Miscellaneous Discoveries in Other Cellular Automata

For discussion of other cellular automata.
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TheWayOfTheCon
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Re: Any already known archives of a very common B356/S23 puffer?

Post by TheWayOfTheCon »

Looking at Catagolue also reveals versions of this puffer that are just interacting with one another. I don't think any of the currently-searched symmetries would actually allow for a lone puffer to appear.

So while the puffer isn't widely known, it certainly has been found before. This is also a good reminder to keep working on a userspace guide-disclaimer thing that I have planned.
I could've chose a better username, but oh well.

I think I've learned the ropes of cellular automata. My current interest is range-two LTLs.
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pifricted
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Re: Any already known archives of a very common B356/S23 puffer?

Post by pifricted »

Blinkerer wrote: October 3rd, 2012, 3:18 pm I found this rule, when I was experimenting with Life. It`s has exploding growth in bigger patterns with escaping puffers:


This puffer:

Code: Select all

#CXRLE Pos=-18,-3
x = 19, y = 10, rule = B356/S23
4b3o$3b2obo$3b2o$bo$b2o3bo$o5bo5b3o2b2o$4bobo5bo4b2o$12bob3obo$14bo2bo
$15b2o!
Die in 290 generation:

Code: Select all

#CXRLE Pos=-10,0
x = 7, y = 7, rule = B356/S23
3ob3o$o3bobo$3obobo$3bo$obob3o$obo3bo$3ob3o!
...is enjoying his teenage time.
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MDA
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Location: In Haven (B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-ak)
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Re: Any already known archives of a very common B356/S23 puffer?

Post by MDA »

Paul Tooke wrote: July 12th, 2012, 9:57 am
[…]

I don't think that it is so weird: it's an 18c/72 glide-symmetric puffer. It was first discovered by Harold McIntosh in March 1994.

[…]
My website (a database of Life objects, WIP).
GlidINT has been released!
Currently working on a forum system for my website.

Code: Select all

x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
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LuveelVoom
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by LuveelVoom »

All rules within 4tfl with transparent life block->pi reaction.

90* reflector:

Code: Select all

x = 5, y = 9, rule = B3-e5k6k/S23
bo$2bo$3o5$3b2o$3b2o!
Attachments
Archive.zip
(153.5 KiB) Not downloaded yet
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NNlk05
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by NNlk05 »

A hex INT rule with c/2 engines and common oscs:

Code: Select all

#R a
!
[[ RANDOMIZE RANDHEIGHT 1024 RANDWIDTH 1024 RANDSEED h ]] 
@RULE a
@TABLE
n_states: 2
neighborhood: hexagonal
symmetries: rotate6reflect

1,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0
1,1,0,1,0,0,0,0
1,1,0,0,1,0,0,0
1,1,1,1,0,0,0,0
1,1,1,0,1,0,0,0
1,1,1,0,1,1,0,0
1,1,1,1,1,1,0,0

0,1,1,0,0,0,0,1
0,1,0,0,1,0,0,1
0,1,1,0,1,0,0,1
0,1,1,1,0,1,0,1
@COLORS
1   0 255   0
Seed for a common p2:

Code: Select all

x = 3, y = 2, rule = a
2o$bo!
@RULE a
@TABLE
n_states: 2
neighborhood: hexagonal
symmetries: rotate6reflect

1,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0
1,1,0,1,0,0,0,0
1,1,0,0,1,0,0,0
1,1,1,1,0,0,0,0
1,1,1,0,1,0,0,0
1,1,1,0,1,1,0,0
1,1,1,1,1,1,0,0

0,1,1,0,0,0,0,1
0,1,0,0,1,0,0,1
0,1,1,0,1,0,0,1
0,1,1,1,0,1,0,1
@COLORS
1   0 255   0
Common c/3d

Code: Select all

x = 34, y = 21, rule = a
4$10bo$10bo$13bo$11b2o$12bo$14b2o!
@RULE a
@TABLE
n_states: 2
neighborhood: hexagonal
symmetries: rotate6reflect

1,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0
1,1,0,1,0,0,0,0
1,1,0,0,1,0,0,0
1,1,1,1,0,0,0,0
1,1,1,0,1,0,0,0
1,1,1,0,1,1,0,0
1,1,1,1,1,1,0,0

0,1,1,0,0,0,0,1
0,1,0,0,1,0,0,1
0,1,1,0,1,0,0,1
0,1,1,1,0,1,0,1
@COLORS
1   0 255   0
Can anyone translate to hex INT notation?
Feci quod potui, faciant meliora potentes.

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
https://nnlk05.github.io

=3
The world is my country, science my religion.
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