OCAfan55's Rules

For discussion of other cellular automata.
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Ninedlingss
Posts: 128
Joined: September 16th, 2026, 9:51 am
Location: Somewhere in the universe

Re: OCAfan55's Rules

Post by Ninedlingss »

OCAfan55 wrote: October 9th, 2026, 3:45 pm P21 beehive hassler partial

Code: Select all

x = 20, y = 24, rule = B3-q5y/S234q5e
4o12b4o$b2o14b2o$b2o14b2o$b2o14b2o$b2o6b2o6b2o$b2o6b2o6b2o$b2o14b2o$4o
12b4o6$8b4o3$4o12b4o$b2o6b2o6b2o$b2o6b2o6b2o$b2o14b2o$b2o14b2o$b2o14b
2o$b2o14b2o$4o12b4o!
block removal required
Stateinvestigator version:

Code: Select all

 x = 20, y = 25, rule = B3-q5y/S234q5eInvestigator
4A12.4A$.2A14.2A$.2A14.2A$.2A14.2A$.2A14.2A$.2A6.2A6.2A$.2A6.2A6.2A$4A
12.4A5$3.C12.C2$8.4A3$4A12.4A$.2A6.2A6.2A$.2A6.2A6.2A$.2A14.2A$.2A14.
2A$.2A14.2A$.2A14.2A$4A12.4A!
I cook a lot of stuff for you all
Day 37 of contributing
Check out my rules!(if you want to): https://conwaylife.com/forums/viewtopic.php?t=7462
My sandbox: https://conwaylife.com/forums/viewtopic.php?t=7453
OCAfan55
Posts: 123
Joined: October 26th, 2025, 4:07 pm

Re: OCAfan55's Rules

Post by OCAfan55 »

P4 TL hassler

Code: Select all

x = 11, y = 11, rule = B3-q5y/S234q5e
6b3o2$o$o$o4bo$4b3o$5bo4bo$10bo$10bo2$2b3o!

Code: Select all

x = 13, y = 13, rule = B34ij5e6kn/S23-kn4nqtyz5j6a
$3bo$3bo$b3o6$10bo$9bobo$10bo!
I love unexpected catalysts
OCAfan55
Posts: 123
Joined: October 26th, 2025, 4:07 pm

Re: OCAfan55's Rules

Post by OCAfan55 »

This rule is a WIP, I have not discovered much at all in this rule.
B3-q4w5a7e/S2-k34a5a
All I know in this rule is that there are four extremely common ships. A c/8, a completely asymmetrical 2c/7, the glider, and a 3c/9d.

Code: Select all

x = 27, y = 3, rule = B3-q4w5a7e/S2-k34a5a
bo7b2o5b3o5bo$3o5b2o8bo5bo$9bo7bo6b3o!
So far, my goals for this rule are.
Find stable eaters/reflectors for each ship
Find alien oscillators
Find linear growth
Run apgsearch on this rule to find other natural patterns (I am incapable of doing this).
that's all for now, more coming soon (hopefully).

Code: Select all

x = 13, y = 13, rule = B34ij5e6kn/S23-kn4nqtyz5j6a
$3bo$3bo$b3o6$10bo$9bobo$10bo!
I love unexpected catalysts
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TheWayOfTheCon
Posts: 400
Joined: March 28th, 2025, 11:40 pm
Location: Always moving, always traveling through time

Re: OCAfan55's Rules

Post by TheWayOfTheCon »

OCAfan55 wrote: October 13th, 2026, 3:26 pm This rule is a WIP, I have not discovered much at all in this rule.
B3-q4w5a7e/S2-k34a5a
All I know in this rule is that there are four extremely common ships. A c/8, a completely asymmetrical 2c/7, the glider, and a 3c/9d.

Code: Select all

x = 27, y = 3, rule = B3-q4w5a7e/S2-k34a5a
bo7b2o5b3o5bo$3o5b2o8bo5bo$9bo7bo6b3o!
So far, my goals for this rule are.
Find stable eaters/reflectors for each ship
Find alien oscillators
Find linear growth
Run apgsearch on this rule to find other natural patterns (I am incapable of doing this).
that's all for now, more coming soon (hopefully).
c/8 one-time turner that's also technically a block one-time turner.

Code: Select all

x = 5, y = 16, rule = B3-q4w5a7e/S2-k34a5a
2b2o$2b2o12$b3o$obobo$obobo!
I could've chose a better username, but oh well.

I think I've learned the ropes of cellular automata. My current interest is range-two LTLs.
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Ninedlingss
Posts: 128
Joined: September 16th, 2026, 9:51 am
Location: Somewhere in the universe

Re: OCAfan55's Rules

Post by Ninedlingss »

c/2o,c/3o and c/4o:

Code: Select all

 x = 83, y = 62, rule = B3-q4w5a7e/S2-k34a5a
5$13bo5bo11bo9bo12bo3bo$11b2ob2ob2ob2o8b3o7b3o11b2ob2o$11bo3bobo3bo8b
o2bo5bo2bo9b2obobob2o$11b2o2bobo2b2o6b3o2b2o3b2o2b3o7bo7bo$10b2ob2o3b
2ob2o7bo4bobo4bo9b2o5b2o$35bobo15bo5bo$35b3o14bo7bo$52b2o5b2o$51b2ob5o
b2o$54bo3bo$53b7o$54bobobo$52b3o3b3o$51bo9bo$51bo2bo3bo2bo$52bob2ob2o
bo$54b2ob2o$49b3obo5bob3o$48bobo2bo5bo2bobo$49b2o3bo3bo3b2o$52bo7bo$51b
o9bo$51b5ob5o$50bo4bobo4bo$50bo11bo$52bobo3bobo$54bo3bo2$51b3o5b3o$51b
ob3ob3obo$51bo9bo$53b2obob2o$54bo3bo$54bo3bo$50b5obob5o$50b3o7b3o$49b
o2bo7bo2bo$50bo11bo$50bo11bo$49bo13bo!
I cook a lot of stuff for you all
Day 37 of contributing
Check out my rules!(if you want to): https://conwaylife.com/forums/viewtopic.php?t=7462
My sandbox: https://conwaylife.com/forums/viewtopic.php?t=7453
OCAfan55
Posts: 123
Joined: October 26th, 2025, 4:07 pm

Re: OCAfan55's Rules

Post by OCAfan55 »

P72 RRO

Code: Select all

x = 3, y = 6, rule = B3-q4w5a7e/S2-k34a5a
2o$2o2$b2o$b2o$b2o!
Doesn't seem to have much sparking capability though, neat to see a high-period natural osc.

Code: Select all

x = 13, y = 13, rule = B34ij5e6kn/S23-kn4nqtyz5j6a
$3bo$3bo$b3o6$10bo$9bobo$10bo!
I love unexpected catalysts
OCAfan55
Posts: 123
Joined: October 26th, 2025, 4:07 pm

Re: OCAfan55's Rules

Post by OCAfan55 »

This is kinda similar to the boat-bit.

Code: Select all

x = 18, y = 16, rule = B3-q4w5a7e/S2-k34a5a
bo$2bo$3o3$15bobo$15b2o$16bo2$11bobo$11b2o$12bo3$6b2o$6b2o!

Code: Select all

x = 13, y = 13, rule = B34ij5e6kn/S23-kn4nqtyz5j6a
$3bo$3bo$b3o6$10bo$9bobo$10bo!
I love unexpected catalysts
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yyh_baboon
Posts: 584
Joined: March 28th, 2025, 5:07 am
Location: on a spaceship

Re: OCAfan55's Rules

Post by yyh_baboon »

OCAfan55 wrote: October 17th, 2026, 8:45 pm This is kinda similar to the boat-bit.

Code: Select all

x = 18, y = 16, rule = B3-q4w5a7e/S2-k34a5a
bo$2bo$3o3$15bobo$15b2o$16bo2$11bobo$11b2o$12bo3$6b2o$6b2o!
Actually better that boat-bit(because it doesn’t rely on timing)(left is read and reset, right is toggle)

Code: Select all

x = 23, y = 19, rule = B3-q4w5a7e/S2-k34a5a
bo$2bo$3o4$20bobo$20b2o$21bo2$11bo$12bo$10b3o5$9b2o$9b2o!
Definitely not spam
P38 gun is constructed :) Now is P23 next?
Currently hand-searching spaceships.ÔvÔ

Code: Select all

 x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
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Ninedlingss
Posts: 128
Joined: September 16th, 2026, 9:51 am
Location: Somewhere in the universe

Re: OCAfan55's Rules

Post by Ninedlingss »

Glider synthesis of the 3c/9d, c/8o and 2c/7o:

Code: Select all

 x = 64, y = 21, rule = B3-q4w5a7e/S2-k34a5a
3bo$2bo$2b3o3$16bo$17bo$15b3o34bo$29bo21bo$28bo22b3o$28b3o3$42bo$bo40b
2o$2o39bobo$obo2$61b3o$61bo$62bo!
I cook a lot of stuff for you all
Day 37 of contributing
Check out my rules!(if you want to): https://conwaylife.com/forums/viewtopic.php?t=7462
My sandbox: https://conwaylife.com/forums/viewtopic.php?t=7453
OCAfan55
Posts: 123
Joined: October 26th, 2025, 4:07 pm

Re: OCAfan55's Rules

Post by OCAfan55 »

It took me this long to realize these are different ships, that makes FIVE natural spaceships.

Code: Select all

x = 14, y = 5, rule = B3-q4w5a7e/S2-k34a5a
2b3o6bo$4bo6bo$2o2bo6b3o$obo$b2o!

Code: Select all

x = 13, y = 13, rule = B34ij5e6kn/S23-kn4nqtyz5j6a
$3bo$3bo$b3o6$10bo$9bobo$10bo!
I love unexpected catalysts
1and0nlycordershippr
Posts: 400
Joined: December 20th, 2025, 8:34 pm
Location: Vietnam
Contact:

Re: OCAfan55's Rules

Post by 1and0nlycordershippr »

The 5 spaceships in question:

Code: Select all

x = 23, y = 30, rule = B3-q4w5a7e/S2-k34a5a
14b2o$15b2o$2o10b2o2bo$b2o10b2o5b2o$o13bo4bob2o$19bo2bo$18bob2o$18b2o
14$5bo$4b3o$6bo2$20bo$20b2o$18bobobo$20b2o$20bo!
weird

Code: Select all

x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
OCAfan55
Posts: 123
Joined: October 26th, 2025, 4:07 pm

Re: OCAfan55's Rules

Post by OCAfan55 »

Heartbreakingly close to a stable 3c/9 to glider converter (see gen 33) :cry:

Code: Select all

x = 16, y = 13, rule = B3-q4w5a7e/S2-k34a5a
3o$o$o5$14b2o$14b2o$11b2o$12b2o$10bo$10b2o!

Code: Select all

x = 13, y = 13, rule = B34ij5e6kn/S23-kn4nqtyz5j6a
$3bo$3bo$b3o6$10bo$9bobo$10bo!
I love unexpected catalysts
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