HighLife

For discussion of other cellular automata.
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FWKnightship
Posts: 1777
Joined: June 23rd, 2019, 3:10 am
Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!

Re: HighLife

Post by FWKnightship »

C/2o works in both Life and HighLife, also by LLSSS:

Code: Select all

x = 77, y = 19, rule = B36/S23
22bo31bo$18b2ob3o29b3ob2o$16b2obo3b2o27b2o3bob2o$15bo5bo2b2o25b2o2bo5b
o$14bo3bo5bo27bo5bo3bo$14bo3bo5b2o25b2o5bo3bo$7b3o3b2obo5bobob2o21b2ob
obo5bob2o3b3o$6bo3bo2bob3o3b2o3bo23bo3b2o3b3obo2bo3bo$5b2o4bobo3bo2bo
3bobob2o17b2obobo3bo2bo3bobo4b2o$5bob2o2b2obobo6bo4bobo15bobo4bo6bobob
2o2b2obo$4b2o4bobo7b2o6bo2b2o11b2o2bo6b2o7bobo4b2o$6bo7bo18bo4bo4bo18b
o7bo$2b3o9bobo11b2obob2ob2ob2ob2obob2o11bobo9b3o$b2o13bob3o11b3o7b3o
11b3obo13b2o$bo14bo3bo5b2obo4b2obobob2o4bob2o5bo3bo14bo$2o15bo8b2o2bo
15bo2b2o8bo15b2o$20b2o4b3o19b3o4b2o$19bo5b2ob2o17b2ob2o5bo$20bo35bo!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
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roee.s
Posts: 16
Joined: May 25th, 2024, 3:19 pm

Re: HighLife

Post by roee.s »

confocaloid wrote: January 22nd, 2025, 12:42 pm I think these are the highest-population still-life patterns in square-shaped regions (see also Density):

Code: Select all

...
This looks correct to me. I also used an ilp solver (which I also used, or used an earlier version of, to find the mice and methuselahs in here) to find the highest population still-lifes in squares of sizes 13-16 [Edit May 23: also 17]:

Code: Select all

x = 17, y = 83, rule = B36/S23
2ob2obob2ob2o$2obob3obob2o$3bo5bo$3ob3obob3o$o2bo2bob2o2bo$bobobo5bo$
2ob2ob4ob2o$bo4bo2bobo$o2b2obo2bo2bo$3obob3ob3o$3bo5bo$2obob3obob2o$2o
b2obob2ob2o3$2ob2ob2ob2ob2o$2ob2ob2ob2ob2o2$2ob2ob2ob2ob2o$2ob2ob2ob2o
b2o2$2ob2ob2ob2ob2o$2ob2ob2ob2ob2o2$2ob2ob2ob2ob2o$2ob2ob2ob2ob2o2$2o
b2ob2ob2ob2o$2ob2ob2ob2ob2o3$o2bob2ob2ob2obo$5obob2obob2o$6bo4bo$2ob3o
b3obob2o$bobo2bo2bobob2o$o2bo2bobo2bo$3ob3ob3ob3o$3bo3bo3bo2bo$2obobo
bobobobo$bobob2obob2ob2o$o2bo4bo$3ob4ob6o$3bo4bo5bo$2obob2obob2obo$2o
b2obob2obob2o3$2ob2ob2obob2ob2o$2ob2obob3obob2o$6bo5bo$5ob2ob3ob3o$o3b
o2bobo2bo2bo$bobo2bo2bo2bobo$2ob2obob2ob2ob2o$bo2bobo2bo2bo2bo$o2bo2b
2obobo2bo$2ob2obo2bob2ob2o$bobo2bob2o2bobo$o3bobo2bobo3bo$5ob2obob5o$
9bo$2ob2ob2obob2ob2o$2ob2ob2ob2obob2o3$2ob2obob2obob2obo$bobob2obob2o
bob2o$o2bo4bo4bo$3ob4ob4ob3o$3bo4bo4bo2bo$2obob2obob2obobo$bobob2obob
2obob2o$o2bo4bo4bo$3ob4ob4ob3o$3bo4bo4bo2bo$2obob2obob2obobo$bobob2ob
ob2obob2o$o2bo4bo4bo$3ob4ob4ob3o$3bo4bo4bo2bo$2obob2obob2obobo$ob2obo
b2obob2ob2o!
I also found a still-life with 148 cells in a 17x17 square, but it is not yet proven maximal, so there might be one with 149 cells. The ilp solver already rejected any 150 cell options, I'll update here when I see if it finds a 149 cell solution or rejects the option:
[Edit May 23: It's maximal, copied to the pattern above]
This is particularly interesting since it is denser than the block agar, which is the densest for all smaller 3n+2 side lengths. Unlike a portion of the block agar with the same side lengths, and like all other maximal population still lifes in squares with side length at least 2, it has population larger than half the area of the square in which it resides, which is 144.5 in this case. This, and the fact that the simplest chicken wire also works in highlife, makes me conjecture that like in life, the maximal density of a highlife still life in any square is at least 1/2.

Another thing I found with the ilp solver is a way to stabilize the UWSS, similarly to this in life:

Code: Select all

x = 20, y = 16, rule = B36/S23
16bo$b5o3bo7bo$o5bo2b4o4b2o$7bob4o3b2o$o9bo5bo$8bo3b3o$8bo4bo3b3o$9b4o
bobo2bo$6bobo10bo$7bob2ob2obo2bo$7bo2b2ob2o$b4obobobo3b2obo$o4bo4b2o3b
4o$5bo10b2o$o3bo11bo$2bo!
It has a mod of 2 and a minimum population of 82 cells.
Edit May 28th: This is the minimal population for a mod 2 spaceship that extends the UWSS from behind and is contained with a band of width 21.
Like the similar life spaceship this one can also support a MWSS instead of an UWSS:

Code: Select all

x = 22, y = 16, rule = B36/S23
16bo$b5o3bo7bo$o5bo2b4o4b2o$7bob4o3b2o$o9bo5bo$8bo3b3o$8bo4bo3b5o$9b4o
bobo4bo$6bobo12bo$7bob2ob2obo4bo$7bo2b2ob2o$b4obobobo3b2obo$o4bo4b2o3b
4o$5bo10b2o$o3bo11bo$2bo!
In addition, each end can be lengthened individually to make either a mod and period 4 spaceship or a larger mod 2 spaceship:

Code: Select all

x = 23, y = 76, rule = B36/S23
17bo$b6o3bo7bo$o6bo2b4o4b2o$8bob4o3b2o$o10bo5bo$2bo6bo3b3o$9bo4bo3b3o
$10b4obobo2bo$7bobo10bo$8bob2ob2obo2bo$8bo2b2ob2o$2b4obobobo3b2obo$bo
4bo4b2o3b4o$6bo10b2o$bo3bo11bo$3bo5$17bo$b6o3bo7bo$o6bo2b4o4b2o$8bob4o
3b2o$o10bo5bo$2bo6bo3b3o$9bo4bo3b3o$10b4obobo2bo$7bobo10bo$8bob2ob2ob
o2bo$8bo2b2ob2o$b5obobobo3b2obo$o5bo4b2o3b4o$6bo10b2o$o4bo11bo$2b2o5$
17bo$b6o3bo7bo$o6bo2b4o4b2o$8bob4o3b2o$o10bo5bo$2bo6bo3b3o$9bo4bo3b5o
$10b4obobo4bo$7bobo12bo$8bob2ob2obo4bo$8bo2b2ob2o$2b4obobobo3b2obo$bo
4bo4b2o3b4o$6bo10b2o$bo3bo11bo$3bo5$17bo$b6o3bo7bo$o6bo2b4o4b2o$8bob4o
3b2o$o10bo5bo$2bo6bo3b3o$9bo4bo3b5o$10b4obobo4bo$7bobo12bo$8bob2ob2ob
o4bo$8bo2b2ob2o$b5obobobo3b2obo$o5bo4b2o3b4o$6bo10b2o$o4bo11bo$2b2o!

Code: Select all

x=0y=0rule=23/36
2bo6b4o$obo7b2o$bobo$bo3$2b2o$2bo4$2o13b3o$o2bo10bo$b4o9bo$4b2o8bo$b2obo$b2obobo$o4b2o11$40bo$33b2o3bobo$32b2o3bo4bo$32bo3bob5o$28bo8bo$24b2obobo4bo4b2o$24bob2o2bo3b5obo$25bob5o7bo$26bo4b4o2bo$24bobob2o4bo2b2o$24b2obobo2bo$27bo4b2o$27b2o
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LuveelVoom
Posts: 848
Joined: April 27th, 2022, 7:59 pm

Re: HighLife

Post by LuveelVoom »

Maximum (2,1)c/6 partial at mid-steps 11:

Code: Select all

x = 115, y = 31, rule = B36/S23History
F18.F18.F18.F.16B.F.16B.F.16B.F$F.16B.F.16B.F.16B.F.16B.F.16B.F.16B.F
$F.16B.F.16B.F.16B.F.16B.F.16B.F.9BA6B.F$F.16B.F.16B.F.9BA6B.F.8B2A6B
.F.8B3A5B.F.7B2ABA5B.F$F.9B2A5B.F.8B3A5B.F.8B2A6B.F.9B2A5B.F.7B2ABA5B
.F.6BA3BA5B.F$F.8B2ABA4B.F.7BA8B.F.7BABA6B.F.7B3A6B.F.6B2A8B.F.6B3A7B
.F$F.7B2A7B.F.7BA8B.F.7B2A7B.F.6B2AB2A5B.F.5BA5BA4B.F.5BAB2AB3A3B.F$F
.6BA2BABA4B.F.5B2A2BABA4B.F.5BA3BAB2A3B.F.4B2ABABAB2A3B.F.5BABABAB2A
3B.F.4B2A5BA4B.F$F.5B2A2B5A2B.F.5BAB3AB2A3B.F.4B2ABABAB2A3B.F.9BA3BA
2B.F.5BABABABABA2B.F.5B5ABA4B.F$F.5BABA8B.F.5BA3BA2BA3B.F.4B2ABAB4A3B
.F.6B2ABA2BA3B.F.6B2ABA6B.F.5BAB3A6B.F$F.10BA5B.F.5BABA8B.F.5BABA2BA
5B.F.5BA2BA7B.F.5BA2B2A6B.F.5BA3BA6B.F$F.5B3A8B.F.6B5A5B.F.5BA4BA5B.F
.6BA2BA6B.F.5B2ABA7B.F.4B5A7B.F$F.7BAB2A5B.F.5BABAB2A5B.F.8BA7B.F.6B
2A8B.F.5BA3BA6B.F.5BA3B2A5B.F$F.5BA2B2ABA4B.F.8BAB2A4B.F.6B2A3BA4B.F.
6B2AB3A4B.F.6B2ABABA4B.F.5B3ABA6B.F$F.10B2A4B.F.7BABA2BA3B.F.7BAB2ABA
3B.F.9B3A4B.F.6BABA2BA4B.F.6BA9B.F$F.6BAB4A4B.F.6BABA3BA3B.F.6BABA7B.
F.7B3A6B.F.8B2A6B.F.8B2ABA4B.F$F.6B2A2B2A4B.F.6BA9B.F.16B.F.16B.F.7BA
2B2A4B.F.7BABABA4B.F$F.8B3A5B.F.8BA7B.F.11BA4B.F.8BAB3A3B.F.8B3ABA3B.
F.7B4ABA3B.F$F.8BA2B3A2B.F.10B3A3B.F.7B3AB2A3B.F.7BABAB2A3B.F.7BA5BA
2B.F.7BA2BA5B.F$F.7B2A7B.F.7B2A4BA2B.F.7B3A3BA2B.F.6BA2B3ABA2B.F.6BAB
2A6B.F.5B2AB2A6B.F$F.9B4A3B.F.6BA2BAB2A3B.F.6BA5BA3B.F.5BA4BA5B.F.5B
2ABA7B.F.4BABABABA5B.F$F.6B2ABABA4B.F.5BABA8B.F.5B3AB2A5B.F.4BA2BAB2A
5B.F.4B2A3B2A5B.F.4BABA2B2A5B.F$F.5B3AB3A4B.F.4BA3B2A6B.F.4B2A2B2A6B.
F.4BA11B.F.4BA6BA4B.F.4BAB3A2BA4B.F$F.4B5A2B2A3B.F.4BA5BABA3B.F.5BA2B
ABA5B.F.5B4AB2A4B.F.6B3ABABA3B.F.5BABA3BA4B.F$F.5BA3B2ABA3B.F.6BA2B2A
BA3B.F.5BA2BA2B2A3B.F.4B2A2BAB3A3B.F.4BA11B.F.5BA3BA6B.F$F.5B2ABA2BA
4B.F.4BA3B4A4B.F.5BAB2A2BA4B.F.5BA2B5A3B.F.5BAB2A7B.F.4BA11B.F$F.5B3A
8B.F.4BA2BA8B.F.3B2AB2A2BA5B.F.3BA4BAB2A4B.F.3BA12B.F.3BA4BA7B.F$F.5B
A10B.F.4B2AB2A7B.F.3B2A2B4A5B.F.3B9A4B.F.3B4ABA3BA3B.F.3B7ABA4B.F$F.
4BA2BAB2A5B.F.4BABA2B3A4B.F.11BA4B.F.6BA4BA4B.F.7BAB2ABA3B.F.5BABA3BA
4B.F$F.4BABA3B2A4B.F.3B4ABAB2A4B.F.6B2ABA2BA3B.F.2BAB3AB3ABA3B.F18.F
18.F$F.4B3ABA7B.F18.F18.F18.F18.F18.F!
User avatar
LuveelVoom
Posts: 848
Joined: April 27th, 2022, 7:59 pm

Re: HighLife

Post by LuveelVoom »

Interesting, spark to X:

Code: Select all

x = 8, y = 9, rule = B36/S23
2bo$b2o$2bo$5bo$4bobo$3bob2o$b3o$o3b2obo$2o2bob2o!
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Period1GliderGun
Posts: 1200
Joined: March 9th, 2022, 1:50 am
Location: Everywhere you look
Contact:

Re: HighLife

Post by Period1GliderGun »

LuveelVoom wrote: October 18th, 2026, 10:49 pm Interesting, spark to X:

Code: Select all

x = 8, y = 9, rule = B36/S23
2bo$b2o$2bo$5bo$4bobo$3bob2o$b3o$o3b2obo$2o2bob2o!
almost p14, stabilized in highlifeinvestigator with state 4 cells

Code: Select all

x = 11, y = 17, rule = B36/S23Investigator
2A.A2.2A$A.2A3.A$4.3A$.2A.A$.A.A$2.A3.E$4.A.A$4.A2.A$4.A.A3$4.E3.A$7.
A.A$6.A.2A$4.3A$3.A3.2A.A$3.2A2.A.2A!
Currently on another planet.

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]
User avatar
LuveelVoom
Posts: 848
Joined: April 27th, 2022, 7:59 pm

Re: HighLife

Post by LuveelVoom »

5c/6d wire

Code: Select all

x = 42, y = 43, rule = B36/S23
11b2o$10bo2bo$8bo2bobo$8b2ob2o$9bo5b2o$7bobob2o2bobo$7bobobobobo2bo$5b
2o2bo3bo2bobo$3bo4bobo2b2ob2o$3b5obo4bo5b2o$8bo5bob2o2bobo$2o3b2o4b2o
bobobobo2bo$obo2bo5bo2bo3bo2bobo$2bo3b3o4bobo2b2ob2o$2b2o4b5obo4bo5b2o
$13bo5bob2o2bobo$5b2o3b2o4b2obobobobo2bo$5bobo2bo5bo2bo3bo2bobo$7bo3b
3o4bobo2b2ob2o$7b2o4b5obo4bo5b2o$18bo5bob2o2bobo$10b2o3b2o4b2obobobob
o2bo$10bobo2bo5bo2bo3bo2bobo$12bo3b3o4bobo2b2ob2o$12b2o4b5obo4bo5b2o$
23bo5bob2o2bobo$15b2o3b2o4b2obobobobo2bo$15bobo2bo5bo2bo3bo2bobo$17bo
3b3o4bobo2b2ob2o$17b2o4b5obo4bo5b2o$28bo5bob2o2bo$20b2o3b2o4b2obobobo
bo$20bobo2bo5bo2bo3bob2o$22bo3b3o4bobo2bo2bo$22b2o4b5obo4b2o$33bo$25b
2o3b2o$25bobo2bo$27bo3b3o$27b2o4bo2$30b2o$30b2o!
Cleaner:

Code: Select all

x = 42, y = 42, rule = B36/S23
2bo$bobo2b2o$obo4bo$bobo3bob2o$4b2obobobo$4bo2bo3bo$bo4bobo2b2o$b5obo
4bo$6bo5bob2o$3b2o4b2obobobo$3bo5bo2bo3bo$4b3o4bobo2b2o$6b5obo4bo$11b
o5bob2o$8b2o4b2obobobo$8bo5bo2bo3bo$9b3o4bobo2b2o$11b5obo4bo$16bo5bob
2o$13b2o4b2obobobo$13bo5bo2bo3bo$14b3o4bobo2b2o$16b5obo4bo$21bo5bob2o
$18b2o4b2obobobo$18bo5bo2bo3bo$19b3o4bobo2b2o$21b5obo4bo$26bo5bob2o$23b
2o4b2obobobo$23bo5bo2bo3bo$24b3o4bobo2b2o$26b5obo4bo2bo$31bo5bobobo$28b
2o4b2obo2bo$28bo5bo2bo$29b3o4bo$31b5o2$33bo$32bobo$33bo!
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yyh_baboon
Posts: 585
Joined: March 28th, 2025, 5:07 am
Location: on a spaceship

Re: HighLife

Post by yyh_baboon »

LuveelVoom wrote: October 19th, 2026, 1:43 am 5c/6d wire

Cleaner:

Code: Select all

x = 42, y = 42, rule = B36/S23
2bo$bobo2b2o$obo4bo$bobo3bob2o$4b2obobobo$4bo2bo3bo$bo4bobo2b2o$b5obo
4bo$6bo5bob2o$3b2o4b2obobobo$3bo5bo2bo3bo$4b3o4bobo2b2o$6b5obo4bo$11b
o5bob2o$8b2o4b2obobobo$8bo5bo2bo3bo$9b3o4bobo2b2o$11b5obo4bo$16bo5bob
2o$13b2o4b2obobobo$13bo5bo2bo3bo$14b3o4bobo2b2o$16b5obo4bo$21bo5bob2o
$18b2o4b2obobobo$18bo5bo2bo3bo$19b3o4bobo2b2o$21b5obo4bo$26bo5bob2o$23b
2o4b2obobobo$23bo5bo2bo3bo$24b3o4bobo2b2o$26b5obo4bo2bo$31bo5bobobo$28b
2o4b2obo2bo$28bo5bo2bo$29b3o4bo$31b5o2$33bo$32bobo$33bo!
Is that an eater 3 wire? seems like more possibilities here (at least an easy activation) :)
Definitely not spam
P38 gun is constructed :) Now is P23 next?
Currently hand-searching spaceships.ÔvÔ

Code: Select all

 x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
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LuveelVoom
Posts: 848
Joined: April 27th, 2022, 7:59 pm

Re: HighLife

Post by LuveelVoom »

Higher-clearance and smaller version of the worm eater:

Code: Select all

x = 49, y = 10, rule = B36/S23
b2o$obo$o40b2o$b4o35bob3o$5bo34bo4bo$3bobo35bobobo$3b2o35b2ob2o$7bo39b
o$6b3o37b3o$6bobo37bobo!
WhiteHawk
Posts: 1488
Joined: July 10th, 2024, 5:34 pm

Re: HighLife

Post by WhiteHawk »

LuveelVoom wrote: October 19th, 2026, 1:43 am 5c/6d wire Cleaner:
If you're looking for wires or at least signals travelling through media that could maybe be made into wires, remember this p13 oscillator exists as well

Code: Select all

x = 18, y = 17, rule = B36/S23
6b2o$7bo$6bo$6b2o$9b2o$6b3o2bo4b2o$5bo3b2o2b2o2bo$4bob2o3b2ob3o$3bo2b
ob3o$3bobo6b3o$b2o2b2obo4bobo$2bobo4bobo3bo$obobob2o3b4o$2o2bobob3o$4b
o2bo3b2o$5bobo2bo2bo$6bo4b2o!
EDIT: Interesting internal repeated motif

Code: Select all

x = 18, y = 17, rule = B36/S23History
6.2A$7.A$6.A$6.2A$9.2A$6.3A2.A4.2A$5.A3.2A2.2A2.A$4.A.2A3.2A.3A$3.A2.
A.3A$3.A.C5.A.2A$.2A2.2C.2C.A.A.A$2.A.A4.C5.A$A.A.A.2C3.4A$2A2.A.C.3A
$4.A2.A3.2A$5.A.A2.A2.A$6.A4.2A!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

Pseudastur albicollis
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LuveelVoom
Posts: 848
Joined: April 27th, 2022, 7:59 pm

Re: HighLife

Post by LuveelVoom »

Possibly useful?

Code: Select all

x = 17, y = 20, rule = B36/S23
bo$2bo12b2o$3o12bo$13bobo$13b2o4$2bo$bobo$2b2o$7b2o$6bo2bo$6bo2bo$7b2o
2$3b2o2b2o2b2o$3bo3b2o3bo$bobo8bobo$b2o10b2o!
WhiteHawk
Posts: 1488
Joined: July 10th, 2024, 5:34 pm

Re: HighLife

Post by WhiteHawk »

LuveelVoom wrote: Yesterday, 1:14 am Possibly useful?
Dumb, dirty factory

Code: Select all

x = 17, y = 27, rule = B36/S23
4b2o$4b2o6$bo$2bo12b2o$3o12bo$13bobo$13b2o4$2bo$bobo$2b2o$7b2o$6bo2bo
$6bo2bo$7b2o2$3b2o2b2o2b2o$3bo3b2o3bo$bobo8bobo$b2o10b2o!
All we need is a Decent Pi-g and I think we have a reflector
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

Pseudastur albicollis
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