118bo41bo$64bo3bo48bo114bo3bo37bo3bo$68bo45bo2bo114bo3bo
37bo3bo$24bobo38bo2bo46b3o35bobo80bo41bo$27bo38b3o87bo76bo2bo38bo2bo$
23bo3bo124bo3bo30bobo44b3o39b3o$23bo3bo124bo3bo33bo99b2o$27bo128bo29bo
3bo99bobo$24bo2bo125bo2bo29bo3bo101bo$25b3o94b2o30b3o33bo87b2o12b2o$
122b2o63bo2bo87b2o$188b3o5$108bo$106b3o6bo$66bo38bo8bobo49b2o$65bobo
37b2o7bobo49bo70bo$65bobo47bo48bobo22b2o46bo$66bo5b2o28b2o60b2o23b2o
46bo$73bo28bobo$25bo44b3o30b2o49bo$18b2o4bobo43bo6bo75bobo$17bobo4bobo
44b2o4bo75bobo44bo$17bo7bo46bo75b2o4bo44bobo$16b2o54bobo72bobo49bobo$
73b2o72bo52bo$146b2o16$188bobo$191bo$187bo3bo$187bo3bo$154bobo34bo$
157bo30bo2bo$114bobo36bo3bo31b3o$117bo35bo3bo74bobo$24bobo42bobo41bo3b
o39bo77bo$27bo44bo40bo3bo36bo2bo73bo3bo$23bo3bo40bo3bo44bo37b3o73bo3bo
$23bo3bo40bo3bo41bo2bo117bo$27bo44bo42b3o114bo2bo$24bo2bo41bo2bo160b3o
$25b3o42b3o6$189b3o3$34b2o39b2o$34bo40b2o76b3o$32bobo$32b2o78b3o$229b
2o$20b3o44b3o51b2o66b2o38b2o$116b2obo2bo66b2o$116b2ob2o2$116b2ob2o$
114bo2bob2o$114b2o14$156bobo$159bo$155bo3bo$155bo3bo$21bobo135bo$24bo
47bobo36bobo42bo2bo$20bo3bo50bo38bo42b3o$20bo3bo46bo3bo34bo3bo76bobo
37bobo$24bo46bo3bo34bo3bo79bo39bo$21bo2bo50bo38bo75bo3bo35bo3bo$22b3o
47bo2bo35bo2bo75bo3bo35bo3bo$73b3o36b3o79bo39bo$191bo2bo36bo2bo$192b3o
37b3o7$158b3o2$66b2o$66b2o$23b3o3b2o125b2o$29bobo42b3o36b3o41bo25b2o$
31bo87b2o33b3o26b2o$31b2o86bobo32bo38b3o32b2o$121bo77b2o27b2o$121b2o
76bobo30b2o$201bo30b2o$201b2o13$114bobo$117bo$113bo3bo$113bo3bo$66bobo
48bo$69bo44bo2bo$23bobo39bo3bo45b3o$26bo38bo3bo84bobo74bobo$22bo3bo42b
o87bo76bo$22bo3bo39bo2bo83bo3bo32bobo37bo3bo$26bo40b3o83bo3bo35bo36bo
3bo$23bo2bo130bo31bo3bo40bo$24b3o127bo2bo31bo3bo37bo2bo$155b3o35bo38b
3o$190bo2bo$191b3o5$34b2o81b3o$33bobo$34bo2$69b3o$240b2o$26b3o210bo2bo
$74b2o82b3o67b2o10bobo$74bobo151b2o7b4ob2o$76bo38b2o79b3o38bo6bo$76b2o
38bo121b2ob4o$113b3o123bobo$113bo39b2o84bo2bo$153b2o85b2o16$186bo9bobo
$114bobo82bo$69bobo45bo32bo9bobo32bo3bo$22bobo47bo40bo3bo45bo31bo3bo$
25bo42bo3bo40bo3bo41bo3bo35bo$21bo3bo42bo3bo44bo41bo3bo32bo2bo$21bo3bo
46bo41bo2bo45bo33b3o29bobo$25bo43bo2bo42b3o42bo2bo68bo$22bo2bo44b3o88b
3o64bo3bo$23b3o202bo3bo$232bo$229bo2bo$230b3o4$149bo81b2o$148bobob2o
77b2o$149b2obo89b2o$154bo82b2obo2bo$147b8o40bo41b2ob2o$113bo33bo42b2o
3bo$68bo44bo34b2ob2o6bo29bobo3bo41b2ob2o$19bo48bo44bo35bobo7bo29bo45bo
2bob2o$19bo48bo80bobo7bo28b2o45b2o$19bo130bo!
There's also this particularly interesting HWSS+blinker collision. A pre-traffic light gets pushed away, and the resulting pre-traffic light would evolve to restore the blinker if it were not for an errant ship. Bellman may be able to hassle the pushing interaction from the left, so that the ship isn't present.

Code: Select all

x = 5, y = 21, rule = B3/S23
bobo$4bo$o3bo$o3bo$4bo$bo2bo$2b3o14$b3o!
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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 »

Wow, that's a lot of gold to spare from! I will take the HWSS+block=Herschel+block one and perturb it.
After all, you don't need ptbsearch if you have me.
EDIT: Though I found no way to restore the beehive:

Code: Select all

x = 45, y = 36, rule = LifeHistory
24.E.E5.4B$26.BEB2.4B$23.E3BEB.4B$23.E3BE5B3.E$15.2E6.4BE4B3.E.E$15.E
.E5.BE2BE3B5.E$9.E7.E5.2B3E2B$9.3E5.2E4.7B4.5E$12.E5.B4.7B4.E4.E$11.
2E.B3.12B6.BEB.E$11.4B2E13B6.BCE.E2.E$13.2B2E13B4.C4B.E.E.E$10.20B3.C
BCB3.E2.E$9.21B3.C2BC2.2E$9.25B2C$5.6B.22B$5.29B$4.30B$3.18B3D10B$3.
18BD14B$4.17B3D6B2E5B$2.26B.E2BE3B$2.2E4.22B2E4B$3.E4.28B$3E5.27B$E8.
25B$11.23B$13.13B.B2.3B$14.11B5.3B$15.11B5.B$16.11B$18.9B$18.8B$19.7B
$21.5B$23.B!
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Re: Gustavo Ramos Rehermann's patterns

Post by mniemiec »

Gustavo6046 wrote:
calcyman wrote:This 'Rocks' rule doesn't have B4 either, so it can't even escape its convex hull.
Are you sure?

Code: Select all

x = 3, y = 2, rule = B5/S12
obo$3o!
Since the convex hull is a 2x3 rectangle, yes, he is sure. While B4 can occur on the edge of a pattern, B5 cannot - it can only occur in concave situations, as in this example.
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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 »

Is there any way of making this an stable MWSS-to-G?

Code: Select all

x = 24, y = 27, rule = LifeHistory
B$2B17.E$3B15.E.E$4B14.E.E$.4B12.2E.2E$2.4B12.B$3.4B9.B2CB4E$4.4B5.2B
.B2C.E2.E$5.4B3.7B$6.4B.6B$7.11B.C$8.9BC2B.C$8.B2C5BC3B$7.2B2C5BC4BC$
6.10B5C$5.4B2.10B$4.4B4.7B$3.4B4.9B$2.4B5.9B$.4B8.5B$4B9.5B$3B11.3B$
2B$B11.2E3.2E$13.E3.E$10.3E5.3E$10.E9.E!
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Re: Gustavo Ramos Rehermann's patterns

Post by dvgrn »

Kazyan wrote:Not done yet, but there is a nice HWSS + beehive -> Honey Farm reaction that requires no other catalysts. A separate CatForce or Bellman search might be able to restore the beehive by placing something convenient off to the right here:

Code: Select all

x = 15, y = 19, rule = B3/S23
9bobo$8bo$8bo3bo$2o6bo3bo$bo6bo$bobo4bo2bo$2b2o4b3o$13bo$12bobo$12bobo
$13bo5$5b2o$6bo$3b3o$3bo!
Just for the record, I ran a 4-catalyst catgl (not ptbsearch) search overnight last night -- none of the candidates restored the beehive. Not that I was expecting that to work... it just would have been really nice if it had.
Kazyan wrote:The search is done, and I've sifted through the results for blocks, beehives, and blinkers. (except for the collisions with an intractible number of results due to a large explosion; those I just picked out useful solutions with one catalyst present.) Here are the results from those that looked useful...
There are some nice options there. I especially like the simple BTS catalyst -- it produces a nice clean B-heptomino, so at least a composite loop could be completed to restore the beehive:

Code: Select all

x = 63, y = 60, rule = LifeHistory
14.C.C$17.C$13.C3.C$13.C3.C$17.C$14.C2.C$15.3C6$7.2A$7.A27.2A$2.A.2A.
A28.A$2.2A.A.2A26.A$35.2A$6.3A27.B$5.A2.A27.3B$5.2A28.6B$13.2A19.10B$
12.A2BA18.11B3.2B2.2B$11.2B2A17.2BD3B2A15BD$10.6B16.2B2D2B2A15BDBD3.
2C$10.7B16.2B2D18B3DB2.2C$9.8B17.BD21BD$8.9B17.D21B$8.9B19.13B.B$8.9B
19.7B.B$8.9B$7.11B$7.11B$6.12B$5.13B$4.4B.9B$4.14B$2.2CB.12B$.C.CB.
12B$.C4.12B13.D$2C4.12B11.D.D$5.13B8.2A.3D$26.2A.D5$2.2A$2.2A4$2.2A$
2.2A$16.2A$16.A.A$18.A$8.2A8.2A$9.A$6.3A$6.A!
That might not improve on the best HWSS-to-G and HWSS_to-H currently on the market, though.

I also tried a 3-catalyst search to see if I could get an incoming MWSS to produce a clean glider from the H-to-MWSS's annoying extra beehive:

Code: Select all

.............................
..............o.o............
.................o...........
.................o...........
.................o...........
..............o..o...........
...............ooo...........
.............................
.............................
.............................
.............................
.............................
.............................
.............................
.............................
.............................
.................o...........
..................o..........
.............................
...............oo...o...o....
............o.o..o....o......
...........o...oo....o....o..
.o.o.o.o.o...............o.o.
..........................oo.
.............................
.o.o.o.o.o.o..o.o.o.o.o.o....
.............................
.............................
..o.o.o.o.o.o.o.o.o.o.o.o....
.............................
No luck there, either. Amusingly, the only thing that turned up was an 180-degree reflector. Just like old times...(bah, humbug.)

Code: Select all

x = 143, y = 131, rule = LifeHistory
100.A11.2A$72.B26.A.A9.B2AB$71.2B2C24.A.A9.3B$70.2BCBCB21.3A.2A9.B.B$
70.3BC2B.4B15.A4.B8.5B$70.12B2.4B9.3AB2A6.6B$71.11B.5B11.A.2A4.8B$71.
18B12.13B$72.17B14.13B$70.19B13.15B$69.20B2.B10.15B$67.27B5.B.17B$65.
6BC46B$64.6BCBC16B2C13B2A13B$64.6BCBC16B2C13B2A14B$63.8BC43B3.B2A$48.
A13.52B4.A2.A$48.3A10.8B2.27B2.2B2.B3.6B5.2A.A$51.A8.10B2.2BDBD3B3.
13B13.6B7.A$50.2A7.10B4.4BD2B4.6B17.9B6.2A$50.5B3.4B2.6B3.D3BDB6.3B
19.2A4.4B$52.3B2.4B2.6B5.3BD2B6.B21.A5.4B$42.2A7.9B4.6B3.BD2BDB26.3A
7.4B$42.A8.8B4.6B5.B3D2B25.A10.4B$39.2A.A.B3.10B6.6B3.6B38.4B$39.A2.
3AB.2B2A7B5.6B5.6B38.4B$40.2A2.BA3B2A7B6.6B3.6B40.4B$42.4A12B5.6B5.6B
40.4B$42.A.2B3.7B.B2A4.6B3.6B42.4B$43.3AB2.7B.BA.A2.6B5.6B42.4B$46.A
4.4B5.A3.6B3.6B44.4B$41.5A5.4B5.2A.6B5.6B44.4B10.2A$41.A10.4B8.6B3.6B
46.4B9.A$43.A9.4B6.6B5.6B46.4B10.A$42.2A10.4B6.6B3.6B41.2A5.4B5.5A$
55.4B4.6B5.6B41.A5.5B3.A$56.4B4.6B3.6B42.A.AB.7B2.B3A$57.4B2.6B5.6B
42.2AB.7B3.2B.A$58.4B2.6B3.6B45.12B4A$59.10B5.6B44.7B2A3BAB2.2A$60.
10B3.6B45.7B2A2B.B3A2.A$61.8B5.6B44.10B3.B.A.2A$62.8B3.6B44.8B8.A$63.
6B5.6B42.3D6B7.2A$64.6B3.6B42.3BD2.3B$63.6B5.6B40.3BD3.5B$52.2A10.6B
3.6B40.4B7.2A$51.A.A9.8B3.6B38.4B8.A$45.2A4.A12.8B.6B38.4B10.3A$43.A
2.A2.2A.4A7.10B.6B36.4B13.A$43.2A.A.A.A.A2.A8.15B36.4B$46.A.ABABAB9.
6B2.9B34.4B$46.A.AB2AB11.6B2.7B34.4B$47.AB.2B11.6B4.7B32.4B$50.3B11.
6B3.6B32.4B$50.4B6.2A.6B5.6B30.4B$48.3B2AB6.A3.6B3.7B29.4B$48.3B2AB3.
BA.A2.6B5.7B27.4B$46.10B.B2A4.6B3.9B25.4B$45.13B5.6B5.9B23.4B$44.14B
6.6B3.6B.4B21.4B$43.15B5.6B5.6B.4B19.4B$42.4B2.8B8.6B3.6B3.4B10.A6.4B
$41.4B5.6B7.6B5.6B3.4B7.3A5.4B$40.4B4.9B7.6B3.6B5.4B5.A7.4B$39.4B5.2A
4.4B5.6B5.6B5.4B4.2A5.4B$38.4B7.A5.4B5.6B3.6B7.9B4.4B$37.4B5.3A7.4B3.
6B5.6B7.6B5.4B$36.4B6.A10.4B3.6B3.6B8.8B2.4B$35.4B19.4B.6B5.6B5.15B$
34.4B21.4B.6B3.6B6.14B$33.4B23.9B5.6B5.13B$32.4B25.9B3.6B4.2AB.10B$
31.4B27.7B5.6B2.A.AB3.B2A3B$30.4B29.7B3.6B3.A6.B2A3B$29.4B30.6B5.6B.
2A6.4B$28.4B32.6B3.6B11.3B$27.4B32.7B4.6B11.2B.BA$26.4B34.7B2.6B11.B
2ABA.A$25.4B34.9B2.6B9.BABABA.A$24.4B36.15B8.A2.A.A.A.A.2A$9.A13.4B
36.6B.10B7.4A.2A2.A2.A$9.3A10.4B38.6B.8B12.A4.2A$12.A8.4B38.6B3.8B9.A
.A$11.2A7.4B40.6B3.6B10.2A$11.5B3.D3B40.6B5.6B$13.3B2.D3B42.6B3.6B$3.
2A7.6B3D42.6B5.6B$3.A8.8B44.6B3.8B$2A.A.B3.10B44.6B5.8B$A2.3AB.2B2A7B
45.6B3.10B$.2A2.BA3B2A7B44.6B5.10B$3.4A12B45.6B3.6B2.4B$3.A.2B3.7B.B
2A42.6B5.6B2.4B$4.3AB2.7B.BA.A42.6B3.6B4.4B$7.A3.5B5.A41.6B5.6B4.4B$
2.5A5.4B5.2A41.6B3.6B6.4B10.2A$2.A10.4B46.6B5.6B6.4B9.A$4.A9.4B46.6B
3.6B8.4B10.A$3.2A10.4B44.6B5.6B.2A5.4B5.5A$16.4B44.6B3.BABA2B3.A5.4B
4.A$17.4B42.6B5.3BA2B2.A.AB.7B2.B3A$18.4B42.6B3.A3BAB4.2AB.7B3.2B.A$
19.4B40.6B5.3BA2B5.12B4A$20.4B40.6B3.BA2BAB6.7B2A3BAB2.2A$21.4B38.6B
5.B3A2B5.7B2A2B.B3A2.A$22.4B38.6B3.6B6.10B3.B.A.2A$23.4B10.A25.2B3DB
5.6B4.8B8.A$24.4B7.3A26.BD2BDB3.6B4.9B7.2A$25.4B5.A21.B6.2BD3B5.6B2.
4B2.3B$26.4B4.2A19.3B6.BD3BD3.6B2.4B3.5B$19.2A6.9B17.6B4.2BD4B4.10B7.
2A$20.A7.6B13.13B3.3BDBD2B2.10B8.A$20.A.2A5.6B3.B2.2B2.27B2.8B10.3A$
21.A2.A4.52B13.A$22.2AB3.43BC8B$23.14B2A13B2C16BCBC6B$24.13B2A13B2C
16BCBC6B$25.46BC6B$25.17B.B5.27B$26.15B10.B2.20B$26.15B13.19B$27.13B
14.17B$29.13B12.18B$28.8B4.2A.A11.5B.11B$28.6B6.2AB3A9.4B2.12B$28.5B
8.B4.A15.4B.2BC3B$28.B.B9.2A.3A21.BCBC2B$29.3B9.A.A24.2C2B$28.B2AB9.A
.A26.B$29.2A11.A!
I'm sure someone can come up with a reasonably nice composite MWSS->MWSS, using some beehive-eating trick that I haven't thought of yet -- ?
chris_c
Posts: 966
Joined: June 28th, 2014, 7:15 am

Re: Gustavo Ramos Rehermann's patterns

Post by chris_c »

Kazyan wrote:Here are the results from those that looked useful.
I used one of the beehive baits to make an HWSS->G with repeat time 497. As an added bonus it also works with MWSS and LWSS.

Code: Select all

x = 97, y = 73, rule = LifeHistory
51.2A$51.A.A$53.A4.2A$49.4A.2A2.A2.A$49.A2.A.A.A.A.2A$51.BABABA.A$52.
B2ABA.A$53.2B.BA$52.3B$43.2A6.4B$44.A6.B2A3B$44.A.AB3.B2A3B$45.2AB.
10B$47.13B$47.14B$47.15B$43.2A4.8B2.4B$42.B2A2B2.6B5.4B$43.4B.9B4.4B$
42.9B4.2A5.4B$38.8B2C2B5.A7.4B$37.8BC2BCB6.3A5.4B$3B2A41B2C2B8.A6.4B$
BA4BA42B17.4B$7BA30B3D5B2.B2A16.4B$BA5BA31BD7B.BA.A16.4B$2B6A31B3D5B
4.A17.4B$46B5.2A17.4B13.A$44B27.4B10.3A$35.8B29.4B8.A$34.8B31.4B7.2A$
33.9B32.4B3.5B$32.4B.6B32.4B2.3B$31.4B.7B33.9B7.2A$30.4B2.6B35.8B8.A$
29.4B3.6B36.10B3.B.A.2A$28.4B4.6B36.7B2A2B.B3A2.A$27.4B4.8B35.7B2A3BA
B2.2A$26.4B6.8B34.12B4A$25.4B6.9B32.2AB.7B3.2B.A$24.4B7.9B31.A.AB.7B
2.B3A$23.4B8.10B30.A5.4B4.A$23.3B9.5B2A3B29.2A5.4B5.5A$23.2B10.5B2A4B
34.4B10.A$23.B11.11B3.2A28.4B9.A$35.12BA2.A27.4B10.2A$37.8B2.2A4.2A
22.4B$31.2A4.7B9.A22.4B$32.A4.6B7.BA.A21.4B$32.A.AB.6B3.3B.B2A10.A10.
4B$33.2AB.14B12.3A7.4B$35.16B15.A5.4B$36.14B15.2A4.4B$35.16B14.9B6.2A
$35.18B14.6B7.A$36.20B2.2B2.B3.6B5.2A.A$37.15BD19B4.A2.A$38.7B.4BDBD
20B3.B2A$38.6B2.4B3D9B2A14B$37.6B3.4BD11B2A13B$37.4B6.29B$37.2B2AB12.
2B.B.17B$35.2AB.2A12.3B4.15B$34.A.AB11.2A.2BA5.15B$34.A14.A.2BA.A5.
13B$33.2A15.A2.BA.A2.13B$51.A3.A.A.2A4.8B$49.A.4A2.AB2A6.6B$48.A.A3.A
.A2.B8.5B$48.A.A2.A2.2A.2A9.B.B$49.A3.2A2.A.A9.3B$57.A.A9.B2AB$58.A
11.2A!
Another alternative for restoring the hive is this:

Code: Select all

x = 74, y = 35, rule = LifeHistory
72.2B$71.3B$70.4B$49.2A18.4B$48.B2AB16.4B$41.2A6.2B6.2A8.4B$42.A5.2B.
B4.B2AB6.4B$42.A.AB.6B3.3B6.4B$43.2AB.7B3.B.2B3.4B$45.17B.4B$45.21B$
45.16B2D2B$46.14BD2BDB$2.2A33.24B2D2B$A4.A31.27B$6.A30.24B2.B2A$A5.A
30.25B.BA.A$.6A30.25B4.A$37.24B5.2A$37.22B$47.11B$45.4B.4B3CB$45.2A4.
4BC2B$46.A4.2B3C2B$43.3A6.6B$43.A8.7B$54.B.4B$57.4B$58.4B$59.4B$60.4B
$61.4B$62.4B$63.4B$64.4B!
Both methods are courtesy of simsim's post in the Still-life factories thread. I wouldn't be surprised if better connections exist.
User avatar
dvgrn
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Location: Madison, WI
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Re: Gustavo Ramos Rehermann's patterns

Post by dvgrn »

Gustavo6046 wrote:Is there any way of making this an stable MWSS-to-G?
Um... Am I allowed to move and rearrange the eaters a little, and move the block down by one cell, and move the eater2 over out of the way?

Code: Select all

x = 26, y = 52, rule = LifeHistory
B$2B17.E$3B15.E.E$4B14.E.E$.4B12.2E.2E$2.4B12.B$3.4B9.B2CB4E$4.4B5.2B
.B2C.E2.E$5.4B3.7B$6.4B.6B$7.11B.C$8.9BC2B.C$8.B2C5BC3B$7.2B2C5BC4BC$
6.10B5C$5.4B2.10B$4.4B4.7B$3.4B4.9B$2.4B5.9B$.4B8.5B$4B9.5B$3B11.3B$
2B$B11.2E3.2E$13.E3.E$10.3E5.3E$10.E9.E5$10.E13.2B$9.E.E11.3B$9.E.E
10.4B$8.2E.2E8.4B$9.B10.4B$8.2CB4E4.4B$8.2C.E2.E3.4B$17.4B$16.4B$15.
4BC$13.4BC3BC$10.B.4BC5B$9.2C5BC4BC$9.2C5B5C$10.B2.8B$12.2B2.B.B$12.
2EB$11.E.E$9.3E.E.E$8.E5.2E$8.2E!
Let me try putting that another way.

You keep going back to MWSS-to-G research. Why? MWSS is the one spaceship that already has two direct converters that produce gliders. One of those converters is shown above (really you can simply delete the unneeded eater2).

Did you read the replies to your previous MWSS->G posts? Is there something you don't understand about those replies, or are you just very forgetful?
chris_c wrote:I used one of the beehive baits to make an HWSS->G with repeat time 497. As an added bonus it also works with MWSS and LWSS.
Under 500 ticks, and under 100x100, and it's a universal *WSS-to-G! Good Golly, that's going to be hard to beat -- without a direct conversion reaction for LWSS and HWSS, anyway.
User avatar
Scorbie
Posts: 1728
Joined: December 7th, 2013, 1:05 am

Re: Gustavo Ramos Rehermann's patterns

Post by Scorbie »

Kazyan wrote:
Scorbie wrote:Just in case, I hope you know there's an optimized form for some Bellman favorites, especially the BTS and MikeP's honeyfarm catalyst? (which hopefully would work well with CatForce too, I think?)
Thanks for the tip, and yes, I've been meaning to learn ptbsearch but just haven't been bothered to do so yet. CatForce does indeed benefit from optimizations like those for ptbsearch, and extra catalysts have to either be snake-free or contain the appropriate "forbidden" exceptions that I keep getting slightly wrong. This is my current template list, which can still benefit from optimizations like yours:
Wow. I haven't thought of merging two Bellman catalysts together. I remembered that you were the first to optimize catalysts by merging them :) Went back to your old post to see this:

Code: Select all

x = 54, y = 47, rule = B3/S23
2$45b2o$9b2o34bo2bo$9bo2bo14b2o6bo10b3o$10b3o4bo9bo$24b2obo3bobobobo7b
ob2o$6b2obob2o2bobobo2bo2bob2o9bo4b3obo$6bob2obo10b2obo5bobobobo4bo4bo
$11bo5bo7bo16bob2ob2o$11b2o12b2o8bo7bobo$45bo$45b2o6$9b2o34bo$9bo12b2o
2bo17bobob2o$6bo4bo4bo5bo2bobo7bo9b2obo$6b6o11bob2o23bo$14bobobo5bo6bo
bobobo5b8o$8b2o15b2o11bo4bo$8bo7bo9bo4bobobobo6b2ob2o$6bobo15bo20bobo$
6b2o16b2o9bo9bobo$46bo4$45bo$45b3o$6bo28bo12bo$6b3o38bobo$9bo6bo8b2o4b
obobobo9b2o$8bobo14bo12bo$8b2o4bobobo7bo4bobobobo9b2o$23b3o21bo$8b2o6b
o6bo11bo8b2obo$8bo35bobo$6bobo$6b2o!
I tried to optimize them further, but they are optimized as much as they can be. The second one is really nice, as the first component is really hard to polymerize (because it only allows the tail structure in the bottom) and the second component is cleverly transformed. Also, I forgot the form of eater2 you are using. Really nice.
Just in case you didn't know, the current version of Catforce uses x for convenient use of 180degree symmetric catalysts so you could use

Code: Select all

=Claw=
cat 2o$obo$2bo$bo$2b3o$5bo$4bo$4bobo$5b2o! 40 -3 -4 x
Along those lines, if you added the loop and bookend in this pattern solely to make it snakefree:

Code: Select all

x = 7, y = 11, rule = B3/S23
3b2o$3bo2bo$4b3o$2o$o2bob2o$b3obo$5bo$b3ob2o$o2bo$bobo$2ob2o!
I would suggest using these two instead:

Code: Select all

x = 19, y = 9, rule = B3/S23
2b2o$bo2bo9b2ob2o$bobo2bo8bobo$2ob4o8bobo$12b2obob2o$4ob2o6bobo$o2bobo
7bobo$2bo2bo6b2ob2o$3b2o!
And yep, that's a BTS variant.

May I ask, how often did you encounter these catalysts being used in CatForce?

Code: Select all

x = 17, y = 9, rule = B3/S23
3b2o10b2o$3bo11bo$o4bo9bo$6o4bob2ob2o$10b2obo$2b2o9bo$2bo10b2o$obo$2o!
And could you suggest other Bellman favorites? (Of course the absolutely most favorite would be the BTS, I think.)
Kazyan wrote:The search is done, and I've sifted through the results for blocks, beehives, and blinkers. (except for the collisions with an intractible number of results due to a large explosion; those I just picked out useful solutions with one catalyst present.) Here are the results from those that looked useful:
Nice work. I bet you spent quite some time and effort to filter those results. I'll try to put them into ptbsearch.
Kazyan wrote:There's also this particularly interesting HWSS+blinker collision. A pre-traffic light gets pushed away, and the resulting pre-traffic light would evolve to restore the blinker if it were not for an errant ship. Bellman may be able to hassle the pushing interaction from the left, so that the ship isn't present.

Code: Select all

x = 5, y = 21, rule = B3/S23
bobo$4bo$o3bo$o3bo$4bo$bo2bo$2b3o14$b3o!
Although that's interesting, I would not have too much hope, as the reaction mutates if there is a change in gen <29, and after gen 30 there is not much space.
User avatar
Kazyan
Posts: 1253
Joined: February 6th, 2014, 11:02 pm

Re: Gustavo Ramos Rehermann's patterns

Post by Kazyan »

Scorbie wrote:Just in case you didn't know, the current version of Catforce uses x for convenient use of 180degree symmetric catalysts so you could use

Code: Select all

=Claw=
cat 2o$obo$2bo$bo$2b3o$5bo$4bo$4bobo$5b2o! 40 -3 -4 x
Good catch! :)
Scorbie wrote:Along those lines, if you added the loop and bookend in this pattern solely to make it snakefree:

Code: Select all

x = 7, y = 11, rule = B3/S23
3b2o$3bo2bo$4b3o$2o$o2bob2o$b3obo$5bo$b3ob2o$o2bo$bobo$2ob2o!
I would suggest using these two instead:

Code: Select all

x = 19, y = 9, rule = B3/S23
2b2o$bo2bo9b2ob2o$bobo2bo8bobo$2ob4o8bobo$12b2obob2o$4ob2o6bobo$o2bobo
7bobo$2bo2bo6b2ob2o$3b2o!
And yep, that's a BTS variant.
Very nice, though I use the loop and bookend form to let it do things like this:

Code: Select all

x = 12, y = 12, rule = B3/S23
2bobo$o3bo$b3o3$bobo3b2o$b2obobobo$4bobo$b4ob2o2b2o$bo7bobo$4b4obo$4bo2bob2o!
Scorbie wrote:May I ask, how often did you encounter these catalysts being used in CatForce?

Code: Select all

x = 17, y = 9, rule = B3/S23
3b2o10b2o$3bo11bo$o4bo9bo$6o4bob2ob2o$10b2obo$2b2o9bo$2bo10b2o$obo$2o!
And could you suggest other Bellman favorites? (Of course the absolutely most favorite would be the BTS, I think.)
The one on the right has definitely pulled its weight in search time--I'd guess it gets about half as many solutions as the BTS active site. The one on the left is less common, but you can expect to see it working when CatForce returns 100 or more solutions. I don't have any hard data.

I think between my list and yours, all the Bellman favorites are accounted for, up to max-active 6. Things start to get really interesting around max-active 9, but in a way that means there aren't "favorites".
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.
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Scorbie
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Re: Gustavo Ramos Rehermann's patterns

Post by Scorbie »

Kazyan wrote:Very nice, though I use the loop and bookend form to let it do things like this:

Code: Select all

x = 12, y = 12, rule = B3/S23
2bobo$o3bo$b3o3$bobo3b2o$b2obobobo$4bobo$b4ob2o2b2o$bo7bobo$4b4obo$4bo2bob2o!
Huh, how about that weld! Didn't notice that.
Kazyan wrote:I think between my list and yours, all the Bellman favorites are accounted for, up to max-active 6. Things start to get really interesting around max-active 9, but in a way that means there aren't "favorites".
Good to know that. Thanks.
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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 »

Is there some way of making something useful out of this?

Code: Select all

x = 73, y = 38, rule = LifeHistory
47.2E$46.B2CB$47.2B$48.2B$47.4B$46.6B2.E9.E$43.2B.6B2.3E5.3E$41.11B5.
E3.E$40.12B4.2E.B.2E$40.13B3.7B$40.13B5.3B6.2B$41.30B$41.31B$2.E.B.B.
B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.33B$E.2BE46B2E19B$2.3BE44BE2BE18B$E4B
E44BE2BE17B$.5E45B2E16B$.45BD23B$3.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.
B.B.B.2BD.D22B$45.BD23B$46.23B$44.25B$44.2BD15B3.2B$43.3BDBD14B$44.2B
3D13B$43.5BD13B$42.10B2.8B$41.4B9.8B$40.4B10.8B$39.4B8.12B$38.4B9.11B
$37.4B9.2E11B$36.4B10.2E12B$35.4B12.B.10B2E$35.3B15.8B.B2E$35.2B17.6B
3.B$35.B!
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codeholic
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Re: Gustavo Ramos Rehermann's patterns

Post by codeholic »

What do you think?
Ivan Fomichev
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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 »

codeholic wrote:What do you think?
I don't know... There should be a way for a catalyst to replace the tub by a glider. It requires... an catgl/ptbsearch run!
In a sidenote, talking about ptbsearch, I merged ptb.list and ptb2.list, added Eater 5 and a tub that acts as a rock.

Code: Select all

...*!.***!*!zz!
..*z!.*.z!.*!**!
zz!*!.***!...*!
z*!z.*!..*!..**!
*!***!...*!..zz!
**!.*!.*.z!..*z!
..zz!...*!***!*!
..**!..*!z.*!z*!
zz.*!zz.***!......*!**.***!.*.*!.*.*!..*!
..*!.*.*!.*.*!**.***!......*!zz.***!zz.*!
...*.zz!.***.zz!*!.***.**!...*.*!...*.*!....*!
....*!...*.*!...*.*!.***.**!*!.***.zz!...*.zz!
.zz!z..z!.zz!
.z!z.z!z.z!.z!
.z!z.z!.z!
zz!zz!
**!zz!
z*!z*!
*z!*z!
**!**!
**!*!.*!**!
*.**!**.*!
**!.*!*.!**!
**.*!*.**!
.......**!.......*!.....*.*!....z.*!*z...z!*z!
*!***!...*!..*.z!..z!!!....zz!....**!
.......z*!...z...z*!..*.z!.*.*!.*!**!
**!zz!!!..z!.z.*!..*!...***!.....*
.*!*.*!.*!
This will amplify ptbsearch discovery array.[/i]
gmc_nxtman wrote:And by the way :wink:

Code: Select all

x = 13, y = 10, rule = B3/S23
4b2o5b2o$4bo2bo3b2o$5b3o3$9b2o$8bo2bo$8bo2bo$2o7b2o$2o!
I could only synthesize the starting setup:

Code: Select all

x = 129, y = 24, rule = B3/S23
3$68bo$69bo$67b3o$71bo$70bo$70b3o22b2o23b2o$95b2o23b2o4$68b2o23b2o23b
2o$47bobo17bo2bo21bo2bo21bo2bo$14bo33b2o17bo2bo21bo2bo21bo2bo$12bobo
19b2o12bo10b2o7b2o14b2o7b2o14b2o7b2o$13b2o19b2o23b2o23b2o23b2o$10b2o
35b2o$9bobo35bobo$11bo35bo!
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codeholic
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Re: Gustavo Ramos Rehermann's patterns

Post by codeholic »

And what are a Herschel, two eaters and other two blocks doing there?
Ivan Fomichev
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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 »

codeholic wrote:And what are a Herschel, two eaters and other two blocks doing there?
Where?
M. I. Wright
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Re: Gustavo Ramos Rehermann's patterns

Post by M. I. Wright »

In this post:
Gustavo6046 wrote:Is there some way of making something useful out of this?

Code: Select all

x = 73, y = 38, rule = LifeHistory
47.2E$46.B2CB$47.2B$48.2B$47.4B$46.6B2.E9.E$43.2B.6B2.3E5.3E$41.11B5.
E3.E$40.12B4.2E.B.2E$40.13B3.7B$40.13B5.3B6.2B$41.30B$41.31B$2.E.B.B.
B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.33B$E.2BE46B2E19B$2.3BE44BE2BE18B$E4B
E44BE2BE17B$.5E45B2E16B$.45BD23B$3.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.
B.B.B.2BD.D22B$45.BD23B$46.23B$44.25B$44.2BD15B3.2B$43.3BDBD14B$44.2B
3D13B$43.5BD13B$42.10B2.8B$41.4B9.8B$40.4B10.8B$39.4B8.12B$38.4B9.11B
$37.4B9.2E11B$36.4B10.2E12B$35.4B12.B.10B2E$35.3B15.8B.B2E$35.2B17.6B
3.B$35.B!
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Gustavo6046
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Location: Brazil.

Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 »

Oh, ok. They are the conduit that regenerate the pond. It must be left intact by any MWSS collision-reaction
Anyway could this make to an smaller mango synth?

Code: Select all

x = 5, y = 5, rule = B3/S23
2bo$3b2o$b2o$obo$bo!
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