Miscellaneous Discoveries in Other Cellular Automata

For discussion of other cellular automata.
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Termite
Posts: 34
Joined: August 29th, 2026, 9:16 pm
Location: The Farlands

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Termite »

LuveelVoom wrote: September 25th, 2026, 10:44 pm
Termite wrote: September 25th, 2026, 9:56 pm (This is posted in the most similar and popular topic I can find.)

B3/S234: Antlife
Naming:
Antlife gets its name from it growing with movement on the edges and walls on the inside. Most oscillators in this rule are billiard tables, including Gray Counter and R2D2.

Code: Select all

x = 20, y = 20, rule = B3/S234
obo2bo2bo2b3obo2bo$bo2b2o3b3o7bo$2o2b2obo7b4o$5bo4b3o5bo$2ob2o5b2o2bo
4bo$2bob2obob2o3bobobo$bobo5bo2bob2ob3o$3b2obo2bo2bob2obobo$3o3bob3ob
2o2bo2bo$2b4o3b3o2bo$2b3obo5bo2bo$2b5obobobo2bo$b5obo2b2obo$obo2b5obob
o$7bob2o2b3o3bo$2bo3b2obo2bo5bo$bo4b2o4bo2bobo$2bobob2o2bobo2b2o$o2bo
3bo3b3o3b3o$5ob4ob2o3bo!
Billiard Tables:
There are SO many new and common billiard tables, including small ones like a period-3 3-cell rotor and a period-5 5-cell rotor, that is shaped like the R-Pentomino. I think someone should search for billiard tables there instead. Billiard tables in AntLife are called Larvae by me.

Pupae:
This is the first ever family discovered in AntLife. It can also act as a wick.

-Collection of Pupae:
Here is a collection of Pupae, as well as how they can be created by blinkers:

Code: Select all

x = 58, y = 37, rule = B3/S234
2bobo9bobobobo13bobobobobobobobo$2o2bo9bo2bo2bo13bo2bo2bo2bo2bo2b2o$2b
2obo7bob2ob2obo11bob2ob2ob2ob2ob2o$ob2o11b2ob2o15b2ob2ob2ob2ob2obo$bo
2b2o7b2o2bo2b2o11b2o2bo2bo2bo2bo2bo$bobo11bobobo15bobobobobobobobo$$$$
$$$41bobobobobobobo$7bobobobo8bobobobo12bo2bo2bo2bo2bo$7bo2bo2bo8bo2bo
2bo11bob2ob2ob2ob2obo$6bob2ob2obo6bob2ob2obo12b2ob2ob2ob2o$8b2ob2o10b
2ob2o12b2o2bo5bo2b2o$6b2o2bo2b2o6b2o5b2o12b2ob2ob2ob2o$8b2ob2o10b2ob2o
12bob2ob2ob2ob2obo$6bob2ob2obo6bob2ob2obo11bo5bo5bo$7bo2bo2bo8bo2bo2bo
11bob2ob2ob2ob2obo$7bobobobo8bobobobo13b2ob2ob2ob2o$40b2o2bo5bo2b2o$
42b2ob2ob2ob2o$40bob2ob2ob2ob2obo$41bo2bo2bo2bo2bo$41bobobobobobobo$$
9bo13bo5bo$9bob3o9bob3obo$9bo13bo5bo$12bo13bo17bo5bo5bo$8b3obo9b3obob
3o9b3obob3obob3obo$12bo13bo17bo5bo5bo$23bo5bo11bo5bo5bo$23bob3obo11bob
3obob3obob3o$23bo5bo11bo5bo5bo!
Overall, I think this rule will be fun to explore!
Welcome to the forums! We're always happy to have new members of the community.
Unfortunately, this rule is already known (although, as far as I can tell, not named): B3/S234.

Please make sure to review the forum rules, and I would typically recommend browsing lifewiki to start learning terminology, but it seems like you have already done that.

Have fun! :D
but did i still discover the wick
artem
Posts: 7
Joined: April 5th, 2024, 2:27 pm
Location: croatia

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by artem »

A natural puffer in Space Invaders:

Code: Select all

x = 55, y = 12, rule = B2ac/S
2$bobo$bobo2$49bobo2$47bo$47bobo!
Edit: I found another:

Code: Select all

x = 459, y = 162, rule = B2ac/S
89$130bobo27bobo15bobo27bobo15bobo21bobo3bobo3bobo21bobo3bobo3bobo33b
obo3bobo3bobo$130bobo45bobo45bobo21bobo3bobo3bobo21bobo3bobo3bobo33bo
bo3bobo3bobo$122bo5bo41bo5bo41bo5bo29bo5bo5bo5bo19bobo45bobo$136bobo9b
obo33bobo9bobo33bobo9bobo45bobo45bobo$122bo5bo41bo5bo41bo5bo29bo5bo5b
o5bo$256bobo3bobo33bobo9bobo3bobo27bobo$256bobo3bobo33bobo9bobo3bobo27b
obo!
Edit 2: I found a natural rake, and a puffer that I accidentally made by removing the bottom spaceship.

Code: Select all

x = 180, y = 128, rule = B2ac/S
56$104bo5bo15bo$104bobobobo13bobo2$103bobo$103bo$111bobo5bobo5bobo$105b
o2$103bo$103bobo18$98bobo13bobo$98bobo13bo9bo15bo2$97bobo24bo15bo$97b
obo!
I wonder if there are even more puffers and rakes…
Last edited by artem on October 1st, 2026, 10:14 am, edited 2 times in total.

Code: Select all

x = 7, y = 4, rule = B2-a/S234
2obo$bobob2o$3bo2bo$3b4o!
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NNlk05
Posts: 750
Joined: January 14th, 2026, 8:42 pm
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Contact:

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by NNlk05 »

A p4 c/4 T-ship in a B2a rule

Code: Select all

x = 3, y = 2, rule = B2ai3a4j5e7e/S2a3ir
3o$bo!
Feci quod potui, faciant meliora potentes.

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
https://nnlk05.github.io

=3
artem
Posts: 7
Joined: April 5th, 2024, 2:27 pm
Location: croatia

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by artem »

NNlk05 wrote: September 30th, 2026, 12:41 pm A p4 c/4 T-ship in a B2a rule

Code: Select all

x = 3, y = 2, rule = B2ai3a4j5e7e/S2a3ir
3o$bo!
You meant a p3 T ship.

Code: Select all

x = 7, y = 4, rule = B2-a/S234
2obo$bobob2o$3bo2bo$3b4o!
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J5L
Posts: 88
Joined: July 31st, 2026, 8:53 am
Location: In the world of 5S

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by J5L »

A 16 cell(2 Angels which are predecessors of the backrake)methuselah of an unknown lifespan(Seems to be explosive.) in a rule I named BackrakeLife:

Code: Select all

x = 39, y = 23, rule = B3-r5k6i/S2-i34q5i
36bo$34b2ob2o$35bobo$36bo15$2bo$b2o$o2bo$b2o$2bo!
A(not entirely) RMOR:

Code: Select all

x = 39, y = 39, rule = B3-r5k6i/S2-i34q5i
36bo$34b2ob2o$35bobo$36bo31$bo$b2o$o2bo$b2o$bo!
Can someone corderize these two?
JayFiveEll.
Trying to complete the p17 pentadecathlon rephasal partial.
CasperWen8805181
Posts: 245
Joined: November 5th, 2023, 10:57 pm
Location: La La Land

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by CasperWen8805181 »

This rule, with a common constellation creating two 2x2s and two blocks, with this very rare but natural ship:

Code: Select all

x = 10, y = 31, rule = 2-ae34-eknrz5cijqy/3/3
4.2A$4.2A$2.2A2.2A$2A.A2.A.2A$2A2.2A2.2A$.2A.2A.2A$.2A.2A.2A$3.A2.A$3.
4A$3.4A3$4.2A$3.4B$B3.2A3.B$.2A4.2A$3.4A$3.A2.A$2.A.2A.A$2.BA2.AB$3.A
2.A$2.B.2A.B$4.2A2$4.2A$2.B4AB$.2A4.2A$2.2A2.2A$3.A2BA$3.4A$4.2A!

Code: Select all

x = 3, y = 2, rule = 2-ae34-eknrz5cijqy/3/3
3A$3A!
Here is a relatively more common natural ship:

Code: Select all

x = 4, y = 4, rule = 2-ae34-eknrz5cijqy/3/3
3A$.B2A$.B2A$3A!
Edit: Duplication

Code: Select all

x = 14, y = 31, rule = 2-ae34-eknrz5cijqy/3/3
6.2A$6.2A13$6.2A$6.2A3$6.2B$3.2A4.2A$3.AB4.BA$4.A.2A.A$3.2A.2A.2A$BA2.
A4.A2.AB$3A.A.2B.A.3A$3.AB.2A.BA$2.A2B4A2BA$3.A2.2A2.A$4.AB2.BA$4.6A$
6.2A!
My Rules:
Hash2F (R3,C2,S4,B5-6,N#)
Growth & Isolation (123/2cn345678/8|236/345678/8)
*unnamed rule* (2-a45678/35aei678/3|4568/2-ce35aei678/3)
*unnamed rule* (/2-e3ae/3)
I'm back after a 3 year break!
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R2INT
Posts: 833
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by R2INT »

I am developing a 3-state rule where there are 6 signal types that can be split by the same splitter with the same timing, similar in spirit to how multistate circuitry rules with multiple signal types work:

Code: Select all

x = 26, y = 31, rule = RuleEngineersTest
2.A16.A$.A.A14.A.A$2.A16.A5$.A.A5.AB5.A$BA.AB3.B6.A.A$.3B5.AB5.A2$15.
ABA$16.B5$15.ABA6.A$15.A.A5.A.A$.A.A11.3A6.A$.3A6.A5.A$A3.A4.BA4.A.A$
.3A6.A5.A$.A.A5$5.A$4.A.A$5.A!
@RULE RuleEngineersTest
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
0,0,0,0,0,0,0,0,0,0
0,0,0,0,1,0,1,0,0,1
0,0,0,0,2,0,1,0,0,2
0,0,0,0,2,0,2,0,0,2
0,0,0,0,2,1,2,0,0,2
0,0,0,1,1,1,0,0,0,1
0,0,0,1,2,1,0,0,0,1
0,0,0,1,1,2,0,0,0,2
0,0,0,1,2,2,0,0,0,2
0,0,0,1,0,0,1,0,0,1
0,0,0,1,1,2,1,0,0,1
0,0,0,1,0,0,2,0,0,1
0,0,0,1,2,0,2,0,0,2
0,0,0,1,0,2,2,0,0,1
0,0,0,2,0,2,0,0,0,1
0,0,0,2,1,2,0,0,0,2
0,0,0,2,2,2,0,0,0,2
0,0,0,2,1,0,1,0,0,1
0,0,0,2,1,1,1,0,0,2
1,0,0,0,1,0,0,0,0,1
1,0,0,0,2,0,0,0,0,1
1,0,0,0,1,1,0,0,0,1
1,0,0,0,2,1,0,0,0,1
1,0,0,0,1,2,0,0,0,1
1,0,0,0,2,2,0,0,0,1
1,0,0,0,1,0,1,0,0,1
1,0,0,0,2,2,1,0,0,2
1,0,0,0,2,0,2,0,0,1
1,0,0,0,2,2,2,0,0,1
1,0,0,1,2,2,0,0,0,1
1,0,0,1,2,0,1,0,0,2
1,0,0,1,2,0,2,0,0,1
1,0,0,1,1,1,2,0,0,2
1,0,0,1,0,2,2,0,0,2
1,0,0,2,0,0,1,0,0,1
1,0,0,2,1,0,1,0,0,1
2,0,0,0,1,0,0,0,0,1
2,0,0,0,2,0,0,0,0,2
2,0,0,0,0,1,0,0,0,2
2,0,0,0,1,1,0,0,0,1
2,0,0,0,2,1,0,0,0,1
2,0,0,0,0,2,0,0,0,1
2,0,0,0,1,2,0,0,0,2
2,0,0,0,2,2,0,0,0,2
2,0,0,0,2,0,1,0,0,1
2,0,0,1,0,0,2,0,0,1
2,0,0,1,2,0,2,0,0,1
2,0,0,1,0,1,2,0,0,2
2,0,0,1,1,1,2,0,0,2
2,0,0,2,2,0,2,0,0,1
0,0,0,1,0,0,0,1,0,1
0,0,0,1,0,1,0,1,0,1
0,0,0,1,1,1,0,1,0,1
0,0,0,1,0,2,0,1,0,1
0,0,0,1,1,1,1,1,0,1
0,0,0,1,1,2,1,1,0,2
0,0,0,1,2,0,2,1,0,1
0,0,0,1,2,1,2,1,0,2
0,0,0,1,2,2,2,1,0,2
0,0,0,2,0,0,0,1,0,1
0,0,0,2,1,1,0,1,0,2
0,0,0,2,1,2,1,1,0,2
1,0,0,1,1,0,0,1,0,1
1,0,0,1,2,0,0,1,0,2
1,0,0,1,0,1,0,1,0,1
1,0,0,1,0,2,0,1,0,2
1,0,0,1,1,1,1,1,0,1
1,0,0,1,1,2,1,1,0,1
1,0,0,1,2,2,2,1,0,2
1,0,0,2,2,0,0,1,0,1
1,0,0,2,1,1,0,1,0,1
1,0,0,2,2,2,0,1,0,1
1,0,0,2,0,0,2,1,0,2
1,0,0,2,0,2,2,1,0,1
2,0,0,1,0,0,0,1,0,1
2,0,0,1,0,1,0,1,0,2
2,0,0,1,0,2,0,1,0,1
2,0,0,1,2,0,1,1,0,1
2,0,0,1,2,2,2,1,0,2
2,0,0,2,1,0,0,1,0,1
2,0,0,2,0,1,0,1,0,1
2,0,0,2,0,2,0,1,0,1
2,0,0,2,1,0,1,1,0,2
0,0,0,2,0,1,0,2,0,1
0,0,0,2,1,1,0,2,0,2
0,0,0,2,1,2,0,2,0,2
0,0,0,2,2,2,0,2,0,1
0,0,0,2,1,0,1,2,0,1
0,0,0,2,1,1,1,2,0,2
0,0,0,2,1,2,1,2,0,1
0,0,0,2,2,2,1,2,0,1
0,0,0,2,2,0,2,2,0,2
0,0,0,2,2,1,2,2,0,2
0,0,0,2,2,2,2,2,0,2
1,0,0,2,0,0,0,2,0,2
2,0,0,2,0,1,0,2,0,2
2,0,0,2,0,2,0,2,0,2
2,0,0,2,1,0,1,2,0,2
2,0,0,2,2,0,1,2,0,2
2,0,0,2,2,2,2,2,0,2
0,0,1,0,0,1,2,0,0,1
0,0,1,0,2,1,2,0,0,2
1,0,1,0,1,0,1,0,0,1
1,0,1,0,0,2,1,0,0,2
1,0,1,0,1,0,2,0,0,1
1,0,1,0,0,1,2,0,0,1
2,0,1,1,0,2,1,0,0,1
2,0,1,2,2,0,2,0,0,1
0,0,1,0,1,0,0,1,0,2
0,0,1,0,0,2,0,1,0,2
0,0,1,0,1,1,1,1,0,1
0,0,1,1,0,1,2,1,0,1
0,0,1,2,1,1,2,1,0,1
1,0,1,0,0,1,0,1,0,1
1,0,1,0,0,2,0,1,0,1
1,0,1,1,1,0,0,1,0,1
1,0,1,1,0,1,0,1,0,1
1,0,1,1,1,0,1,1,0,1
1,0,1,1,0,1,1,1,0,1
1,0,1,1,2,2,1,1,0,1
1,0,1,1,0,0,2,1,0,2
1,0,1,2,1,0,0,1,0,1
1,0,1,2,0,0,1,1,0,1
1,0,1,2,2,2,1,1,0,2
2,0,1,0,1,0,0,1,0,1
2,0,1,0,1,0,1,1,0,1
2,0,1,1,2,0,0,1,0,2
2,0,1,2,2,1,0,1,0,2
2,0,1,2,2,2,1,1,0,2
0,0,1,0,1,0,0,2,0,1
0,0,1,0,1,1,2,2,0,1
0,0,1,2,0,1,1,2,0,2
0,0,1,2,0,2,1,2,0,1
0,0,1,2,0,1,2,2,0,1
0,0,1,2,0,2,2,2,0,1
1,0,1,0,1,1,0,2,0,2
1,0,1,0,0,2,0,2,0,1
1,0,1,0,1,0,1,2,0,1
1,0,1,0,1,0,2,2,0,1
1,0,1,0,1,2,2,2,0,2
1,0,1,1,1,0,0,2,0,2
1,0,1,1,0,1,0,2,0,1
1,0,1,1,0,2,0,2,0,1
1,0,1,1,1,0,2,2,0,1
2,0,1,1,1,0,0,2,0,1
2,0,1,1,0,1,0,2,0,1
2,0,1,1,0,2,0,2,0,2
1,0,2,0,1,2,2,0,0,2
0,0,2,0,0,1,0,1,0,2
0,0,2,0,2,1,1,1,0,1
0,0,2,1,2,0,0,1,0,1
0,0,2,2,2,0,0,1,0,1
0,0,2,2,1,1,1,1,0,2
1,0,2,1,2,0,0,1,0,1
1,0,2,2,2,0,0,1,0,1
1,0,2,2,0,1,0,1,0,2
1,0,2,2,0,2,0,1,0,2
1,0,2,2,0,2,2,1,0,2
2,0,2,0,2,0,0,1,0,1
2,0,2,2,0,1,0,1,0,1
0,0,2,1,0,2,0,2,0,1
0,0,2,1,0,1,1,2,0,1
0,0,2,1,1,0,2,2,0,1
0,0,2,2,1,1,1,2,0,2
1,0,2,2,2,0,0,2,0,1
1,0,2,2,0,2,0,2,0,2
2,0,2,0,2,1,0,2,0,1
2,0,2,1,1,2,2,2,0,1
1,1,0,1,1,0,1,1,0,1
2,1,0,1,0,2,0,1,0,1
2,1,0,2,0,2,0,1,0,2
0,1,0,2,0,2,0,2,0,2
1,1,0,2,0,2,0,2,0,1
1,1,0,2,1,0,1,2,0,1
1,1,0,2,2,0,2,2,0,1
2,1,0,2,1,2,1,2,0,2
2,1,0,2,2,2,2,2,0,2
0,1,1,1,1,1,1,2,0,1
1,1,1,0,1,1,0,2,0,1
1,1,1,1,1,1,0,2,0,1
1,1,1,1,1,2,0,2,0,2
2,1,1,0,1,1,0,2,0,2
2,1,1,1,1,1,0,2,0,2
0,1,2,0,1,2,0,2,0,2
0,1,2,0,1,2,2,2,0,1
0,1,2,1,2,1,0,2,0,1
0,2,0,2,0,2,0,2,0,1
1,2,0,2,2,0,1,2,0,2
2,2,0,2,1,0,1,2,0,2
0,2,1,0,2,0,1,2,0,1
0,0,1,0,1,0,1,0,1,1
0,0,1,0,2,2,2,0,1,1
1,0,1,0,1,1,1,0,1,1
1,0,1,0,2,1,2,0,1,1
2,0,1,0,1,1,1,0,1,1
2,0,1,0,2,2,2,0,1,1
1,0,1,1,1,0,1,1,1,1
1,0,1,1,1,1,1,1,1,1
1,0,1,1,2,1,1,1,1,1
0,0,1,2,2,1,2,2,1,1
0,0,2,1,2,2,2,0,1,2
0,0,2,2,2,1,2,1,1,2
1,0,2,2,2,0,1,1,1,1
1,0,2,1,1,2,2,2,1,2
0,1,1,1,1,2,1,1,1,2
2,1,1,1,2,2,2,1,1,2
0,1,1,2,2,1,2,2,1,2
1,0,2,1,2,0,2,1,2,2
0,1,2,2,2,2,2,2,2,1
var a1={0,1,2}
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1
var a9=a1
a1,a2,a3,a4,a5,a6,a7,a8,a9,0
What's the equivalent record here for 2 states?
Range-2 INT
R2INT's Rule Collection

Travelling Ts has surpassed LeapLife in post count, but not yet in technology.
UnbihexiumFan
Posts: 123
Joined: December 14th, 2025, 5:29 pm
Location: I don't know, but my momentum is 119.61527592631098241526716413 m·kg/s
Contact:

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by UnbihexiumFan »

B2cei3acnqy4ijkrtyz5-r6aci/S1c2-cn3-aiqy4eijknqt5a6cik is a derivative of Speciation which has 15 NRSS (c/3d, c/2o, 2c/5o, c/3o, c/4o, 25c/111o, c/5o, 8c/43o, c/6o, 21c/268o, 11c/318o, 18c/657o, 23c/1287o, 15c/1066o, 7c/657o, 35c/3447o), with a 16th speed (7c/657o) which is only in a puffer (though it is probably corderizable):

Code: Select all

x = 790, y = 168, rule = B2cei3acnqy4ijkrtyz5-r6aci/S1c2-cn3-aiqy4eijknqt5a6cikHistory
2.A7.A6.A10.A2.A2.A12.A.A.A15.A.A46.A.A20.A.A12.A.A7.A.A.A2.A.A.A38.A
63.A18.A59.A80.A.A78.A.A122.A.A109.A$A.2A5.A.A4.3A8.3A.A.3A11.5A10.A.
A.5A.A.A24.A.A15.A4.A.A14.A.A13.A8.2A2.A2.A2.2A37.A.A62.A18.A45.A12.A
.A63.A.A14.A64.A.A13.A124.A109.A.A$.A.A5.A.A15.A.5A.A11.2A.2A8.A2.2A2.
A.A2.2A2.A16.A.A4.A21.3A14.A.A22.A2.A4.A2.A37.A.A62.A18.A44.A.A78.A81.
A122.A.A$A8.3A2.A.A10.4A.4A9.A7.A6.3A.A2.3A2.A.3A16.3A20.3A3.A.A14.3A
22.A2.A4.A2.A102.A18.A222.A108.A15.A109.3D.3D7.D.3D.D.D.D.D.3D$11.A2.
3A12.A3.A11.2A5.2A6.A.3A3.A3.3A.A16.A.A3.3A20.A.A12.2A3.2A20.A.3A2.3A
.A102.A18.A44.2D2.3D7.D.3D.3D.3D136.A14.A116.2A6.A111.D.D9.D3.D.D.D.D
.D3.D$16.A12.5A10.2A2.3A2.2A5.2A.A2.2A.2A2.A.2A16.A.A41.A2.A2.A20.4A4.
4A102.A18.A45.D2.D.D7.D.D3.D5.D69.3A64.A14.A108.A6.3A6.A109.3D.3D.3D2.
D2.3D.3D.3D3.D.3D$28.3A.3A9.A.A.3A.A.A8.4A.A.4A61.2A.2A.2A.2A20.3A2.3A
104.A18.A45.D2.3D.3D2.D2.3D.3D3.D.3D49.3A13.A.A64.A14.A108.A6.A.A6.A111.
D3.D.D3.D5.D3.D3.D3.D.D.D$15.D.3D6.A.A2.A2.A.A7.4A.A.4A10.7A62.2A2.5A
2.2A18.A2.A2.A2.A38.3A127.D2.D.D.D3.D3.D.D3.D3.D.D.D49.A.A80.A14.A108.
A6.3A6.A109.3D.3D.3D.D3.3D3.D3.D3.D.3D$15.D3.D6.11A7.2A3.A3.2A12.3A65.
A.7A.A8.A.A8.10A38.A.A62.A18.A44.3D.3D.3D.D3.3D.3D3.D.3D132.A14.A108.
A6.2A7.A$9.3D2.D2.3D.3D2.A2.2A.2A2.A29.5A62.A.3A5.3A.A7.A9.A2.A2.A2.A
38.3A61.A.A16.A.A123.3D.3D7.D.2D2.3D.3D.3D52.A14.A108.A15.A$9.D3.D3.D
3.D.D.A.A.A3.A.A.A12.D.3D10.7A61.2A.9A.2A276.D3.D7.D2.D4.D.D.D3.D52.A
123.A$9.3D.D3.3D.3D7.A18.D3.D11.5A62.3A9.3A6.A.A13.D.3D39.A62.2D2.2D8.
D.3D.2D2.3D118.3D.3D.3D2.D3.D2.3D.3D3.D.3D172.A$30.A.A11.3D2.D2.3D.3D
7.2A.2A45.A.A14.2A5.A5.2A6.A.A13.D.D41.A63.D3.D8.D3.D2.D2.D.D118.D5.D
.D3.D4.D2.D3.D.D3.D.D.D$6.D.3D3.D12.4A.4A8.D3.D5.D.D.D7.A.A.A28.A.A14.
3A3.A.A30.A8.3D2.D2.3D.3D99.D3.D2.3D2.D2.3D2.D2.3D.3D114.3D.3D.3D.D3.
3D.3D.3D3.D.3D171.3D7.D.3D.3D.3D$6.D3.D3.D10.2A2.A3.A2.2A6.3D.D3.3D.3D
6.3A.3A21.A.A3.3A20.3A39.D3.D3.D.D.D.D99.D3.D2.D3.D5.D2.D2.D.D.D.D322.
D7.D.D3.D5.D$3D2.D2.3D.3D12.3A3.3A30.A.A.A22.3A26.3A14.D.3D20.3D.D3.3D
.3D98.3D.3D.3D.D3.3D.3D.3D.3D322.D.3D2.D2.3D.3D3.D.3D$D3.D5.D.D.D12.A
3.A3.A32.A24.3A43.D.D72.A415.D.D3.D3.D.D3.D3.D.D.D$3D.D3.3D.3D12.2A.3A
.2A26.A.A3.A3.A.A58.3D2.D2.3D.3D6.3D7.D.D.D.3D40.3A414.D.3D.D3.3D.3D3.
D.3D$27.2A.3A.2A26.3A3.A3.3A58.D3.D5.D.D.D6.D.D7.D.D.D3.D$28.A.A.A.A31.
5A62.3D.D3.3D.3D6.3D.3D2.D2.3D.3D.3D37.A$29.2A.2A33.3A84.D.D.D3.D5.D3.
D.D.D$27.A.5A.A118.3D.3D.D5.D.3D.3D$31.A36.D.D.D50.A$28.A.A.A.A33.D.D
.D21.A28.A$27.A.5A.A26.3D2.D2.3D.3D17.A$28.7A27.D3.D5.D.D.D45.3A$27.A
.A3.A.A26.3D.D5.D.3D16.3A20.A.A3.A.A$27.A.A3.A.A57.A.A3.A.A14.3A3.A.A
$27.A.A3.A.A57.A.A3.3A14.3A4.A$30.3A61.A4.3A15.A$26.A4.A4.A63.A419.A$
26.4A3.4A468.A14.A$26.A2.5A2.A468.A$29.5A89.A$26.A2.2A.2A2.A86.A$24.A
.A3.3A3.A.A84.A98.A$24.15A84.A97.3A$25.A3.A.A.A3.A$123.A$24.3D7.D.3D83.
3A$26.D7.D.D$24.3D.3D2.D2.3D.3D71.A2.A5.A$24.D3.D3.D5.D.D.D71.4A4.A.A
97.A$24.3D.3D.D3.3D.3D178.3A2$222.A296.A.A$221.A.A280.A.A13.A$505.A3$
519.3A$119.A384.3A12.A.A$118.A.A383.A.A$118.A.A$504.2D2.3D7.D.2D2.3D.
3D.3D$505.D2.D9.D2.D2.D.D.D3.D$505.D2.3D.3D2.D3.D2.D.D.3D.3D.3D$118.3A
384.D4.D.D3.D4.D2.D.D.D.D.D.D.D.D$118.3A383.3D.3D.3D.D3.3D.3D.3D.3D.3D
$119.A3$221.3A$221.3A$221.A.A3$221.A.A$221.3A$221.A.A6$94.A126.A.A$93.
3A125.3A$93.A.A$93.A.A27.A$94.A27.3A96.3A$122.A.A96.A.A$94.A28.A97.3A
$93.3A125.A.A$93.3A26.3A97.A$93.A.A26.3A97.A$94.A27.A.A$94.A4.A.A$99.
3A$94.A4.A.A$94.A22.A$93.3A20.3A$93.A.A3.A.A$99.3A$99.3A14.3A83.A5.A27.
A5.A$93.3A20.A.A84.A.4A27.4A.A$116.3A83.A5.A27.A5.A$94.A21.A.A$116.A.
A5$221.A.A$222.A4$222.A$222.A$221.3A$221.A.A6$220.A3.A$220.5A6$99.A.A
$100.A4$99.3A$99.A.A$100.A$98.5A$98.2A.2A$100.A2$194.2A4.A43.A4.2A$195.
A3.A45.A3.A$194.2A4.A43.A4.2A2$194.3D.2D8.D.3D.3D.3D$196.D2.D8.D3.D.D
3.D.D$194.3D2.D2.3D2.D2.3D.3D.3D.3D$194.D4.D2.D3.D3.D3.D.D.D.D.D.D$100.
A93.3D.3D.3D.D3.3D.3D.3D.3D$100.A$100.A$100.A$100.A$100.A2$99.A.A$99.
3A$99.3A$94.A5.A$93.3A$93.3A4$93.A.A$93.A.A$94.A2$93.3D.3D7.D.2D2.2D2.
2D$95.D.D9.D2.D3.D3.D$93.3D.3D.3D2.D3.D3.D3.D2.3D$93.D5.D.D3.D4.D3.D3.
D2.D.D$93.3D.3D.3D.D3.3D.3D.3D.3D!
Most of these are based on a tiny 3-cell 35c/3447o, which I found while looking through the 5s database, so I definitely wasn't the first person to discover it:

Code: Select all

x = 3, y = 2, rule = B2cei3acnqy4ijkrtyz5-r6aci/S1c2-cn3-aiqy4eijknqt5a6cik
bo$obo!
But I do believe I've discovered the other patterns.
The c/3d, 4c/8o, and 35c/3447o are the most common ships:

Code: Select all

x = 49, y = 5, rule = B2cei3acnqy4ijkrtyz5-r6aci/S1c2-cn3-aiqy4eijknqt5a6cik
2bo7bo36bo$ob2o5bobo34bobo$bobo5bobo$o8b3o$11bo!
Oscillators up to period 100:

Code: Select all

x = 74, y = 89, rule = B2cei3acnqy4ijkrtyz5-r6aci/S1c2-cn3-aiqy4eijknqt5a6cikHistory
4.3D2.2A4.2A3.3A3.2A10.3D.3D2.2A$6.D3.A5.A3.A.A4.A12.D.D4.A14.2A$4.3D
3.A5.A3.2A5.A10.3D.3D2.A13.2A.A$4.D4.A5.A3.2A5.3A11.D.D.D2.2A13.2A$4.
3D3.A3.A5.2A3.A12.3D.3D$10.A3.A5.A.A2.A26.2A$9.2A3.2A4.3A2.2A25.A19.A
$52.2A17.A.A$71.A.A$4.3D2.6A2.4A50.3A$6.D3.A3.A5.A51.A$4.3D3.5A3.3A$6.
D4.A6.A$4.3D11.4A2$38.D.D.3D$4.D.D2.3A2.A4.4A2.2A11.D.D.D.D$4.D.D2.A.
A2.2A6.A2.A.A10.3D.3D$4.3D3.2A2.A.A3.3A3.4A10.D.D.D$6.D4.A3.2A3.A.A4.
A.A10.D.3D$6.D9.A3.3A4.3A24.A$53.3A2$11.4A2.4A3.3A26.3A$10.A3.A2.A3.A
2.A.A27.A$9.A4.A6.A3.2A$9.A4.A6.A4.A$9.A3.A6.2A2.A.A$9.4A3$4.3D4.3A$4.
D7.A25.3D.D.D$4.3D2.A.3A.A22.D3.D.D$6.D2.3A.3A22.3D.3D$4.3D2.A.3A.A24.
D3.D3.4A$12.A25.3D3.D5.A$11.3A34.4A11.A2.A$64.A.A$63.A2.A$4.3D3.A$4.D
4.A.4A$4.3D2.A4.A23.3D.3D$4.D.D2.6A25.D3.D$4.3D7.A25.D.3D$40.D.D$40.D
.3D5.5A$4.3D2.5A36.A.A$4.D.D2.A3.A43.2A$4.3D6.A39.2A2.3A$4.D.D6.A4.A33.
A4.2A$4.3D7.5A5$4.3D5.2A6.2A28.A.A$4.D.D4.A7.A.2A27.3A$4.3D5.2A6.2A28.
A.A$6.D43.A.A$6.D2$12.2A6.2A3.A2.A4.2D2.3D.3D$11.A7.A.2A3.A.A5.D2.D.D
.D.D$12.2A6.2A3.A2.A5.D2.D.D.D.D$34.D2.D.D.D.D$33.3D.3D.3D$2D2.3D$.D2.
D.D$.D2.3D5.2A10.2A$.D2.D.D4.A10.3A$3D.3D5.2A10.2A$59.A9.A$58.2A9.2A$
59.A9.A3$12.2A6.2A$11.A8.A$12.2A6.2A4$3D.3D$2.D.D.D5.A$3D.3D3.A.A$D3.
D.D4.A3.A$3D.3D7.A.A$14.A!
Many of the high period ones are based on the 3 cell ship. The p100 is very common, and the p4 and p9 are common as well, but less so. There are many higher period oscillators that you can find here that I'm feeling too tired to put here. They are all based of of the 3 cell ship.
CasperWen8805181
Posts: 245
Joined: November 5th, 2023, 10:57 pm
Location: La La Land

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by CasperWen8805181 »

Oblique and ortho puffer:

Code: Select all

x = 8, y = 9, rule = 234-eknrz5cijqy/3/37
3.A.QRT$.4ALKN$3AIAL2O$2ADGKLHO$ABECG2IM$.BCE2GC$.3AFDEB$.3AC3A$4.3A!
Edit: Cool "Bomber" Plane and associated puffer:

Code: Select all

x = 69, y = 67, rule = 2-i34acijqwy5iy/3aijq5c/20
40.A$39.A.A$38.A3.A$37.A5.A$38.A3.A$35.A3.A.A$34.A.A3.A$33.A3.A$32.A5.
A$33.A3.A$30.A3.A.A$29.A.A3.A$28.A3.A$27.A5.A$28.A3.A$25.A3.A.A$13.C10.
A.A3.A$11.CDCDC7.A3.A12.Q$11.D3ED6.A5.A9.QRQRQ$10.2CEHE2C6.A3.A10.R3S
R$11.D3ED4.A3.A.A10.2QS.S2Q$11.CDCDC3.AMA3.A12.R3SR$13.C4.A2NQA15.QRQ
RQ$8.A8.AMNMQ.A10.3A3.Q$7.AJA8.A2NQA10.5A$7.M2A9.AMA11.2AD2A$5.LM2K11.
A12.5A$3.L2MJKJ7.2A16.3A$3.M3NS6.S.ASA$2.2ANQM9.2A5.R5.2A$2.2ANMS7.S2.
CDCF.Q2SP.FGAFA$5.RSO10.EBHGLK2QO2GIA$5.M2P3.2A4.DCFHJL2OIJFI$2.A.L2N
K.AB2A5.EFBJINIMJIH$2ACBGF2LJ2BDA5.A2CH2.3JI$2ACEG2JDEAD7.3A3.2AIH$3A
EDIDHEDC7.3A3.2A$.2AC2.3ED$6.2ADC$6.2A4$56.B$54.BCBCB$54.C3DC$53.2BDG
D2B$54.C3DC6.K$54.BCBCB4.KLKLK$56.B6.L3ML$51.A10.2KMPM2K$50.AIA10.L3M
L$50.L2A10.KLKLK$48.KL2J13.K$46.K2LIJI7.2A$46.L3MR6.RSARA$45.2AMPL.S5.
2S.A$45.2AMLR7.R$48.QRN$48.L2O3.A$45.A.K2MJ.4A$44.ABAFE2KI2ACA$43.2AB
DF2ICDAC$44.2ADCHCGDCB$45.AB2.3DC$49.2ACB$49.2A!
My Rules:
Hash2F (R3,C2,S4,B5-6,N#)
Growth & Isolation (123/2cn345678/8|236/345678/8)
*unnamed rule* (2-a45678/35aei678/3|4568/2-ce35aei678/3)
*unnamed rule* (/2-e3ae/3)
I'm back after a 3 year break!
User avatar
yyh_baboon
Posts: 575
Joined: March 28th, 2025, 5:07 am
Location: on a spaceship

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by yyh_baboon »

UnbihexiumFan wrote: October 3rd, 2026, 9:38 pm with a 16th speed (7c/657o) which is only in a puffer (though it is probably corderizable):

Code: Select all

x = 790, y = 168, rule = B2cei3acnqy4ijkrtyz5-r6aci/S1c2-cn3-aiqy4eijknqt5a6cikHistory
2.A7.A6.A10.A2.A2.A12.A.A.A15.A.A46.A.A20.A.A12.A.A7.A.A.A2.A.A.A38.A
63.A18.A59.A80.A.A78.A.A122.A.A109.A$A.2A5.A.A4.3A8.3A.A.3A11.5A10.A.
A.5A.A.A24.A.A15.A4.A.A14.A.A13.A8.2A2.A2.A2.2A37.A.A62.A18.A45.A12.A
.A63.A.A14.A64.A.A13.A124.A109.A.A$.A.A5.A.A15.A.5A.A11.2A.2A8.A2.2A2.
A.A2.2A2.A16.A.A4.A21.3A14.A.A22.A2.A4.A2.A37.A.A62.A18.A44.A.A78.A81.
A122.A.A$A8.3A2.A.A10.4A.4A9.A7.A6.3A.A2.3A2.A.3A16.3A20.3A3.A.A14.3A
22.A2.A4.A2.A102.A18.A222.A108.A15.A109.3D.3D7.D.3D.D.D.D.D.3D$11.A2.
3A12.A3.A11.2A5.2A6.A.3A3.A3.3A.A16.A.A3.3A20.A.A12.2A3.2A20.A.3A2.3A
.A102.A18.A44.2D2.3D7.D.3D.3D.3D136.A14.A116.2A6.A111.D.D9.D3.D.D.D.D
.D3.D$16.A12.5A10.2A2.3A2.2A5.2A.A2.2A.2A2.A.2A16.A.A41.A2.A2.A20.4A4.
4A102.A18.A45.D2.D.D7.D.D3.D5.D69.3A64.A14.A108.A6.3A6.A109.3D.3D.3D2.
D2.3D.3D.3D3.D.3D$28.3A.3A9.A.A.3A.A.A8.4A.A.4A61.2A.2A.2A.2A20.3A2.3A
104.A18.A45.D2.3D.3D2.D2.3D.3D3.D.3D49.3A13.A.A64.A14.A108.A6.A.A6.A111.
D3.D.D3.D5.D3.D3.D3.D.D.D$15.D.3D6.A.A2.A2.A.A7.4A.A.4A10.7A62.2A2.5A
2.2A18.A2.A2.A2.A38.3A127.D2.D.D.D3.D3.D.D3.D3.D.D.D49.A.A80.A14.A108.
A6.3A6.A109.3D.3D.3D.D3.3D3.D3.D3.D.3D$15.D3.D6.11A7.2A3.A3.2A12.3A65.
A.7A.A8.A.A8.10A38.A.A62.A18.A44.3D.3D.3D.D3.3D.3D3.D.3D132.A14.A108.
A6.2A7.A$9.3D2.D2.3D.3D2.A2.2A.2A2.A29.5A62.A.3A5.3A.A7.A9.A2.A2.A2.A
38.3A61.A.A16.A.A123.3D.3D7.D.2D2.3D.3D.3D52.A14.A108.A15.A$9.D3.D3.D
3.D.D.A.A.A3.A.A.A12.D.3D10.7A61.2A.9A.2A276.D3.D7.D2.D4.D.D.D3.D52.A
123.A$9.3D.D3.3D.3D7.A18.D3.D11.5A62.3A9.3A6.A.A13.D.3D39.A62.2D2.2D8.
D.3D.2D2.3D118.3D.3D.3D2.D3.D2.3D.3D3.D.3D172.A$30.A.A11.3D2.D2.3D.3D
7.2A.2A45.A.A14.2A5.A5.2A6.A.A13.D.D41.A63.D3.D8.D3.D2.D2.D.D118.D5.D
.D3.D4.D2.D3.D.D3.D.D.D$6.D.3D3.D12.4A.4A8.D3.D5.D.D.D7.A.A.A28.A.A14.
3A3.A.A30.A8.3D2.D2.3D.3D99.D3.D2.3D2.D2.3D2.D2.3D.3D114.3D.3D.3D.D3.
3D.3D.3D3.D.3D171.3D7.D.3D.3D.3D$6.D3.D3.D10.2A2.A3.A2.2A6.3D.D3.3D.3D
6.3A.3A21.A.A3.3A20.3A39.D3.D3.D.D.D.D99.D3.D2.D3.D5.D2.D2.D.D.D.D322.
D7.D.D3.D5.D$3D2.D2.3D.3D12.3A3.3A30.A.A.A22.3A26.3A14.D.3D20.3D.D3.3D
.3D98.3D.3D.3D.D3.3D.3D.3D.3D322.D.3D2.D2.3D.3D3.D.3D$D3.D5.D.D.D12.A
3.A3.A32.A24.3A43.D.D72.A415.D.D3.D3.D.D3.D3.D.D.D$3D.D3.3D.3D12.2A.3A
.2A26.A.A3.A3.A.A58.3D2.D2.3D.3D6.3D7.D.D.D.3D40.3A414.D.3D.D3.3D.3D3.
D.3D$27.2A.3A.2A26.3A3.A3.3A58.D3.D5.D.D.D6.D.D7.D.D.D3.D$28.A.A.A.A31.
5A62.3D.D3.3D.3D6.3D.3D2.D2.3D.3D.3D37.A$29.2A.2A33.3A84.D.D.D3.D5.D3.
D.D.D$27.A.5A.A118.3D.3D.D5.D.3D.3D$31.A36.D.D.D50.A$28.A.A.A.A33.D.D
.D21.A28.A$27.A.5A.A26.3D2.D2.3D.3D17.A$28.7A27.D3.D5.D.D.D45.3A$27.A
.A3.A.A26.3D.D5.D.3D16.3A20.A.A3.A.A$27.A.A3.A.A57.A.A3.A.A14.3A3.A.A
$27.A.A3.A.A57.A.A3.3A14.3A4.A$30.3A61.A4.3A15.A$26.A4.A4.A63.A419.A$
26.4A3.4A468.A14.A$26.A2.5A2.A468.A$29.5A89.A$26.A2.2A.2A2.A86.A$24.A
.A3.3A3.A.A84.A98.A$24.15A84.A97.3A$25.A3.A.A.A3.A$123.A$24.3D7.D.3D83.
3A$26.D7.D.D$24.3D.3D2.D2.3D.3D71.A2.A5.A$24.D3.D3.D5.D.D.D71.4A4.A.A
97.A$24.3D.3D.D3.3D.3D178.3A2$222.A296.A.A$221.A.A280.A.A13.A$505.A3$
519.3A$119.A384.3A12.A.A$118.A.A383.A.A$118.A.A$504.2D2.3D7.D.2D2.3D.
3D.3D$505.D2.D9.D2.D2.D.D.D3.D$505.D2.3D.3D2.D3.D2.D.D.3D.3D.3D$118.3A
384.D4.D.D3.D4.D2.D.D.D.D.D.D.D.D$118.3A383.3D.3D.3D.D3.3D.3D.3D.3D.3D
$119.A3$221.3A$221.3A$221.A.A3$221.A.A$221.3A$221.A.A6$94.A126.A.A$93.
3A125.3A$93.A.A$93.A.A27.A$94.A27.3A96.3A$122.A.A96.A.A$94.A28.A97.3A
$93.3A125.A.A$93.3A26.3A97.A$93.A.A26.3A97.A$94.A27.A.A$94.A4.A.A$99.
3A$94.A4.A.A$94.A22.A$93.3A20.3A$93.A.A3.A.A$99.3A$99.3A14.3A83.A5.A27.
A5.A$93.3A20.A.A84.A.4A27.4A.A$116.3A83.A5.A27.A5.A$94.A21.A.A$116.A.
A5$221.A.A$222.A4$222.A$222.A$221.3A$221.A.A6$220.A3.A$220.5A6$99.A.A
$100.A4$99.3A$99.A.A$100.A$98.5A$98.2A.2A$100.A2$194.2A4.A43.A4.2A$195.
A3.A45.A3.A$194.2A4.A43.A4.2A2$194.3D.2D8.D.3D.3D.3D$196.D2.D8.D3.D.D
3.D.D$194.3D2.D2.3D2.D2.3D.3D.3D.3D$194.D4.D2.D3.D3.D3.D.D.D.D.D.D$100.
A93.3D.3D.3D.D3.3D.3D.3D.3D$100.A$100.A$100.A$100.A$100.A2$99.A.A$99.
3A$99.3A$94.A5.A$93.3A$93.3A4$93.A.A$93.A.A$94.A2$93.3D.3D7.D.2D2.2D2.
2D$95.D.D9.D2.D3.D3.D$93.3D.3D.3D2.D3.D3.D3.D2.3D$93.D5.D.D3.D4.D3.D3.
D2.D.D$93.3D.3D.3D.D3.3D.3D.3D.3D!
Corderized:(technically this is 21c/1971)

Code: Select all

 x = 174, y = 201, rule = B2cei3acnqy4ijkrtyz5-r6aci/S1c2-cn3-aiqy4eijknqt5a6cik
72bo$71bobo$56bo14bobo$55bobo13b3o$55bobo$55b3o14bo$72bo$56bo15bo$56b
o15bo$56bo15bo$56bo$56bo26$72bo$71bobo$56bo14bobo$55bobo$55bobo14bo$71b
obo$56bo$55bobo2$71bobo$72bo$55bobo$56bo14b3o2$55b3o5$75b3o$74b4o$51b
3o9b2o3b2o5b2o4b3o28b4o4b5o2bo$51b4o8b3obo6b2obo4bo27b3ob3o5bobo2b2o$
bo2b5o4b4o28b3o4b2o5b2o2bobo2b2o5b2o4b3o28b4o4b5o2bo$2o2bobo5b3ob3o27b
o4bob2o6bob3o8b4o$bo2b5o4b4o28b3o4b2o5b2o3b2o9b3o$51b4o$51b3o15$64b2o
$63b3o$63bobo$63b3o$63b2o17$65bo$64b2o$63bobo$63b2o$63bo12$117bo$116b
obo$101bo14bobo$100bobo13b3o$100bobo$63b2o35b3o14bo$63b3o51bo$63bobo35b
o15bo$63b3o35bo15bo$64b2o35bo15bo$101bo$101bo15$63bo$63b2o$63bobo$64b
2o$65bo7$117bo$116bobo$101bo14bobo$100bobo$100bobo14bo$116bobo$101bo$
100bobo2$116bobo$64b2o51bo$63b3o34bobo$63bobo35bo14b3o$63b3o$63b2o35b
3o5$120b3o$119b4o$96b3o9b2o3b2o5b2o4b3o28b4o4b5o2bo$96b4o8b3obo6b2obo
4bo27b3ob3o5bobo2b2o$46bo2b5o4b4o28b3o4b2o5b2o2bobo2b2o5b2o4b3o28b4o4b
5o2bo$45b2o2bobo5b3ob3o27bo4bob2o6bob3o8b4o$46bo2b5o4b4o28b3o4b2o5b2o
3b2o9b3o$96b4o$96b3o4$65bo$64b2o$63bobo$63b2o$63bo7$109b2o$8bo3bo2bo92b
3o$7b2o4bo4b2o47b4o2b3o2b4o26bobo$7b3o2bo5bo46b2obobob5obobob2o24b3o$
7b2o4bo4b2o47b4o2b3o2b4o26b2o$8bo3bo2bo!
Definitely not spam
P38 gun is constructed :) Now is P23 next?
Currently hand-searching spaceships.ÔvÔ

Code: Select all

 x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
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Ninedlingss
Posts: 92
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Location: Somewhere in the universe

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Ninedlingss »

c/4d and 2c/7o in same rule(now 18 speeds):

Code: Select all

 x = 66, y = 47, rule = B2cei3acnqy4ijkrtyz5-r6aci/S1c2-cn3-aiqy4eijknqt5a6cik
9bo48bo5bo$7bob2o46b3o3b3o$10bo46bobo3bobo$7b3obo46b2o3b2o$7bo2bob2o45b
obobo$7b4obo3bo42b2ob2o$6b3ob3obobo43bobo$2bo10bo2bo$b4obobob3o3bo42b
2ob2o$2o2bo2bob5o45b5o$bobobobob2ob2o2bo44bo$3bobo4b2o2b2o2b2o40bobo$
3b2o6b2ob2o2b3o40bo$9b2ob2ob3ob4o38bo$4bobo4b4ob3obob2o37bo$4b3ob4obo
2bob2o2b2ob3o$7b2obo2bob6o2b3o$5b5o3bob4obo3b2o$8b3obobobo2b2o$10bo3b
obo2b2o5b3o$13b5ob5o4b2o$19bob3ob7o$12b3o4bo3bob6o$13bo12b2o2b2o2bo$13b
o2bo4b3o2bobo2bo2bo$13bobo3bob3o5b2o4bo$16b2obobobo10b2o$15b2ob2o4b2o
5bo2bo$17bo2bo3b2o4b5o$23bobo7b3o$21bob2obo5b3o$20bobo2b4o5bobo$22bo8b
2o3bo$21bo4bo2b4ob6o$24bob3o2bob2obo$29b2obo2bo3bo$24bo4b5obo3b2o$32b
ob2o2b3o$38bo2bo$32b3o2b2o2b2obo$35b2ob2ob5o$34b2ob5o$36bob3obobo$40b
ob3o$40b2o2bo$38b2o3bo$39bo!
I cook a lot of stuff for you all
Day 27 of contributing
Check out my rules!: https://conwaylife.com/forums/viewtopic.php?t=7462
My sandbox: https://conwaylife.com/forums/viewtopic.php?t=7453 (you can also find my ascerial here)
CasperWen8805181
Posts: 245
Joined: November 5th, 2023, 10:57 pm
Location: La La Land

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by CasperWen8805181 »

Just barely oblique:

Code: Select all

x = 4, y = 3, rule = B3-e5n/S2-cn3-y4iz5c6ein78
bo$3o$ob2o!
Edit: Cool Pi constellation one transition away:

Code: Select all

x = 3, y = 3, rule = B3-e5n/S2-cn3-y4i5c6ein78
bo$3o$obo!
My Rules:
Hash2F (R3,C2,S4,B5-6,N#)
Growth & Isolation (123/2cn345678/8|236/345678/8)
*unnamed rule* (2-a45678/35aei678/3|4568/2-ce35aei678/3)
*unnamed rule* (/2-e3ae/3)
I'm back after a 3 year break!
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MDA
Posts: 283
Joined: June 8th, 2026, 12:18 pm
Location: In Haven (B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-ak)
Contact:

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by MDA »

An index fossil in B2aci4e/S:

Code: Select all

x = 16, y = 26, rule = B2aci4e/S
6b2o2$8bo2$6b3o2$7b2o$6bo$2b2o2bo$10bo$bo8bo$6bo$6bo5b2o$4bo2$3bobo$3b
obo2$2o6bobo2$bo6bobo2$14b2o2$12bo2bo$12bobo!
Edit (October 5th, 2026, 8:18 AM): It has this small predecessor:

Code: Select all

x = 3, y = 5, rule = B2aci4e/S
2o2$2bo2$3o!
My website (a database of Life objects, WIP).
GlidINT has been released!
Currently working on a forum system for my website.

Code: Select all

x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
CasperWen8805181
Posts: 245
Joined: November 5th, 2023, 10:57 pm
Location: La La Land

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by CasperWen8805181 »

Very cool gun imo in a rule with very weird dynamics:

Code: Select all

x = 7, y = 9, rule = 3e/2aci34e/3
.A.A.A$BAB.BAB$2.B.B$.2A.2A$2.3B$.2A.2A$2.B.B$BAB.BAB$.A.A.A!
My Rules:
Hash2F (R3,C2,S4,B5-6,N#)
Growth & Isolation (123/2cn345678/8|236/345678/8)
*unnamed rule* (2-a45678/35aei678/3|4568/2-ce35aei678/3)
*unnamed rule* (/2-e3ae/3)
I'm back after a 3 year break!
1and0nlycordershippr
Posts: 385
Joined: December 20th, 2025, 8:34 pm
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Contact:

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by 1and0nlycordershippr »

CasperWen8805181 wrote: October 6th, 2026, 12:01 am Very cool gun imo in a rule with very weird dynamics:

Code: Select all

x = 7, y = 9, rule = 3e/2aci34e/3
.A.A.A$BAB.BAB$2.B.B$.2A.2A$2.3B$.2A.2A$2.B.B$BAB.BAB$.A.A.A!
Quadratic growth in a related rule:

Code: Select all

x = 7, y = 9, rule = /2aci3/3
.A.A.A$BAB.BAB$2.B.B$.2A.2A$2.3B$.2A.2A$2.B.B$BAB.BAB$.A.A.A!
weird

Code: Select all

x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
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TheWayOfTheCon
Posts: 356
Joined: March 28th, 2025, 11:40 pm
Location: Kraken Mare, Titan

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by TheWayOfTheCon »

Very simple gun I put together in one of the first rules that shows up on Catagolue's INT page.

Code: Select all

x = 56, y = 26, rule = B2-a3-a4-a/S2
38bo11bo$39bo9bo2$6bo9bo$5bo11bo$33bo21bo$34bo8bobo8bo2$bo9bo9bo19bo5b
o$o10bo10bo$9bobobo25bo3b3o3bo$43b3o$7bobobobobo23bo3b3o3bo2$5b3obo3b
ob3o23bo5bo2$7bobobobobo18bo8bobo8bo$33bo21bo$9bobobo$o10bo10bo$bo9bo
9bo$39bo9bo$38bo11bo2$5bo11bo$6bo9bo!
I could've chose a better username, but oh well.

I think I've learned the ropes of cellular automata. My current interest is range-two LTLs.
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pifricted
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by pifricted »

2c/34o in B2-n/S/C-5:

Code: Select all

x = 3, y = 5, rule = B2-nSC-5
.D2$.A$2.D$CDB!
@RULE B2-nSC-5

B2-n/S/C-5

@TABLE
n_states:5
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2,3,4}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var b1 = {1,2,3,4}
var b2 = b1
var b3 = b1
var b4 = b1
var b5 = b1
var b6 = b1
var b7 = b1
var b8 = b1
0,b1,0,b2,0,0,0,0,0,1
0,b1,0,0,b2,0,0,0,0,1
0,b1,0,0,0,b2,0,0,0,1
0,0,b1,0,b2,0,0,0,0,1
0,0,b1,0,0,0,b2,0,0,1
1,a1,a2,a3,a4,a5,a6,a7,a8,2
2,a1,a2,a3,a4,a5,a6,a7,a8,3
3,a1,a2,a3,a4,a5,a6,a7,a8,4
4,a1,a2,a3,a4,a5,a6,a7,a8,0
3c/224d in B2-n/S2i3/C-5

Code: Select all

x = 3, y = 2, rule = B2-nS2i3C-5
2AB$A.A!
@RULE B2-nS2i3C-5
B2-n/S2i3/C-5
@TABLE
n_states:5
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2,3,4}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var b1 = {1,2,3,4}
var b2 = b1
var b3 = b1
var b4 = b1
var b5 = b1
var b6 = b1
var b7 = b1
var b8 = b1
0,b1,0,b2,0,0,0,0,0,1
0,b1,0,0,b2,0,0,0,0,1
0,b1,0,0,0,b2,0,0,0,1
0,0,b1,0,b2,0,0,0,0,1
0,0,b1,0,0,0,b2,0,0,1
4,b1,0,0,0,b2,0,0,0,4
4,b1,b2,b3,0,0,0,0,0,4
4,b1,b2,0,b3,0,0,0,0,4
4,b1,b2,0,0,b3,0,0,0,4
4,b1,b2,0,0,0,b3,0,0,4
4,b1,b2,0,0,0,0,b3,0,4
4,b1,b2,0,0,0,0,0,b3,4
4,b1,0,b2,0,b3,0,0,0,4
4,b1,0,b2,0,0,b3,0,0,4
4,b1,0,0,b2,0,b3,0,0,4
4,0,b1,0,b2,0,b3,0,0,4
1,a1,a2,a3,a4,a5,a6,a7,a8,2
2,a1,a2,a3,a4,a5,a6,a7,a8,3
3,a1,a2,a3,a4,a5,a6,a7,a8,4
4,a1,a2,a3,a4,a5,a6,a7,a8,0
Is there a thread for INT snoitareneG rules?
...is enjoying his teenage time.
CasperWen8805181
Posts: 245
Joined: November 5th, 2023, 10:57 pm
Location: La La Land

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by CasperWen8805181 »

Weird failed rep?

Code: Select all

x = 8, y = 11, rule = 23-y4-eknrz5cijqy6in/3/37
3.A$2.3A$.A2BA$2.A2DI$2.EFCKJN$.CEGIKMO$B2DAIHML$2A2BG.RT$.3A3.S$2.A4.
W$6.UW!
My Rules:
Hash2F (R3,C2,S4,B5-6,N#)
Growth & Isolation (123/2cn345678/8|236/345678/8)
*unnamed rule* (2-a45678/35aei678/3|4568/2-ce35aei678/3)
*unnamed rule* (/2-e3ae/3)
I'm back after a 3 year break!
User avatar
NNlk05
Posts: 750
Joined: January 14th, 2026, 8:42 pm
Location: Exploring in the Jungle of the INT Rulespace
Contact:

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by NNlk05 »

Failedrep based p49

Code: Select all

x = 3, y = 3, rule = B2-ae3ainqr4et6c7c8/S1e2ce3acij4y5ik
obo$bo$obo!
[[ GRID ]]
Feci quod potui, faciant meliora potentes.

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
https://nnlk05.github.io

=3
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J5L
Posts: 88
Joined: July 31st, 2026, 8:53 am
Location: In the world of 5S

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by J5L »

Relatively neat rule with a common c/4d ship and a c/2o ship. A family(?) of c/2o ships exist.

Code: Select all

x = 4, y = 3, rule = B3-r/S2-ik3-nr4
3o$3o$3bo!
The rule has some variants, some are explosive/unapgsearchable, some are not.
This rule could be feasable for universal construction.
Feel free to contribute! :D
JayFiveEll.
Trying to complete the p17 pentadecathlon rephasal partial.
vibratingwax
Posts: 5
Joined: September 20th, 2023, 4:19 am

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by vibratingwax »

Some small things.

Oscillators:

Code: Select all

x = 10, y = 10, rule = B2ik4567/S02i3q4567
$4bo$4b3o$2b4o$2b5o$b5o$b6o$b5o$2b3o$4bo!

Code: Select all

x = 5, y = 6, rule = B2ik3/S2a3
$bo$b3o$3o$2bo!

Code: Select all

x = 4, y = 4, rule = B2ik3/S2a3
bo$o2bo$o2bo$2bo!

Code: Select all

x = 4, y = 4, rule = B3/S2ai3-e4
2bo$bobo$b3o!
Spaceships:

Code: Select all

x = 4, y = 5, rule = B2n3/S2-i3
$bo$b2o$bo!

Code: Select all

x = 12, y = 9, rule = B2k3/S2-ik3
2$4b2o$5b2o$2b3o!

Code: Select all

x = 12, y = 8, rule = B2ik3/S2a3
2$3bo4b3o$b3o4b3o$2bo6bo!
I like this one:

Code: Select all

x = 5, y = 5, rule = B34567/S2-ai3
$b3o$bobo$b3o$2bo!
CasperWen8805181
Posts: 245
Joined: November 5th, 2023, 10:57 pm
Location: La La Land

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by CasperWen8805181 »

Replicator made of two constellations from one of my old rules, very clean for some reason?

Code: Select all

x = 26, y = 26, rule = 2-a3-ce4ekrtwyz5e6ace78/2ce3acikn4aceijt5en6ace78/3
24.A$23.3A$24.A21$.A$3A$.A!
My Rules:
Hash2F (R3,C2,S4,B5-6,N#)
Growth & Isolation (123/2cn345678/8|236/345678/8)
*unnamed rule* (2-a45678/35aei678/3|4568/2-ce35aei678/3)
*unnamed rule* (/2-e3ae/3)
I'm back after a 3 year break!
1and0nlycordershippr
Posts: 385
Joined: December 20th, 2025, 8:34 pm
Location: Vietnam
Contact:

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by 1and0nlycordershippr »

LaundryPizza03 wrote: March 15th, 2021, 11:26 am Boxy 13c/64 diagonal:

Code: Select all

x = 10, y = 6, rule = B2cei3aejk4arw56ckn78/S1c2i3aijnr4aqr5ai6-c7c8
8bo$b2o5bo$5bo2b2o$o4bob2o$3o4bo$b2o!
Space filler in the same rule:

Code: Select all

x = 4, y = 4, rule = B2cei3aejk4arw56ckn78/S1c2i3aijnr4aqr5ai6-c7c8
2b2o$bobo$o2bo$3o!
weird

Code: Select all

x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
g0t0
Posts: 80
Joined: August 3rd, 2026, 7:05 am

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by g0t0 »

Fun soups in B2/S

Code: Select all

x = 16, y = 16, rule = B2/S:T16,16
oobobbbobbooobob$
booobboobbooboob$
obboobobbbbbbobb$
obbooboboobboboo$
bbobbbboboooobob$
booobbbobbbbboob$
obbooooooobboobb$
oooobbbboobooboo$
bbboobboobboobbo$
booobbbbooooobbo$
obobobbobooobooo$
oooboobobboboobo$
bboooboooooboboo$
obbooboooobobobo$
oobbobooooobobbo$
bobooboooobbbobb!

Code: Select all

x = 16, y = 16, rule = B2/S:T16,16
ooobooobbobbbboo$
ooboboboboboobbb$
bobbboboboooobbo$
bobbboboobbooobo$
bboobbbboobobbbb$
bbooooobbooobobo$
oooobbbbooobbobo$
oobobobooobbbooo$
obobbboobobobobo$
obobbbobbobbbbbo$
obobooobbboboooo$
bbobbobooooooooo$
bbobbbbooobbooob$
obbboobooboobobo$
boooobboboooobbo$
ooobobbbobobbboo!

Code: Select all

x = 16, y = 16, rule = B2/S:T16,16
obobobbbbobboooo$
obbbbbooooboobob$
obbooooobboooobo$
oooobbboooooboob$
booooobbbooooboo$
obobboobbbbooooo$
oboboobboobobboo$
bbbbbbooobbbobbb$
oobooboboooobobo$
oboboboobobboobb$
bbbboobbbbbooboo$
ooobbobooboooboo$
booobbobooobbooo$
obbboobbbobobbbo$
bbbbooobboboooob$
boboboobooobbbbb!
16x16 soup search result:

soups: 10000
stable soups: 625
the average of stable ticks: 69.9472(simulate 256 tick)
period:
-1 93.75%
1 2.74%
2 3.4%
4 0.02%
16 0.09%

Edit: rep?

Code: Select all

x = 36, y = 36, rule = B2/S:T36,36
18$17b2o!
Edit: ?

Code: Select all

x = 20, y = 20, rule = B2/S:T20,20
10$9b2o!
Edit: simulate 2048 ticks:

soups: 10000
stable soups: 633
the average of stable ticks: 75.6445(simulate 2048 tick)
the maximum stable ticks: 818
period:
-1 93.75%
1 2.8%
2 3.41%
4 0.02%
16 0.09%
50 0.01%

p50?

Edit: p50.

Code: Select all

x = 16, y = 16, rule = B2/S:T16,16
obo2bob5o$o3b2obobobo2b2o$b2ob2o2bo2b2ob2o$bo3bo3bo$b4obo2bo2b4o$bo2b
obobob3o2bo$bo2b5o2bobo$2bo4b6obo$bob3o3b5obo$3ob3ob4obobo$b3obobo3bo
bo$b3o2bo2b3obo$2o2b5ob2ob3o$2o3b3o4bo2bo$3o3bobob2ob3o$2b2obo2b4obob
o!
Last edited by g0t0 on October 9th, 2026, 8:26 am, edited 2 times in total.
Replicating or dying, that is a question.
g0t0
Posts: 80
Joined: August 3rd, 2026, 7:05 am

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by g0t0 »

.
Replicating or dying, that is a question.
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