CallaLili4Ever

For discussion of other cellular automata.
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MortezaRahmani
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CallaLili4Ever

Post by MortezaRahmani »

CallaLili4Ever.gif
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Morteza Rahmani
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Re: CallaLili4Ever

Post by MortezaRahmani »

Any idea is highly welcome!
:wink:
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Re: CallaLili4Ever

Post by MortezaRahmani »

CallaLiliButNot4Ever.gif
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Re: CallaLili4Ever

Post by unname4798 »

CallaLili4Ever:

Code: Select all

#R B34/S23
!
[[ PASTEDELTA 1 1 PASTET EVERY 1 PASTE 2o$2o! TRACK 1 1 ZOOM 1 AUTOSTART GPS 8 ]]
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Re: CallaLili4Ever

Post by 1and0nlycordershippr »

Another CallaLili4Ever:

Code: Select all

x = 2, y = 2, rule = R2,C2,S3-4,B3-4,NW0000000000001110011100111
2o$2o!
[[ PASTEDELTA 0 0 PASTET EVERY 1 PASTE 2o$2o! ]]
weird

Code: Select all

x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
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Re: CallaLili4Ever

Post by MortezaRahmani »

unname4798 wrote: October 2nd, 2026, 9:11 am CallaLili4Ever:

Code: Select all

#R B34/S23
!
[[ PASTEDELTA 1 1 PASTET EVERY 1 PASTE 2o$2o! TRACK 1 1 ZOOM 1 AUTOSTART GPS 8 ]]
1and0nlycordershippr wrote: October 2nd, 2026, 9:35 am Another CallaLili4Ever:

Code: Select all

x = 2, y = 2, rule = R2,C2,S3-4,B3-4,NW0000000000001110011100111
2o$2o!
[[ PASTEDELTA 0 0 PASTET EVERY 1 PASTE 2o$2o! ]]
And the ButNot4Ever?
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A Full-blown Cellular Automaton Rebellion

Post by MortezaRahmani »

AFull-blownCARebellion.gif
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Re: CallaLili4Ever

Post by MortezaRahmani »

HamNegari.gif
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Re: CallaLili4Ever

Post by MortezaRahmani »

A long-lived, directional, caterpillar-like propagating structure with a dynamically reconstructed body and a changing tail!
CACaterpillar.gif
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CACaterpillarLike

Post by MortezaRahmani »

I've been playing around with this pattern for a while, and I can't quite figure out what's going on here :D . Any ideas?
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Re: CACaterpillarLike

Post by I6_I6 »

MortezaRahmani wrote: October 5th, 2026, 12:27 pm I've been playing around with this pattern for a while, and I can't quite figure out what's going on here :D . Any ideas?
It would help if you provided the rulestring. It looks like it's emulating a 1D rule.

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
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Re: CACaterpillarLike

Post by MortezaRahmani »

I6_I6 wrote: October 5th, 2026, 3:43 pm
MortezaRahmani wrote: October 5th, 2026, 12:27 pm I've been playing around with this pattern for a while, and I can't quite figure out what's going on here :D . Any ideas?
It would help if you provided the rulestring. It looks like it's emulating a 1D rule.

Sure thing! I'll gather the additional information and share it with you as soon as I can. Thanks a lot for your interest!
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Re: CACaterpillarLike

Post by TheWayOfTheCon »

MortezaRahmani wrote: October 5th, 2026, 12:27 pm I've been playing around with this pattern for a while, and I can't quite figure out what's going on here :D . Any ideas?
It's probably what I6_I6 said, a 1D cellular automaton simulator. But it does also look a lot like OCA:Marine, which is a weighted neighborhood rule.
I could've chose a better username, but oh well.

I think I've learned the ropes of cellular automata. My current interest is range-two LTLs.
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