Dotlife(B3/S023)

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Naszvadi
Posts: 1473
Joined: May 7th, 2016, 8:53 am
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Re: Dotlife(B3/S023)

Post by Naszvadi »

confocaloid wrote: December 30th, 2023, 9:06 am Objects from CGoL: b3s023/ror_stdin_test

A glider duplicating convoy

Code: Select all

rle

Code: Select all

x = 139, y = 55, rule = B3/S023
63b2o$68b2o$70bo$60b2o5bo2b2o$61bobo5b2o$44b2o16bo4b3o$49b2o$51bo47b2o
$41b2o5bo2b2o51b2o$22b2o18bobo5b2o54bo$27b2o14bo4b3o45b2o5bo2b2o$29bo
67bobo5b2o$3b2o14b2o5bo2b2o67bo4b3o$8b2o10bobo5b2o$10bo10bo4b3o$2o5bo
2b2o$bobo5b2o$2bo4b3o3$117b2o2b2o$116b2o4b2o$116b2o3b2o$116b3o2bo$117b
2o3$2bo4b3o$bobo5b2o$2o5bo2b2o$10bo10bo4b3o$8b2o10bobo5b2o$3b2o14b2o5b
o2b2o67bo4b3o$29bo67bobo5b2o$27b2o14bo4b3o45b2o5bo2b2o$22b2o18bobo5b2o
54bo$41b2o5bo2b2o51b2o$51bo47b2o$49b2o$44b2o16bo4b3o$61bobo5b2o$60b2o
5bo2b2o$70bo$68b2o$63b2o8$136b3o$138bo$137bo!
Other possibilities which might be useful for engineering, if the convoy is glider constructible, and if there is a way to do cleanup, and if the gliders can be reflected around
...
The same idea should work that I applied when constructed the first gun in rule B378/S23, see here: viewtopic.php?f=11&t=1071&p=106691#p104625

Cylindric pattern, glider extraction, period is 780. Any period P(660+120*n) should work for any natural n integer.

Code: Select all

x = 515, y = 282, rule = B3/S023:T780,0
328b3o$330bo$329bo148$82b2o388b2o$77b2o2bo2bo382b2o2bo2bo$76b2o3bo2bo
381b2o3bo2bo$76bo3b2ob2o381bo3b2ob2o$81b2o388b2o$49bo2bo23bobo360bo2bo
23bobo$42bo5bo4bo378bo5bo4bo$41bo6bo4bo50bo2bo323bo6bo4bo50bo2bo$41bo
5bo4b2o43bo5bo4bo322bo5bo4b2o43bo5bo4bo$27bo2bo17bo2bo44bo6bo4bo308bo
2bo17bo2bo44bo6bo4bo$20bo5bo4bo16b2o46bo5bo4b2o301bo5bo4bo16b2o46bo5bo
4b2o$19bo6bo4bo71bo2bo302bo6bo4bo71bo2bo$8bo2bo7bo5bo4b2o71b2o293bo2bo
7bo5bo4b2o71b2o$bo5bo4bo13bo2bo361bo5bo4bo13bo2bo$o6bo4bo13b2o362bo6bo
4bo13b2o$o5bo4b2o377bo5bo4b2o$7bo2bo386bo2bo$7b2o388b2o$122b2o388b2o$
117b2o2bo2bo382b2o2bo2bo$116b2o3bo2bo381b2o3bo2bo$116bo3b2ob2o381bo3b
2ob2o$121b2o388b2o$116bobo387bobo2$7b2o388b2o$7bo2bo386bo2bo$o5bo4b2o
377bo5bo4b2o$o6bo4bo13b2o362bo6bo4bo13b2o$bo5bo4bo13bo2bo361bo5bo4bo
13bo2bo$8bo2bo7bo5bo4b2o71b2o293bo2bo7bo5bo4b2o71b2o$19bo6bo4bo71bo2bo
302bo6bo4bo71bo2bo$20bo5bo4bo16b2o46bo5bo4b2o301bo5bo4bo16b2o46bo5bo4b
2o$27bo2bo17bo2bo44bo6bo4bo308bo2bo17bo2bo44bo6bo4bo$41bo5bo4b2o43bo5b
o4bo322bo5bo4b2o43bo5bo4bo$41bo6bo4bo50bo2bo323bo6bo4bo50bo2bo$42bo5bo
4bo378bo5bo4bo$49bo2bo23bobo360bo2bo23bobo$81b2o388b2o$76bo3b2ob2o381b
o3b2ob2o$76b2o3bo2bo381b2o3bo2bo$77b2o2bo2bo382b2o2bo2bo$82b2o388b2o3$
202bo$201bobo3$201b3o$137b2o62b3o$138b2o62bo$137bo2$202bo$201b3o$201b
3o3$201bobo$202bo2$209bo4bo$207b2ob4ob2o$209bo4bo13$97bo4bo$95b2ob4ob
2o$97bo4bo2$109bo$108bobo3$108b3o$108b3o$109bo3$109bo$108b3o$108b3o3$
108bobo$109bo20$152bo2b2o4b2o2bo$151bo3b3o2b3o3bo$152bo2b2o4b2o2bo4$
148bo$148bo$147bobo$148bo$148bo$148bo$148bo$147bobo$148bo$148bo!
Naszvadi
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Re: Dotlife(B3/S023)

Post by Naszvadi »

Sokwe wrote: October 20th, 2025, 1:29 am rles
Dotlife-incompatible orphan cells are highlighted for each p3 and p5 bouncer, would be nice for an OCA enthusiast if there could be a polyglot alternative:

Code: Select all

x = 109, y = 101, rule = LifeHistory
50.2A.2A12.A$40.2A7.A.A.ABA9.3A$36.2A2BAB4.B2.A.A.B.A8.A$28.2A5.2B.3A
BA.B3A.A.BAB4AB5.2A$28.A2.2A.3B3AB.A.B3A.A2.A.BABAB4.3B$29.2AB4A.A2.
2BA.A2.2B2AB3A3BAB.BAB$32.BA.2A4.A2.3ABA2.2A4BA3BABAB$29.6AB6.2A3.A.A
B.BA3BA.3B2AB.2A$29.A5.4A5.2ABA.A4B5.7B2A$32.3A3.A5.A2.A.A.2A.A5.7B$
31.A3.3A7.2A2.AB4A5.7B$32.3A12.2ABA2.B6.6B$35.A7.3A4.BA7.8B$34.A.A5.A
2.A.3ABAB5.4B2.4B$34.A.A4.A.A3.A2.2BA4.4B4.4B$27.2A4.2A.2A3.A.A.A2.3B
A4.4B6.4B$27.A2.2A3.A3.2A.A2.4AB5.4B8.4B$28.3A.2A2.3A.A.A.A3.B5.4B10.
4B$32.B.2A2.B.A.A.2AB2AB3.4B12.4B$30.3A2B.2A2B2AB2A2BAB3.4B14.4B$30.A
B.2B2A6B.2AB4.4B16.4B$31.4A2B2.2AB.DA2B3.4B18.4B$32.2AB2.A2.A8.4B20.
4B$31.A4.A.2A8.4B22.4B$29.3A5.A9.4B24.4B$28.A6.A.A8.4B26.4B$28.2A5.2A
8.4B28.4B$44.4B30.4B$43.4B32.4B$42.4B34.4B$41.4B36.4B$40.4B38.4B$39.
4B40.4B$38.4B42.4B12.2B$37.4B44.4B9.6B$36.4B46.5B5.10B$17.B17.4B48.6B
.3BABA2BABA3B$16.3A15.4B50.5B2ABA2BA2BA2BAB2A$16.3A14.4B50.10BABA2BAB
A3B$15.2BA2B12.ABAB50.8B2.10B$15.2BA2B11.B2AB50.4B2.3B4.6B$14.3BA3B9.
3BA50.4B2.3A7.2B$14.2BABA2B8.4B50.4B3.3A$13.9B6.4B50.4B3.2BA2B$13.9B
5.4B50.4B4.2BA2B$14.2BABA2B5.4B50.4B4.3BA3B$14.3BA3B4.4B50.4B5.2BABA
2B$15.2BA2B4.4B50.4B5.9B$15.2BA2B3.4B50.4B6.9B$16.3A3.4B50.4B8.2BABA
2B$7.2B7.3A2.4B50.4B9.3BA3B$5.6B4.3B2.4B50.4B11.2BA2B$3.10B2.8B50.4B
12.2BA2B$.3BABA2BABA10B50.4B14.3A$2ABA2BA2BA2BAB2A5B50.4B15.3A$.3BABA
2BABA3B.6B48.4B17.B$3.10B5.5B46.4B$5.6B9.4B44.4B$7.2B12.4B42.4B$22.4B
40.4B$23.4B38.4B$24.4B36.4B$25.4B34.4B$26.4B32.4B$27.4B30.4B$28.4B28.
4B$29.4B26.4B$30.4B24.4B$31.4B22.4B$32.4B20.4B$33.4B18.4B$34.4B16.4B$
35.4B14.4B$36.4B12.4B$37.4B10.4B$38.4B8.4B$39.4B6.4B$40.4B4.4B$41.4B
2.4B$42.8B$43.6B$42.7B5.2A$35.2A5.7B4.A2B$36.A4.2A6B5.B.A$34.A6.2A.B
2A2B.B.A3BAB$34.2A8.BABA.4A3BA$37.2A6.BAB2.2B2.C$33.A.2A.3A3.D2B$33.
2A.A.3AB.2AB$37.B2.A2B3A3.2A$38.3A2B2A.B2.A$38.2BAB.5A.A$37.A2B.AB2A.
B2A.2A.A$36.A.A2.3B.2A.B.A.2A$36.A.BA3BAB.2A2.A$33.2A.AB.2A2BA2BA.A.A
$34.A.A.B3.2A2.A.2A$34.A.A.A.2A2.3A$35.2A.2A2.2A3.2A.A$41.A2.A2.A.2A$
42.2A!
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R2INT
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Re: Dotlife(B3/S023)

Post by R2INT »

Currently searching for a (2,1)c/6 knightship; here is the max partial so far after 300 CPU hours of search:

Code: Select all

#C depth = 168
#C breadth = 21
#CLL state-numbering golly
x = 27, y = 65, rule = B3/S023
5bo$3b5o$3bo4b2o$bo3b3obo$bo3b2obo$o3bo$2obo$2o2b2o$2bo$3o$3bo$bo$
o3b2o$obobob2o$obo3b2o$5b2o$7b2ob2o$4b2o2bo2b2o$3bo4b2o$3bo2bob2o$
3b2o2b3o$3b2o3bo$4b2ob2o$3b2o3b2o$3bo5bo$3bobo2b2o$2b2obobobo$b2o
3bo2bo$10b3o$2b2o3b3o2bo$2b2o5b2obo$3bo5b2o2bo$7bo$7bo7bo$8b5obo$
11bo$9bobob2o$10bo2bobo$10bo3b2o$9b3o3b2o$17bo2b2o$13bo3bob2o$9bo
4b4ob2o$10bo3bo4bo$16bo2bo$12bo3bo2bobo$13bo2bo$12bob3o3bo$12b2ob
2o4bo$12bobobob2o2bo$13b2o6bo$13bob3o3bobo$13bo9bo$13b2o3bo2bobo$
16b2o3bo$14bob3o2bo$14bo2bo3bo$20bo$14bo2bob3o$15bo2b2ob3o$15b3o4b
obo$18b2o5bo$15bo4bobo2bo$20b3ob3o$15b2o3bob5o!
EDIT: 300 more CPU hours of search; no new results.

Code: Select all

#C depth = 171
#C breadth = 21
#CLL state-numbering golly
x = 30, y = 66, rule = B3/S023
5bo$3b5o$3bo4b2o$bo3b3obo$bo3b2obo$o3bo$2obo$2o2b2o$2bo$3o$3bo$bo$
o3b2o$obobob2o$obo3b2o$5b2o$7b2ob2o$4b2o2bo2b2o$3bo4b2o$3bo2bob2o$
3b2o2b3o$3b2o3bo$4b2ob2o$3b2o3b2o$3bo5bo$3bobo2b2o$2b2obobobo$b2o
3bo2bo$10b3o$2b2o3b3o2bo$2b2o5b2obo$3bo5b2o2bo$7bo$7bo7bo$8b5obo$
11bo$9bobob2o$10bo2bobo$10bo3b2o$9b3o3b2o$17bo2b2o$13bo3bob2o$9bo
4b4ob2o$10bo3bo4bo$16bo2bo$12bo3bo2bobo$13bo2bo$12bob3o3bo$12b2ob
2o4bo$12bobobob2o2bo$13b2o6bo$13bob3o3bobo$13bo9bo$13b2o3bo2bobo$
16b2o3bo$14bob3o2bo$14bo2bo3bo$20bobo$14bo2bob6o$15bo2b3o3b2o$20bo
2bob2o$14b2ob4o2bo2b2o$14b2o3b2obo4bo$15b2o3bobo2bobo$16bo2bo5b5o$
17b4o3b2obo!
Range-2 INT
R2INT's Rule Collection

Travelling Ts has surpassed LeapLife in post count, but not yet in technology.
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Game of Life Fun
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Re: Dotlife(B3/S023)

Post by Game of Life Fun »

P100 c/2 puffers

Code: Select all

x = 156, y = 70, rule = B3/S023
14b3o8b3o$14bo2bo6bo2bo41b3o8b3o46b3o8b3o$14bob2o6b2obo40bo2bo8bo2bo
44bo2bo8bo2bo$72bo6bo52bo6bo2$16b2o6b2o42b2o3bo4bo3b2o44b2o3bo4bo3b2o$
13b2o3b2o2b2o3b2o40b5o4b5o46b5o4b5o$13b2o2bo6bo2b2o39bo2b2o6b2o2bo44bo
2b2o6b2o2bo$12bo16bo39bo12bo46bo12bo$16bo8bo43b2o10b2o46b2o10b2o$13bob
o10bobo40bo12bo46bo12bo2$17b2o4b2o$17b2o4b2o46b3ob2ob3o50b3ob2ob3o$17b
2o4b2o48b6o54b6o$73b2o2b2o54b2o2b2o2$72bo6bo52bo6bo$72bo6bo52bo6bo$16b
o3b2o3bo45b4o2b4o50b4o2b4o$16b3o4b3o47b2o2b2o54b2o2b2o$16b4o2b4o45b2ob
o2bob2o50b2obo2bob2o$15bobob4obobo45bobo2bobo52bobo2bobo$14bo3b2o2b2o
3bo42bo10bo48bo10bo$13bo4b2o2b2o4bo39bob2o2bo2bo2b2obo44bob2o2bo2bo2b
2obo$13bobobo2b2o2bobobo38bo5b2o2b2o5bo42bo5b2o2b2o5bo$17b3o2b3o43b2o
3b6o3b2o44b2o3b6o3b2o$19bo2bo$18bob2obo50bo2bo56bo2bo$18b6o50bo2bo56bo
2bo$18bo4bo50bo2bo56bo2bo$20b2o53b2o58b2o7$11bo18bo35bo18bo40bo18bo2$
12bo16bo37bo16bo42bo16bo$14bo4bo2bo4bo41bo4bo2bo4bo46bo4bo2bo4bo2$18bo
4bo49bo4bo54bo4bo$13b2o12b2o39b2o12b2o44b2o12b2o$13b2o3bo4bo3b2o39b2o
3bo4bo3b2o44b2o3bo4bo3b2o6$16bo8bo45bo8bo50bo8bo4$2bo36bo$b3o34b3o$2o
2bo32bo2b2o76bo34bo$o3bo32bo3bo16bo34bo23b3o32b3o$obo36bobo15b3o32b3o
21b2o2bo30bo2b2o$12b2o14b2o26b2o2bo30bo2b2o20bo3bo30bo3bo$11bo2bo12bo
2bo25bo3bo6b3o12b3o6bo3bo20bobo34bobo$5bo3bo4b2o10b2o4bo3bo19bobo6bob
3o12b3obo6bobo$bo3bo2bobo4bo10bo4bobo2bo3bo23bo22bo$o6bo26bo6bo21b2o5b
o10bo5b2o32bo28bo$b2o5bo2bo3bo10bo3bo2bo5b2o20bo2bob4o12b4obo2bo26bo3b
o28bo3bo$2bo6b2o4bo10bo4b2o6bo17bo3bo3bo3b2o10b2o3bo3bo3bo21bo38bo$11b
o3bo10bo3bo25bo9b2o16b2o9bo21b2o34b2o$11bo3bo10bo3bo26b2o9bobo10bobo9b
2o23bo34bo$14bo12bo30bo10bo12bo10bo! [[ TRACK 0 -1/2 ]]
PI- based dot fuse:

Code: Select all

x = 7, y = 61, rule = B3/S023
o2bo2bo9$o2bo2bo9$o2bo2bo9$o2bo2bo9$o2bo2bo9$o2bo2bo9$o2bo2bo2$2b3o$bo
3bo$o5bo$o5bo$3ob3o!
Bo - based dot fuse:

Code: Select all

x = 45, y = 11, rule = B3/S023
o9bo9bo9bo9bo4$40b2o$39b2o$40b2o$41bo$44bo2$5bo9bo9bo9bo!
B to G

Code: Select all

x = 13, y = 17, rule = B3/S023
6bo4$9bo$o7b3o$7b2o2bo$7b2ob2o$8b2ob2o$9b3o5$9bo$8bo2bo$9b2o!
P80 puffer:

Code: Select all

x = 34, y = 15, rule = B3/S023
12bo8bo$2bo8b3o6b3o8bo$b3o6b2o2bo4bo2b2o6b3o$2o2bo5b2ob2o4b2ob2o5bo2b
2o$o3bo6b2ob2o2b2ob2o6bo3bo$obo8b4o4b4o8bobo$12b2o6b2o2$5bo2bo16bo2bo$
bo3bobobo3bo6bo3bobobo3bo$o13bo4bo13bo$b2o5bo2b4o4b4o2bo5b2o$2bo6b3o
10b3o6bo2$14bo4bo! [[ TRACK 0 -1/2 ]]
P120 puffer

Code: Select all

x = 34, y = 29, rule = B3/S023
11b3o6b3o$11bo2bo4bo2bo$10bo12bo2$9bo3b2o4b2o3bo$9b5o6b5o$10b2o2bo4bo
2b2o$13bo6bo$2bo9b2o6b2o9bo$b3o9bo6bo9b3o$2o2bo24bo2b2o$o3bo24bo3bo$ob
o11bo4bo11bobo$9b2o3bo4bo3b2o$14bo4bo$5bo22bo$bo3bobobo14bobobo3bo$o7b
o16bo7bo$b2o28b2o$2bo8b2ob2o2b2ob2o8bo2$12bobo4bobo$11bo10bo4$11bo10bo
$13bo6bo$12b2o6b2o! [[ TRACK 0 -1/2 ]]
Edit:

Simple doubling reaction:

Code: Select all

x = 41, y = 62, rule = B3/S023
37bo$36b3o$35bo2b2o$28b3o4bo3bo$28bo2bo5bobo$27bo3bo$28bo2b2o$29b2o3bo
$29bo4bo3bo$39bo$30bo6b2o$24b3o3bo6bo$25b2o4b2o$25b2ob3o$27b2o7$37b3o$
37bo2bo$11bo21bo2bo$10b3o18bo$9b2obo22bo4bo$35b2ob2o$37bo$8b2o2bo$8b5o
$9b3o$19b3o$19bo19bo$20bo16b2o2$11bo$11bo16bo7bo$35b3o$b3o17b3o11bob2o
$o2bo17bo2bo$o3bo7bo7bo3bo$b4o5bo3bo5b4o11bo2b2o$3bo5bo5bo5bo13b5o$9bo
5bo20b3o$bo3bo3b3ob3o3bo3bo$b2o19b2o$2b2obo13bob2o2$36bo$36bo2$32b3o$
31bo2bo$31bo3bo$30b2obobo$30b2ob2o$28bo2b3o$31b3o$31b4o$30bo4bo$32bobo
$33bo!
Do this is reduction off similar idea. P270:
Naszvadi wrote: October 12th, 2025, 11:32 am
Cylindric pattern, glider extraction, period is 780. Any period P(660+120*n) should work for any natural n integer.

Code: Select all

x = 515, y = 282, rule = B3/S023:T780,0
328b3o$330bo$329bo148$82b2o388b2o$77b2o2bo2bo382b2o2bo2bo$76b2o3bo2bo
381b2o3bo2bo$76bo3b2ob2o381bo3b2ob2o$81b2o388b2o$49bo2bo23bobo360bo2bo
23bobo$42bo5bo4bo378bo5bo4bo$41bo6bo4bo50bo2bo323bo6bo4bo50bo2bo$41bo
5bo4b2o43bo5bo4bo322bo5bo4b2o43bo5bo4bo$27bo2bo17bo2bo44bo6bo4bo308bo
2bo17bo2bo44bo6bo4bo$20bo5bo4bo16b2o46bo5bo4b2o301bo5bo4bo16b2o46bo5bo
4b2o$19bo6bo4bo71bo2bo302bo6bo4bo71bo2bo$8bo2bo7bo5bo4b2o71b2o293bo2bo
7bo5bo4b2o71b2o$bo5bo4bo13bo2bo361bo5bo4bo13bo2bo$o6bo4bo13b2o362bo6bo
4bo13b2o$o5bo4b2o377bo5bo4b2o$7bo2bo386bo2bo$7b2o388b2o$122b2o388b2o$
117b2o2bo2bo382b2o2bo2bo$116b2o3bo2bo381b2o3bo2bo$116bo3b2ob2o381bo3b
2ob2o$121b2o388b2o$116bobo387bobo2$7b2o388b2o$7bo2bo386bo2bo$o5bo4b2o
377bo5bo4b2o$o6bo4bo13b2o362bo6bo4bo13b2o$bo5bo4bo13bo2bo361bo5bo4bo
13bo2bo$8bo2bo7bo5bo4b2o71b2o293bo2bo7bo5bo4b2o71b2o$19bo6bo4bo71bo2bo
302bo6bo4bo71bo2bo$20bo5bo4bo16b2o46bo5bo4b2o301bo5bo4bo16b2o46bo5bo4b
2o$27bo2bo17bo2bo44bo6bo4bo308bo2bo17bo2bo44bo6bo4bo$41bo5bo4b2o43bo5b
o4bo322bo5bo4b2o43bo5bo4bo$41bo6bo4bo50bo2bo323bo6bo4bo50bo2bo$42bo5bo
4bo378bo5bo4bo$49bo2bo23bobo360bo2bo23bobo$81b2o388b2o$76bo3b2ob2o381b
o3b2ob2o$76b2o3bo2bo381b2o3bo2bo$77b2o2bo2bo382b2o2bo2bo$82b2o388b2o3$
202bo$201bobo3$201b3o$137b2o62b3o$138b2o62bo$137bo2$202bo$201b3o$201b
3o3$201bobo$202bo2$209bo4bo$207b2ob4ob2o$209bo4bo13$97bo4bo$95b2ob4ob
2o$97bo4bo2$109bo$108bobo3$108b3o$108b3o$109bo3$109bo$108b3o$108b3o3$
108bobo$109bo20$152bo2b2o4b2o2bo$151bo3b3o2b3o3bo$152bo2b2o4b2o2bo4$
148bo$148bo$147bobo$148bo$148bo$148bo$148bo$147bobo$148bo$148bo!

Code: Select all

x = 196, y = 59, rule = B3/S023:T270,0
143bo$9bo127bo5b3o$8bob2o123b2o5bo3bo$3o4bo3bo123b3o4bo3bo$2o5bo3bo
131bob2o$2bo5b3o133bo$8bo3$152bobo$23b2o128bo2b4o$17b3o2bo2bo126b2o2bo
2b2o$17bobo2bo2b2o125bobo2bo2b2o$17b2o2bo2b2o126b3o2bo2bo$18bo2b4o133b
2o$17bobo5$8bo$2bo5b3o133bo$2o5bo3bo131bob2o$3o4bo3bo123b3o4bo3bo$8bob
2o123b2o5bo3bo$9bo127bo5b3o$143bo6$57bobo$53b2o133bo4bo$52bobo5bo126b
2o4bo$51b2obo3b2o126b2obo3b2o$52b2o4bo128bobo5bo$53bo4bo129b2o$192bobo
5$41b2o10bo$39bo2bo8b2o120bo2bo$37b2o4bo5bo2b2o118bo4bo5bo$37bo4bo6bo
122bo4bo6bo$37bo4bo5bo123b2o4bo5bo$38bo2bo132bo2bo$176b2o3$192bobo$53b
o4bo129b2o$52b2o4bo128bobo5bo$51b2obo3b2o126b2obo3b2o$52bobo5bo126b2o
4bo$53b2o133bo4bo$57bobo!
9G synthesis of convoy:

Code: Select all

x = 36, y = 26, rule = B3/S023
9bo23b3o$10bo22bo$8b3o3b2o18bo$13b2o$15bo4$16b2o$16bobo$16bo7$3b2o3bo
11bo3b2o$2bobob2o13b2obobo$4bo2b2o11b2o2bo4$bo25bo$b2o23b2o$obo23bobo!
I think first Gun of Dotlife is near.

Edit:

Half-stable version. P615:

Code: Select all

x = 947, y = 83, rule = B3/S023:T1230,0
616bobo309bo$2bo4bo306bo306b2o299bo5b3o$2bo4b2o304bob2o298bo5bobo296b
2o5bo3bo$b2o3bob2o295b3o4bo3bo299b2o3bob2o295b3o4bo3bo$o5bobo296b2o5bo
3bo300bo4b2o304bob2o$6b2o299bo5b3o301bo4bo306bo$bobo309bo3$18b2o917bob
o$18bo2bo306b2o304bo2bo300bo2b4o$11bo5bo4b2o298b3o2bo2bo296bo5bo4bo
298b2o2bo2b2o$11bo6bo4bo298bobo2bo2b2o294bo6bo4bo298bobo2bo2b2o$12bo5b
o4bo298b2o2bo2b2o291b2o2bo5bo4b2o298b3o2bo2bo$19bo2bo300bo2b4o293b2o8b
o2bo306b2o$322bobo297bo10b2o5$bobo309bo$6b2o299bo5b3o301bo4bo306bo$o5b
obo296b2o5bo3bo300bo4b2o304bob2o$b2o3bob2o295b3o4bo3bo299b2o3bob2o295b
3o4bo3bo$2bo4b2o304bob2o298bo5bobo296b2o5bo3bo$2bo4bo306bo306b2o299bo
5b3o$616bobo309bo5$564bo$563bobo3$563b3o$563b3o$564bo3$564bo$556bo6b3o
$556bo6b3o$555bobo$556bo$556bo6bobo$556bo7bo$556bo12bo2bob2obo2bo$555b
obo10b2o2bo4bo2b2o$556bo12bo2bob2obo2bo$556bo4$544b6o$543bo6bo$542bo8b
o$543bo6bo$544b6o5$584b2o6b2o$583bo2bo4bo2bo$582b6o2b6o$583bo2bo4bo2bo
$578bo5b2o6b2o$555bobo2bobo15bo$551b2obo2bo2bo2bob2o10b3o$555bobo2bobo
2$577b3o$578bo$578bo$568b3o7bo$568bobo7bo$568b3o6b3o$568b3o$568b3o$
568b3o6b3o$568bobo7bo$568b3o7bo!
We need 9G to synthesize convoy:

Code: Select all

x = 949, y = 83, rule = B3/S023:T1230,0
311bobo309bo$9bo306b2o299bo5b3o301bo4bo$8bob2o298bo5bobo296b2o5bo3bo
300bo4b2o$3o4bo3bo299b2o3bob2o295b3o4bo3bo299b2o3bob2o$2o5bo3bo300bo4b
2o304bob2o298bo5bobo$2bo5b3o301bo4bo306bo306b2o$8bo917bobo$618b2o$618b
3o$618bo2bo10bobo308b2o$23b2o304bo2bo284bo3bo11bo2b4o303bo2bo$17b3o2bo
2bo296bo5bo4bo283b4o11b2o2bo2b2o295bo5bo4b2o$17bobo2bo2b2o294bo6bo4bo
284bo13bobo2bo2b2o294bo6bo4bo$17b2o2bo2b2o291b2o2bo5bo4b2o288bo9b3o2bo
2bo296bo5bo4bo$18bo2b4o293b2o8bo2bo286bo19b2o304bo2bo$17bobo297bo10b2o
287b4o$617bo3bo$618bo2bo$618b3o$618b2o$8bo917bobo$2bo5b3o301bo4bo306bo
306b2o$2o5bo3bo300bo4b2o304bob2o298bo5bobo$3o4bo3bo299b2o3bob2o295b3o
4bo3bo299b2o3bob2o$8bob2o298bo5bobo296b2o5bo3bo300bo4b2o$9bo306b2o299b
o5b3o301bo4bo$311bobo309bo5$259bo59bo59bo59bo59bo59bo59bo59bo59bo59bo$
258bobo57bobo57bobo57bobo57bobo57bobo57bobo57bobo57bobo57bobo3$258b3o
57b3o57b3o57b3o57b3o57b3o57b3o57b3o57b3o57b3o$258b3o57b3o57b3o57b3o57b
3o57b3o57b3o57b3o57b3o57b3o$259bo59bo59bo59bo59bo59bo59bo59bo59bo59bo
2$651b2o$259bo59bo59bo59bo59bo59bo59bo30bobo26bo59bo59bo$251bo6b3o50bo
6b3o50bo6b3o50bo6b3o50bo6b3o50bo6b3o50bo6b3o31bo18bo6b3o50bo6b3o50bo6b
3o$251bo6b3o50bo6b3o50bo6b3o50bo6b3o50bo6b3o50bo6b3o50bo6b3o50bo6b3o
50bo6b3o50bo6b3o$250bobo57bobo34b2o21bobo57bobo57bobo40bo16bobo57bobo
57bobo57bobo57bobo$251bo59bo36b2o21bo59bo59bo39b2o18bo59bo59bo59bo59bo
$251bo6bobo50bo6bobo26bo23bo6bobo50bo6bobo50bo6bobo31b2o17bo6bobo50bo
6bobo50bo6bobo50bo6bobo50bo6bobo$251bo7bo51bo7bo51bo7bo51bo7bo51bo7bo
51bo7bo51bo7bo51bo7bo51bo7bo51bo7bo$251bo12bo2bob2obo2bo35bo12bo2bob2o
bo2bo35bo12bo2bob2obo2bo35bo12bo2bob2obo2bo35bo12bo2bob2obo2bo35bo12bo
2bob2obo2bo35bo12bo2bob2obo2bo35bo12bo2bob2obo2bo35bo12bo2bob2obo2bo
35bo12bo2bob2obo2bo12bo$250bobo10b2o2bo4bo2b2o33bobo10b2o2bo4bo2b2o33b
obo10b2o2bo4bo2b2o33bobo10b2o2bo4bo2b2o33bobo10b2o2bo4bo2b2o33bobo10b
2o2bo4bo2b2o33bobo10b2o2bo4bo2b2o33bobo10b2o2bo4bo2b2o33bobo10b2o2bo4b
o2b2o33bobo10b2o2bo4bo2b2o11bobo$251bo12bo2bob2obo2bo35bo12bo2bob2obo
2bo35bo12bo2bob2obo2bo35bo12bo2bob2obo2bo35bo12bo2bob2obo2bo35bo12bo2b
ob2obo2bo35bo12bo2bob2obo2bo35bo12bo2bob2obo2bo35bo12bo2bob2obo2bo35bo
12bo2bob2obo2bo12b2o$251bo59bo59bo59bo59bo59bo59bo59bo59bo59bo2$742b2o
$741b2o$239b6o54b6o54b6o54b6o54b6o54b6o54b6o54b6o54b6o18bo35b6o$238bo
6bo52bo6bo52bo6bo52bo6bo52bo6bo52bo6bo52bo6bo52bo6bo52bo6bo52bo6bo$
237bo8bo50bo8bo50bo8bo50bo8bo18b3o29bo8bo50bo8bo50bo8bo50bo8bo50bo8bo
50bo8bo$238bo6bo52bo6bo52bo6bo52bo6bo19bo32bo6bo52bo6bo52bo6bo52bo6bo
52bo6bo52bo6bo$239b6o54b6o54b6o54b6o21bo32b6o54b6o54b6o54b6o54b6o54b6o
5$279b2o6b2o50b2o6b2o50b2o6b2o50b2o6b2o50b2o6b2o50b2o6b2o50b2o6b2o50b
2o6b2o50b2o6b2o50b2o6b2o$278bo2bo4bo2bo48bo2bo4bo2bo32bo15bo2bo4bo2bo
48bo2bo4bo2bo48bo2bo4bo2bo48bo2bo4bo2bo48bo2bo4bo2bo48bo2bo4bo2bo48bo
2bo4bo2bo48bo2bo4bo2bo$277b6o2b6o46b6o2b6o29bobo14b6o2b6o46b6o2b6o46b
6o2b6o46b6o2b6o46b6o2b6o46b6o2b6o46b6o2b6o46b6o2b6o$278bo2bo4bo2bo48bo
2bo4bo2bo31b2o15bo2bo4bo2bo48bo2bo4bo2bo48bo2bo4bo2bo48bo2bo4bo2bo48bo
2bo4bo2bo48bo2bo4bo2bo48bo2bo4bo2bo48bo2bo4bo2bo$273bo5b2o6b2o44bo5b2o
6b2o44bo5b2o6b2o44bo5b2o6b2o44bo5b2o6b2o44bo5b2o6b2o44bo5b2o6b2o44bo5b
2o6b2o44bo5b2o6b2o44bo5b2o6b2o$250bobo2bobo15bo36bobo2bobo15bo36bobo2b
obo15bo36bobo2bobo15bo36bobo2bobo15bo36bobo2bobo15bo36bobo2bobo15bo36b
obo2bobo15bo36bobo2bobo15bo36bobo2bobo15bo$246b2obo2bo2bo2bob2o10b3o
31b2obo2bo2bo2bob2o10b3o31b2obo2bo2bo2bob2o10b3o31b2obo2bo2bo2bob2o10b
3o31b2obo2bo2bo2bob2o10b3o31b2obo2bo2bo2bob2o10b3o31b2obo2bo2bo2bob2o
10b3o31b2obo2bo2bo2bob2o10b3o31b2obo2bo2bo2bob2o10b3o31b2obo2bo2bo2bob
2o10b3o$250bobo2bobo52bobo2bobo52bobo2bobo52bobo2bobo52bobo2bobo52bobo
2bobo52bobo2bobo52bobo2bobo4b3o45bobo2bobo52bobo2bobo$683b2o$272b3o57b
3o57b3o57b3o57b3o57b3o57b3o57b3o57b3o57b3o$273bo59bo59bo59bo59bo59bo
59bo59bo59bo59bo$273bo59bo59bo59bo59bo59bo59bo59bo59bo59bo$263b3o7bo
49b3o7bo49b3o7bo49b3o7bo49b3o7bo49b3o7bo49b3o7bo49b3o7bo49b3o7bo49b3o
7bo$263bobo7bo49bobo7bo49bobo7bo49bobo7bo49bobo7bo49bobo7bo49bobo7bo
49bobo7bo49bobo7bo49bobo7bo$263b3o6b3o48b3o6b3o48b3o6b3o48b3o6b3o48b3o
6b3o48b3o6b3o48b3o6b3o48b3o6b3o48b3o6b3o48b3o6b3o$263b3o57b3o57b3o57b
3o57b3o57b3o57b3o57b3o57b3o57b3o$263b3o57b3o57b3o57b3o57b3o57b3o57b3o
57b3o57b3o57b3o$263b3o6b3o48b3o6b3o48b3o6b3o48b3o6b3o48b3o6b3o48b3o6b
3o48b3o6b3o48b3o6b3o48b3o6b3o48b3o6b3o$263bobo7bo49bobo7bo49bobo7bo49b
obo7bo49bobo7bo49bobo7bo49bobo7bo49bobo7bo49bobo7bo49bobo7bo$263b3o7bo
49b3o7bo49b3o7bo49b3o7bo49b3o7bo49b3o7bo49b3o7bo49b3o7bo49b3o7bo49b3o
7bo!

Code: Select all

x = 63, y = 51, rule = B026/S1
30bo$10bo$9bo2$7bo36bo$6bo7bo20bo$13bo2$bo11bo$o16bo21bo13bo$46bo$o44b
o4$55bo$18bo$19bo37bo$7bo4bo$6bo28bo2$6bo28bo$36bo25bo$17bo4$48bo8bo3$
6bobo$5bo11bo$53bo7$40bo$41bo2$35bo2$22bo$30bo7bo5bo5$35bo!
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Re: Dotlife(B3/S023)

Post by Naszvadi »

Game of Life Fun wrote: October 7th, 2026, 4:42 pm cool progress
Wow! My 2cents are a PoC that arrangement, timing and crafted insertion of orthogonal c/2 is possible:

Code: Select all

x = 86, y = 76, rule = B3/S023
20bo$21b2o$20b2o5bo$28bo$26b3o4$83bo$83bobo$83b2o30$6bobo$6b2o$7bo2$6b
3o$8bo$2o5bo59bo$b2o63b2o$o65bobo5$42bo$42b2o$41bobo$35b3o$37bo$36bo
15$44b2o$43bobo$45bo!
Remaining open question is to arrange somehow the following glider pair with overlapping paths:

Code: Select all

x = 18, y = 13, rule = B3/S023
4$11bo$11b2o$10bobo$4b3o$6bo$5bo!
Append 1:
Orthogonal eaters can be used for barrel cleanups - resulting a future glider-only gun:

Code: Select all

x = 211, y = 76, rule = B3/S023
20bo$21b2o$20b2o5bo$28bo$26b3o4$83bo$83bobo$83b2o9$178b2o$178bo$176bob
o$176b2o6$209b2o$209bo$207bobo$207b2o9$6bobo$6b2o$7bo2$6b3o$8bo$2o5bo
59bo108b2o$b2o63b2o108bobo$o65bobo109bo$178b2o4$42bo$42b2o$41bobo$35b
3o$37bo$36bo15$44b2o$43bobo$45bo!
Last edited by Naszvadi on October 11th, 2026, 9:26 am, edited 1 time in total.
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Re: Dotlife(B3/S023)

Post by Game of Life Fun »

Naszvadi wrote: October 11th, 2026, 8:54 am
Game of Life Fun wrote: October 7th, 2026, 4:42 pm cool progress
Wow! My 2cents are a PoC that arrangement, timing and crafted insertion of orthogonal c/2 is possible:

Code: Select all

x = 86, y = 76, rule = B3/S023
20bo$21b2o$20b2o5bo$28bo$26b3o4$83bo$83bobo$83b2o30$6bobo$6b2o$7bo2$6b
3o$8bo$2o5bo59bo$b2o63b2o$o65bobo5$42bo$42b2o$41bobo$35b3o$37bo$36bo
15$44b2o$43bobo$45bo!
Remaining open question is to arrange somehow the following glider pair with overlapping paths:

Code: Select all

x = 18, y = 13, rule = B3/S023
4$11bo$11b2o$10bobo$4b3o$6bo$5bo!
Mayby this can help:

Code: Select all

x = 117, y = 76, rule = B3/S023
115bo$114bo$114b3o59$11bo$9b2o$10b2o$2bo$obo$b2o52bo6$57b2o$42b2o12b2o
$41bobo14bo$43bo!

Code: Select all

x = 76, y = 76, rule = B3/S023
74bo$73bo$73b3o62$16bo$16bobo$16b2o$12bobo$13b2o$13bo3$16b2o$b2o12b2o$
obo14bo$2bo!

Code: Select all

x = 63, y = 51, rule = B026/S1
30bo$10bo$9bo2$7bo36bo$6bo7bo20bo$13bo2$bo11bo$o16bo21bo13bo$46bo$o44b
o4$55bo$18bo$19bo37bo$7bo4bo$6bo28bo2$6bo28bo$36bo25bo$17bo4$48bo8bo3$
6bobo$5bo11bo$53bo7$40bo$41bo2$35bo2$22bo$30bo7bo5bo5$35bo!
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Re: Dotlife(B3/S023)

Post by Naszvadi »

Game of Life Fun wrote: October 11th, 2026, 9:15 am thread
I collected several synths, this could be a potential candidate:

Code: Select all

x = 36, y = 40, rule = B3/S023
7$21bobo$5bo15b2o$6b2o14bo$5b2o11$11b3o$13bo$12bo7$26b2o$26bobo$26bo!
Append 1:

Code: Select all

x = 28, y = 34, rule = B3/S023
6$22bobo$22b2o$23bo6$10bo$11bo$9b3o11$3b2o$4b2o14bo$3bo15b2o$19bobo!
Append 2:
Proposal of 4G synths and a placement of 12 gliders p.ex.:

Code: Select all

x = 90, y = 195, rule = B3/S023
82bo$80b2o$81b2o7$34bo$2bo3b2o24bobo$3b7o23b2o$bob3o4bo$o2b5o2bo$bobo
2bo2b2o$2bo4b2o41$27bo$27b2o$26bobo49b2o$77b2o$79bo23$83bo$82bo$82b3o
7$43bo$44b2o$43b2o6$2bo3b2o$3b7o$bob3o4bo$o2b5o2bo$bobo2bo2b2o$2bo4b2o
16$2bo4b2o$bobo2bo2b2o$o2b5o2bo$bob3o4bo$3b7o$2bo3b2o5$37b2o$36bobo$
38bo40b3o$79bo$80bo17$48b2o$47bobo$49bo18$68b2o$67bobo$69bo18$88b2o$
87bobo$89bo!
Last edited by Naszvadi on October 11th, 2026, 11:07 am, edited 1 time in total.
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Re: Dotlife(B3/S023)

Post by Game of Life Fun »

Naszvadi wrote: October 11th, 2026, 9:52 am
Game of Life Fun wrote: October 11th, 2026, 9:15 am thread
I collected several synths, this could be a potential candidate:

Code: Select all

x = 36, y = 40, rule = B3/S023
7$21bobo$5bo15b2o$6b2o14bo$5b2o11$11b3o$13bo$12bo7$26b2o$26bobo$26bo!
Append 1:

Code: Select all

x = 28, y = 34, rule = B3/S023
6$22bobo$22b2o$23bo6$10bo$11bo$9b3o11$3b2o$4b2o14bo$3bo15b2o$19bobo!
Yea, i think we've got it!

But first append could save the cost of one glider in every 10/20o synthesis.

May this loop be useful for whole gun? Do we need a other kind of glider turning thing?

Code: Select all

x = 306, y = 83, rule = B3/S023
8bo$2bo5b3o$2o5bo3bo$3o4bo3bo$8bob2o$9bo4$17bobo$18bo2b4o$17b2o2bo2b2o
$17bobo2bo2b2o$17b3o2bo2bo$23b2o3$303bo$303bobo$303b2o2$9bo$8bob2o$3o
4bo3bo$2o5bo3bo$2bo5b3o$8bo5$244bo$243bobo3$243b3o$243b3o$244bo3$244bo
$236bo6b3o$236bo6b3o$235bobo$236bo$236bo6bobo$236bo7bo$236bo12bo2bob2o
bo2bo$235bobo10b2o2bo4bo2b2o$236bo12bo2bob2obo2bo$236bo4$224b6o$223bo
6bo$222bo8bo$223bo6bo$224b6o5$264b2o6b2o$263bo2bo4bo2bo$262b6o2b6o$
263bo2bo4bo2bo$258bo5b2o6b2o$235bobo2bobo15bo$231b2obo2bo2bo2bob2o10b
3o$235bobo2bobo2$257b3o$258bo$258bo$248b3o7bo$248bobo7bo$248b3o6b3o$
248b3o$248b3o$248b3o6b3o$248bobo7bo$248b3o7bo!

Code: Select all

x = 63, y = 51, rule = B026/S1
30bo$10bo$9bo2$7bo36bo$6bo7bo20bo$13bo2$bo11bo$o16bo21bo13bo$46bo$o44b
o4$55bo$18bo$19bo37bo$7bo4bo$6bo28bo2$6bo28bo$36bo25bo$17bo4$48bo8bo3$
6bobo$5bo11bo$53bo7$40bo$41bo2$35bo2$22bo$30bo7bo5bo5$35bo!
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Re: Dotlife(B3/S023)

Post by I6_I6 »

Here is a different 4G 10c/20 synthesis:

Code: Select all

x = 23, y = 14, rule = B3/S023
obo$b2o$bo2$18bo$16b2o$17b2o3$16bo$16b2o$15bobo3bo$20b2o$20bobo!
The last glider is for cleanup, so it can be in different timings and positions. I'm certain that there's a 3G synthesis, but I haven't been able to find any.

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
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Re: Dotlife(B3/S023)

Post by Naszvadi »

I6_I6 wrote: October 11th, 2026, 11:06 am Here is a different 4G 10c/20 synthesis:
pattern
The last glider is for cleanup, so it can be in different timings and positions. I'm certain that there's a 3G synthesis, but I haven't been able to find any.
IMHO the glider lanes are too dense for this synth.
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Re: Dotlife(B3/S023)

Post by I6_I6 »

Naszvadi wrote: October 11th, 2026, 11:08 am
I6_I6 wrote: October 11th, 2026, 11:06 am Here is a different 4G 10c/20 synthesis:
pattern
The last glider is for cleanup, so it can be in different timings and positions. I'm certain that there's a 3G synthesis, but I haven't been able to find any.
IMHO the glider lanes are too dense for this synth.
But they're all coming from different directions, so what do you mean? Is it impossible to build the convoy using it?

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
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Naszvadi
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Re: Dotlife(B3/S023)

Post by Naszvadi »

I6_I6 wrote: October 11th, 2026, 11:16 am ...
But they're all coming from different directions, so what do you mean? Is it impossible to build the convoy using it?
My bad, need glasses :D
Hmmm. The timing is good, only 3 gliders are being constrained.

Append 1:
Your version and the other with a different cleanup lane:

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x = 17, y = 62, rule = B3/S023
13bo$11b2o$12b2o13$2bo$3b2o3bo$2b2o3b2o$7bobo2$2o$b2o$o17$16bo$14b2o$
15b2o13$2bo$3b2o3bo$2b2o3b2o$7bobo2$2o$b2o$o!
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Game of Life Fun
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Re: Dotlife(B3/S023)

Post by Game of Life Fun »

Naszvadi wrote: October 6th, 2025, 4:09 am
hotcrystal0 wrote: October 5th, 2025, 7:42 pm Does there exist a gun in DotLife yet?
Collected some rake-engine c/2 syntheses, 3g-5g synths:

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x = 23, y = 265, rule = B3/S023
4bobo$5b2o$5bo12$14b3o$14bo$15bo5b2o$20b2o$22bo12$4bobo$5b2o15bo$5bo
14b2o$21b2o11$14b3o$14bo$15bo14$4bobo$5b2o15bo$5bo14b2o$21b2o11$14b3o$
14bo$15bo7$2b2o$bobo$3bo5$4bobo$5b2o15bo$5bo14b2o$21b2o11$14b3o$14bo$
15bo7$2b2o$3b2o$2bo5$4bobo$5b2o15bo$5bo14b2o$21b2o11$14b3o$14bo$15bo6$
3b3o$5bo$4bo6$4bobo$5b2o15bo$5bo14b2o$21b2o11$14b3o$14bo$15bo5$5b3o$7b
o$6bo7$4bobo$5b2o15bo$5bo14b2o$21b2o11$14b3o$14bo$15bo7$bo$b2o$obo5$4b
obo$5b2o15bo$5bo14b2o$21b2o11$14b3o$14bo$15bo7$b3o$3bo$2bo5$4bobo$5b2o
15bo$5bo14b2o$21b2o11$14b3o$14bo$15bo6$2bo$2b2o$bobo!
Append 1:

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x = 28, y = 34, rule = B3/S023
6$22bobo$22b2o$23bo6$10bo$11bo$9b3o11$3b2o$4b2o14bo$3bo15b2o$19bobo!
Nice collection of B-ship synths:

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x = 25, y = 187, rule = B3/S023
18bo$18bobo$18b2o7$13bo$13b2o$12bobo$6b3o$8bo$7bo26$17bobo$bo15b2o$2b
2o14bo$b2o11$7b3o$9bo$8bo7$22b2o$22bobo$22bo$5bo15$19bobo$19b2o$20bo6$
7bo$8bo$6b3o11$2o$b2o14bo$o15b2o$16bobo20$21bo$19b2o$20b2o13$10bo$11b
2o3bo$10b2o3b2o$15bobo2$8b2o$9b2o$8bo17$24bo$22b2o$23b2o13$10bo$11b2o
3bo$10b2o3b2o$15bobo2$8b2o$9b2o$8bo!

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x = 63, y = 51, rule = B026/S1
30bo$10bo$9bo2$7bo36bo$6bo7bo20bo$13bo2$bo11bo$o16bo21bo13bo$46bo$o44b
o4$55bo$18bo$19bo37bo$7bo4bo$6bo28bo2$6bo28bo$36bo25bo$17bo4$48bo8bo3$
6bobo$5bo11bo$53bo7$40bo$41bo2$35bo2$22bo$30bo7bo5bo5$35bo!
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