Soup search results

For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
g0t0
Posts: 115
Joined: August 3rd, 2026, 7:05 am

Re: Soup search results

Post by g0t0 »

What is this?

I found this in a 5000x5000 soup:

Code: Select all

x = 4, y = 10, rule = B3/S23
2o$o$bo$2bo$b2o$o$3o$3bo$3o$o!
and this:

Code: Select all

x = 5, y = 4, rule = B3/S23
2bo$bobo$bobo$2ob2o!
But not this:

Code: Select all

x = 4, y = 3, rule = B3/S23
2o$o2bo$2b2o!
or this:

Code: Select all

x = 5, y = 4, rule = B3/S23
bo2bo$o$o3bo$4o!
Then I try a 50x50000 soup, and there are 5 LWSS and 1 MWSS and 0 HWSS.

And a found that pulsar is very common in this 2 soups than in Catagolue.
This is the object table I found in them, ! for 5000x5000 and !! for 50x50000:

1 Block 1/3.24 ! !!
2 Blinker 1/3.49 ! !!
3 Beehive 1/6.11 ! !!
4 Glider 1/11.4 ! !!
5 Loaf 1/20.7 ! !!
6 Boat 1/22.4 ! !!
7 Ship 1/32.5 ! !!
8 Tub 1/103 ! !!
9 Pond 1/106 ! !!
10 Long boat 1/319 ! !!
11 Toad 1/457 ! !!
12 Ship-tie 1/629 ! !!
13 Beacon 1/1,461 ! !!
14 Barge 1/1,520 ! !!
15 Half-bakery 1/1,858 ! !!
16 Mango 1/4,127 ! !!
17 Eater 1 1/6,407 ! !!
18 Lightweight spaceship 1/7,784 !!
19 Long barge 1/11,372 ! !!
20 Aircraft carrier 1/13,162
21 Pulsar 1/14,180 ! !!
22 Paperclip 1/22,270 ! !!
23 Middleweight spaceship 1/29,547 !!
24 Long ship 1/33,308
25 Integral sign 1/36,188 ! !!
26 Shillelagh 1/41,958 !
27 Boat-tie 1/42,825
28 Snake 1/47,895 !!
29 Big S 1/47,933 !!
30 Bipond 1/55,049 !
31 Trans-boat with tail 1/100K
32 Boat tie ship 1/121K
33 Hat 1/127K !
34 Very long ship 1/156K
35 Heavyweight spaceship 1/170K
36 Very long boat 1/174K
37 Tub with tail 1/185K !!
38 Mirrored table 1/247K
39 Dead spark coil 1/261K
40 Canoe 1/298K
41 Beehive on dock 1/398K
42 Cis-mirrored bun 1/403K
43 Moose antlers 1/449K
44 Block on table 1/552K !
45 Block on dock 1/607K
46 Scorpion 1/755K
47 Beehive with tail 1/913K
48 Twin hat 1/958K
49 Loop 1/1.12M
50 Long snake 1/1.13M
51 Fourteener 1/1.15M !!
52 Pentadecathlon 1/1.32M
53 Cis-mirrored bookend 1/1.41M
54 Cis-boat with tail 1/1.74M
55 Cis-rotated bookend 1/1.77M
56 Elevener 1/1.81M 19.1
57 Mirrored dock 1/1.97M 19.2
58 Block on cap 1/2.03M
59 Trans-loaf with tail 1/2.09M
60 Cis-shillelagh 1/2.12M
61 Trans-mirrored bun 1/2.19M
62 Clock 1/2.26M
63 Trans-block on long bookend 1/2.33M
64 Block-laying switch engine 1/2.52M
65 Prodigal 1/2.58M
66 Broken snake 1/2.86M
67 Trans-bookend and bun 1/3.09M
68 Eater with nine 1/3.171M
69 Block on cover 1/3.175M
70 Cis-boat on dock 1/3.184M
71 Cis-block on long bookend 1/3.39M
72 Very long snake 1/3.43M
73 Boat with long tail 1/3.69M
74 Long shillelagh 1/3.84M
75 Beehive at loaf 1/3.86M
76 Trans-bun and wing 1/4.61M
77 Long integral 1/4.79M
78 Tub with long tail 1/4.81M
79 Cis-bookend and bun 1/4.82M
80 Hook with tail 1/4.83M
81 Loaf siamese loaf 1/4.93M
82 Long canoe 1/6.02M
83 Eleven loop 1/6.11M
84 Trans-loaf on table 1/6.12M
85 Cis-loaf with tail 1/6.152M
86 Symmetric scorpion 1/6.153M
87 Claw with tail 1/6.41M
88 Bee hat 1/6.75M
89 Cis-mirrored dove 1/6.86M
90 Trans-rotated bun 1/6.89M
91 Glider-producing switch engine 1/7.01M
92 Cis-mirrored wing 1/7.04M
93 Trans-snake on bun 1/7.69M
94 Boat tie eater tail 1/8.18M
95 Snorkel loop 1/8.55M
96 Beehive on table 1/8.65M
97 Cis-boat on table 1/8.87M
98 Trans-barge with tail 1/9.54M
99 Trans-boat on dock 1/10.17M
100 Beehive on cap 1/10.30M
Hat on long snake (xs16_3lozraa4) !
Tub-substituted-claw with hooked tail (xs13_0gbaicz121) !!

Is the phenomenon caused by the size of the soup?
Replicating or dying, that is a question.
User avatar
NNlk05
Posts: 837
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Re: Soup search results

Post by NNlk05 »

g0t0 wrote: August 22nd, 2026, 2:43 am *long post with a tabulation*

Code: Select all

x = 4, y = 10, rule = B3/S23
2o$o$bo$2bo$b2o$o$3o$3bo$3o$o!
?-hat_on_long_snake (xs16_3lozraa4)

Code: Select all

]x = 5, y = 4, rule = B3/S23
2bo$bobo$bobo$2ob2o!
Hat

Code: Select all

]x = 5, y = 4, rule = B3/S23
bo2bo$o$o3bo$4o!
LWSS
Feci quod potui, faciant meliora potentes.

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
https://nnlk05.github.io

=3
The world is my country, science my religion.
Spacee2935
Posts: 66
Joined: October 25th, 2026, 9:11 am
Location: Earth

Re: Soup search results

Post by Spacee2935 »

Glider-producing switch engine appears:

Code: Select all

x = 412, y = 420, rule = B3/S23
95$165b2o$165b2o8$205bo$205bo$77bo127bo$78b2o$77b2o13$156bo$156bo$156b
o26$145b2o$145b2o44$202b2o68b2o$202b2o68b2o8$118bo$118bo$118bo91bo$
210bo$210bo8$169b2o$169b2o32$319bo$220bo98bo$220bo20b3o75bo$220bo6$
140bo$140bo$140bo19$334b2o$334b2o3$312b2o$312b2o$188b2o$188b2o4$358bo$
358bo$358bo2$222bo$222bo$222bo34$372b3o2$306b3o7$338b2o$338b2o9$235b3o
15$287b2o$287b2o14$244b2o$244b2o31$278b2o$278b2o!
The rotating glider

Code: Select all

x = 3, y = 3, rule = B2k34i/S24
bo$2o$obo!
Hensel notation has many possibilities!
User avatar
R2INT
Posts: 943
Joined: July 2nd, 2024, 7:42 pm

Re: Soup search results

Post by R2INT »

Spacee2935 wrote: Yesterday, 3:54 pm Glider-producing switch engine appears:

Code: Select all

x = 412, y = 420, rule = B3/S23
95$165b2o$165b2o8$205bo$205bo$77bo127bo$78b2o$77b2o13$156bo$156bo$156b
o26$145b2o$145b2o44$202b2o68b2o$202b2o68b2o8$118bo$118bo$118bo91bo$
210bo$210bo8$169b2o$169b2o32$319bo$220bo98bo$220bo20b3o75bo$220bo6$
140bo$140bo$140bo19$334b2o$334b2o3$312b2o$312b2o$188b2o$188b2o4$358bo$
358bo$358bo2$222bo$222bo$222bo34$372b3o2$306b3o7$338b2o$338b2o9$235b3o
15$287b2o$287b2o14$244b2o$244b2o31$278b2o$278b2o!
Removing unnecessary junk:

Code: Select all

x = 167, y = 190, rule = B3/S23
o$b2o$2o86$125b2o$125b2o10$133bo$133bo$133bo8$92b2o$92b2o33$143bo$143b
o20b3o$143bo6$63bo$63bo$63bo25$111b2o$111b2o8$145bo$145bo$145bo!
Range-2 INT
R2INT's Rule Collection

3-state rules are the final frontier.
Spacee2935
Posts: 66
Joined: October 25th, 2026, 9:11 am
Location: Earth

Re: Soup search results

Post by Spacee2935 »

My iiD8_1 haul:
Home • Rules • Objects • Census • Software • Syntheses • Statistics
Haul
This haul was submitted by Anonymous on 2026-11-05 at 22:40:33 UTC.

It contains 52 389 objects (7 distinct) generated from 10 872 soups.

The seed root is zE4HqH3XbLPU

This haul occupies an estimated 3 kilobytes of memory, out of a maximum of 1000.

Rank Image Object Occurrences
1 xp2_7 (Blinker) 35 583
• • • • • • • • • •
2 xs8_6996 (Pond) 15 369
• • • • • • • • • •
3 xs4_252 (Tub) 1 087
• • • • • • • • • •
4 xp4_fwf 323
• • • • • • • • • •
5 xp2_7e (Toad) 24
• • • • • • • • • •
6 xs6_39c (Aircraft carrier) 2
• •
7 xs6_696 (Beehive) 1
Catagolue — the largest distributed search of cellular automata.
The rotating glider

Code: Select all

x = 3, y = 3, rule = B2k34i/S24
bo$2o$obo!
Hensel notation has many possibilities!
User avatar
TheWayOfTheCon
Posts: 468
Joined: March 28th, 2025, 11:40 pm
Location: Always moving, always traveling through time

Re: Soup search results

Post by TheWayOfTheCon »

Spacee2935 wrote: Yesterday, 6:45 pm My iiD8_1 haul:
Home • Rules • Objects • Census • Software • Syntheses • Statistics
Haul
This haul was submitted by Anonymous on 2026-11-05 at 22:40:33 UTC.
...
Did you mean to submit this haul to B3/S2, or is that a typo of Life's rulestring (B3/S23)?
I could've chose a better username, but oh well.

I think I've learned the ropes of cellular automata. My current interest is range-two LTLs.
Spacee2935
Posts: 66
Joined: October 25th, 2026, 9:11 am
Location: Earth

Re: Soup search results

Post by Spacee2935 »

TheWayOfTheCon wrote: Yesterday, 7:12 pm
Spacee2935 wrote: Yesterday, 6:45 pm My iiD8_1 haul:
Home • Rules • Objects • Census • Software • Syntheses • Statistics
Haul
This haul was submitted by Anonymous on 2026-11-05 at 22:40:33 UTC.
...
Did you mean to submit this haul to B3/S2, or is that a typo of Life's rulestring (B3/S23)?
To B3/S2.
The rotating glider

Code: Select all

x = 3, y = 3, rule = B2k34i/S24
bo$2o$obo!
Hensel notation has many possibilities!
Spacee2935
Posts: 66
Joined: October 25th, 2026, 9:11 am
Location: Earth

Re: Soup search results

Post by Spacee2935 »

Figure eight appears:

Code: Select all

x = 16, y = 16, rule = B3/S23
o2bo5b3o$2b3obob2o2b2o$b3obo3b3o$5b3obo$o4bob2obobob2o$2bobo6bo2bo$2b
2o3bob2ob2o$o4bo2bob3o2bo$2obo4b3ob2o$8o3bob2o$bobobo3bo2b2obo$b2o3b3o
3bob2o$2b6ob2obobo$2o3bob3ob2ob2o$bobobo2bo2b4o$b2o2bobo2bo2b3o!
Edit: Is this soup known?:

Code: Select all

x = 31, y = 31, rule = B3/S23
3ob3obob2obobobob2obob3ob3o$2obob2obob5ob5obob2obob2o$ob2o2bob2ob3obob
3ob2obo2b2obo$b5ob3obob5obob3ob5o$o2b2o3bo3bo5bo3bo3b2o2bo$2obo2bo3bo
2b2ob2o2bo3bo2bob2o$3o2bobo2b2obobobob2o2bobo2b3o$3bo2bobo4b5o4bobo2bo
$5o2bo3b2ob3ob2o3bo2b5o$2b2o5b4ob3ob4o5b2o$2o3b2o2b13o2b2o3b2o$4o2bob
3o3b3o3b3obo2b4o$b2obo3b3o4bo4b3o3bob2o$4ob3o2bo3b3o3bo2b3ob4o$bobobob
5ob2ob2ob5obobobo$ob2o2b8obob8o2b2obo$bobobob5ob2ob2ob5obobobo$4ob3o2b
o3b3o3bo2b3ob4o$b2obo3b3o4bo4b3o3bob2o$4o2bob3o3b3o3b3obo2b4o$2o3b2o2b
13o2b2o3b2o$2b2o5b4ob3ob4o5b2o$5o2bo3b2ob3ob2o3bo2b5o$3bo2bobo4b5o4bob
o2bo$3o2bobo2b2obobobob2o2bobo2b3o$2obo2bo3bo2b2ob2o2bo3bo2bob2o$o2b2o
3bo3bo5bo3bo3b2o2bo$b5ob3obob5obob3ob5o$ob2o2bob2ob3obob3ob2obo2b2obo$
2obob2obob5ob5obob2obob2o$3ob3obob2obobobob2obob3ob3o!
The rotating glider

Code: Select all

x = 3, y = 3, rule = B2k34i/S24
bo$2o$obo!
Hensel notation has many possibilities!
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Period1GliderGun
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Re: Soup search results

Post by Period1GliderGun »

Spacee2935 wrote: Yesterday, 7:22 pm
TheWayOfTheCon wrote: Yesterday, 7:12 pm
Spacee2935 wrote: Yesterday, 6:45 pm My iiD8_1 haul:
Home • Rules • Objects • Census • Software • Syntheses • Statistics
Haul
This haul was submitted by Anonymous on 2026-11-05 at 22:40:33 UTC.
...
Did you mean to submit this haul to B3/S2, or is that a typo of Life's rulestring (B3/S23)?
To B3/S2.
soup search finds in OCA belong in this thread rather than the one for Conway's Life.
Currently on another planet.

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]
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