Tables (B3/S23-q4i)

For discussion of other cellular automata.
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LuveelVoom
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Re: Tables (B3/S23-q4i)

Post by LuveelVoom »

w13o max 3c/7 partial.

Code: Select all

x = 25, y = 22, rule = B3/S23-q4i
4b2o13b2o$3b2o15b2o$4b3o11b3o$6b2o4bo4b2o$3bo7bobo7bo$2b6o2bo3bo2b6o$
2b2o2b2o3bobo3b2o2b2o$2b2o3b2ob5ob2o3b2o$3bo4b2o5b2o4bo$4b2o3bo5bo3b2o
$5bo13bo$5b2o11b2o$4bo15bo$3bo2bo11bo2bo$2bo2b2ob2o5b2ob2o2bo$6bo3bo3b
o3bo$2bo2b2o2bo5bo2b2o2bo$2bo2b4o7b4o2bo$6bob2o5b2obo$2bobo2bo9bo2bob
o$3o4b2o7b2o4b3o$o3b2o3bo5bo3b2o3bo!
Edit: Due to a bug this is not actually the longest partial, but I still believe the search is exhaustive.
Last edited by LuveelVoom on October 10th, 2026, 5:30 pm, edited 1 time in total.
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Relintrian
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Re: Tables (B3/S23-q4i)

Post by Relintrian »

The introductory post for Tables has been updated. The biggest change is that the oscillator, spaceship/puffer/rake, glider synthesis, and wick/agar collections have all been changed to B3/S23-q4iHistory to show new objects (in yellow) in each collection. The collections will be updated weekly, when applicable.

Other changes:
  • A p21 that I had previously forgotten to add was added to the oscillator collection. Since it was already known, it is not in yellow.
  • The p23 partial has been completed, and as such removed from the list of partials.
  • One of the known p6s has been monomerized. Since the p6 was already known, it is not in yellow.
  • The sample synthesis for the small c/2o has been changed from 6 gliders to 5 gliders, to reflect the new smallest synthesis for it.
  • The combination of 3 crawlers releasing gliders has been added to the bottom of the original RLE of the crawler.
Credits:
  • P1GG found the new p11, p20, p21, and p23, as well as the reduction for the p148.
  • Pifricted found the 5g synthesis for the small c/2o.
  • Splitterrules found the combination of 3 crawlers that cleanly releases gliders.
  • LuveelVoom found the new c/5o, the new p5, one of the two new p3s, and two of the four new p6s.
  • PK22 found one of the four new p6s.
  • NNlk05 found the 3g LWSS synthesis.
  • I found the other new p3, the new p4, and one of the four new p6s.
If you feel like there are any improvements needed for the introductory post, please leave a suggestion. If you feel that you or something you found has been unduly left out of the credits here, just let me know.
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LuveelVoom
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Re: Tables (B3/S23-q4i)

Post by LuveelVoom »

This seems extremely useful. Edit: obvious reduction

Code: Select all

x = 19, y = 14, rule = B3/S23-q4iHistory
15.2C$.2C12.C$.C.C11.2C$2.C2$17.D$18.D$16.3D$A.A.A$5A2$2.A$.A.A$2.A!
In addition, many sparky bait blocks:

Code: Select all

x = 102, y = 94, rule = B3/S23-q4i
11bo25bo25bo25bo$10bo25bo25bo25bo$10b3o23b3o23b3o23b3o2$2o50b2o$o13b2o
24b2o10bo13b2o24b2o$b3o10b2o12b2o10b2o11b3o10b2o12b2o10b2o$3bo3b2o18b
obo3b2o20bo3b2o18bobo3b2o$7b2o18bo5b2o24b2o18bo5b2o$26b2o50b2o3$10b2o
24b2o19b2o24b2o$10bo25bo21bo25bo$11b3o23b3o15b3o23b3o$13bo25bo15bo25b
o11$10bo24bo$o8bo15bo8bo$3o6b3o13b3o6b3o$3bo24bo$2b2o23b2o$13b2o23b2o
$13b2o23b2o$6b2o23b2o$6b2o23b2o4$9b2o18b2o$9bo20bo$10b3o14b3o$12bo14b
o11$11bo27bo27bo27bo$10bo27bo27bo27bo$10b3o25b3o25b3o25b3o2$2o54b2o$o
55bo$b3o26b2o25b3o26b2o$3bo3b2o5b2o13bobo3b2o5b2o15bo3b2o5b2o13bobo3b
2o5b2o$7b2o5bobo12bo5b2o5bobo18b2o5bobo12bo5b2o5bobo$16bo11b2o14bo27b
o11b2o14bo$16b2o26b2o26b2o26b2o2$10b2o26b2o21b2o26b2o$10bo27bo23bo27b
o$11b3o25b3o17b3o25b3o$13bo27bo17bo27bo11$10bo26bo$o8bo17bo8bo$3o6b3o
15b3o6b3o$3bo26bo$2b2o25b2o3$6b2o5b2o18b2o5b2o$6b2o5bobo17b2o5bobo$15b
o26bo$15b2o25b2o2$9b2o20b2o$9bo22bo$10b3o16b3o$12bo16bo!
Last edited by LuveelVoom on October 11th, 2026, 12:21 pm, edited 1 time in total.
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MDA
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Re: Tables (B3/S23-q4i)

Post by MDA »

LuveelVoom wrote: October 11th, 2026, 12:12 pm
[...]

Baits which leave a LOT of debris:

Code: Select all

x = 21, y = 100, rule = B3/S23-q4i
11bo$11b3o$14bo$13b2o4bo$18bo$18b3o2$9b2o2b2o$5b2o2bo3b2o$5bobob2o$7b
o2bo$7b2o32$16bo$15bo$15b3o2$3bo6b2o$2bobo5b2o$2bobo$3bo$3o11b2o$o13b
obo$16bo$16b2o23$7bo$6bobo$7bo8$12bo$11bo$11b3o2$6b2o$6b2o5$3bo$2bobo
$3bo!
The first bait (starting from the top) in your pattern doesn't leave any debris.

Edit (October 11th, 2026, 5:17 PM): Restored pattern in quote.
Last edited by MDA on October 11th, 2026, 12:17 pm, edited 1 time in total.
My website (a database of Life objects, WIP).
GlidINT has been released!
Currently working on a forum system for my website.

Code: Select all

x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
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LuveelVoom
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Re: Tables (B3/S23-q4i)

Post by LuveelVoom »

MDA wrote: October 11th, 2026, 12:16 pm The first bait (starting from the top) in your pattern doesn't leave any debris.
More importantly, I already posted all of them.

Also, two more:

Code: Select all

x = 56, y = 51, rule = B3/S23-q4i
10b2o$10b2o4$12bo$11bo$11b3o3$21b2o$21b2o$8b2o$8b2o5$2b2o$bobo$bo$2o13$
11bo32bo$10bo32bo$10b3o30b3o4$21bo32bo$7b2o11bobo17b2o11bobo$7b2o12bo
18b2o12bo2$bo32bo$obo30bobo$bo32bo3$8b2o32b2o$8b2o32b2o!
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Relintrian
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Re: Tables (B3/S23-q4i)

Post by Relintrian »

LuveelVoom wrote: October 11th, 2026, 12:12 pm This seems extremely useful. Edit: obvious reduction

Code: Select all

x = 19, y = 14, rule = B3/S23-q4iHistory
15.2C$.2C12.C$.C.C11.2C$2.C2$17.D$18.D$16.3D$A.A.A$5A2$2.A$.A.A$2.A!
A hook with tail can be used in place of the extended short table, further reducing it.

Code: Select all

x = 19, y = 12, rule = B3/S23-q4iHistory
15.2C$.2C12.C$.C.C11.2C$2.C2$17.D$18.D$16.3D$A.A$2A.A$3.A$3.2A!
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LuveelVoom
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Re: Tables (B3/S23-q4i)

Post by LuveelVoom »

I've recently invented this terminology for determining how likely an object is to be involved in a transparent reaction. For each common (>10 mil C1 occurrences) object in Tables, here is the relative inverse opaqueness to the block. A value of X means that the object is X times less likely than the block to occur in a transparent reaction.

Code: Select all

Block - 1.0
Blinker - 2.0
Beehive - 8.2
Pond - 21.7
Boat - 37.5
Ship - 89.2
Loaf - 217.1
The 4-block and traffic light aren't included because Catagolue has no object grouping.

Note that some objects may have common transparency reactions and thus be more likely to actually occur in a conduit.

This was calculated by taking the # of occurrences divided by the number of symmetries (and periods for the blinker) and dividing 874 million (block occurences) by that number.
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LuveelVoom
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Re: Tables (B3/S23-q4i)

Post by LuveelVoom »

gihbfgihsbafgihsabfgihabfihbdfigsbfghi NOO

Code: Select all

x = 19, y = 19, rule = B3/S23-q4iHistory
14.A$13.A$13.3A7$A.2A7.2D$2A.A3.2E2.2D2.2A.A$7.2E7.3A$14.A$14.3A$17.A
$5.2A9.2A$6.A$3.3A$3.A!
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Relintrian
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Re: Tables (B3/S23-q4i)

Post by Relintrian »

Current closest things to guns in Tables.

Code: Select all

x = 234, y = 149, rule = B3/S23-q4i
35b2o52b2o$35b2o52bo$81bobo3bobo$38b2o40bo6b2o$38b2o39b
o3bo$79bo2bo$76b2o2b2o$75bobo$75bo21bo$74b2o21b3o82b2o37b2o$100bo81b2o
37bo$99b2o110b3o5bobo$185b2o32b2o3bo$185b2o24bo3bo8b3o$102b2o108bo2bo
11bo$102bo105b2o3bobo10b2o$103bo103bobo3b2o$103b2o102bo$206b2o21b2o$229b
o$230bo$103b2o125b2o$103bo$104b3o$106bo$230b2o$230bo$231b3o$77bo155bo
$75b3o$74bo$74b2o$222b2o$213bo9bo$174b2o36bo10bob2o$88b2o84bo37b3o9bo
bo$79bo9bo81b2obo$40b2o36bo10bob2o78bobo$40bo37b3o9bobo$37b2obo$37bob
o184bo$206b3o14bobo$173bo50b2o$90bo81bobo29bo5bo$72b3o14bobo80b2o30bo
5bo$39bo50b2o112bo5bo$38bobo29bo5bo$38b2o30bo5bo129b3o$70bo5bo2$72b3o
11$166b3o2$164bo5bo$32b3o129bo5bo30b2o$164bo5bo29bobo$30bo5bo112b2o50b
o$30bo5bo30b2o80bobo14b3o$30bo5bo29bobo81bo$15b2o50bo$15bobo14b3o$16b
o184bobo$200bob2o$148bobo9b3o37bo$67bobo78b2obo10bo36b2o$66bob2o81bo9b
o$14bobo9b3o37bo84b2o$14b2obo10bo36b2o$17bo9bo$17b2o$141bo$141b3o$144b
o$31b2o110b2o$32bo$29b3o$29bo$143b2o$144bo$145bo$o143b2o21b2o$3o164bo
$3bo156b2o3bobo$2b2o143b2o10bobo3b2o$147bo11bo2bo$148b3o8bo3bo24b2o$150b
o3b2o32b2o$2b2o149bobo5b3o$3bo149bo37b2o$4bo147b2o37b2o$3b2o3$6b2o$6b
o$7b3o21b2o$9bo21bo$29bobo$25b2o2b2o$24bo2bo$23bo3bo39b2o$18b2o6bo40b
2o$17bobo3bobo$17bo52b2o$16b2o52b2o!
As it stands, there are phasing issues with the p24 reflectors. I've tested most configurations with it, but not all of them, and I haven't tried the p21 at all yet, so that's what I'll be doing next.

Additionally, here are three "synthesis partials," if you can call them that, using the wing, which I have been unable to complete due to the difficulty of working with the current wing synthesis.

Code: Select all

x = 89, y = 43, rule = B3/S23-q4i
bo$2bo$3o9$46bo$47bo$45b3o$85b2o$85bo2bo$22b2o61bo2bo$21bo27b2o35b2o$
21bo2bo23bo32b2o$22b3o23bo2bo29bo$49b3o32bo$83b2o$53b3o22b2o$13b3o37b
o2bo20bo2bo$13bo2bo39bo20bo2bo$16bo37b2o23b2o$14b2o3$57b3o$57bo$58bo9$
35b3o$35bo$36bo!
EDIT:
NNlk05 wrote: Today, 6:41 pm New (?) p21 from C1
Unfortunately not new, although its first appearance in asymmetry is appreciated nonetheless.
Last edited by Relintrian on October 14th, 2026, 6:47 pm, edited 1 time in total.
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LuveelVoom
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Re: Tables (B3/S23-q4i)

Post by LuveelVoom »

Clean bun -> glider

Code: Select all

x = 12, y = 12, rule = B3/S23-q4i
8b3o$8bo2bo$9b2o2$2b2o$bobo$bo$2o$5b2o$4bobo$4bo$3b2o!
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NNlk05
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Re: Tables (B3/S23-q4i)

Post by NNlk05 »

New (?) p21 from C1

Code: Select all

x = 5, y = 15, rule = B3/S23-q4i
4bo$2b3o$bo$b2o4$b2o$bo$o$2o3$2o$2o!

Code: Select all

# https://catagolue.hatsya.com/attribute/xp21_0ca23zgc4zpp/b3s23-q4i
*** xp21_0ca23zgc4zpp ***
Soup k_b5miz5kKBidr748118 was found on 2026-10-14 at 18:20:23 UTC and is owned by NNlk05
EDIT: Never mind...

Code: Select all

# https://catagolue.hatsya.com/attribute/xp21_0ca23zgc4zpp/b3s23-q4i/C2_4
*** xp21_0ca23zgc4zpp ***
Soup k_JaSzEBqaA5un1216065 was found on 2026-10-13 at 00:17:37 UTC and is owned by Anonymous
Feci quod potui, faciant meliora potentes.

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
https://nnlk05.github.io

=3
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LuveelVoom
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Re: Tables (B3/S23-q4i)

Post by LuveelVoom »

Bun track!

Code: Select all

x = 18, y = 28, rule = B3/S23-q4i
16b2o$2o14bo$2o12bobo$14b2o4$16b2o$2o14bo$2o12bobo$14b2o4$16b2o$2o14b
o$2o12bobo$14b2o4$16b2o$2o14bo$2o12bobo$5b3o6b2o$5bo2bo$5bo2bo$7b2o!
Also, bun->pi,

Code: Select all

x = 22, y = 9, rule = B3/S23-q4i
2o$2o2$9b2o$8bo2bo$9b3o6b2o$18bobo$20bo$20b2o!
Bun->2g w leftover block

Code: Select all

x = 31, y = 12, rule = B3/S23-q4i
26b2o$26bo$24bobo$24b2o$29b2o$29bo$2ob2o22bobo$bobo23b2o$2ob2o$20b2o$
19bo2bo$20b3o!
Third glider out, but on an inconvenient path

Code: Select all

x = 31, y = 20, rule = B3/S23-q4i
8b2o$4b2o2bo$4bobob2o$6bo2bo$6b2o4$26b2o$26bo$24bobo$24b2o$29b2o$29bo
$2ob2o22bobo$bobo23b2o$2ob2o$20b2o$19bo2bo$20b3o!

Edit: oooooo!

Code: Select all

x = 36, y = 31, rule = B3/S23-q4i
bo$2o$obo6$17b2o$17b2o12b2o$31bo$29bobo$29b2o$34b2o$34bo$5b2ob2o22bob
o$6bobo23b2o$5b2ob2o$25b2o$24bo2bo$25b3o8$2bo$2bobo$2b2o!
I suppose this is a period-doubler of some sort.



Edit 2: Turns out NTCF+ supports >p2 periodic catalysts. Anyway, p60 pi hassler!

Code: Select all

x = 27, y = 24, rule = B3/S23-q4i
11b6o$10bo2b2o2bo$11b6o2$2o$bo$bobo$2b2o3$14b2o$13b2o$13bo2bo$14b3obo
$16b4o$15b2obo$16bo6b2o$12bo10bobo$13bobo9bo$25b2o2$10b6o$9bo2b2o2bo$
10b6o!
p132 pi hassler

Code: Select all

x = 31, y = 27, rule = B3/S23-q4i
7b2o2b2o$6bo2b2o2bo$7b2o2b2o$17bo$16bobo8bo$16bobo6bo3bo$25b2ob2o$18b
2o4b2o3b2o$18b2o4b2o3b2o$25b2ob2o$25bo3bo$19bobo5bo$19b3o$20bo2$3bo$b
o3bo$b2ob2o$2o3b2o$2o3b2o$b2ob2o$bo3bo$3bo2$18b2o2b2o$17bo2b2o2bo$18b
2o2b2o!
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