The Hunt for INT "Compounds"

For discussion of other cellular automata.
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LuveelVoom
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Location: The 102 dimensional INT hypercube

Re: The Hunt for INT "Compounds"

Post by LuveelVoom »

p11 in a fairly interesting Level 10 rule:

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x = 5, y = 18, rule = B2ce3ai4c/S12ae3a
3b2o$3b2o$bo$obo2$obo3$bo$bo3$obo2$obo$bo$3b2o$3b2o!
Easy V to L, but the other way will certainly be harder and probably require ntcatforce+, which I don't have access to at the moment:

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x = 11, y = 12, rule = B2ce3ai4c/S12ae3a
5bo$4bobo$4bobo6$9b2o$9b2o$2o$2o!
Edit: Wow! Add B4y and you get this simple reflector:

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x = 8, y = 10, rule = B2ce3ai4cy/S12ae3a
6bo$6bo$7bo$2o$2o4$3b2o$3b2o!
As well as a simple transformer:

Code: Select all

x = 8, y = 11, rule = B2ce3ai4cy/S12ae3a
6bo$6bo$7bo$2o$2o5$3b2o$3b2o!
Hunter
Posts: 71
Joined: July 10th, 2026, 4:44 pm

Re: The Hunt for INT "Compounds"

Post by Hunter »

I've been starting a spreadsheet of spaceship speeds and their lowest level. Here are some:
2c/6o: Level 5 (3)

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 x = 2, y = 3, rule = B2ce3n/S1
2o2$bo!
1c/10o: Level 6 (7)

Code: Select all

x = 2, y = 7, rule = B2ce3i/S12k
o$o$o$bo$o$o$o!
1c/11o: Level 6 (7)

Code: Select all

x = 11, y = 5, rule = B2ce3i4t/S02c
o9bo$2bo2bo2bo2$5bo$5bo!
6c/14o: Level 6 (9)

Code: Select all

x = 15, y = 8, rule = B2ce3in/S1
2$12b2o$2bo4bo4b2o$bo6bo4bo$2bo4bo4b2o$12b2o!
2c/8d: Level 5 (9)

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x = 9, y = 9, rule = B2ce3ac4i/S01c
o$3bo$o2$o$3bo3bo3$4bobobo!
2c/12d: Level 7 (9)

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x = 6, y = 5, rule = B2cei3ej4e/S1e
2bobo$2obobo$2bobo$bo$4bo!
Level 6 seems to be the goldilock zone.
aka happyhunter :D :D :D
melwin22
Posts: 57
Joined: September 9th, 2017, 5:40 am

Re: The Hunt for INT "Compounds"

Post by melwin22 »

Hunter wrote: October 13th, 2026, 4:11 pm Nice rule, three types of spaceships which is cool, also you can delete the replicator to just get the rake.
I guess that by "three types" you mean these three with maxpop of 4 (p1, p3, p4):

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x = 22, y = 3, rule = B2ace/S
b2o8b2o7b2o$o2bo6bo$20bo!
However, the rule has many more spaceships (actually, I believe it has infinitely many spaceships), some with far larger periods, although all of them are photons. Here are: one p2, two other p3, two p6, one p8, p12, p18, p24, and a quite insane p48. All of them from apgsearch.

Code: Select all

x = 142, y = 23, rule = B2ace/S
b2o2b2o7b2o8b2o11b2o8b2o2b2o12b2o3b2o10b2o2b2o16b2o13b2o15b2o$o3bo2bo
8bo9bo9bo2bo22b2o17bo58b2o$17bo9bo12bo6b2o2b2o8bo3b2o3bo9bo2bo5b2o13b
2o13b2o16bobo$16bo9bobo12bo18bo2bo$26bo2bo7bo2bo18bobo17bo8b3o$25bo11b
obo20bo$30bo6bobo7b3o86bobo$25b3o$47b3o2$64bobo41b2o$110bo$134bobobobo
2$107bo3$122b2o$124bo$121bo3$119bobo!
The "even crazier" stuff can start from just 4 cells: that is, this tiny pattern fills all 4 quadrants of plane with asymmetric, but beautiful chaos. Let it evolve for a couple thousand generations and see how many different moving objects appear.

Code: Select all

x = 3, y = 2, rule = B2ace/S
2o$obo!
Hunter
Posts: 71
Joined: July 10th, 2026, 4:44 pm

Re: The Hunt for INT "Compounds"

Post by Hunter »

I like this level 7 rule alot:

Code: Select all

x = 2, y = 4, rule = B2cek3ij/S1
2o$bo$o$bo!
I'ma apgsearch it

I knew it was cool!

6c/40o

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x = 12, y = 5, rule = B2cek3ij/S1
2b2o$bobo2b2o3bo$o2bo7bo$bobo2b2o3bo$2b2o!
6c/27o

Code: Select all

x = 11, y = 8, rule = B2cek3ij/S1
3$3bobobo$2bo5bo$2bo5bo$4bobo!
12c/54o

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x = 7, y = 16, rule = B2cek3ij/S1
2bobo$o5bo$o5bo$bobobo10$3bo2$3bo!
2c/8o

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x = 5, y = 10, rule = B2cek3ij/S1
2bobo$3bo$3bo2$b2o$o$b2o$b2o$2bo$2bo!
aka happyhunter :D :D :D
Hunter
Posts: 71
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Re: The Hunt for INT "Compounds"

Post by Hunter »

Level 4 cool xp8 oscillator, ima try variations of rules like that.

Code: Select all

x = 4, y = 4, rule = B2ce/S1e2k
obo$2bo$bo$bobo!

Level 6 ship

Code: Select all

x = 4, y = 5, rule = B2cek/S1e2ak
3bo$b3o$o2bo$b3o$3bo!
Level 5 xp14

Code: Select all

x = 5, y = 5, rule = B2cek/S1e2k
o3bo$o3bo2$o3bo$o3bo!
And obviously the level 2 b2k pinwheel in alot of rules

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x = 4, y = 4, rule = B2k/S2a
2bo$o$3bo$bo!
Level 6 c/4 from ikpx2

Code: Select all

x = 6, y = 5, rule = B2cek/S1e2ak
o3b2o2$bo2bo$4b2o$2b2obo!
naturally c/4 in same rule:

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x = 6, y = 8, rule = B2cek/S1e2ak
3bobo$5bo$4bo$4b2o$bobo$o2bo2$o!
Level 7 c/6 from ikpx2

Code: Select all

x = 15, y = 13, rule = B2cek/S1e2ak3jr
2$7bo$5b2ob2o$3bo7bo3$2b2obo3bob2o2$3bo7bo!
aka happyhunter :D :D :D
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I6_I6
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Re: The Hunt for INT "Compounds"

Post by I6_I6 »

Hunter wrote: October 15th, 2026, 12:00 pm I've been starting a spreadsheet of spaceship speeds and their lowest level. Here are some:
[...]
I found an old thread that collects them:
https://conwaylife.com/forums/viewtopic ... 501#p91501

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
Hunter
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Joined: July 10th, 2026, 4:44 pm

Re: The Hunt for INT "Compounds"

Post by Hunter »

I6_I6 wrote: October 18th, 2026, 9:34 am
Hunter wrote: October 15th, 2026, 12:00 pm I've been starting a spreadsheet of spaceship speeds and their lowest level. Here are some:
[...]
I found an old thread that collects them:
https://conwaylife.com/forums/viewtopic ... 501#p91501
Thanks! Here is the spreadsheet Ive been working on: https://docs.google.com/spreadsheets/d/ ... sp=sharing
It seems like a lot of speeds from lower rules found naturally are actually better then some in the forum already. It seems like the best strat is to find good low level rules and try to find speeds out of them. Instead of trying to create one with a low cell amount.
aka happyhunter :D :D :D
melwin22
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Joined: September 9th, 2017, 5:40 am

Re: The Hunt for INT "Compounds"

Post by melwin22 »

Obviously it's quite easy to create a pattern in these low-level rules that explodes into complete chaos, and it's also quite easy to create one that explodes in a symmetrical way. Explosions I find the most interesting are those lying on the boundary: not fully symmetrical, but not chaotic either.

After experimenting with adding a single survival condition to B2ace/S, I present to you this piece of art:

Code: Select all

x = 3, y = 2, rule = B2ace/S3j
2o$obo!
FIrst quarter of the plane is half of a Sierpinski triangle. Second quarter is filled with the simple p2 oscillators. Third quarter is a space nonfiller. Fourth quarter is split into eights: one eighth is half of a skewed Sierpinski triangle, and the other eighth is again filled with the simple p2 oscillators.

The following also creates an interesting pattern, although more chaotic, containing a multitude of ships, rakes, puffers, oscillators etc.

Code: Select all

x = 3, y = 3, rule = B2ace/S3j
2o$obo$2bo!
Hunter
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Joined: July 10th, 2026, 4:44 pm

Re: The Hunt for INT "Compounds"

Post by Hunter »

level 6 (2,1)c/8 partial

Code: Select all

x = 21, y = 32, rule = B2cek/S1e2ak
4$11bo$10bo2$10bo$9bo$9bo$8bo2bo$8bo2bo$4bo4bo2bo$4bo2b2o$4bobo$8bo$4b
o2bo$4bo$9bo$5bo5bo$4bobo2bo$5bo3bobo$7bobo$6bobo3bo$6bo5b3o$6bo2bo2bo
2$7bobo2bobobo$4bob3o2b5o!
That rule I like. For some reason no one from this forum or that forum has found a low level c/6 yet

help? I think my ikpx2 broke cuz this AINT a (2,1)c/8 partial:

Code: Select all

x = 57, y = 95, rule = B2cek/S1e2ak
11$3bo2$5bo$4bo2$5bo$8bo$6bo2$6bo$8bo2$7b2obo2$10b2o$12bo$12bo$13bo$
13bo$13bo2$16bo3$16b2o$18bo$18bo$17bobo2$18bo$19bo$19b2o6$22bo2$23bo$
22bo5$26bobo$28bo$29bo2$29bo2$30bo$30bo$31bo$31bo$32bo3$34bo2$35bo$36b
o$36b2o2$36bo$38bo$37bo2$38b2o$39bo5$37bobo$37bo2bo2$37bo4b2o$37bo4bo$
37bobo2bo$44bo$41bobo!
Last edited by Hunter on October 18th, 2026, 9:11 pm, edited 1 time in total.
aka happyhunter :D :D :D
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LuveelVoom
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Location: The 102 dimensional INT hypercube

Re: The Hunt for INT "Compounds"

Post by LuveelVoom »

Hunter wrote: October 18th, 2026, 3:09 pm For some reason no one from this forum or that forum has found a low level c/6 yet
Ahem?

Code: Select all

x = 13, y = 25, rule = B2cek/S1e2akHistory
8.A$6.2A$9.A2$4.2A.A$8.A2.A$8.A2.A2$6.A2.2A.A$6.A2.A$5.A$6.A2$6.A$3.A
$.A3.A$2.3A$2A2.A.A$4.A$2.A.A3$4.A2.A$6.A2.A$5.A.2A!
Hunter
Posts: 71
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Re: The Hunt for INT "Compounds"

Post by Hunter »

LuveelVoom wrote: October 18th, 2026, 3:25 pm
Hunter wrote: October 18th, 2026, 3:09 pm For some reason no one from this forum or that forum has found a low level c/6 yet
Ahem?

Code: Select all

x = 13, y = 25, rule = B2cek/S1e2akHistory
8.A$6.2A$9.A2$4.2A.A$8.A2.A$8.A2.A2$6.A2.2A.A$6.A2.A$5.A$6.A2$6.A$3.A
$.A3.A$2.3A$2A2.A.A$4.A$2.A.A3$4.A2.A$6.A2.A$5.A.2A!
Sweet lol you found a smaller c/6 12 minutes before I did lol

Level 6 d/6 This rule is amazing!

Code: Select all

x = 32, y = 31, rule = B2cek/S1e2ak
21b2ob2o$18bob2o$23bobo$19bo3bo2$20bo9bo$17b2o5bobo$17bo3bo2bobo3bo$15bo6bobo
b3o2bo$13bo7bo$13bo10bo$10bobo5bo2bo3bob2obo$9bo5b2o2bo6bo3bo$5b2o12bo2b2o$
12bo7b2o6bo$6bo11b2obo$6bo11bo4bo$4bo2bo10bo4bo$o16bo3b2o$ob3ob2o10bobo$2o$3b
o$3bo14bo$11bo5b2o$17bo$11bo2bo$11bo2bo2bo$12bo$8b3obo$13bo$10b3o!
aka happyhunter :D :D :D
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Katrina
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Re: The Hunt for INT "Compounds"

Post by Katrina »

10c/72o in B2ce/S1 might not be that far-fetched.

Code: Select all

x = 5, y = 555, rule = B2ce/S1
bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$bobo$bobo
5$bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$bobo$bob
o25$bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$bobo$b
obo45$bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$bobo
$bobo5$bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$bob
o$bobo5$bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$bo
bo$bobo25$bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$
bobo$bobo45$bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2b
o$bobo$bobo4$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo5$3bo2$3bo$
3bo2$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo25$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo
2$3bo$3bo2$3bo45$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo5$3bo2$
3bo$3bo2$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo5$3bo2$3bo$3bo2$3bo2$3bo$3bo2$
3bo2$3bo$3bo2$3bo25$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo45$3b
o2$3bo$3bo2$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo!
Hunter
Posts: 71
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Re: The Hunt for INT "Compounds"

Post by Hunter »

Katrina wrote: October 19th, 2026, 6:59 am 10c/72o in B2ce/S1 might not be that far-fetched.

Code: Select all

x = 5, y = 555, rule = B2ce/S1
bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$bobo$bobo
5$bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$bobo$bob
o25$bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$bobo$b
obo45$bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$bobo
$bobo5$bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$bob
o$bobo5$bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$bo
bo$bobo25$bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$
bobo$bobo45$bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2b
o$bobo$bobo4$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo5$3bo2$3bo$
3bo2$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo25$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo
2$3bo$3bo2$3bo45$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo5$3bo2$
3bo$3bo2$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo5$3bo2$3bo$3bo2$3bo2$3bo$3bo2$
3bo2$3bo$3bo2$3bo25$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo45$3b
o2$3bo$3bo2$3bo2$3bo$3bo2$3bo2$3bo$3bo2$3bo!
Sick.
We should definitely try to optimize the 1 cell speeds like 64c/64o in level 2 b2a rules, like:

Code: Select all

x = 86, y = 9, rule = B2ac/S
83bobo$83bobo2$20bo61bobo$18bobo61bobo2$2bo$2bo$o!
8c/8o

Code: Select all

x = 30, y = 9, rule = B2ac/S
19bobo5bobo$2bo7bo7bo2bo5bobo2$2bo7bo7bo7bobo$26bobo2$2bo$2bo$o!
aka happyhunter :D :D :D
Hunter
Posts: 71
Joined: July 10th, 2026, 4:44 pm

Re: The Hunt for INT "Compounds"

Post by Hunter »

Tempted to make the B2cek/S1e2ak rule its on forum:
It has c/2o-c/6o discovered so far and c/4d to ?

Here are c/8d partials:

Code: Select all

x = 217, y = 159, rule = B2cek/S1e2ak
$150bo2$150bo$150b2o$146bobo2bo2$151bo2bo2$143bo10bo$142bobo7bo$142bo$
140b3o9bo$139bo10bo$140bo2bobo2bobobo3bo$144bo4bo$148b4o2$150bobo3bo3b
o$154bo4bobo$154bobo2bo$156bo2bobo3bo$154bo5bob2o$160bo2b2obo$122bo33b
o2bo4bo$162bo2bo3bo$121bobo35bo7bo$120b2obo38bobo5b2o$118bo5bo37b2o5b
2o$120b2o40bo2bo2bo$123b4o36bo3bo$115bo9bo38bo$114bo49b2o$114bo$123bob
o$111b2o10bo2bo$110bo4b2o5bobo10bo$114bo2b2o3bob2o8bo$120bobo14bo$116b
ob2o5bo4bo3bo$123bobo3bo7b2o$123bo3bo3b3o3bobo$126bo$124bo7bo3b2o$128b
obo4bobo$128bo5bobo$126bo2bobo2bo$88bo36bo3bo$124b2obobo2b2o$88bo39bo$
88b2o34bobo3b2o$84bobo2bo39bo$128bo$89bo2bo2$81bo10bo$80bobo7bo$80bo$
78b3o9bo$77bo10bo$78bo2bobo2bobobo3bo5bo$82bo4bo8bo$86b4o11bo$95bo3b2o
2b3o$88bobo2bo4bo4b2o$97bo2bo2bo$91bo2bobo$97bo$99bo$92bobo2bo$91b2o4b
o$95bobo$90bobo$91bo2bo$91bo2bo$62bo30bo2$62bo$62b2o$58bobo2bo2$63bo2b
o2$55bo10bo$54bobo7bo$54bo$52b3o9bo$51bo10bo$52bo2bobo2bobobo4bo$56bo
4bo$60b4o3b3obo2$62bobo3b2ob2o$73bo$70b2o$71bob2obo$67bo2bo$78bo$69bo
4bo3bo$76bo2bo$71b3obo$74bo$72b2o2bo2$74bo!
Such an interesting rule for being level 6. The only 6 level rule that comes close to this off the top of my head is seeds, which do to being explosive is hard to search.
aka happyhunter :D :D :D
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LuveelVoom
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Location: The 102 dimensional INT hypercube

Re: The Hunt for INT "Compounds"

Post by LuveelVoom »

Hunter wrote: October 19th, 2026, 11:46 am Tempted to make the B2cek/S1e2ak rule its on forum:
It has c/2o-c/6o discovered so far and c/4d to ?
I feel like it's not worth it, mainly due to the lack of any common spaceships making it hard to construct most circuitry. Are there any level 7 rules one step from it that have common spaceships?
Hunter
Posts: 71
Joined: July 10th, 2026, 4:44 pm

Re: The Hunt for INT "Compounds"

Post by Hunter »

LuveelVoom wrote: October 19th, 2026, 12:05 pm
Hunter wrote: October 19th, 2026, 11:46 am Tempted to make the B2cek/S1e2ak rule its on forum:
It has c/2o-c/6o discovered so far and c/4d to ?
I feel like it's not worth it, mainly due to the lack of any common spaceships making it hard to construct most circuitry. Are there any level 7 rules one step from it that have common spaceships?
For that we would probably have to find an addition that spawns

Code: Select all

x = 4, y = 5, rule = B2cek/S1e2ak
3bo$b3o$o2bo$b3o$3bo!
more often but doesn't spawn it way too much. The rules I've checked either have it being the same/rarer to way to common and not allowing for the other cool stuff in the rule. I also just don't care about circuitry for the rule, though I would like to see what it would look like. So I feel like the best compromise to have a a post of all B2cek/S1e2ak related rule. Though I think we would need to find an addition first that makes circuitry more viable while keeping the veiny, yarny look.
aka happyhunter :D :D :D
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LuveelVoom
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Re: The Hunt for INT "Compounds"

Post by LuveelVoom »

5c/12 in level 8:

Code: Select all

x = 19, y = 1, rule = B2ce3a6i/S13aj
ob2obob2obob2obob2o!
Rule also has c/4d and c/6d:

Code: Select all

x = 9, y = 11, rule = B2ce3a6i/S13aj
2bo2$o$bo$bobo4$7bo$7bo$8bo!
p24:

Code: Select all

x = 17, y = 5, rule = B2ce3a6i/S13aj
2o6bo6b2o$2o4bobo6b2o$5bo2bo$6bobo$8bo!
In a different rule, something interesting:

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x = 16, y = 10, rule = B2ce3an6i/S13aj
bo7bo4bo$obo5bobo2bobo3$obo5bobo2bobo$bo7bo4bo3$bo7bo4bo$bo7bo4bo!
As well as this!

Code: Select all

x = 3, y = 2, rule = B2ce3an6i/S13aj
b2o$obo!
And another p24.

Code: Select all

x = 10, y = 10, rule = B2ce3an6i/S13aj
2o6b2o$2o6b2o3$3b2o$5b2o2$3bo2bo$2o6b2o$2o6b2o!
p28:

Code: Select all

x = 16, y = 5, rule = B2ce3an6i/S13aj
9bo2bo$10b2o$9bo2bo$2o12b2o$2o12b2o!
Last edited by LuveelVoom on October 19th, 2026, 3:47 pm, edited 4 times in total.
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Ninedlingss
Posts: 170
Joined: September 16th, 2026, 9:51 am
Location: Somewhere in the universe

Re: The Hunt for INT "Compounds"

Post by Ninedlingss »

Level 6 c/5o

Code: Select all

 x = 14, y = 7, rule = B2cek/S1e2ak
2bo8bo$3bobo2bobo$bo10bo$obobo4bobobo$o12bo$o2bo6bo2bo$o12bo!
EDIT: level 6 2c/6o partial(true c/3o isn’t possible):

Code: Select all

 x = 21, y = 16, rule = B2cek/S1e2ak
10bo2$9bobo$5bobo5bobo$4bo2bo5bo2bo$5bo9bo$3bo3bo5bo3bo$3b2obob2ob2ob
ob2o$7bo5bo$3bo2b4ob4o2bo$3bob2o7b2obo$3b3o4bo4b3o$2b2obo9bob2o$3bobo
4bo4bobo$o5bobobobobo5bo$bo4bobo3bobo4bo!
I cook a lot of stuff for you all
Day 42 of contributing
Check out my rules!(if you want to): https://conwaylife.com/forums/viewtopic.php?t=7462
My sandbox: https://conwaylife.com/forums/viewtopic.php?t=7453
Hunter
Posts: 71
Joined: July 10th, 2026, 4:44 pm

Re: The Hunt for INT "Compounds"

Post by Hunter »

Nice Ninedlingss it beats the old c/5 record by 284 cells lol
New d/8 partials

Code: Select all

x = 50, y = 47, rule = B2cek/S1e2ak
11bobo$11bobo$9b2o2bo$13bo$9b4o$12b2o2bo$4bo$4bo$4bo9bo$13bo2bo4bo
$3o17bo$4b3o5bo3bo2bo$7b3o5bo5bo$6bo5bo3bo5bo$8b7o7bo$7bo6bo4bobo$
13b3o$11bo12b2o$11bo6bob2o5bo$14bo4bo3b4ob3o$10b2o3b2o2bo2b2o6bo$
13bo7bo4bo3bo$19b2o6b2o$18bobo9bobo$32bo$19bo4bo5bobo$22b3o6bo7bo$
32b2o$22b2o6bo3bo4bo$24bo4bo3b3obo$26b3o$25bo2bob3o2bobo5b3o$28bo
6bo6bo4bo$29bo2b2obo3bo$29bo12bo5b2o$29b2ob2o5bo3bo$42bo$29bo5bobo
6bobo$28bo6bo6b2o$37b3o$33bobobo5bo$36bobo$33bo3bo2bo$32bo2bo4bo$
34bo4bo$34bo$34b2o!
newest d/8 partials

Code: Select all

x = 0, y = 0, rule = B2cek/S1e2ak
10bobo$10bo2$7b2o$11bobo$7bo3bo$13bo2$2bobo8bo$14bo$o2bo13b2obo$bo
2bo6b2o7bo$o2bo5b2o3bo3bo$4bo8bobo5bo$6b4obo6bo2$6bo6bo4bo2bo$10b
3o5bobo$10bo2bo8b2obo$10bo7b2ob2o$13bo4bo$9bo4b4o8bo$17bobo8bo$12b
o4bo7bobobo3bo$16bo2bo8bo2b2o$19bo8bobo2b3o$18bo3bo5bo7bo$20bobo
10bobob2o$39b2o$20b2ob2o6bo$25bo7bo5bo$24bo14b2o2bo$23bobo11bo$23b
o5b2obobobo3bo$23bo2bo4bobo2bo$26b3o4bobo2bo$26bob2o6bo$26bo$28bo
2bobo2bo$27bo2bo4bo$29bo$31b2o$29bobo!
also d/4 cuz idk if we did that yet

Code: Select all

x = 19, y = 19, rule = B2cek/S1e2ak
10b2o$5b2o4bo$2bo8bo$3bo3bobo2bo$10bo$bo$bo10bobo$3bo6b2o$14bo$3bo7b3o$o3bo2b
o7bo$3o4bobo7bo$3bo2bo2bo8bo$9bo5bo2bo$6bobo8bo$10bo2bo3bo$17bo$11bo2b3o$12b
2o!
Last edited by Hunter on October 20th, 2026, 7:24 am, edited 1 time in total.
aka happyhunter :D :D :D
User avatar
Ninedlingss
Posts: 170
Joined: September 16th, 2026, 9:51 am
Location: Somewhere in the universe

Re: The Hunt for INT "Compounds"

Post by Ninedlingss »

Level 6 c/5d:

Code: Select all

 x = 47, y = 47, rule = B2cek/S1e2ak
13bo$14bo$11bo2bo$10bo3bo$9bo3bo$12bo$7bo3bo$6bo2bo6bo$13bo$4bo2bo3bo
3bo8bo$3bo11b2obo$2bo3bo2bo3b2ob2o4bo3bo$5bo8bobob2o$o3bo3bo2bo10bo3b
o$b3o7b2o$9b2o13bo$7bo2b3o4bo$11bo4bobo5bobobo$10bobo4bo11bo$12bo11bo
bo$29bo$27bo$11bobo11bo$26bo5bo$9bo5bobobo10b2obo3bo$22bo13bobo$11bob
o3bobo3bo6bo7b2o$21bo9b2o2b2o3bo$17bo12bo5bobo$18bobo13bo3bo$24bobobo
5bo$24bo2bo9bo$23bo3bo10bobo$24bo13b2obo$29b2o5b2obo$27bo7bobo$25bob2o
5bo$24bo6bo2b2o3bo$25b2ob2o2b2o5b3ob2o$26bo6b2o2b2obo5bo$27bo4bo5b3ob
5o$33bo4bo2b2o$40b2o$38bobo$38bobo$40bo$39b2o!
Now c/4d and c/6d doesn’t have a gap in this rule :lol:
EDIT: just realized it was carrying a spark but yeah(slightly smaller):

Code: Select all

 x = 47, y = 47, rule = B2cek/S1e2ak
13bo$14bo$11bo2bo$10bo3bo$9bo3bo$12bo$7bo3bo$6bo2bo6bo$13bo$4bo2bo3bo
3bo8bo$3bo11b2obo$2bo3bo2bo3b2ob2o4bo3bo$5bo8bobob2o$o3bo3bo2bo10bo3b
o$b3o7b2o$9b2o13bo$7bo2b3o$11bo12bobobo$10bobo16bo$12bo11bobo$29bo$27b
o$11bobo11bo$26bo5bo$9bo5bobobo10b2obo3bo$22bo13bobo$11bobo3bobo3bo6b
o7b2o$21bo9b2o2b2o3bo$17bo12bo5bobo$18bobo13bo3bo$24bobobo5bo$24bo2bo
9bo$23bo3bo10bobo$24bo13b2obo$29b2o5b2obo$27bo7bobo$25bob2o5bo$24bo6b
o2b2o3bo$25b2ob2o2b2o5b3ob2o$26bo6b2o2b2obo5bo$27bo4bo5b3ob5o$33bo4bo
2b2o$40b2o$38bobo$38bobo$40bo$39b2o!
EDIT 2: as of 2c/6o, wider partial(someone can find one with LLSSS,LSSS or the all new SCP-LSSS)

Code: Select all

 x = 25, y = 23, rule = B2cek/S1e2ak
12bo2$11bobo$7bobo5bobo$6bo2bo5bo2bo$7bo9bo$5bo3bo5bo3bo$5b2obob2ob2o
bob2o$9bo5bo$5bo2b4ob4o2bo$5bob2o7b2obo$5b3o4bo4b3o2$4bo7bo7bo$2bo2b2o
bobobobobob2o2bo$3b2o5bo3bo5b2o$bo5b2o2bobo2b2o5bo$2bob2o5bobo5b2obo$
bo3bo4bo3bo4bo3bo$bo3bo13bo3bo$o2b2obo3bo3bo3bob2o2bo$o8bo5bo8bo$bo2b
obo4bobo4bobo2bo!
Ship collection(so far):

Code: Select all

 x = 167, y = 47, rule = B2cek/S1e2ak
5b2o34bo46b2ob2o30bo7b2obo5bo8bo8bo$2b3o2bo34bo49b2obo26bobo8b2o6bobo
2bobo10b2o$bo37bo2bo45bobo31bobo5bo2bo5bo10bo6bo$bo3bo2bo29bo3bo47bo3b
o26b5o12bobobo4bobobo$bo8bobo24bo3bo87bo3b2o3bo12bo7bob2o$o2bo5bo30bo
42bo9bo44bo2bo6bo2bo3bo2bo$o8bo2bo2bo19bo3bo47bobo5b2o41bo12bo3bo2bo$
bo7bobo4b3o15bo2bo6bo38bo3bobo2bo3bo$3bo7bo2bo3bo22bo40bo2b3obobo6bo55b
ob2o2bo$5b3o7bo16bo2bo3bo3bo8bo39bo7bo56bo2bo$4bo26bo11b2obo42bo10bo60b
o$7b2o6bo14bo3bo2bo3b2ob2o4bo3bo28bob2obo3bo2bo5bobo56bo$4bobo10bo15b
o8bobob2o35bo3bo6bo2b2o5bo$17bo10bo3bo3bo2bo10bo3bo35b2o2bo12b2o51bo$
8bo20b3o7b2o44bo6b2o7bo61bo$6bo2bobo3bo21b2o13bo39bob2o11bo53bo3bo$7b
o8bo18bo2b3o49bo4bo11bo54b3o$7bo4b2o25bo12bobobo33bo4bo10bo2bo50bobo2b
2o$7b2o29bobo16bo33b2o3bo16bo48bo$40bo11bobo38bobo10b2ob3obo48bobo$57b
o54b2o$55bo54bo$39bobo11bo41bo14bo48bo2bo$54bo5bo34b2o5bo54bo2bo$37bo
5bobobo10b2obo3bo30bo61b2obo$50bo13bobo32bo2bo$39bobo3bobo3bo6bo7b2o28b
o2bo2bo$49bo9b2o2b2o3bo32bo$45bo12bo5bobo34bob3o$46bobo13bo3bo33bo$52b
obobo5bo38b3o$52bo2bo9bo$51bo3bo10bobo$52bo13b2obo$57b2o5b2obo$55bo7b
obo$53bob2o5bo$52bo6bo2b2o3bo$53b2ob2o2b2o5b3ob2o$54bo6b2o2b2obo5bo$55b
o4bo5b3ob5o$61bo4bo2b2o$68b2o$66bobo$66bobo$68bo$67b2o!
EDIT 3: even wider:

Code: Select all

 x = 29, y = 26, rule = B2cek/S1e2ak
14bo2$13bobo$9bobo5bobo$8bo2bo5bo2bo$9bo9bo$7bo3bo5bo3bo$7b2obob2ob2o
bob2o$11bo5bo$7bo2b4ob4o2bo$7bob2o7b2obo$7b3o4bo4b3o2$6bo7bo7bo$4bo2b
2obobobobobob2o2bo$5b2o5bo3bo5b2o$4bo4b2o3bo3b2o4bo$4b3o15b3o$bobo3bo
6bo6bo3bobo$4bo8bobo8bo$o3bob2o13b2obo3bo$5b2obo11bob2o$4bobobo4bobo4b
obobo$2bobobobobo3bo3bobobobobo$bob2o4bo9bo4b2obo$6bo15bo!
I cook a lot of stuff for you all
Day 42 of contributing
Check out my rules!(if you want to): https://conwaylife.com/forums/viewtopic.php?t=7462
My sandbox: https://conwaylife.com/forums/viewtopic.php?t=7453
Hunter
Posts: 71
Joined: July 10th, 2026, 4:44 pm

Re: The Hunt for INT "Compounds"

Post by Hunter »

Wow the c/5 is weird. Doesn't look as veiny as the rest, especially with the margolus.

newer c/8 partials

Code: Select all

x = 32, y = 32, rule = B2cek/S1e2ak
13bo$14bo$12bobo$13bo$15b2o$12bo$14bo5bo$13bobo$15bobobo$17bobo$
17bo2b2ob2o$18b2o$2bo2bo15bo$o2bo3bo17bo$b2o3bo14bo4bo$4bo2b2o13bo
$4bo22bo$8b3o17bo$11bo13bo2bo$8b2obo10bob2o3bobo$6bo3bo13bo2bo2bo$
10bobobo7bobo5bo$15bo3bob2obo2b3o$10bo12bo2bo$10bo8b4o2bo$13bo4b2o
4bobo$14bo8bobo$16bo3bobo$17b2o3bo$19bo2bo$20b2o$19bo!

Code: Select all

x = 33, y = 32, rule = B2cek/S1e2ak
9bo2$8bo2bo$7bo5bo$12bo2bo$13bo$15b3o$bo17bo$2bo10b2o$obo12bo2bo$b
o12bobob2o$3b2o10bo$o14bo4bo$2bo13bo2bo$bobo17bo$3bobob2o12b3o$5bo
2bo3b2o3bob2o3b3o$5bo4bo5bo3b2o6bo$13b2ob2obo3b5o$6bobo4bobo7bo2bo
2bo$17bobo3b3o2b3obo$9bo3bo9bo4bo$12bo10bo$15bo9b2o2bo2bo$15b2obo
3bob2o$15bobobo5bob2obo$15bo3bo3bo$15b2o2bo2bobo2bo$24bo$23bo$18bo
b2obo$22b2o!
let it run for like 20 hours biggest partial so far:

Code: Select all

x = 85, y = 83, rule = B2cek/S1e2ak
10$55bobo$55bobo$53b2o2bo$57bo$53b4o$56b2o2bo$48bo$48bo17bo$48bo9bo5b
2o$57bo2bo2bo2bo$44b3o$48b3o5bo3bo3b3o2bo$51b3o5bo4bo$50bo5bo3bo4bobo$
52b7o11bo$51bo6bo6bo3bo$64bo2bo4bobo$18bobo51bo$18bobo33bo$16b2o2bo40b
2o8b2o3b2o$20bo33bo2bo8b3o$16b4o33bo2bo3bo3b2o4bo5b2o$19b2o2bo33bo8bo
4bo4bo2bo$11bo46b2o2bo2b2o12bobo$11bo48b2o4b4obo3b3o$11bo9bo38bo9bobo
3bobo$20bo2bo4bo35bo3b2o3bo$7b3o17bo38bo4b3o2b2o$11b3o5bo3bo2bo36bo3bo
7b2o$14b3o5bo5bo37bobo2b3o$13bo5bo3bo5bo34bo$15b7o7bo39bob2o$14bo6bo4b
obo43bo$20b3o43bo4bo$18bo12b2o33b2obo$18bo6bob2o5bo$21bo4bo3b4ob3o30bo
$17b2o3b2o2bo2b2o6bo$20bo7bo4bo3bo$26b2o6b2o$25bobo9bobo$39bo$26bo4bo
5bobo$29b3o6bo7bo$39b2o$29b2o6bo3bo4bo$31bo4bo3b3obo$33b3o$32bo2bob3o
2bobo$35bo6bo7b2o2bo$36bo2b2obo3bo5bobo$36bo10bo5bobo$36b2ob2o3bo$50bo
3b2o$36bo6bo2bob2o4bo4bo$35bo6bo7bo4bo2bobo$43bobo3bo4bo2b3o$47b2obo2b
o$55b2o$41bo7bob2ob2o$40bobob2obo2bo$40bo3bo3bo3b2o$40bo$44bo5b2o$49bo
$44bo2bo$46bobo2$47bo!
newest:

Code: Select all

x = 32, y = 30, rule = B2cek/S1e2ak
11bobo$11bobo$9b2o2bo$13bo$9b4o$12b2o2bo$4bo$4bo$4bo9bo$13bo2bo$3o
20bobo$4b3o5bo3bo$7b3o5bo6b3o$6bo5bo3bo3bo5bobo$8b7o4bo5bo$7bo6bo
5b2o2b2o3bo$12bobo11bobob2o$20b2o4bo4bo$15bo3bo9bo$15bo4bo2bob5o$
13bob2o2bo$12bobo7bo2bo$13bo5bo2bo$14bo7bob2o$15bo3bo2bo$17b2o$16b
o2b3o$21bo$16bo$18bo!
Last edited by Hunter on October 23rd, 2026, 6:06 pm, edited 2 times in total.
aka happyhunter :D :D :D
User avatar
Katrina
Posts: 183
Joined: September 26th, 2024, 3:23 am

Re: The Hunt for INT "Compounds"

Post by Katrina »

Funny p168 oscillator/reflector loop in B2ce/S1

Code: Select all

x = 105, y = 50, rule = B2ce/S1
38bo14bo$2bobobo31bo5bo2bo5bo$45b2o11bobobobobobobobobobobobobobobobob
obobobobobobo$o7bo35bo2bo$56bo47bo$o7bo$56bo47bo$o7bo$56bo47bo$o7bo$
58bobobobobobobobobobobobobobobobobobobobobobobo$o7bo2$o7bo2$o7bo2$o7b
o2$o7bo$37bo$o7bo$37b2o$o7bo2$o7bo2$o7bo$37bo2bo$o7bo29b2o$31bo5bo2bo
5bo$o7bo22bo14bo2$o7bo2$o7bo2$o7bo2$o7bo2$o7bo2$o7bo2$o7bo2$o7bo2$2bob
obo!
User avatar
LuveelVoom
Posts: 899
Joined: April 27th, 2022, 7:59 pm
Location: The 102 dimensional INT hypercube

Re: The Hunt for INT "Compounds"

Post by LuveelVoom »

Here is an interesting level 6 rule:

Code: Select all

x = 93, y = 25, rule = B2ce4t/S12i
88bo3bo$88bo3bo4$90bo2$90bo$90bo2$90bo5$74b2o$80bo2bo2$36b2o16b2o24bo
2bo$42bo2bo28b2o2$14bo27bo2bo$bo11bobo20b2o16b2o$obo10bobo$14bo!
Most activity is based on the common beehive active region. Based on how common it is, I think it might even be possible to build a constructed ship.
Hunter
Posts: 71
Joined: July 10th, 2026, 4:44 pm

Re: The Hunt for INT "Compounds"

Post by Hunter »

Level 6 c/7 partials but ima stop it for c/8 as the lowest level for c/7 is level 3

Code: Select all

x = 58, y = 45, rule = B2cek/S1e2ak
5$17bo30bo2$15bo3bo26bo2bo$46bo2bo$16b3o27bo$13bob5obo24bo$12bo9bo24bo
bo2bo$12b2ob5ob2o30bo$10b2o11b2o23bo$17bo$12bo9bo25bo2bo$8b2o7bo7b2o
19b2o$13bo7bo$13bo3bo3bo24bo2bo$13bobo3bobo26bobo$9bo4bob3obo4bo23bo$
8bo2bo2bobobobo2bo2bo$9b3o2bobobobo2b3o$9bo4bo2bo2bo4bo17bobobobo$12b
2o3bo3b2o23bo$11bo4bobo4bo20bo3bo$11bo11bo20bo3bo$9bobo5bo5bobo15bo9bo
$41bobo5bobo$11bobobo3bobobo18bo7bo$9b2o2bo7bo2b2o16bo2bobo2bo$13bo7bo
19bo9bo$16bobo24bo5bo$11b2o2bo3bo2b2o16bo2bo2bo2bo2bo$10bo4bo3bo4bo15b
o11bo$8bo5b3ob3o5bo11bobo2bo2bo2bo2bobo$11bo11bo14b2o3bo5bo3b2o$10b2o
2bo5bo2b2o16b3o5b3o$9bob3o7b3obo14bo2bobobobo2bo$8bo3bo9bo3bo$37bo17bo
$37b2obobo2bobo2bobob2o!

c/8:

Code: Select all

x = 20, y = 15, rule = B2cek/S1e2ak
15bo$3o8bo4bo$7bo$3bo7bo2bo3bo$b2o4bo4bobo4bo$10bobo$10bo2bo2$10bo2bo$10bobo$
b2o4bo4bobo4bo$3bo7bo2bo3bo$7bo$3o8bo4bo$15bo!
c/8 tagalong can be looped:

Code: Select all

x = 55, y = 24, rule = B2cek/S1e2ak
6$25bo7bo13bo$3b2o5b3o4bobo7bo3bo7bobob2o$5bo14bo4b2o5b2obo5b2o4bo$13b
o14bo2bo5bo2b2o3bo4bo$4b2o5b2o5b3o4bobo7bo8bobo2bo$33bo12bo$45bo$45bob
o$45bo$33bo12bo$4b2o5b2o5b3o4bobo7bo8bobo2bo$13bo14bo2bo5bo2b2o3bo4bo$
5bo14bo4b2o5b2obo5b2o4bo$3b2o5b3o4bobo7bo3bo7bobob2o$25bo7bo13bo!
will the d/8 ever happen

Code: Select all

x = 70, y = 82, rule = B2cek/S1e2ak
10$43bobo$44bo2bo$45bo$39b2ob2o$39bo6bobo6bo$39bo9bo6bo$38bobo9bo$51bo
$39bo2bo4bo4bo3bo$42bo3bo8bo2bobo$48bobo6bo3bo$44bo2bo6bob3o$52bo5bob
2o$47b2o6bo4bo2bo$43bo11bo$45b4o6bob3o$50bo9bo$43b3o4bobobo2b2o$52b2ob
obo$47bo3bo$48bo$51bo$50bo$52b2o$50bo12$20bobo$20bobo$18b2o2bo$22bo$
18b4o$21b2o$13bo10bo$13bo12bob2obo$13bo11bo4bo$26b3o$9b3o12bo4bo3b2o$
13b3o9b2o7bo$26bo5bobo$17b2o2bo4bo4bo3bo$28b2o2bo2bobo$17bobo4bo5b2o4b
o$26bo6bobo$21bo3b2o2b2obobo$19bo2bo3bo3bobo$17bo4bo3bobo3bo$18b2obobo
5bo$21bo4bo2b2o$19b4o2bo2b2o$24bo3bo$22b2o2b2o$23bob2o$25bo!
aka happyhunter :D :D :D
Hunter
Posts: 71
Joined: July 10th, 2026, 4:44 pm

Re: The Hunt for INT "Compounds"

Post by Hunter »

2c/7o partial

Code: Select all

x = 29, y = 44, rule = B2cek/S1e2ak
3$4bo2bo4bobobo4bo2bo$3bo4bo11bo4bo$6bo6b3o6bo$5bobo6bo6bobo$10bo7bo$
7b2o5bo5b2o$12bo3bo$7bo13bo2$7bob2o7b2obo$11bo5bo$3bobo2bo11bo2bobo$3b
2obo15bob2o$2bobo2bo13bo2bobo$3bo21bo$2bo4bo13bo4bo$bo5bo13bo5bo$3bobo
17bobo$bobo2bo15bo2bobo2$5bobobo9bobobo$7bo13bo$7bo2bo7bo2bo$6bobo11bo
bo$4bo6bo5bo6bo$4b3o2bo9bo2b3o$3bo21bo$6bo2bo9bo2bo$4bo19bo$4bo19bo$5b
o7bobo7bo$8bo11bo$5bo2bo2bo5bo2bo2bo$4bobo4bo2bo2bo4bobo$4bobo2bo2bo3b
o2bo2bobo$bo4bo3bo7bo3bo4bo$bo2bobo2b2obo3bob2o2bobo2bo$4bo2bo13bo2bo$
2bo10bobo10bo!
bigger

Code: Select all

x = 40, y = 62, rule = B2cek/S1e2ak
6$17bo2$7b2obo4b5o4bob2o$6bo5bo3b3o3bo5bo$7bob2o4bo3bo4b2obo$11b2o2bo
3bo2b2o$12bo3bobo3bo$9b2o13b2o$16bobo$8bobo6bo6bobo2$9b4obo5bob4o$6bob
obo13bobobo$7b3o15b3o$8bo17bo$9bo2bo9bo2bo$4bobo2bo15bo2bobo$4bo25bo$
3b2o25b2o$8bobo13bobo$6bobo17bobo$6bobo2bo11bo2bobo$10bo13bo$13bo7bo2$
7bo6bo5bo6bo$9b3o11b3o$8bo17bo$9b2o2bo7bo2b2o$6bobo2bo2bo5bo2bo2bobo$
12b3o5b3o2$14b2o3b2o$15bo3bo$13bobo3bobo$4bo6bo11bo6bo$6bo21bo$3bo4bob
o5bobo5bobo4bo$14bob3obo$10bobobo5bobobo$6bobobo3bo5bo3bobobo$4bo5b3o
2bo3bo2b3o5bo$4bo2bo2bobo4bo4bobo2bo2bo2$4bo3bo8bo8bo3bo$4bo2b2o2bo11b
o2b2o2bo$4bo4bo6bobo6bo4bo$3bo3bobobo4bobo4bobobo3bo$11b2o9b2o$4b4o3bo
bobo3bobobo3b4o!
aka happyhunter :D :D :D
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