Edit:
Overturn! this is a p6 oscillator:
Code: Select all
x = 6, y = 3, rule = B8/S234568
6o$ob4o$6o!Code: Select all
x = 6, y = 3, rule = B8/S234568
6o$ob4o$6o!Could the conjecture still hold if we add the restriction that the period is odd?g0t0 wrote: August 18th, 2026, 7:36 am Conjecture: there are not oscillator with period >2 in B8/S<any> rules(accepting infinity patterns such as agar)
Edit:
Overturn! this is a p6 oscillator:
Code: Select all
x = 6, y = 3, rule = B8/S234568 6o$ob4o$6o!
Code: Select all
x=0,y=0,rule=B34q/S23-k
14b3o$13bo3bo$13b2ob2o9$15bo$15bo$b2o12bo12b2o$obo25bobo$o10b3o3b3o10b
o$obo25bobo$b2o12bo12b2o$15bo$15bo9$13b2ob2o$13bo3bo$14b3o!
[[ LOOP 200 THEME POISON AUTOSTART T 0 PAUSE 0.3 ]]p3:Disaster16439 wrote: August 19th, 2026, 6:28 amCould the conjecture still hold if we add the restriction that the period is odd?g0t0 wrote: August 18th, 2026, 7:36 am Conjecture: there are not oscillator with period >2 in B8/S<any> rules(accepting infinity patterns such as agar)
Edit:
Overturn! this is a p6 oscillator:
Code: Select all
x = 6, y = 3, rule = B8/S234568 6o$ob4o$6o!
Code: Select all
x = 5, y = 5, rule = B8/S0123456-c7c8
b3o$b3o$5o$obobo$5o!
Code: Select all
x = 14, y = 8, rule = B8/S0123-y4-ce567c8
4b7o$b7ob5o$b2ob10o$b5o2bob4o$4obo2b5o$10ob2o$5ob7o$3b7o!
Code: Select all
x = 9, y = 11, rule = B8/S01234567c8
6b3o$6b3o$6b3o$6b3o$9o$2ob4obo$5ob3o$4b3obo$4b5o$4b5o$4b5o!
See:I6_I6 wrote: July 29th, 2026, 7:07 am For every finite Game of Life pattern with n live cells, the next generation contains at most 3n−6 live cells.
I don't have a mathematical proof for this; I just know that a straight line with n cells (n > 2) has a population of 3n-6 in the next generation, and that looks pretty optimal. Has work on this been done before?
get_Snacked wrote: February 18th, 2025, 5:24 pm![]()
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i'm pretty sure it can be proven pretty easily that the maximum amount of cells from one generation to the next in B3/S23 is 3p, where p is the population at the before-generation.
here are some agars that showcase this maximum:Code: Select all
x = 7, y = 9, rule = B3/S23:T9,9 o2bo2bo$o2bo2bo$o2bo2bo$o2bo2bo$o2bo2bo$o2bo2bo$o2bo2bo$o2bo2bo$o2bo2b o! [[ SHOWGENSTATS ]]ćode+x = 9, y = 9, rule = B3/S23:T9,9Code: Select all
x = 9, y = 9, rule = B3/S23:T9,9 bo2bo2bo$2bo2bo2bo$o2bo2bo$bo2bo2bo$2bo2bo2bo$o2bo2bo$bo2bo2bo$2bo2bo 2bo$o2bo2bo! [[ SHOWGENSTATS ]]
bo2bo2bo$o2bo2bo$o2bo2bo$2bo2bo2bo$2bo2bo2bo$bo2bo2bo$bo2bo2bo$o2bo2b
o$o2bo2bo!
code+
now, what about extending this question to ask what the maximum amount of cells from one generation to two generations after is in B3-S23_ what about three generations, four generation, and so on_
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
S3 is seemed to be useless.I6_I6 wrote: July 29th, 2026, 7:07 am For every finite Game of Life pattern with n live cells, the next generation contains at most 3n−6 live cells.
I don't have a mathematical proof for this; I just know that a straight line with n cells (n > 2) has a population of 3n-6 in the next generation, and that looks pretty optimal. Has work on this been done before?
0E0P metacell ships can hit unexpectedly and explode!PK22 wrote: June 29th, 2025, 5:16 pm What about a hypothetical spaceship that will certainly produce lots of gliders when destroyed? As an extreme example, we could use 0E0P metacells to emulate a chaotic spaceship from another (preferably explosive) rule, and I strongly doubt you can collide such metaships together (either in a way that simulates another rule or otherwise) without releasing gliders in every direction, making cleanup almost impossible. There is also almost certainly no way that you can clean up the released gliders using other metaships without releasing gliders in every direction. There will almost certainly be gliders that will be permanently out of reach of the RCT - no mechanism could be used to catch them.
If someone were to try this (using some futuristic supercomputer, since there is no way modern desktop computers could begin to run this), make sure that the emulated spaceship cannot cleanly annihilate copies of itself.
If this method turns out to be insufficient somehow, we might be able to engineer a spaceship that will always release gliders in every direction.
EDIT: We could also - as an example firmly outside of plausibility - make a spaceship that is so ridiculously large that any collision involving it will end up producing IceNine. (I only came up with this after seeing my post count at 137). Since IceNine, if it exists at all, is an unstoppable quadratic growth pattern, this would make it impossible for the spaceship to be cleanly destroyed at all, let alone by copies of itself.
No INT rule.EvinZL wrote: August 19th, 2026, 10:26 amp3:Disaster16439 wrote: August 19th, 2026, 6:28 amCould the conjecture still hold if we add the restriction that the period is odd?g0t0 wrote: August 18th, 2026, 7:36 am Conjecture: there are not oscillator with period >2 in B8/S<any> rules(accepting infinity patterns such as agar)
Edit:
Overturn! this is a p6 oscillator:
Code: Select all
x = 6, y = 3, rule = B8/S234568 6o$ob4o$6o!EDIT: p5Code: Select all
x = 5, y = 5, rule = B8/S0123456-c7c8 b3o$b3o$5o$obobo$5o!p7Code: Select all
x = 14, y = 8, rule = B8/S0123-y4-ce567c8 4b7o$b7ob5o$b2ob10o$b5o2bob4o$4obo2b5o$10ob2o$5ob7o$3b7o!Code: Select all
x = 9, y = 11, rule = B8/S01234567c8 6b3o$6b3o$6b3o$6b3o$9o$2ob4obo$5ob3o$4b3obo$4b5o$4b5o$4b5o!
Overturn by counterexampleg0t0 wrote: September 7th, 2026, 8:07 am Conjecture: the are no infinite growth in a row of n cells.
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]