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CARuler
Posts: 1351 Joined: July 30th, 2024, 5:38 pm
Location: A rule-verse in floor rule-verse of the CGOL skyscraper
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by CARuler » May 10th, 2025, 6:51 pm
adding b7e for a methuselah (hopefully someone can turn that into a gun)
Code:
Select all
x = 23, y = 32, rule = B2k3-ejkr4ceijkrz5cjnqy6cen7e8/S2-i3-akry4ceiqtyz67
2bo$b3o$2obo11$19b3o$20b3o$21bo2$21bo11$16b2o$15bo$17b2o$16b2o!
edit:
the pi lol
Code:
Select all
x = 3, y = 3, rule = B2k3-ejkr4ceijkrz5cjnqy6cen7e8/S2-i3-akry4ceiqtyz67
bo$3o$obo!
LWSSONHWSSONLWSS
Posts: 417 Joined: July 20th, 2024, 9:51 am
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by LWSSONHWSSONLWSS » May 10th, 2025, 7:20 pm
-S2n for an p34 oscillator
Code:
Select all
x = 5, y = 5, rule = B2k3-ejkr4ceijkrz5cjnqy6cen7e8/S2-in3-akry4ceiqtyz67
b3o$obobo$2ob2o$obobo$b3o!
Please click this okay?
R2INT
Posts: 877 Joined: July 2nd, 2024, 7:42 pm
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by R2INT » May 10th, 2025, 7:29 pm
LWSSONHWSSONLWSS wrote: May 10th, 2025, 7:20 pm
-S2n for an p34 oscillator
Code:
Select all
x = 5, y = 5, rule = B2k3-ejkr4ceijkrz5cjnqy6cen7e8/S2-in3-akry4ceiqtyz67
b3o$obobo$2ob2o$obobo$b3o!
2c/16
Code:
Select all
x = 4, y = 5, rule = B2k3-ejkr4ceijkrz5cjnqy6cen7e8/S2-in3-akry4ceiqtyz67
2bo$2o$2obo$2o$2bo!
hotcrystal0
Posts: 4679 Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am
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by hotcrystal0 » May 10th, 2025, 9:25 pm
+S8, feeling great. This adds a P70:
Code: Select all
#C from left to right: P70, c/2o, c/2o, 2c/16o, 2c/20o
x = 50, y = 11, rule = B2k3-ejkr4ceijkrz5cjnqy6cen7e8/S2-in3-akry4ceiqtyz678
4b3o$3b5o$4b3o12b3o5b3o7bobo7b2o$bo2b3o2bo10bo5bobobo6b3o5b2ob2o$11o15b
o3bo7bo6b4o$11o9bo4b2obob2o5b3o6b2obo$11o$bo2b3o2bo$4b3o$3b5o$4b3o!
There's a lot you can do by just reassembling known components.
95 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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by b-engine » May 12th, 2025, 1:18 am
Adding S2n to convert 2c/16 into 12c/68:
Code: Select all
x = 52, y = 4, rule = B2k3-ejkr4ceijkrz5cjnqy6cen7e8/S2-i3-akry4ceiqtyz678
3o5b3o16bobo18b2o$bo5bobobo15b3o17b2ob2o$7bo3bo16bo19b4o$bo4b2obob2o14b
3o17bob2o!
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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by b-engine » May 20th, 2025, 3:43 am
Adding B6i to turn the 12c/68 into a p22 oscillator:
Code: Select all
x = 52, y = 4, rule = B2k3-ejkr4ceijkrz5cjnqy6-ak7e8/S2-i3-akry4ceiqtyz678
3o5b3o16bobo18b2o$bo5bobobo15b3o17b2ob2o$7bo3bo16bo19b4o$bo4b2obob2o14b
3o17bob2o!
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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by b-engine » June 7th, 2025, 8:31 am
Removing B6e to tame the rule:
Code: Select all
#R B2k3-ejkr4ceijkrz5cjnqy6cin7e8/S2-i3-akry4ceiqtyz678
!
[[ RANDOMIZE ]]
EDIT: I could randomly grab a rule from this thread, modify it, and post it in Miscellaneous Discoveries in OCA. This is really a treasure site.
EDIT 2:
F for fake p3 beacon:
Code: Select all
x = 3, y = 4, rule = B2k3-ejkr4ceijkrz5cjnqy6cin7e8/S2-i3-akry4ceiqtyz678
3o$o$2o$o!
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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by b-engine » December 31st, 2025, 11:30 pm
Took away S6a for this sparky 8c/16 ship:
Code: Select all
x = 4, y = 5, rule = B2k3-ejkr4ceijkrz5cjnqy6cin7e8/S2-i3-akry4ceityz6-a78
b2o$o2bo$ob2o$o2bo$b2o!
Edit: another 14c/28 ship:
Code: Select all
x = 4, y = 5, rule = B2k3-ejkr4ceijkrz5cjnqy6cin7e8/S2-i3-akry4ceityz6-a78
bo$3o$b3o$3o$bo!
OCAfan55
Posts: 123 Joined: October 26th, 2025, 4:07 pm
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by OCAfan55 » January 1st, 2026, 4:02 pm
Adding S3y for a P32
Code:
Select all
x = 3, y = 3, rule = B2k3-ejkr4ceijkrz5cjnqy6cin7e8/S2-i3-akr4ceityz6-a78
3o$obo$3o!
Code:
Select all
x = 13, y = 13, rule = B34ij5e6kn/S23-kn4nqtyz5j6a
$3bo$3bo$b3o6$10bo$9bobo$10bo!
I love unexpected catalysts
LuveelVoom
Posts: 844 Joined: April 27th, 2022, 7:59 pm
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by LuveelVoom » September 26th, 2026, 9:49 pm
OCAfan55 wrote: January 1st, 2026, 4:02 pm
Adding S3y for a P32
Code:
Select all
x = 3, y = 3, rule = B2k3-ejkr4ceijkrz5cjnqy6cin7e8/S2-i3-akr4ceityz6-a78
3o$obo$3o!
Drop S4z for a p104:
Code:
Select all
x = 13, y = 19, rule = B2k3-ejkr4ceijkrz5cjnqy6cin7e8/S2-i3-akr4ceity6-a78
4bo3bo$3bo5bo$bo4bo4bo$2b2o2bo2b2o$bo2b5o2bo$bo3b3o3bo$b2o7b2o$o11bo$
o3bo3bo3bo$3b3ob3o$4bobobo2$6bo$4bobobo$6bo$4bobobo$4bobobo2$6bo!
(Turns out the p32 is preserved! Nice.)
J5L
Posts: 98 Joined: July 31st, 2026, 8:53 am
Location: In the world of 5S
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by J5L » September 26th, 2026, 10:06 pm
Add B7c to make it a whitespace rule
Code:
Select all
x = 5, y = 5, rule = B2k3-ejkr4ceijkrz5cjnqy6cin78/S2-i3-akr4ceity6-a78
2bo$b3o$5o$b3o$2bo!
JayFiveEll.
Trying to complete the p17 pentadecathlon rephasal partial.
Ninedlingss
Posts: 128 Joined: September 16th, 2026, 9:51 am
Location: Somewhere in the universe
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by Ninedlingss » September 26th, 2026, 10:14 pm
Add B5a for…HOLY MOLY an (15,8)c/98
Code:
Select all
x = 24, y = 17, rule = B2k3-ejkr4ceijkrz5-eikr6cin78/S2-i3-akr4ceity6-a78
20b3o$19bobobo$19bob2o$2b2o15b2o$bo2bo16b3o$o4bo$2b2o2bo$o2b2obo$bob2o
bo$bob4o$3b2o$2b5o$3bo2bo$2b3ob2o$2b2o$4bo2bo$4bobo!
R2INT
Posts: 877 Joined: July 2nd, 2024, 7:42 pm
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by R2INT » September 28th, 2026, 12:09 pm
Drop S3q to make it non-explosive:
Code:
Select all
x = 1, y = 1, rule = B2k3-ejkr4ceijkrz5-eikr6cin78/S2-i3-akqr4ceity6-a78
!
# [[ RANDOMIZE ]]
LuveelVoom
Posts: 844 Joined: April 27th, 2022, 7:59 pm
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by LuveelVoom » September 28th, 2026, 12:12 pm
R2INT wrote: September 28th, 2026, 12:09 pm
Drop S3q to make it non-explosive:
Code:
Select all
x = 1, y = 1, rule = B2k3-ejkr4ceijkrz5-eikr6cin78/S2-i3-akqr4ceity6-a78
!
# [[ RANDOMIZE ]]
Drop B4i for this replicator:
Code:
Select all
x = 9, y = 5, rule = B3-ejkr4cejkrz5-eikr6cin78/S2-i3-akqr4ceity6-a78
3bo$2b3o$bobobo$2b3o$3bo!
J5L
Posts: 98 Joined: July 31st, 2026, 8:53 am
Location: In the world of 5S
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by J5L » September 29th, 2026, 6:53 am
Remove B6i to make the rule more whitespace-y and add this diagonal ship
Code:
Select all
x = 4, y = 4, rule = B3-ejkr4cejkrz5-eikr6cn78/S2-i3-akqr4ceity6-a78
bo2$ob2o$3o!
JayFiveEll.
Trying to complete the p17 pentadecathlon rephasal partial.
R2INT
Posts: 877 Joined: July 2nd, 2024, 7:42 pm
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by R2INT » October 16th, 2026, 1:42 pm
Removing S4c to allow this gun:
Code:
Select all
x = 5, y = 5, rule = B3-ejkr4cejkrz5-eikr6cn78/S2-i3-akqr4eity6-a78
2bo$obobo$5o$obobo$2bo!
J5L
Posts: 98 Joined: July 31st, 2026, 8:53 am
Location: In the world of 5S
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by J5L » Today, 12:07 am
Massive change in dynamics; Remove S3a for the T to evolve into 2 SLs and have a common p2:
Code:
Select all
x = 5, y = 17, rule = B3-ejkr4cejkrz5-eikr6cn78/S2-i3-kqr4eity6-a78
o$2o$o10$2ob2o$2ob2o$2bo$2ob2o$2ob2o!
JayFiveEll.
Trying to complete the p17 pentadecathlon rephasal partial.
R2INT
Posts: 877 Joined: July 2nd, 2024, 7:42 pm
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by R2INT » Today, 12:25 am
Ooh, that's a big one. Our common spaceship has died, and now we're close to the edge of the explosive. And we're still (kind of) in Whitespace.
-S3c to reduce activity. This helps us reduce activity as a base for adding another ship. Hopefully we aren't too many transitions away from a common ship.
Code:
Select all
x = 44, y = 38, rule = B3-ejkr4cejkrz5-eikr6cn78/S2-i3-ckqr4eity6-a78
ob3ob2ob2o5bobobo2b3o2bo2bobob2o3b4o$b3ob4o2bobo7bobo2b2o3bo6bobo2bo$
11o2bo5b2o4b2o2bo2b2obobo2b2o$5bob3o2bobob2o2bobobo3bo3bo4bob5o$6b2ob
ob3o3b2obo2bob2obo3b2o4b2o$o2b2obo2bo2b6ob2o2b2obobob2o3b2o4bobo$obob
3o2b3obobo2b3o2bobobobo5b3ob2o$o2b2o2bob2o3bob2o2bobob2obob2o2bob3ob5o
$3obo2b2o2bobo3b2ob2ob4ob3ob6obob3o$3bob3ob5ob2o3b4o3bob4ob2ob5o$2o3b
3obob3ob2obob4ob2o3bo2bob3o3b2o$b3obo3b7o3b4obob3o2b2obob3ob3o$2obob2o
b3o2b5o3b4o4bo6b3ob3o$3bobo5bo2bob2ob3o2b3ob3o7b2ob2o$bob2o2bo2bobobo
bob2obo2b5o2b2ob2o2bob4o$3o2bobo2b2obobobob2o2b3o2b2o3b4obo4bo$2o2bo2b
5obo2bob2ob3obo3b2obob5ob4o$3obob3o4bobo2b2ob2obobobobo2b2o6bobo$b3ob
2o2b3obobob10o8b2obo$3bob2obob4o4bobo2b2o7b2o2b3ob3o$b2ob3o4b2o2bo2b3o
b5o3b4o3b2obobo$b2o3bob2ob2o2b2ob6o2bob3obo10bo$5bob4ob2obo2b2obobob3o
2b2ob2ob2o$bo3b2ob2ob2obob2o4bob5o3bob8o$b3obo2b3ob5obo3bo2bobob3o3bo
b3ob3o$2b5ob4o2bo6bo4bobo4bob7obo$4bob4obob3ob2obo4b2o2b3o2bo6bo$3bo7b
2ob3obo2bob3obo4bo2b2obob2o$b2o2b2ob4o3bo2b3o2bob3o2bobobo4b2obo$o6bo
bo2bobo7b4obo2b2obo4b2o$bo2bobobo2bo3bo2bob2ob2o2bo3b7ob2obo$b4o2bo3b
obo2bobobobo2b3o2b2ob2o2bo4b2o$3b7o2b2obo2bo3b2ob2o4bobobob2o2bobo$2b
2ob7ob2o3bo2b2o3b3ob4o4b2o$2o2b4obobo2b2o2b3obo5b7obob2o3bo$o3bo7bob2o
b5o2b2o2b2o3b4obo2b3o$o2b5o2bo4b5o3bo2b6o8b2o$o2bo4b2o2bob2o2bobo2bob
2o2b3obo2b2o2b3o!
Interesting reactions can be obtained by perturbing the common spark.
J5L
Posts: 98 Joined: July 31st, 2026, 8:53 am
Location: In the world of 5S
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by J5L » Today, 1:06 am
Add B3e to get a common 2c/17d ship, however, this does greatly increase activity because of a common engine.
Code:
Select all
x = 3, y = 3, rule = B3-jkr4cejkrz5-eikr6cn78/S2-i3-ckqr4eity6-a78
3o$b2o$obo!
JayFiveEll.
Trying to complete the p17 pentadecathlon rephasal partial.
Ninedlingss
Posts: 128 Joined: September 16th, 2026, 9:51 am
Location: Somewhere in the universe
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by Ninedlingss » Today, 7:24 am
Remove S6i for the c/2o to be more common and a 12c/68o, at the cost of being explosive.
Code:
Select all
x = 58, y = 10, rule = B3-jkr4cejkrz5-eikr6cn78/S2-i3-ckqr4eity6-ai78
bo10bo12bo$4o6b4o10b3o20bo$ob2o6bo3bo8b5o18bobo$b2o6b2o2bo31b2obo2bo$
10bobo9b2o3b2o18b3o$11bo33bobobo2bo$44bo2bobo2bob2obo$44bo8b2ob2o$47b
2o3bo4bo$53b3o!
OCAfan55
Posts: 123 Joined: October 26th, 2025, 4:07 pm
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by OCAfan55 » Today, 3:23 pm
Got rid of B4j for a very sparky P46 and an ENDEMIC 26c/70 that's surprisingly common. Sadly, the rule is explosive due to a common replicator
Code:
Select all
x = 38, y = 19, rule = B3-jkr4cekrz5-eikr6cn78/S2-i3-ckqr4eity6-ai78
32b3o$32b3o$31b2ob2o$32b3o$31b2ob2o$32b3o$3bo28b3o2$2b3o$obobobo$2b3o
2$3bo2$31bo3bo$30b3ob3o$29b2obobob2o$30b3ob3o$31bo3bo!
Code:
Select all
x = 13, y = 13, rule = B34ij5e6kn/S23-kn4nqtyz5j6a
$3bo$3bo$b3o6$10bo$9bobo$10bo!
I love unexpected catalysts
R2INT
Posts: 877 Joined: July 2nd, 2024, 7:42 pm
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by R2INT » Today, 3:32 pm
There goes the strobing checkerboard agar.
Adding in S5y to stop the replicators:
Code:
Select all
x = 5, y = 9, rule = B3-jkr4cekrz5-eikr6cn78/S2-i3-ckqr4eity5y6-ai78
2bo$2bo$obobo$b3o$o3bo2$b3o$b3o$2bo!
We have a (slightly common) 4c/9 spaceship.
Unfortunately, our rule is explosive because our rule is explosive on D2 symmetry because of S4i.