Wallplicators (345/25678/7)

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Dets65
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Joined: May 7th, 2013, 8:20 am

Wallplicators (345/25678/7)

Post by Dets65 »

This is a rule I just created and I am fairly happy with the results, especially because there are natural (and complex) replicators.

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x = 42, y = 19, rule = 345/25678/7
35.ABCDEF$34.ABCDEF$33.ABCDEF$32.ABCDEF$16.A.C.E10.A.B.D.F$14.A.16ACA
EC.E$5.C7.3ACAEA.ABADAF7ABCDEF$2.A.DAD2.E3.3ACBED.FA.CBED.F$5AE6ABADB
FD.F14.8A$3AC3A.4ABADBFD.F14.8A$2.B.B.FCF4.3ACBED.FA.CBED.F$3.A3.E5.
3ACAEA.ABADAF7ABCDEF$14.A.16ACAEC.E$16.A.C.E10.A.B.D.F$32.ABCDEF$33.A
BCDEF$34.ABCDEF$35.ABCDEF$36.ABCDEF!
Basically the way these things work is creating random soup, which explodes into spaceships and a half-constructed copy of themselves. This copy is a bit wider, but the excess simply falls off as spaceships I must say that is not a very straight-forward design, especially for something that occurs in the soup! Really, these replicators are guns that fire themselves and a few other spaceships. I think the reason these things are so common is because they expand quickly and act as a a spacefiller, which means they don't have much competition in the center, and on the edge they're favored due to their symmetry.

Even if this is the only interesting pattern in the rule (I highly doubt it, I see a range of guns and infinite growth patterns coming from this even if nothing else can be found naturally) it's still a neat little find. The replicators also interlock which I find almost cute in a way, haha. :D

(I hope you like the name, it took me 20 minutes to come up with.)

Code: Select all

x = 4, y = 3, rule = B2i3-ckn4ajkryz5cer6-ak7e8/S02-cn3iknr4eijkny5nq6ek7e
b3o$3o$bo!
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Billabob
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Re: Wallplicators (345/25678/7)

Post by Billabob »

Nice rule! Here's an interesting oscillator that can be modified to produce oscillators of a few other periods:

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x = 6, y = 4, rule = 345/25678/7
2.A$.4A$F.A.B$.EDC!
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Dets65
Posts: 26
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Re: Wallplicators (345/25678/7)

Post by Dets65 »

Billabob wrote:Nice rule! Here's an interesting oscillator that can be modified to produce oscillators of a few other periods:

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x = 6, y = 4, rule = 345/25678/7
2.A$.4A$F.A.B$.EDC!
I've seen that in other CAs, but the usual method of extending it isn't working. How did you? In other news, this produces a spaceship.

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x = 7, y = 5, rule = 345/25678/7
.EF$D.A2.A$C6A$B.A2.A$.A!
Edit 1; I also found this strange oscillator in the wild, I don't know what period (is there any easy way to check?)

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x = 5, y = 5, rule = 345/25678/7
2.D$.EAE$DF3A$EB2AF$.F.DC!
Edit 2; :o I found four oscillators in the wild and they all seem to be different! They're all based around a block. Are there more of them or did I just happen to stumble upon all four close together? Must test! (I haven't done any searching on this rule yet)

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x = 60, y = 58, rule = 345/25678/7
6.AFBA$6.B2AF$6.F2AB$6.ABFA10$6.FD.F$7.2AB$6.D2AD$6.CFAC27$54.DEBA$
55.2AF$54.E2AB$54.ABFA7$3.ADAC$3.B2AD$2.AE2AB$3.BC.F!
Edit 3; (wow this rule is interesting) This simple seed spawns some growing puffers which look extremely like the replicators.

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x = 6, y = 2, rule = 345/25678/7
2A2.2A$2A2.2A!
Edit 4; I also found this thing. Don't ask me what to use it for, I just found it interesting.

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x = 34, y = 46, rule = 345/25678/7
18.FDB$19.ECA$19.FDB$20.ECA$20.FDB$21.ECA$21.FDB$22.ECA$22.FDB$23.ECA
$23.FDB$24.ECA$24.FDB$24.ECA$23.FDB$23.ECA$22.FDB$22.ECA$21.FDB$21.EC
A$20.FDB$20.ECA$19.FDB$19.ECA$18.FDB$18.ECA$17.FDB$17.ECA$16.FDB$16.E
CA$15.FDB$15.ECA$14.FDB$14.ECA$13.FDB$13.EC.A$12.FD2BA$12.E.CA$11.FCD
CB$11.DEB.BA$10.2FEDCA$11.ED2BA$11.FDCA$9.F.FECBA$11.EDBA$9.2FDC!
Edit 5; (this is getting ludicrous)
I also found this thing. I call it "The Meatball".

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x = 13, y = 18, rule = 345/25678/7
6.F$3.FABABAF$2.CDCBABCDC$.B.DE3.ED.B$2.C.F3.F.C$2.B2DF.F2DB$F.ACE3.E
CA.F$.EDBE.F.EBDE$.FC.F3.F.CF$EDC2.DFD2.CDE$.2EBCDEDCB2E$DBA2F3E2FABD
$.ACABCDCBACA$3A2D3A2D3A$.11A$.2A2BABA2B2A$3.2A3.2A$3.2A3.2A!
Edit 6;
I also found this Oscillator puffer.

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x = 35, y = 34, rule = 345/25678/7
13.2A5.2A$12.4A3.4A$11.A.2A5.2A.A$10.3A2C2A.2A2C3A$11.6A.6A$9.3AC2E5A
2EC3A$10.ACAB2ACBC2ABACA$9.C2AE2.5A2.E2AC$10.AECD2ADFD2ADCEA$9.E2A.B.
ABCBA.B.2AE$10.A.E2F2.D2.2FE.A$10.3A2D.3C.2D3A$10.AB2.EC3.CE2.BA$10.A
B2ABFD.DFB2ABA$10.AC2AD2CE2CD2ACA$10.2AE.E2.B2.E.E2A$9.BCEBDB5.BDBECB
$8.A.2D.2C5.2C.2D.A$7.BDEF.AED5.DEA.FEDB$6.A2CE2.3A5.3A2.E2CA$7.BDEFB
2AC5.C2ABFEDB$9.F.FDFB5.BFDF.F$2.2A27.2A$.3A27.3A$2.3A6.F.DC5.CD.F6.
3A$2ACA7.D2A7.2AD7.AC2A$B.2AD7.2AB5.B2A7.D2A.B$CD2EBC5.BCEA5.AECB5.CB
2EDC$.DE2D25.2DED$ED.C27.C.DE$FCDE7.EFCB5.BCFE7.EDCF$4.F6.C2AF5.F2AC
6.F$11.F3A5.3AF$11.ABD7.DBA!
All of these were found by placing blocks and dominoes near each other (in both symmetric and nonsymmetric patterns). I find it yields great results, especially when you want to find things like the replicator in the first post.

Code: Select all

x = 4, y = 3, rule = B2i3-ckn4ajkryz5cer6-ak7e8/S02-cn3iknr4eijkny5nq6ek7e
b3o$3o$bo!
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Saka
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Re: Wallplicators (345/25678/7)

Post by Saka »

A rake that is not growing:

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x = 17, y = 6, rule = 345/25678/7
.EF2.AB2.FEDCBA$2.DC2D9A$ABC.2EAC2AFADAB2A$ABC.2EAC2AFADAB2A$2.DC2D9A
$.EF2.AB2.FEDCBA!
spaceship

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x = 8, y = 15, rule = 345/25678/7
4.2A$4.2A$2.2A2B2A$2.5AB$.3A2DAC$2.AC3AD$.D2A2FAE$CB2ED2AF$.2DE2.B$2.
C.D2C$2.ED.BD$.F3.2E$5.DF2$5.F!
The smoke could be useful:

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x = 16, y = 15, rule = 345/25678/7
7.D$6.ECE.B.A$4.FDEFBCAB2A$4.E.2F3ABA.A$2.C2AE2A.2EAC3A$.D.ABCA2BCEAC
3A$.E2A2DC2DE2ABA$DCEAD.D.CDC2BA$.E2A2DC2DE2ABA$.D.ABCA2BCEAC3A$2.C2A
E2A.2EAC3A$4.E.2F3ABA.A$4.FDEFBCAB2A$6.ECE.B.A$7.D!
Another rake:

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x = 16, y = 14, rule = 345/25678/7
5.A$3.ABCBEA.D$.A.A.2DC2AEF$3ACB2E.BAC2.F$3ACAECB2ACDCAD$2.AB2AE2DC2D
2BE$2.A2BCDC.D.DAECD$2.AB2AE2DC2D2AE$3ACAEC2BACBA.D$3ACA2E.2AE2AC$.A.
AB3A2F.E$2.2ABACBFEDF$3.A.B.ECE$8.D!
Spaceship:

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x = 14, y = 36, rule = 345/25678/7
5.F2EF$2.F.E.2F.E.F$.DED.B2CB.DED$2.C.C4DC.C$.BDEC4DCEDB$2.CE.B2DB.EC
$.ABAB.2A.BABA$.EAC2.2A2.CAE$2.3A.2A.3A$FC2A2.2A2.2ACF$2E2A2.2A2.2A2E
$DAFA2.2A2.AFAD$2C2A2.2A2.2A2C$B.DAF.2A.FAD.B$4A2.2A2.4A$2.BAD.2A.DAB
$2.2A2F2A2F2A$2.A.BE2AEB.A$2.2A2D2A2D2A$2.AE.C2.C.EA$2.2A2B2.2B2A$2.A
C.A2.A.CA$2.3A4.3A$2.2A6.2A$2.2AF4.F2A$2.2A.4E.2A$2.2AD4FD2A$2.2A.4C.
2A$.F2AB4DB2AF$.EA2F4A2FAE$.D3A4B3AD$.CA2D4A2DAC$.B4A2.4AB$.2A2BA2.A
2B2A$3.2A4.2A$3.2A4.2A!
Interesting pattern:

Code: Select all

x = 8, y = 8, rule = 345/25678/7
2A.2A.2A$2A.2A.2A2$2A$2A2$2A4.2A$2A4.2A!
SPaceships:

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x = 25, y = 10, rule = 345/25678/7
5.ED$4.F.FEACBA$5.A.ABD.A.A$.F3.B2A2E5A$E.E3.A.DEAD3A2.FEDCBA$.F2E.CD
C2.2ACD9A$4.F.ECB.A.2EAC2AFADAB2A$4.EF2.ABC.2EAC2AFADAB2A$10.DC2D9A$
9.EF2.AB2.FEDCBA!

Code: Select all

x = 10, y = 4, rule = 345/25678/7
F.DEBC.A$2.EFCDAB2A$2.EFCDAB2A$F.DEBC.A!

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x = 18, y = 14, rule = 345/25678/7
4.B.D.F3.CB.D.F$2.7A2B2A2F2E$2ABADAF2A2CDB3.F$2ABADAFA.CBDC.F$2.7ACAD
A.E.ED$2.ABADAF3A2BAD2FE$3ACAEC.EA.2BA.2FE$3ACAEC.EA.2BA.2FE$2.ABADAF
3A2BAD2FE$2.7ACADA.E.ED$2ABADAFA.CBDC.F$2ABADAF2A2CDB3.F$2.7A2B2A2F2E
$4.B.D.F3.CB.D.F!

Code: Select all

x = 17, y = 18, rule = 345/25678/7
3.A.C.E3.BA.CFE$.A.9A2E2D$3ACAEA.2BCA2F.DC$3ACAEA.2BCA2F.E$.A.5A3BA3F
E$.3ACAEA.2ADC2E$2ABADBFDAFC.E$2ABADBFD.F$.3ACBED.F$.3ACBED.F$2ABADBF
D.F$2ABADBFDAFC.E$.3ACAEA.2ADC2E$.A.5A3BA3FE$3ACAEA.2BCA2F.E$3ACAEA.
2BCA2F.DC$.A.9A2E2D$3.A.C.E3.BA.CFE!
to get more spaceships just extend this predecessor:

Code: Select all

x = 2, y = 12, rule = 345/25678/7
.A$2A$2A$.A$.A$2A$2A$.A$.A$2A$2A$.A!
Gap can be increased:

Code: Select all

x = 2, y = 24, rule = 345/25678/7
.A$2A$2A$.A$.A$.A$2A$2A$.A$.A$.A$2A$2A$.A$.A$.A$2A$2A$.A$.A$.A$2A$2A$
.A!
"Modular" growing rake:

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x = 3, y = 28, rule = 345/25678/7
.2A$2A$2A$.A$.A$.A$.A$.A$.A$.A$.A$.A$.A$2A$2A$.A$.A$.A$.A$.A$.A$.A$.A
$.A$.A$2A$2A$.2A!
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Saka
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Re: Wallplicators (345/25678/7)

Post by Saka »

Rake stabilization:

Code: Select all

x = 37, y = 16, rule = 345/25678/7
33.A$32.BAB.F$5.A.C.E22.3CD$3.A.27ADEDE$2.4ACAEA.3ACAEA.3ACAEA.A3BA3F
E$.A.2ACAEC.EA.CAEB.DAFCAEC.EA.A.EBED$3ACAEB.D.F2.ABCDEF10.ADCDC$3ACA
EB.D.F14.A3.EBC$.A.2ACAEC.E13.BCB.F.F$2.3ABADBFDAFC.EC.DB.D.FC.DC$4.
3ABADAF3ACADA.3A3DB3.F$5.A.16ABCBCF.F$7.A.C.E11.3AB3EF$26.ADCD$27.BCB
$28.A!
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Freywa
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Re: Wallplicators (345/25678/7)

Post by Freywa »

Have a smallest breeder!

Code: Select all

x = 10, y = 6, rule = 345/25678/7
5.B$4.C.C.A$5AD4A$3AF3AB2A$2.EBE.A.A$3.D!
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!
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Dets65
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Re: Wallplicators (345/25678/7)

Post by Dets65 »

Flotilla which can be modified into a rake (Thanks to Saka for the predecessor!)

Code: Select all

x = 60, y = 49, rule = 345/25678/7
2$26.BC$26.DCDC$7.B.D.F11.B2.3E.DF$5.18AC2DF.FDE$3.2ABADAF5AEA2.ADBA
2.E3.FC$3.2ABADAFDAD2.DCFCDF3A4.F.2D$5.3ACB2E.CB.AB3.D6.EFEC$5.3ACBED
CB.2A2B.DE7.D$3.2A2BDAFC3.A2.2CEFD$3.2AB3AFA.FE2AB.D2CE$5.AB6A2.ADC.F
D$5.3AEAEA.F2.DCA3CBA$5.AB5A3.F2D2ADEACF2.CD$3.6AF.2AF.3A2B5A2.DEDC$
3.3ACD2ACD4A.3ACAFBC2.D2EDB$6.3AE2DC2A2.AB2.B2DABFCDCBC2.D$5.BABADC.D
2A2.2A2FC2DCDEBCED2.EFE$6.3AE2DC2A2.AB2.B2C.F6.F3.F$3.3ACD2ACD4A2.BCD
E3F12.E.BA2.F7.EF$3.6AF.2AF.2ACDC3F3E.CDAB.A2.FCFC.A2.D.E4.F$5.AB5A3.
BF2DBE2A3.D2EBC3A.DEDE3AE.EF5.E.F$5.3AEAEA.FDECDCD4A2.D2EBC2AF2D.F.2A
FDFE5.EFE$5.ABA.B2A.F2.C2DEA.A.F2.CDAB.A2.E2.BCEAE.FE7.F$3.4ABCF.2A3.
B2CDF.DE15.AB2DED$3.3AC3DBC2A2.ABF.FD18.A3C$6.2A2DBCBD6.2ED18.BAB$5.B
ABADA.C.E5.2DC19.A$5.2AB2ABDE.2F4.2CB$3.2ABADAFD.F2.E4.2BA$3.2ABADCFE
9.2A$5.A.CBED.F4$21.A.CBED.F$19.2ABADCFE$19.2ABADCFE$21.A.CBED.F!
It also seems to look like an oscillator puffer, but I have no idea where to start stabilizing that.

Code: Select all

x = 4, y = 3, rule = B2i3-ckn4ajkryz5cer6-ak7e8/S02-cn3iknr4eijkny5nq6ek7e
b3o$3o$bo!
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Dets65
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Re: Wallplicators (345/25678/7)

Post by Dets65 »

Freywa wrote:Have a smallest breeder!

Code: Select all

x = 10, y = 6, rule = 345/25678/7
5.B$4.C.C.A$5AD4A$3AF3AB2A$2.EBE.A.A$3.D!
So that's where those breeders come from... They're also not technically replicators but Wallplicators sounds better than Wallbreeders to be honest. :lol: After all, the main body sure is replicated.

EDIT; The rule B345/S25678 (Wallplicators without the generations mixed in) is kind of interesting. Everything crystallizes into chaotically growing squares. It even has some nice patterns in the middle that DON'T make your eyes bleed like most B2 exploding rules (Because, of course, this is not B2).

Code: Select all

x = 4, y = 3, rule = B2i3-ckn4ajkryz5cer6-ak7e8/S02-cn3iknr4eijkny5nq6ek7e
b3o$3o$bo!
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Saka
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Re: Wallplicators (345/25678/7)

Post by Saka »

Could this lead to a gun?

Code: Select all

x = 2, y = 5, rule = 345/25678/7
.A$A$A$2A$.A!
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Saka
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Re: Wallplicators (345/25678/7)

Post by Saka »

Just for fun:

Code: Select all

x = 5, y = 241, rule = 345/25678/7
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF
$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$
2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE
$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$
2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.
ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$AC
E$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF
$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$
2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE
$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$
2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.
ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$AC
E$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE!
Although it does work on a torus:

Code: Select all

x = 5, y = 240, rule = 345/25678/7:T0,240
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF
$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$
2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE
$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$
2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.
ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$AC
E$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF
$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$
2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE
$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$
2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.
ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$AC
E$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF!
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Dets65
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Re: Wallplicators (345/25678/7)

Post by Dets65 »

Saka wrote:Just for fun:

Code: Select all

x = 5, y = 241, rule = 345/25678/7
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF
$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$
2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE
$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$
2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.
ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$AC
E$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF
$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$
2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE
$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$
2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.
ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$AC
E$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE!
Although it does work on a torus:

Code: Select all

x = 5, y = 240, rule = 345/25678/7:T0,240
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF
$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$
2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE
$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$
2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.
ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$AC
E$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF
$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$
2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE
$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$
2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.
ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$AC
E$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF!
Haha, it reminds me of what happens when you just make a gigantic straight line in Life (Without the sierpinski's triangle, of course :) )

Code: Select all

x = 4, y = 3, rule = B2i3-ckn4ajkryz5cer6-ak7e8/S02-cn3iknr4eijkny5nq6ek7e
b3o$3o$bo!
User avatar
Saka
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Location: Indonesia
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Re: Wallplicators (345/25678/7)

Post by Saka »

Dets65 wrote:
Saka wrote:Just for fun:

Code: Select all

x = 5, y = 241, rule = 345/25678/7
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF
$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$
2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE
$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$
2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.
ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$AC
E$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF
$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$
2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE
$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$
2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.
ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$AC
E$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE!
Although it does work on a torus:

Code: Select all

x = 5, y = 240, rule = 345/25678/7:T0,240
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF
$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$
2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE
$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$
2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.
ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$AC
E$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF
$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$
2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE
$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$
2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.
ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$AC
E$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$
2.ACE$2.BDF$.ACE$.BDF$ACE$BDF$ACE$.BDF$.ACE$2.BDF$2.ACE$2.BDF$.ACE$.B
DF$ACE$BDF$ACE$.BDF$.ACE$2.BDF!
Haha, it reminds me of what happens when you just make a gigantic straight line in Life (Without the sierpinski's triangle, of course :) )
But could it be stabilized? That would be cool
jarring cyan
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Re: Wallplicators (345/25678/7)

Post by BlinkerSpawn »

Freywa wrote:Have a smallest breeder!

Code: Select all

RLE
14-cell quadratic found naturally:

Code: Select all

x = 7, y = 3, rule = 345/25678/7
BA.EDF$BA2.3A$3.B2AD!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
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Freywa
Posts: 878
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Re: Wallplicators (345/25678/7)

Post by Freywa »

BlinkerSpawn wrote:14-cell quadratic found naturally:

Code: Select all

x = 7, y = 3, rule = 345/25678/7
BA.EDF$BA2.3A$3.B2AD!
Eight cells, actually. The left cluster and two other cells can be removed without changing the behaviour.

Code: Select all

x = 4, y = 3, rule = 345/25678/7
.DF$.3A$B2A!
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!
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Saka
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Re: Wallplicators (345/25678/7)

Post by Saka »

Woah.

Code: Select all

x = 6, y = 6, rule = 345/25678/7
2A2.2A$A4.A$2.2A$2.2A$A4.A$2A2.2A!
A synthesis!

Code: Select all

x = 29, y = 56, rule = 345/25678/7
27.2B$27.2A26$BA$BA26$27.2A$27.2B!
jarring cyan
User avatar
Billabob
Posts: 160
Joined: April 2nd, 2015, 5:28 pm

Re: Wallplicators (345/25678/7)

Post by Billabob »

Saka wrote:Woah.

Code: Select all

x = 6, y = 6, rule = 345/25678/7
2A2.2A$A4.A$2.2A$2.2A$A4.A$2A2.2A!
A synthesis!

Code: Select all

x = 29, y = 56, rule = 345/25678/7
27.2B$27.2A26$BA$BA26$27.2A$27.2B!
Can be extended, but I'm not sure how to stabilise it.

Code: Select all

x = 131, y = 11, rule = 345/25678/7
105.2A2.2A2.2A2.2A2.2A2.2A2.2A$2A2.2A2.2A95.A24.A$A8.A97.2A2F2A2F2A2F
2A2F2A2F2A$2.2A2F2A99.2A2F2A2F2A2F2A2F2A2F2A$2.2A2F2A97.A.2F2.2F2.2F
2.2F2.2F2.2F.A$A.2F2.2F.A95.A.2F2.2F2.2F2.2F2.2F2.2F.A$A.2F2.2F.A97.
2A2F2A2F2A2F2A2F2A2F2A$2.2A2F2A99.2A2F2A2F2A2F2A2F2A2F2A$2.2A2F2A97.A
24.A$A8.A95.2A2.2A2.2A2.2A2.2A2.2A2.2A$2A2.2A2.2A!
▄▀
▀▀▀
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Re: Wallplicators (345/25678/7)

Post by BlinkerSpawn »

Saka wrote: A synthesis!

Code: Select all

rle
Another:

Code: Select all

x = 75, y = 33, rule = 345/25678/7
25.2F$25.2E$25.2D$25.2C$25.2B$25.2A23$69.ABCDEF$69.ABCDEF2$EDCBA$EDCB
A!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Dets65
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Re: Wallplicators (345/25678/7)

Post by Dets65 »

New spaceship!

Code: Select all

x = 23, y = 10, rule = 345/25678/7
11.FEDCBA$12.FEDCBA$5.C5.E.CFADAB$.F.EDBDA.F.DEBC6A$DEFE.ABA.F2ACB2AF
ADAB2A$DEFE.ABA.F2ACB2AFADAB2A$.F.EDBDA.F.DEBC6A$5.C5.E.CFADAB$12.FED
CBA$11.FEDCBA!

Code: Select all

x = 4, y = 3, rule = B2i3-ckn4ajkryz5cer6-ak7e8/S02-cn3iknr4eijkny5nq6ek7e
b3o$3o$bo!
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