125/36/3

For discussion of other cellular automata.
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danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm

125/36/3

Post by danieldb »

2x2 with extra 1 state:

First, a replicator:

Code: Select all

x = 6, y = 3, rule = 125/36/3
.A2.A$2A2.2A$.A2.A!
We can create a p12 c/3 spaceship with it.

Code: Select all

x = 6, y = 11, rule = 125/36/3
.A2.A$2A2.2A$.A2.A2$.A2.A$2A2.2A$.A2.A4$2A2.2A!
And now for some oscillators:

A p8 oscillator, "unixrotor":

Code: Select all

x = 4, y = 4, rule = 125/36/3
2.2A$2.2A$2A.A$4A!
Another p8, "rotator":

Code: Select all

x = 4, y = 4, rule = 125/36/3
2.A$2A.A$A2.A$.2A!
Another p8 (noticing a pattern), unnamed:

Code: Select all

x = 7, y = 3, rule = 125/36/3
A2.2A$A.A.A.A$.2A2.2A!
A p6 oscillator, "Small K"

Code: Select all

x = 3, y = 3, rule = 125/36/3
A.A$AB$A.A!
A p6 oscillator, "Big K"

Code: Select all

x = 3, y = 4, rule = 125/36/3
A.A$AB$AB$A.A!
The p14 is now p18:

Code: Select all

x = 5, y = 5, rule = 125/36/3
2A$A2.A$4.A$.A$2.A!
A p4 oscillator, "To4d":

Code: Select all

x = 4, y = 4, rule = 125/36/3
.2A$A.A$.A.A$.2A!
This p4 is now p6:

Code: Select all

x = 5, y = 3, rule = 125/36/3
A2.2A$A3.A$.2A!
Another p4 to p6

Code: Select all

x = 3, y = 5, rule = 125/36/3
A$.A$.A$2.A$2A!
A p6 oscillator, unnamed:

Code: Select all

x = 8, y = 4, rule = 125/36/3
A6.A$2A4.2A$2.A2.A$3.2A!
Last edited by danieldb on October 12th, 2015, 4:29 pm, edited 1 time in total.
danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm

Re: 125/36/3

Post by danieldb »

A p4 osc, "2 tails":

Code: Select all

x = 5, y = 5, rule = 125/36/3
3.2A$3.A$3.A$3A$A!
A p11 osc, "unnamed":

Code: Select all

x = 11, y = 7, rule = 125/36/3
2A$4.A$3.2A$4.A.A$6.2A$6.A$9.2A!
A p12 osc, "Paired M's":

Code: Select all

x = 5, y = 5, rule = 125/36/3
5A$.3A2$.3A$5A!
User avatar
Xenonquark
Posts: 24
Joined: October 3rd, 2015, 12:49 pm
Location: Somewhere on Earth

Re: 125/36/3

Post by Xenonquark »

You posted the patterns in such a way that they all explode. Is there any way to change it?

EDIT:
Now over 10 posts!
Twelve plus one is equal to eleven plus two, anagram or not.
M. I. Wright
Posts: 411
Joined: June 13th, 2015, 12:04 pm

Re: 125/36/3

Post by M. I. Wright »

Xenonquark wrote:You posted the patterns in such a way that they all explode. Is there any way to change it?
Paste them into Golly, not the LifeViewer on this site. The viewer shouldn't actually be able to run the patterns - since they have more than two cell states - so it removes the extra states and flips the B/S part of the rule. That'll be fixed in the next update, according to the 'Pattern viewer for forum threads' thread.
danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm

Re: 125/36/3

Post by danieldb »

Now for fuses:

P4 domino fuse:

Code: Select all

x = 53, y = 52, rule = 125/36/3
2A$.2A$3.A$4.A$5.A$6.A$7.A$8.A$9.A$10.A$11.A$12.A$13.A$14.A$15.A$16.A
$17.A$18.A$19.A$20.A$21.A$22.A$23.A$24.A$25.A$26.A$27.A$28.A$29.A$30.
A$31.A$32.A$33.A$34.A$35.A$36.A$37.A$38.A$39.A$40.A$41.A$42.A$43.A$
44.A$45.A$46.A$47.A$48.A$49.A$50.A$51.A$52.A!
P2 No-fuse:

Code: Select all

x = 52, y = 53, rule = 125/36/3
A$.A$2A$2.A$3.A$4.A$5.A$6.A$7.A$8.A$9.A$10.A$11.A$12.A$13.A$14.A$15.A
$16.A$17.A$18.A$19.A$20.A$21.A$22.A$23.A$24.A$25.A$26.A$27.A$28.A$29.
A$30.A$31.A$32.A$33.A$34.A$35.A$36.A$37.A$38.A$39.A$40.A$41.A$42.A$
43.A$44.A$45.A$46.A$47.A$48.A$49.A$50.A$51.A!
P2 Duoplet fuse:

Code: Select all

x = 53, y = 53, rule = 125/36/3
.A$A.A$.2A$3.A$4.A$5.A$6.A$7.A$8.A$9.A$10.A$11.A$12.A$13.A$14.A$15.A$
16.A$17.A$18.A$19.A$20.A$21.A$22.A$23.A$24.A$25.A$26.A$27.A$28.A$29.A
$30.A$31.A$32.A$33.A$34.A$35.A$36.A$37.A$38.A$39.A$40.A$41.A$42.A$43.
A$44.A$45.A$46.A$47.A$48.A$49.A$50.A$51.A$52.A!
P9(?) Double-Duoplet fuse:

Code: Select all

x = 53, y = 55, rule = 125/36/3
A$.A$2.A$A.A$.2A$3.A$4.A$5.A$6.A$7.A$8.A$9.A$10.A$11.A$12.A$13.A$14.A
$15.A$16.A$17.A$18.A$19.A$20.A$21.A$22.A$23.A$24.A$25.A$26.A$27.A$28.
A$29.A$30.A$31.A$32.A$33.A$34.A$35.A$36.A$37.A$38.A$39.A$40.A$41.A$
42.A$43.A$44.A$45.A$46.A$47.A$48.A$49.A$50.A$51.A$52.A!
danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm

Re: 125/36/3

Post by danieldb »

P4 "Two tails" fuse:

Code: Select all

x = 54, y = 54, rule = 125/36/3
2.A$3.A$A2.A$.3A$4.A$5.A$6.A$7.A$8.A$9.A$10.A$11.A$12.A$13.A$14.A$15.
A$16.A$17.A$18.A$19.A$20.A$21.A$22.A$23.A$24.A$25.A$26.A$27.A$28.A$
29.A$30.A$31.A$32.A$33.A$34.A$35.A$36.A$37.A$38.A$39.A$40.A$41.A$42.A
$43.A$44.A$45.A$46.A$47.A$48.A$49.A$50.A$51.A$52.A$53.A!
User avatar
Lewis
Posts: 337
Joined: March 17th, 2009, 5:26 pm
Contact:

Re: 125/36/3

Post by Lewis »

P14 wick:

Code: Select all

x = 6, y = 54, rule = 125/36/3
6A$.4A3$.4A$6A7$6A$.4A3$.4A$6A7$6A$.4A3$.4A$6A7$6A$.4A3$.4A$6A7$6A$.
4A3$.4A$6A!
danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm

Re: 125/36/3

Post by danieldb »

P4 smallest p3 fuse:

Code: Select all

x = 54, y = 52, rule = 125/36/3
.2A$4A$4.A$5.A$6.A$7.A$8.A$9.A$10.A$11.A$12.A$13.A$14.A$15.A$16.A$17.
A$18.A$19.A$20.A$21.A$22.A$23.A$24.A$25.A$26.A$27.A$28.A$29.A$30.A$
31.A$32.A$33.A$34.A$35.A$36.A$37.A$38.A$39.A$40.A$41.A$42.A$43.A$44.A
$45.A$46.A$47.A$48.A$49.A$50.A$51.A$52.A$53.A!
danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm

Re: 125/36/3

Post by danieldb »

A new natural p4 osc:

Code: Select all

x = 5, y = 5, rule = 125/36/3
.2A$A3.A$.2A.A$3.A$.2A!
A similar natural p4, but with 2 rotors:

Code: Select all

x = 5, y = 6, rule = 125/36/3
.2A$2.A$A.A.A$A.A.A$2.A$.2A!
Another p4 osc:

Code: Select all

x = 6, y = 5, rule = 125/36/3
.2A$A3.A$4A.A$5.A$2.2A!
danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm

Re: 125/36/3

Post by danieldb »

First, an almost spaceship:

Code: Select all

x = 6, y = 8, rule = 125/36/3
.A2.A$2A2.2A$.A2.A4$.A2.A$A4.A!
And a quadratic growth pattern:

Code: Select all

x = 8, y = 13, rule = 125/36/3
2.A2.A$.2A2.2A$2.A2.A2$2.A2.A$.2A2.2A$2.A2.A4$2A4.2A$.2A2.2A$2A4.2A!
A few orthoganal fuses:

No-fuse 1:

Code: Select all

x = 147, y = 1, rule = 125/36/3
3A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.
2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.
2A.2A.2A!
No-fuse 2:

Code: Select all

x = 153, y = 2, rule = 125/36/3
A$3A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.
2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.
2A.2A.2A.2A.2A.2A!
P68 smallest p2 fuse:

Code: Select all

x = 153, y = 2, rule = 125/36/3
A$3A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.
2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.
2A.2A.2A.2A.2A.2A!
P10 Domino fuse:

Code: Select all

x = 153, y = 2, rule = 125/36/3
2.A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A
.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A
.2A.2A.2A.2A.2A$2A!
P3 double domino fuse:

Code: Select all

x = 154, y = 5, rule = 125/36/3
2A$3.A$2.A.3A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.
2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.
2A.2A.2A.2A.2A.2A.2A.2A$3.A$2A!
P6 double duoplet fuse:

Code: Select all

x = 151, y = 3, rule = 125/36/3
A$.3A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.
2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.
2A.2A.2A.2A.2A$A!
P33 fuse:

Code: Select all

x = 153, y = 3, rule = 125/36/3
3A$4.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.
2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.
2A.2A.2A.2A.2A.2A$.2A!
M. I. Wright
Posts: 411
Joined: June 13th, 2015, 12:04 pm

Re: 125/36/3

Post by M. I. Wright »

danieldb wrote:First, an almost spaceship:

Code: Select all

x = 6, y = 8, rule = 125/36/3
.A2.A$2A2.2A$.A2.A4$.A2.A$A4.A!
This, for obvious reasons, is called a growing spaceship. Here it is on its own (left side), plus a slightly faster-growing variant where the replicators aren't emulating Rule 90:

Code: Select all

x = 30, y = 33, rule = 125/36/3
2A2.2A18.2A2.2A6$25.A2.A$24.2A2.2A$25.A2.A2$.A2.A$2A2.2A$.A2.A2$25.A
2.A$24.2A2.2A$25.A2.A14$25.A2.A$24.2A2.2A$25.A2.A!
And a quadratic growth pattern:

Code: Select all

x = 8, y = 13, rule = 125/36/3
2.A2.A$.2A2.2A$2.A2.A2$2.A2.A$.2A2.2A$2.A2.A4$2A4.2A$.2A2.2A$2A4.2A!
...did you paste the pattern wrong? Quadratic growth has to be continuous; this makes only one pair of replicators before becoming a growing spaceship.

Replicator+duoplet = puffer

Code: Select all

x = 6, y = 8, rule = 125/36/3
5.A$4.A4$.A2.A$2A2.2A$.A2.A!
danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm

Re: 125/36/3

Post by danieldb »

P4 6-domino fuse:

Code: Select all

x = 54, y = 54, rule = 125/36/3
.2A$A2.A$A2.A$.3A$4.A$5.A$6.A$7.A$8.A$9.A$10.A$11.A$12.A$13.A$14.A$
15.A$16.A$17.A$18.A$19.A$20.A$21.A$22.A$23.A$24.A$25.A$26.A$27.A$28.A
$29.A$30.A$31.A$32.A$33.A$34.A$35.A$36.A$37.A$38.A$39.A$40.A$41.A$42.
A$43.A$44.A$45.A$46.A$47.A$48.A$49.A$50.A$51.A$52.A$53.A!
dani
Posts: 1221
Joined: October 27th, 2017, 3:43 pm

Re: 125/36/3

Post by dani »

p192 gun:

Code: Select all

x = 205, y = 127, rule = 125/36/3
95.ABA8.ABA$95.BA10.AB$95.ABA8.ABA48$100.A2.A$99.2A2.2A$100.A2.A13$AB
A$BAB$A.A2$63.A7.A$62.3A5.3A$198.A.A$199.B$62.3A5.3A125.3A$63.A7.A$
128.ABA5.ABA$A.A125.ABA5.ABA$BAB126.A7.A$ABA126.A7.A$128.ABA5.ABA$
128.ABA5.ABA2$100.A2.A94.3A$99.2A2.2A94.B$100.A2.A94.A.A29$202.ABA$
202.BAB$202.A.A2$137.A$136.3A61.B3$136.3A61.B$137.A2$202.A.A$202.BAB$
202.ABA!
EDIT 5/19/2020: I played around with this a month later and found a smaller shuttle stabilization:

Code: Select all

x = 203, y = 122, rule = 125/36/3
95.ABA$96.AB$95.ABA47$99.A2.A$98.2A2.2A$99.A2.A14$A.A$BAB$ABA$62.A7.A
$61.3A5.3A2$196.3A$61.3A5.3A125.B$62.A7.A125.A.A$127.ABA5.ABA$127.ABA
5.ABA$128.A7.A$128.A7.A$127.ABA5.ABA$127.ABA5.ABA2$99.A2.A$98.2A2.2A$
99.A2.A30$200.A.A$200.BAB$200.ABA$136.A$135.3A$200.2A$200.2BA$135.3A
61.A.B$136.A63.A!
I didn't want to make a new post for this as a) it is not that notable and b) i'm trying to keep my 1000 posts as long as possible[/i]
Last edited by dani on May 19th, 2020, 6:24 am, edited 1 time in total.
User avatar
FWKnightship
Posts: 1769
Joined: June 23rd, 2019, 3:10 am
Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!

Re: 125/36/3

Post by FWKnightship »

C/4:

Code: Select all

x = 17, y = 17, rule = 125/36/3
3.A2.A3.A2.A$4.2A5.2A$5.A.A.A.A$.A.2A.2A.2A.2A.A$2A3.A5.A3.2A$2.2A4.A
4.2A$3.A.A.3A.A.A$4.2B5.2B$.A3.3A.3A3.A$.A3.3A.3A3.A$2.ABABA3.ABABA$
3.3A5.3A$2.BA9.AB$.A.2B7.2B.A$3.A.A5.A.A$5.A5.A$4.A7.A!
EDIT:

Code: Select all

x = 18, y = 17, rule = 125/36/3
3.A2.A4.A2.A$4.2A6.2A$5.A.A2.A.A$.A.2A.2A2.2A.2A.A$2A3.A6.A3.2A$2.2A
4.2A4.2A$3.A.A.4A.A.A$4.2B6.2B$.A3.3A2.3A3.A$.A3.3A2.3A3.A$2.ABABA4.A
BABA$3.3A6.3A$2.BA10.AB$.A.2B8.2B.A$3.A.A6.A.A$5.A6.A$4.A8.A!
EDIT2:P5:

Code: Select all

x = 5, y = 7, rule = 125/36/3
3.2A$3.A$4.A$2A.2A$A$.A$2A!
EDIT3:P5,P10:

Code: Select all

x = 30, y = 13, rule = 125/36/3
21.A$6.2A12.A$3.B.A17.A$5.BA17.A3.A$A3.3A2.B14.A4.A$A.2A3.A12.3ABA$.A
BA3.ABA9.A2.B.B2.A$3.A3.2A.A11.AB3A$.B2.3A3.A6.A4.A$4.AB12.A3.A$5.A.B
15.A$3.2A21.A$25.A!
Oscillator collection:

Code: Select all

x = 92, y = 293, rule = 125/36/3
9.2A.2A.2A2$18.A$18.A2$18.A$18.A$47.2A12.A15.2A$18.A42.A$18.A28.4A26.
2A$24.2A7.2A11.A14.A10.A.3A2.3A.A$9.2A.2A.2A9.A5.A14.2A7.A.3A.3A.A5.A
.A6.A.A$25.2A7.2A8.A3.A7.A.A5.A.A9.A2.A$18.A22.A.A.A14.A.A10.3A4.3A$
18.A22.A.A.2A10.3A3.3A6.A10.A$43.A12.A9.A6.A8.A$18.A24.A13.A7.A$18.A
2$18.A$18.A2$9.2A.2A.2A10$7.A10.A$7.A10.A2$7.A10.A$7.A10.A$88.2A$7.A
10.A56.2A9.A4.A$7.A10.A17.2A7.2A8.2A7.2A9.B2.A.A5.A.4A$25.2A9.A6.A9.A
3.A7.A9.2A.A.A6.A$9.2A.2A.2A8.A.A8.A6.A.2A5.A.4A5.A.A.A5.A2.A11.A2B$
24.A.A6.3A8.A7.A10.A.A.A5.A3.3A8.A2B$18.A6.2A6.A11.2A7.2A9.A14.A6.A$
18.A45.2A13.A6.A.4A$86.A4.A$18.A69.2A$18.A2$18.A$18.A10$9.2A.2A.2A2$
7.A$7.A2$7.A$7.A32.2A$37.B.A$7.A19.2A10.BA$7.A19.A6.A3.3A2.B$28.A5.A.
2A3.A$9.2A.2A.2A7.2A.2A6.ABA3.ABA$24.A12.A3.2A.A$18.A6.A9.B2.3A3.A$
18.A5.2A12.AB$39.A.B$18.A18.2A$18.A2$18.A$18.A2$9.2A.2A.2A8$9.2A.2A.
2A2$7.A$7.A2$7.A$7.A2$7.A$7.A25.A17.2A$24.A.A7.A6.A.A8.A5.A6.A$9.2A.
2A.2A8.BA7.A7.BA6.A7.2A4.2A$24.A.A8.A6.BA6.A9.A2.A$7.A10.A14.2A6.A.A
7.2A8.2A$7.A10.A2$7.A10.A$7.A10.A2$7.A10.A$7.A10.A2$9.2A.2A.2A8$9.2A.
2A.2A2$7.A10.A$7.A10.A2$7.A10.A$7.A10.A2$7.A10.A$7.A10.A6.2A19.2A$25.
A.A5.2A2.2A9.A$9.2A.2A.2A7.A2.A5.A2.A2.A6.2A.A$25.2A8.2A2.A7.A.A$7.A
10.A$7.A10.A2$7.A10.A$7.A10.A2$7.A10.A$7.A10.A2$9.2A.2A.2A8$9.2A.2A.
2A2$A6.A10.A$A6.A10.A2$A6.A10.A9.A$A6.A10.A8.A$30.A$A6.A10.A12.A3.A$A
6.A10.A12.A4.A$27.3ABA$26.A2.B.B2.A$29.AB3A$A6.A10.A5.A4.A$A6.A10.A6.
A3.A$30.A$A6.A10.A14.A$A6.A10.A13.A2$A6.A10.A$A6.A10.A2$9.2A.2A.2A10$
A17.A$A17.A2$A17.A$A17.A2$A17.A5.2A$A17.A9.A$27.2A$28.A.A$30.2A$A17.A
11.A$A17.A14.2A2$A17.A$A17.A2$A17.A$A17.A10$9.2A.2A.2A2$A17.A$A17.A2$
A17.A19.A.A7.A.A$A17.A20.B9.B$38.3A7.3A$A17.A$A17.A7.5A11.ABA$27.3A
12.ABA$9.2A.2A.2A26.A$27.3A13.A$A6.A18.5A11.ABA$A6.A34.ABA2$A6.A30.3A
7.3A$A6.A31.B9.B$38.A.A7.A.A$A6.A$A6.A2$9.2A.2A.2A8$9.2A.2A.2A2$A6.A$
A6.A2$A6.A$A6.A2$A6.A$A6.A$25.2A$9.2A.2A.2A7.2A$28.2A$A6.A10.A8.2A$A
6.A10.A2$A6.A10.A$A6.A10.A2$A6.A10.A$A6.A10.A2$9.2A.2A.2A8$9.2A.2A.2A
2$A6.A10.A$A6.A10.A2$A6.A10.A$A6.A10.A2$A6.A10.A$A6.A10.A5.2A$24.A2.A
$9.2A.2A.2A11.A$25.A$A6.A10.A7.A$A6.A10.A2$A6.A10.A$A6.A10.A2$A6.A10.
A$A6.A10.A2$9.2A.2A.2A!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
dani
Posts: 1221
Joined: October 27th, 2017, 3:43 pm

Re: 125/36/3

Post by dani »

danieldb wrote: October 11th, 2015, 7:29 pm First, an almost spaceship:

Code: Select all

x = 6, y = 8, rule = 125/36/3
.A2.A$2A2.2A$.A2.A4$.A2.A$A4.A!
Completed (puffer 1):

Code: Select all

x = 14, y = 24, rule = 125/36/3
3.A3.A.A.A.A$3.A3.A.A.A.A$7.ABA.ABA$7.ABA.ABA$3.A3.A.A.A.A$7.A.A.A.A
4$4.A3.A3.A$5.A.A.A.A.A$A5.A2B3.2B$A5.A2B3.2B$5.A.A.A.A.A$4.A3.A3.A4$
3.A3.A.A.A.A$3.A3.A.A.A.A$7.ABA.ABA$7.ABA.ABA$3.A3.A.A.A.A$3.A3.A.A.A
.A!
Ohhhhhhhhh
Posts: 146
Joined: August 19th, 2021, 5:56 am

Re: 125/36/3

Post by Ohhhhhhhhh »

danieldb wrote: October 11th, 2015, 7:29 pm And a quadratic growth pattern:

Code: Select all

x = 8, y = 13, rule = 125/36/3
2.A2.A$.2A2.2A$2.A2.A2$2.A2.A$.2A2.2A$2.A2.A4$2A4.2A$.2A2.2A$2A4.2A!
Wait, that isn't a quadratic growth since it didn't spawns infinite growths infinitely...
But the reaction is useful if you want to build one.
This is a block of text that can be added to posts you make. There is a 255 character limit.

something useless:

Code: Select all

#CXRLE Pos=-8,-6
x = 11, y = 10, rule = B3/S23
5bo$6bo$4b3o$9b2o$9b2o3$3o$2bo$bo!
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