A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
R2INT
Posts: 894 Joined: July 2nd, 2024, 7:42 pm
Quote
Login to like this post
Post
by R2INT » October 20th, 2026, 11:22 pm
26. Add B5c for a 2c/6 counterfeit glider.
Code:
Select all
#R B2cei3aeinq4ae5ck6i8/S2-n3acjy4z5y6c
!
# [[ RANDOMIZE ]]
We're in explosive territory now. Too bad we can't just remove B4a...
LuveelVoom
Posts: 899 Joined: April 27th, 2022, 7:59 pm
Location: The 102 dimensional INT hypercube
Quote
Login to like this post
Post
by LuveelVoom » October 20th, 2026, 11:23 pm
R2INT wrote: October 20th, 2026, 11:22 pm
26. Add B5c for a 2c/6 counterfeit glider.
Code:
Select all
#R B2cei3aeinq4ae5ck6i8/S2-n3acjy4z5y6c
!
# [[ RANDOMIZE ]]
We're in explosive territory now. Too bad we can't just remove B4a...
See, you can do this in pass the rule... ...now if someone here decided to add B1c...
R2INT
Posts: 894 Joined: July 2nd, 2024, 7:42 pm
Quote
Login to like this post
Post
by R2INT » October 20th, 2026, 11:27 pm
LuveelVoom wrote: October 20th, 2026, 11:23 pm
R2INT wrote: October 20th, 2026, 11:22 pm
See, you can do this in pass the rule... ...now if someone here decided to add B1c...
B1c would create a total mess. We'd have to stabilize the rule in the day or checkerboard agar.
Or, we could restart, like unname4798 did, but that wouldn't be counting to 50, it would be counting to 26.
TheWayOfTheCon
Posts: 415 Joined: March 28th, 2025, 11:40 pm
Location: Always moving, always traveling through time
Quote
Login to like this post
Post
by TheWayOfTheCon » October 20th, 2026, 11:27 pm
R2INT wrote: October 20th, 2026, 11:22 pm
26. Add B5c for a 2c/6 counterfeit glider.
Code:
Select all
#R B2cei3aeinq4ae5ck6i8/S2-n3acjy4z5y6c
!
# [[ RANDOMIZE ]]
We're in explosive territory now. Too bad we can't just remove B4a...
Would adding transitions to something like S2-n count?
I could've chose a better username, but oh well.
I think I've learned the ropes of cellular automata. My current interest is
range-two LTLs .
R2INT
Posts: 894 Joined: July 2nd, 2024, 7:42 pm
Quote
Login to like this post
Post
by R2INT » October 20th, 2026, 11:31 pm
TheWayOfTheCon wrote: October 20th, 2026, 11:27 pm
R2INT wrote: October 20th, 2026, 11:22 pm
26. Add B5c for a 2c/6 counterfeit glider.
Code:
Select all
#R B2cei3aeinq4ae5ck6i8/S2-n3acjy4z5y6c
!
# [[ RANDOMIZE ]]
We're in explosive territory now. Too bad we can't just remove B4a...
Would adding transitions to something like S2-n count?
I don't think it would count, because it would be removing a survival condition, not adding one.
EDIT: I just had an idea: what if we got pass the rule to be an alternating checkerboard rule?
TheWayOfTheCon
Posts: 415 Joined: March 28th, 2025, 11:40 pm
Location: Always moving, always traveling through time
Quote
Login to like this post
Post
by TheWayOfTheCon » October 20th, 2026, 11:35 pm
R2INT wrote: October 20th, 2026, 11:31 pm
EDIT: I just had an idea: what if we got pass the rule to be an alternating checkerboard rule?
Would it be possible to modify it into one with all the transitions we currently have?
I could've chose a better username, but oh well.
I think I've learned the ropes of cellular automata. My current interest is
range-two LTLs .