I haven't discovered enough to put this rule in my OCA thread, but here's a very neat rule 3 transitions away from Bug Life.
B34ak/S135-c
It has two common ships, a c/3 T ship and a 5-cell glide-symmetric c/4d that is not the glider
Code:
Select all
x = 10, y = 3, rule = B34ak/S135-c
7b3o$bo5bo$3o3bo!
But the best thing I saw, it has a TWO CELL 90-degree reflector for the T ship!
Code:
Select all
x = 3, y = 8, rule = B34ak/S135-c
2o6$bo$3o!
P20... reflector loop? It has a neat dot spark
Code:
Select all
x = 6, y = 5, rule = B34ak/S135-c
o2b3o$o3bo3$3b2o!
P52 real reflector loop
Code:
Select all
x = 10, y = 10, rule = B34ak/S135-c
4b2o4$o3b3o2bo$o4bo3bo4$4b2o!
I haven't found any technology for the c/4d yet.
Edit: What is blessing my screen, an asymmetrical c/12o!
Code:
Select all
x = 13, y = 11, rule = B34ak/S135-c
3$6b3o$6b2o$3bo$4b2o!