Pass the 3-state INT Rule!

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R2INT
Posts: 934
Joined: July 2nd, 2024, 7:42 pm

Pass the 3-state INT Rule!

Post by R2INT »

This is like Pass the Rule but with 3 states!

Code: Select all

x = 64, y = 54, rule = passthe3intrule
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@RULE passthe3intrule

# Life on the union of states 1 and 2.
# Pure-state subspaces 0/1 and 0/2 are closed.
# Mixed-state outputs are reproducibly pseudorandom per D4 orbit.

@COLORS
0 0 0 0
1 255 255 255
2 0 255 255

@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect

0 0,0,0,0,0,1,1,1 1
0 0,0,0,0,0,1,1,2 2
0 0,0,0,0,0,1,2,1 1
0 0,0,0,0,0,1,2,2 2
0 0,0,0,0,0,2,1,2 1
0 0,0,0,0,0,2,2,2 2
0 0,0,0,0,1,0,1,1 1
0 0,0,0,0,1,0,1,2 1
0 0,0,0,0,1,0,2,1 1
0 0,0,0,0,1,0,2,2 2
0 0,0,0,0,1,1,0,1 1
0 0,0,0,0,1,1,0,2 2
0 0,0,0,0,1,1,1,0 1
0 0,0,0,0,1,1,2,0 2
0 0,0,0,0,1,2,0,1 2
0 0,0,0,0,1,2,0,2 1
0 0,0,0,0,1,2,1,0 1
0 0,0,0,0,1,2,2,0 1
0 0,0,0,0,2,0,1,1 1
0 0,0,0,0,2,0,1,2 2
0 0,0,0,0,2,0,2,1 2
0 0,0,0,0,2,0,2,2 2
0 0,0,0,0,2,1,0,1 2
0 0,0,0,0,2,1,0,2 2
0 0,0,0,0,2,1,2,0 2
0 0,0,0,0,2,2,0,1 1
0 0,0,0,0,2,2,0,2 2
0 0,0,0,0,2,2,2,0 2
0 0,0,0,1,0,0,1,1 1
0 0,0,0,1,0,0,1,2 1
0 0,0,0,1,0,0,2,1 2
0 0,0,0,1,0,0,2,2 1
0 0,0,0,1,0,1,0,1 1
0 0,0,0,1,0,1,0,2 2
0 0,0,0,1,0,2,0,1 1
0 0,0,0,1,0,2,0,2 2
0 0,0,0,1,1,0,0,2 1
0 0,0,0,1,2,0,0,2 1
0 0,0,0,2,0,0,1,2 1
0 0,0,0,2,0,0,2,2 2
0 0,0,0,2,0,1,0,2 2
0 0,0,0,2,0,2,0,2 2
0 0,0,1,0,0,0,1,1 1
0 0,0,1,0,0,0,1,2 2
0 0,0,1,0,0,0,2,1 2
0 0,0,1,0,0,0,2,2 2
0 0,0,1,0,0,1,0,1 1
0 0,0,1,0,0,1,0,2 1
0 0,0,1,0,0,2,0,2 1
0 0,0,1,0,1,0,0,1 1
0 0,0,1,0,1,0,0,2 2
0 0,0,1,0,1,0,1,0 1
0 0,0,1,0,1,0,2,0 2
0 0,0,1,0,2,0,0,1 2
0 0,0,1,0,2,0,0,2 1
0 0,0,1,0,2,0,1,0 1
0 0,0,1,0,2,0,2,0 1
0 0,0,1,1,0,0,2,0 1
0 0,0,1,2,0,0,2,0 1
0 0,0,2,0,0,0,2,1 2
0 0,0,2,0,0,0,2,2 2
0 0,0,2,0,0,1,0,1 1
0 0,0,2,0,0,1,0,2 1
0 0,0,2,0,0,2,0,2 2
0 0,0,2,0,1,0,2,0 1
0 0,0,2,0,2,0,0,1 1
0 0,0,2,0,2,0,0,2 2
0 0,0,2,0,2,0,2,0 2
1 0,0,0,0,0,0,1,1 1
1 0,0,0,0,0,0,1,2 2
1 0,0,0,0,0,0,2,1 2
1 0,0,0,0,0,0,2,2 2
1 0,0,0,0,0,1,0,1 1
1 0,0,0,0,0,1,0,2 1
1 0,0,0,0,0,1,1,1 1
1 0,0,0,0,0,1,1,2 2
1 0,0,0,0,0,1,2,1 1
1 0,0,0,0,0,1,2,2 2
1 0,0,0,0,0,2,0,2 2
1 0,0,0,0,0,2,1,2 1
1 0,0,0,0,0,2,2,2 2
1 0,0,0,0,1,0,0,1 1
1 0,0,0,0,1,0,0,2 2
1 0,0,0,0,1,0,1,0 1
1 0,0,0,0,1,0,1,1 1
1 0,0,0,0,1,0,1,2 1
1 0,0,0,0,1,0,2,0 2
1 0,0,0,0,1,0,2,1 1
1 0,0,0,0,1,0,2,2 2
1 0,0,0,0,1,1,0,1 1
1 0,0,0,0,1,1,0,2 2
1 0,0,0,0,1,1,1,0 1
1 0,0,0,0,1,1,2,0 2
1 0,0,0,0,1,2,0,1 2
1 0,0,0,0,1,2,0,2 1
1 0,0,0,0,1,2,1,0 1
1 0,0,0,0,1,2,2,0 1
1 0,0,0,0,2,0,0,1 2
1 0,0,0,0,2,0,0,2 2
1 0,0,0,0,2,0,1,1 1
1 0,0,0,0,2,0,1,2 2
1 0,0,0,0,2,0,2,0 2
1 0,0,0,0,2,0,2,1 2
1 0,0,0,0,2,0,2,2 2
1 0,0,0,0,2,1,0,1 2
1 0,0,0,0,2,1,0,2 2
1 0,0,0,0,2,1,2,0 2
1 0,0,0,0,2,2,0,1 1
1 0,0,0,0,2,2,0,2 2
1 0,0,0,0,2,2,2,0 2
1 0,0,0,1,0,0,0,1 1
1 0,0,0,1,0,0,0,2 2
1 0,0,0,1,0,0,1,1 1
1 0,0,0,1,0,0,1,2 1
1 0,0,0,1,0,0,2,1 2
1 0,0,0,1,0,0,2,2 1
1 0,0,0,1,0,1,0,1 1
1 0,0,0,1,0,1,0,2 2
1 0,0,0,1,0,2,0,1 1
1 0,0,0,1,0,2,0,2 2
1 0,0,0,1,1,0,0,2 1
1 0,0,0,1,2,0,0,2 1
1 0,0,0,2,0,0,0,2 2
1 0,0,0,2,0,0,1,2 1
1 0,0,0,2,0,0,2,2 2
1 0,0,0,2,0,1,0,2 2
1 0,0,0,2,0,2,0,2 2
1 0,0,1,0,0,0,1,0 1
1 0,0,1,0,0,0,1,1 1
1 0,0,1,0,0,0,1,2 2
1 0,0,1,0,0,0,2,0 1
1 0,0,1,0,0,0,2,1 2
1 0,0,1,0,0,0,2,2 2
1 0,0,1,0,0,1,0,1 1
1 0,0,1,0,0,1,0,2 1
1 0,0,1,0,0,2,0,2 1
1 0,0,1,0,1,0,0,1 1
1 0,0,1,0,1,0,0,2 2
1 0,0,1,0,1,0,1,0 1
1 0,0,1,0,1,0,2,0 2
1 0,0,1,0,2,0,0,1 2
1 0,0,1,0,2,0,0,2 1
1 0,0,1,0,2,0,1,0 1
1 0,0,1,0,2,0,2,0 1
1 0,0,1,1,0,0,2,0 1
1 0,0,1,2,0,0,2,0 1
1 0,0,2,0,0,0,2,0 2
1 0,0,2,0,0,0,2,1 2
1 0,0,2,0,0,0,2,2 2
1 0,0,2,0,0,1,0,1 1
1 0,0,2,0,0,1,0,2 1
1 0,0,2,0,0,2,0,2 2
1 0,0,2,0,1,0,2,0 1
1 0,0,2,0,2,0,0,1 1
1 0,0,2,0,2,0,0,2 2
1 0,0,2,0,2,0,2,0 2
2 0,0,0,0,0,0,1,1 1
2 0,0,0,0,0,0,1,2 2
2 0,0,0,0,0,0,2,1 2
2 0,0,0,0,0,0,2,2 2
2 0,0,0,0,0,1,0,1 1
2 0,0,0,0,0,1,0,2 1
2 0,0,0,0,0,1,1,1 1
2 0,0,0,0,0,1,1,2 2
2 0,0,0,0,0,1,2,1 1
2 0,0,0,0,0,1,2,2 2
2 0,0,0,0,0,2,0,2 2
2 0,0,0,0,0,2,1,2 1
2 0,0,0,0,0,2,2,2 2
2 0,0,0,0,1,0,0,1 1
2 0,0,0,0,1,0,0,2 2
2 0,0,0,0,1,0,1,0 1
2 0,0,0,0,1,0,1,1 1
2 0,0,0,0,1,0,1,2 1
2 0,0,0,0,1,0,2,0 2
2 0,0,0,0,1,0,2,1 1
2 0,0,0,0,1,0,2,2 2
2 0,0,0,0,1,1,0,1 1
2 0,0,0,0,1,1,0,2 2
2 0,0,0,0,1,1,1,0 1
2 0,0,0,0,1,1,2,0 2
2 0,0,0,0,1,2,0,1 2
2 0,0,0,0,1,2,0,2 1
2 0,0,0,0,1,2,1,0 1
2 0,0,0,0,1,2,2,0 1
2 0,0,0,0,2,0,0,1 2
2 0,0,0,0,2,0,0,2 2
2 0,0,0,0,2,0,1,1 1
2 0,0,0,0,2,0,1,2 2
2 0,0,0,0,2,0,2,0 2
2 0,0,0,0,2,0,2,1 2
2 0,0,0,0,2,0,2,2 2
2 0,0,0,0,2,1,0,1 2
2 0,0,0,0,2,1,0,2 2
2 0,0,0,0,2,1,2,0 2
2 0,0,0,0,2,2,0,1 1
2 0,0,0,0,2,2,0,2 2
2 0,0,0,0,2,2,2,0 2
2 0,0,0,1,0,0,0,1 1
2 0,0,0,1,0,0,0,2 2
2 0,0,0,1,0,0,1,1 1
2 0,0,0,1,0,0,1,2 1
2 0,0,0,1,0,0,2,1 2
2 0,0,0,1,0,0,2,2 1
2 0,0,0,1,0,1,0,1 1
2 0,0,0,1,0,1,0,2 2
2 0,0,0,1,0,2,0,1 1
2 0,0,0,1,0,2,0,2 2
2 0,0,0,1,1,0,0,2 1
2 0,0,0,1,2,0,0,2 1
2 0,0,0,2,0,0,0,2 2
2 0,0,0,2,0,0,1,2 1
2 0,0,0,2,0,0,2,2 2
2 0,0,0,2,0,1,0,2 2
2 0,0,0,2,0,2,0,2 2
2 0,0,1,0,0,0,1,0 1
2 0,0,1,0,0,0,1,1 1
2 0,0,1,0,0,0,1,2 2
2 0,0,1,0,0,0,2,0 1
2 0,0,1,0,0,0,2,1 2
2 0,0,1,0,0,0,2,2 2
2 0,0,1,0,0,1,0,1 1
2 0,0,1,0,0,1,0,2 1
2 0,0,1,0,0,2,0,2 1
2 0,0,1,0,1,0,0,1 1
2 0,0,1,0,1,0,0,2 2
2 0,0,1,0,1,0,1,0 1
2 0,0,1,0,1,0,2,0 2
2 0,0,1,0,2,0,0,1 2
2 0,0,1,0,2,0,0,2 1
2 0,0,1,0,2,0,1,0 1
2 0,0,1,0,2,0,2,0 1
2 0,0,1,1,0,0,2,0 1
2 0,0,1,2,0,0,2,0 1
2 0,0,2,0,0,0,2,0 2
2 0,0,2,0,0,0,2,1 2
2 0,0,2,0,0,0,2,2 2
2 0,0,2,0,0,1,0,1 1
2 0,0,2,0,0,1,0,2 1
2 0,0,2,0,0,2,0,2 2
2 0,0,2,0,1,0,2,0 1
2 0,0,2,0,2,0,0,1 1
2 0,0,2,0,2,0,0,2 2
2 0,0,2,0,2,0,2,0 2

var a1={0,1,2}
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1
var a9=a1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
I set the rule to emulate Life for both states 1 and 2, and mixtures of states 1 and 2 emulate Life with randomly initialized outputs. This is so that you can have interesting rules earlier, have multiple 2-state rules compete, and start wandering into 3-state dynamics without having to destroy Life's dynamics.

Rules:
  • Only modify one transition at a time. You can suggest transitions for others to modify.
  • No variables are allowed, except for the catch-all at the end. Variables would modify multiple transitions at a time and break the rule above.
  • Do not doublepost, unless someone has not posted for 7 days.
  • Do not restart the game. The game is playable indefinitely.
  • Do not change the transition the previous player modified.
  • Clearly state the transition that you modified when posting.
  • If you find anything interesting in your rule, please post it.
Range-2 INT
R2INT's Rule Collection

3-state rules are the final frontier.
User avatar
R2INT
Posts: 934
Joined: July 2nd, 2024, 7:42 pm

Re: Pass the 3-state INT Rule!

Post by R2INT »

I'll start. State 2 S3j becomes state 1, so we can start having more of a mix of states which allows more pattern types.

State 1 emulation is still intact.

Code: Select all

x = 64, y = 54, rule = passthe3intrule
.A2.3AB.A2B2.2BA.B2.2B.A.B.2A.A4.B3.A2.2A.3A.BA2.B3.A.A2B$.B.BA2B2.B.
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A.A4.A2.A3.B4.A.A.B2.2AB$A2.2A2B.A3.B.2B2.A.2B2.A3.2A.AB.B2.B2A.A2.BA
.B2AB.A2.2A.B.BABA$2.2B3.3B.A5.3BA.AB2.A3.2A.B3A.2AB3.3B4.2A2.B2.2A3.
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2.A2.2A.AB2A2B2.A2.BA5.2AB.B2AB.A.A2.BA$A.B.B2.AB.A.A.ABA.2B3.2B4.B.A
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A2B2.BA.A3.B3.B2.B.BA2.3A.BA.ABA3B.BA2.3AB3AB$.B.A.A.3AB.2A.B.2B2.B.2A
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2B4.B2.B.BA5.B2A3.BA.2A.2BA.B.BA4.B.B3.3B2.BA.AB2.B$B.A2BA.A2.A.A.B4.
B.B2AB.B5.2B2.A5.B4.2BAB4.2B3.B$B.B3.A.3B2A3.4A2.AB2.BA6.B.A.A.B4.B3.
2B.BA2.B2.B3.A$B.ABABAB7.B3.2A6.B5.BA2.2AB2AB2.A2.A2B.2B.A.AB.A$.B2.B
3A.A2.4A.B.B.AB.2B2.B4.B3.B3.A.AB3.A.B2.B2.B.A3.2B$.A.A6.A2.B4.BABA6.
BABA.B.2AB2.A.B.B4.BA3.B2.AB.A$2AB3.AB.BAB8.AB11.2A2.A.A3.A.3A2.A4.3A
.2A2B$.BA2B2.ABA3BA5.BA.B3.BAB3.B2.2A2.2A3B.B.A2B.B.B.A.BA2.3A!
@RULE passthe3intrule

# Life on the union of states 1 and 2.
# Pure-state subspaces 0/1 and 0/2 are closed.
# Mixed-state outputs are reproducibly pseudorandom per D4 orbit.

@COLORS
0 0 0 0
1 255 255 255
2 0 255 255

@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect

2 0,0,0,0,2,2,0,2 1 # R2INT, turn 1
# base rule
0 0,0,0,0,0,1,1,1 1
0 0,0,0,0,0,1,1,2 2
0 0,0,0,0,0,1,2,1 1
0 0,0,0,0,0,1,2,2 2
0 0,0,0,0,0,2,1,2 1
0 0,0,0,0,0,2,2,2 2
0 0,0,0,0,1,0,1,1 1
0 0,0,0,0,1,0,1,2 1
0 0,0,0,0,1,0,2,1 1
0 0,0,0,0,1,0,2,2 2
0 0,0,0,0,1,1,0,1 1
0 0,0,0,0,1,1,0,2 2
0 0,0,0,0,1,1,1,0 1
0 0,0,0,0,1,1,2,0 2
0 0,0,0,0,1,2,0,1 2
0 0,0,0,0,1,2,0,2 1
0 0,0,0,0,1,2,1,0 1
0 0,0,0,0,1,2,2,0 1
0 0,0,0,0,2,0,1,1 1
0 0,0,0,0,2,0,1,2 2
0 0,0,0,0,2,0,2,1 2
0 0,0,0,0,2,0,2,2 2
0 0,0,0,0,2,1,0,1 2
0 0,0,0,0,2,1,0,2 2
0 0,0,0,0,2,1,2,0 2
0 0,0,0,0,2,2,0,1 1
0 0,0,0,0,2,2,0,2 2
0 0,0,0,0,2,2,2,0 2
0 0,0,0,1,0,0,1,1 1
0 0,0,0,1,0,0,1,2 1
0 0,0,0,1,0,0,2,1 2
0 0,0,0,1,0,0,2,2 1
0 0,0,0,1,0,1,0,1 1
0 0,0,0,1,0,1,0,2 2
0 0,0,0,1,0,2,0,1 1
0 0,0,0,1,0,2,0,2 2
0 0,0,0,1,1,0,0,2 1
0 0,0,0,1,2,0,0,2 1
0 0,0,0,2,0,0,1,2 1
0 0,0,0,2,0,0,2,2 2
0 0,0,0,2,0,1,0,2 2
0 0,0,0,2,0,2,0,2 2
0 0,0,1,0,0,0,1,1 1
0 0,0,1,0,0,0,1,2 2
0 0,0,1,0,0,0,2,1 2
0 0,0,1,0,0,0,2,2 2
0 0,0,1,0,0,1,0,1 1
0 0,0,1,0,0,1,0,2 1
0 0,0,1,0,0,2,0,2 1
0 0,0,1,0,1,0,0,1 1
0 0,0,1,0,1,0,0,2 2
0 0,0,1,0,1,0,1,0 1
0 0,0,1,0,1,0,2,0 2
0 0,0,1,0,2,0,0,1 2
0 0,0,1,0,2,0,0,2 1
0 0,0,1,0,2,0,1,0 1
0 0,0,1,0,2,0,2,0 1
0 0,0,1,1,0,0,2,0 1
0 0,0,1,2,0,0,2,0 1
0 0,0,2,0,0,0,2,1 2
0 0,0,2,0,0,0,2,2 2
0 0,0,2,0,0,1,0,1 1
0 0,0,2,0,0,1,0,2 1
0 0,0,2,0,0,2,0,2 2
0 0,0,2,0,1,0,2,0 1
0 0,0,2,0,2,0,0,1 1
0 0,0,2,0,2,0,0,2 2
0 0,0,2,0,2,0,2,0 2
1 0,0,0,0,0,0,1,1 1
1 0,0,0,0,0,0,1,2 2
1 0,0,0,0,0,0,2,1 2
1 0,0,0,0,0,0,2,2 2
1 0,0,0,0,0,1,0,1 1
1 0,0,0,0,0,1,0,2 1
1 0,0,0,0,0,1,1,1 1
1 0,0,0,0,0,1,1,2 2
1 0,0,0,0,0,1,2,1 1
1 0,0,0,0,0,1,2,2 2
1 0,0,0,0,0,2,0,2 2
1 0,0,0,0,0,2,1,2 1
1 0,0,0,0,0,2,2,2 2
1 0,0,0,0,1,0,0,1 1
1 0,0,0,0,1,0,0,2 2
1 0,0,0,0,1,0,1,0 1
1 0,0,0,0,1,0,1,1 1
1 0,0,0,0,1,0,1,2 1
1 0,0,0,0,1,0,2,0 2
1 0,0,0,0,1,0,2,1 1
1 0,0,0,0,1,0,2,2 2
1 0,0,0,0,1,1,0,1 1
1 0,0,0,0,1,1,0,2 2
1 0,0,0,0,1,1,1,0 1
1 0,0,0,0,1,1,2,0 2
1 0,0,0,0,1,2,0,1 2
1 0,0,0,0,1,2,0,2 1
1 0,0,0,0,1,2,1,0 1
1 0,0,0,0,1,2,2,0 1
1 0,0,0,0,2,0,0,1 2
1 0,0,0,0,2,0,0,2 2
1 0,0,0,0,2,0,1,1 1
1 0,0,0,0,2,0,1,2 2
1 0,0,0,0,2,0,2,0 2
1 0,0,0,0,2,0,2,1 2
1 0,0,0,0,2,0,2,2 2
1 0,0,0,0,2,1,0,1 2
1 0,0,0,0,2,1,0,2 2
1 0,0,0,0,2,1,2,0 2
1 0,0,0,0,2,2,0,1 1
1 0,0,0,0,2,2,0,2 2
1 0,0,0,0,2,2,2,0 2
1 0,0,0,1,0,0,0,1 1
1 0,0,0,1,0,0,0,2 2
1 0,0,0,1,0,0,1,1 1
1 0,0,0,1,0,0,1,2 1
1 0,0,0,1,0,0,2,1 2
1 0,0,0,1,0,0,2,2 1
1 0,0,0,1,0,1,0,1 1
1 0,0,0,1,0,1,0,2 2
1 0,0,0,1,0,2,0,1 1
1 0,0,0,1,0,2,0,2 2
1 0,0,0,1,1,0,0,2 1
1 0,0,0,1,2,0,0,2 1
1 0,0,0,2,0,0,0,2 2
1 0,0,0,2,0,0,1,2 1
1 0,0,0,2,0,0,2,2 2
1 0,0,0,2,0,1,0,2 2
1 0,0,0,2,0,2,0,2 2
1 0,0,1,0,0,0,1,0 1
1 0,0,1,0,0,0,1,1 1
1 0,0,1,0,0,0,1,2 2
1 0,0,1,0,0,0,2,0 1
1 0,0,1,0,0,0,2,1 2
1 0,0,1,0,0,0,2,2 2
1 0,0,1,0,0,1,0,1 1
1 0,0,1,0,0,1,0,2 1
1 0,0,1,0,0,2,0,2 1
1 0,0,1,0,1,0,0,1 1
1 0,0,1,0,1,0,0,2 2
1 0,0,1,0,1,0,1,0 1
1 0,0,1,0,1,0,2,0 2
1 0,0,1,0,2,0,0,1 2
1 0,0,1,0,2,0,0,2 1
1 0,0,1,0,2,0,1,0 1
1 0,0,1,0,2,0,2,0 1
1 0,0,1,1,0,0,2,0 1
1 0,0,1,2,0,0,2,0 1
1 0,0,2,0,0,0,2,0 2
1 0,0,2,0,0,0,2,1 2
1 0,0,2,0,0,0,2,2 2
1 0,0,2,0,0,1,0,1 1
1 0,0,2,0,0,1,0,2 1
1 0,0,2,0,0,2,0,2 2
1 0,0,2,0,1,0,2,0 1
1 0,0,2,0,2,0,0,1 1
1 0,0,2,0,2,0,0,2 2
1 0,0,2,0,2,0,2,0 2
2 0,0,0,0,0,0,1,1 1
2 0,0,0,0,0,0,1,2 2
2 0,0,0,0,0,0,2,1 2
2 0,0,0,0,0,0,2,2 2
2 0,0,0,0,0,1,0,1 1
2 0,0,0,0,0,1,0,2 1
2 0,0,0,0,0,1,1,1 1
2 0,0,0,0,0,1,1,2 2
2 0,0,0,0,0,1,2,1 1
2 0,0,0,0,0,1,2,2 2
2 0,0,0,0,0,2,0,2 2
2 0,0,0,0,0,2,1,2 1
2 0,0,0,0,0,2,2,2 2
2 0,0,0,0,1,0,0,1 1
2 0,0,0,0,1,0,0,2 2
2 0,0,0,0,1,0,1,0 1
2 0,0,0,0,1,0,1,1 1
2 0,0,0,0,1,0,1,2 1
2 0,0,0,0,1,0,2,0 2
2 0,0,0,0,1,0,2,1 1
2 0,0,0,0,1,0,2,2 2
2 0,0,0,0,1,1,0,1 1
2 0,0,0,0,1,1,0,2 2
2 0,0,0,0,1,1,1,0 1
2 0,0,0,0,1,1,2,0 2
2 0,0,0,0,1,2,0,1 2
2 0,0,0,0,1,2,0,2 1
2 0,0,0,0,1,2,1,0 1
2 0,0,0,0,1,2,2,0 1
2 0,0,0,0,2,0,0,1 2
2 0,0,0,0,2,0,0,2 2
2 0,0,0,0,2,0,1,1 1
2 0,0,0,0,2,0,1,2 2
2 0,0,0,0,2,0,2,0 2
2 0,0,0,0,2,0,2,1 2
2 0,0,0,0,2,0,2,2 2
2 0,0,0,0,2,1,0,1 2
2 0,0,0,0,2,1,0,2 2
2 0,0,0,0,2,1,2,0 2
2 0,0,0,0,2,2,0,1 1
2 0,0,0,0,2,2,2,0 2
2 0,0,0,1,0,0,0,1 1
2 0,0,0,1,0,0,0,2 2
2 0,0,0,1,0,0,1,1 1
2 0,0,0,1,0,0,1,2 1
2 0,0,0,1,0,0,2,1 2
2 0,0,0,1,0,0,2,2 1
2 0,0,0,1,0,1,0,1 1
2 0,0,0,1,0,1,0,2 2
2 0,0,0,1,0,2,0,1 1
2 0,0,0,1,0,2,0,2 2
2 0,0,0,1,1,0,0,2 1
2 0,0,0,1,2,0,0,2 1
2 0,0,0,2,0,0,0,2 2
2 0,0,0,2,0,0,1,2 1
2 0,0,0,2,0,0,2,2 2
2 0,0,0,2,0,1,0,2 2
2 0,0,0,2,0,2,0,2 2
2 0,0,1,0,0,0,1,0 1
2 0,0,1,0,0,0,1,1 1
2 0,0,1,0,0,0,1,2 2
2 0,0,1,0,0,0,2,0 1
2 0,0,1,0,0,0,2,1 2
2 0,0,1,0,0,0,2,2 2
2 0,0,1,0,0,1,0,1 1
2 0,0,1,0,0,1,0,2 1
2 0,0,1,0,0,2,0,2 1
2 0,0,1,0,1,0,0,1 1
2 0,0,1,0,1,0,0,2 2
2 0,0,1,0,1,0,1,0 1
2 0,0,1,0,1,0,2,0 2
2 0,0,1,0,2,0,0,1 2
2 0,0,1,0,2,0,0,2 1
2 0,0,1,0,2,0,1,0 1
2 0,0,1,0,2,0,2,0 1
2 0,0,1,1,0,0,2,0 1
2 0,0,1,2,0,0,2,0 1
2 0,0,2,0,0,0,2,0 2
2 0,0,2,0,0,0,2,1 2
2 0,0,2,0,0,0,2,2 2
2 0,0,2,0,0,1,0,1 1
2 0,0,2,0,0,1,0,2 1
2 0,0,2,0,0,2,0,2 2
2 0,0,2,0,1,0,2,0 1
2 0,0,2,0,2,0,0,1 1
2 0,0,2,0,2,0,0,2 2
2 0,0,2,0,2,0,2,0 2

var a1={0,1,2}
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1
var a9=a1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
We should probably get going on adding births or removing survivals, so we can start having interesting patterns.
Range-2 INT
R2INT's Rule Collection

3-state rules are the final frontier.
User avatar
unname4798
Posts: 2591
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Pass the 3-state INT Rule!

Post by unname4798 »

This game can't be played indefinitely, because the space of 3-state INT rules is finite.
User avatar
R2INT
Posts: 934
Joined: July 2nd, 2024, 7:42 pm

Re: Pass the 3-state INT Rule!

Post by R2INT »

unname4798 wrote: November 2nd, 2026, 5:03 am This game can't be played indefinitely, because the space of 3-state INT rules is finite.
The rule states "do not change the transition the previous player modified." It is perfectly reasonable to change a transition a player modified two or more turns ago.

About the finiteness concern: the space of 3-state rules is about 10¹⁰⁰⁰, which is so large that you can play once every microsecond and not revisit the same rule until the end of the universe. The same also applies for 2-state rules.

Additionally, "do not revisit a rule previously encountered" is not in the rules, so it is, in fact, possible to play this indefinitely.
Range-2 INT
R2INT's Rule Collection

3-state rules are the final frontier.
User avatar
LuveelVoom
Posts: 961
Joined: April 27th, 2022, 7:59 pm
Location: The 102 dimensional INT hypercube

Re: Pass the 3-state INT Rule!

Post by LuveelVoom »

R2INT wrote: November 2nd, 2026, 11:26 am About the finiteness concern: the space of 3-state rules is about 10¹⁰⁰⁰, which is so large that you can play once every microsecond and not revisit the same rule until the end of the universe. The same also applies for 2-state rules.
Microsecond? You can only reach 10^270 total computations (referring to one logical operation) in the lifespan of the universe...
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