Simple Ruletables
- NNlk05
- Posts: 656
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: Simple Ruletables
Bliptile belongs in this set with only 3 lines (!).
Feci quod potui, faciant meliora potentes.
https://nnlk05.github.io
=3
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
- unname4798
- Posts: 2537
- Joined: July 15th, 2023, 10:27 am
- Location: Near ConwayLife servers
Re: Simple Ruletables
Immigration Survival (immigration rules apply to survival):
A tweak (when the cell faces a cell of one color and a cell of the other, the cell changes color)
Code: Select all
#R ImmigrationSurvival
!
@RULE ImmigrationSurvival
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
var j={1,2}
var k=j
0,1,1,j,0,0,0,0,0,1
0,2,2,j,0,0,0,0,0,2
j,1,1,0,0,0,0,0,0,1
j,1,2,0,0,0,0,0,0,j
j,2,2,0,0,0,0,0,0,2
j,1,1,k,0,0,0,0,0,1
j,2,2,k,0,0,0,0,0,2
a,b,c,d,e,f,g,h,i,0
Code: Select all
#R ImmigrationSurvival2
!
@RULE ImmigrationSurvival2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
var j={1,2}
var k=j
0,1,1,j,0,0,0,0,0,1
0,2,2,j,0,0,0,0,0,2
j,1,1,0,0,0,0,0,0,1
2,1,2,0,0,0,0,0,0,1
1,1,2,0,0,0,0,0,0,2
j,2,2,0,0,0,0,0,0,2
j,1,1,k,0,0,0,0,0,1
j,2,2,k,0,0,0,0,0,2
a,b,c,d,e,f,g,h,i,0
- NNlk05
- Posts: 656
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: Simple Ruletables
B38/S23 but a "toggle cell" gets born on B8 and toggles the states of the cells around it then dies.
Soup:
Code: Select all
x = 3, y = 3, rule = EightToggleLife
b2o$
2ob$
bob!
@RULE EightToggleLife
EightToggleLife, 2026-8-9, NNlk05
B38/S23 but a "toggle cell" gets born on B8 and toggles the states of the cells around it then dies.
@TABLE
n_states: 3
neighborhood: Moore
symmetries: permute
var a = {0, 1}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0, 1, 2}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
1 1,1,0,0,0,0,0,0 1
1, 2,a2,a3,a4,a5,a6,a7,a8, 0
0, 2,a2,a3,a4,a5,a6,a7,a8, 1
a1 1,1,1,0,0,0,0,0 1
0 1,1,1,1,1,1,1,1 2
2 b1,b2,b3,b4,b5,b6,b7,b8 0
a, a1,a2,a3,a4,a5,a6,a7,a8, 0
@COLORS
0 0 0 0
1 0 255 255
2 255 0 0
Code: Select all
x = 64, y = 64, rule = EightToggleLife
!
[[ RANDOMIZE2 ]]
@RULE EightToggleLife
EightToggleLife, 2026-8-9, NNlk05
B38/S23 but a "toggle cell" gets born on B8 and toggles the states of the cells around it then dies.
@TABLE
n_states: 3
neighborhood: Moore
symmetries: permute
var a = {0, 1}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0, 1, 2}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
1 1,1,0,0,0,0,0,0 1
1, 2,a2,a3,a4,a5,a6,a7,a8, 0
0, 2,a2,a3,a4,a5,a6,a7,a8, 1
a1 1,1,1,0,0,0,0,0 1
0 1,1,1,1,1,1,1,1 2
2 b1,b2,b3,b4,b5,b6,b7,b8 0
a, a1,a2,a3,a4,a5,a6,a7,a8, 0
@COLORS
0 0 0 0
1 0 255 255
2 255 0 0
Feci quod potui, faciant meliora potentes.
https://nnlk05.github.io
=3
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
- hotcrystal0
- Posts: 4584
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Simple Ruletables
P8:NNlk05 wrote: August 9th, 2026, 6:04 am B38/S23 but a "toggle cell" gets born on B8 and toggles the states of the cells around it then dies.
Code: Select all
x = 3, y = 3, rule = EightToggleLife b2o$ 2ob$ bob! @RULE EightToggleLife EightToggleLife, 2026-8-9, NNlk05 B38/S23 but a "toggle cell" gets born on B8 and toggles the states of the cells around it then dies. @TABLE n_states: 3 neighborhood: Moore symmetries: permute var a = {0, 1} var a1 = a var a2 = a var a3 = a var a4 = a var a5 = a var a6 = a var a7 = a var a8 = a var b = {0, 1, 2} var b1 = b var b2 = b var b3 = b var b4 = b var b5 = b var b6 = b var b7 = b var b8 = b 1 1,1,0,0,0,0,0,0 1 1, 2,a2,a3,a4,a5,a6,a7,a8, 0 0, 2,a2,a3,a4,a5,a6,a7,a8, 1 a1 1,1,1,0,0,0,0,0 1 0 1,1,1,1,1,1,1,1 2 2 b1,b2,b3,b4,b5,b6,b7,b8 0 a, a1,a2,a3,a4,a5,a6,a7,a8, 0 @COLORS 0 0 0 0 1 0 255 255 2 255 0 0
Code: Select all
x = 8, y = 4, rule = EightToggleLife
5.3A$3A2.A.A$A.A2.3A$3A!
@RULE EightToggleLife
EightToggleLife, 2026-8-9, NNlk05
B38/S23 but a "toggle cell" gets born on B8 and toggles the states of the cells around it then dies.
@TABLE
n_states: 3
neighborhood: Moore
symmetries: permute
var a = {0, 1}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0, 1, 2}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
1 1,1,0,0,0,0,0,0 1
1, 2,a2,a3,a4,a5,a6,a7,a8, 0
0, 2,a2,a3,a4,a5,a6,a7,a8, 1
a1 1,1,1,0,0,0,0,0 1
0 1,1,1,1,1,1,1,1 2
2 b1,b2,b3,b4,b5,b6,b7,b8 0
a, a1,a2,a3,a4,a5,a6,a7,a8, 0
@COLORS
0 0 0 0
1 0 255 255
2 255 0 0
129 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!Re: Simple Ruletables
Chaotic replicator and a handful of spaceships, 5 lines and 3 states
Code: Select all
x = 76, y = 8, rule = Kat1
63.A$58.A$33.A2.A27.A$A2.A29.A15.B.B12.A$A2.BA29.3B.A5.A6.B4.A.2B2.3B
$.B34.B7.A11.A4.B10.A2.A$2.B33.B8.2B10.2B4.A8.A$3.2A32.2A9.2A10.2A11.
2B!
@RULE Kat1
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
0,1,1,0,0,0,0,0,0,2
0,1,2,0,0,0,0,0,0,1
2,1,a,b,c,d,e,f,g,1
1,1,1,1,0,0,0,0,0,1
a,b,c,d,e,f,g,h,i,0
Re: Simple Ruletables
Pi Rep-tomino (except it's not a heptomino as the predecessor)
Code: Select all
x = 4, y = 3, rule = pi_rep
3A$3A$A2.A!
@RULE pi_rep
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
0,1,1,1,0,0,0,0,0,1
0,1,1,1,1,1,1,a,b,2
2,1,a,b,c,d,e,f,g,1
1,1,1,0,0,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1
a,b,c,d,e,f,g,h,i,0
Last edited by Katrina on August 17th, 2026, 6:32 pm, edited 1 time in total.
- hotcrystal0
- Posts: 4584
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Simple Ruletables
Not sure where to put this, but there’s already a rule called pirep:Katrina wrote: August 16th, 2026, 8:56 pm Pi Rep-tomino (except it's not a heptomino as the predecessor)
Code: Select all
x = 4, y = 3, rule = pirep 3A$3A$A2.A! @RULE pirep @TABLE n_states:3 neighborhood:Moore symmetries:permute var a={0,1,2} var b=a var c=a var d=a var e=a var f=a var g=a var h=a var i=a 0,1,1,1,0,0,0,0,0,1 0,1,1,1,1,1,1,a,b,2 2,1,a,b,c,d,e,f,g,1 1,1,1,0,0,0,0,0,0,1 1,1,1,1,0,0,0,0,0,1 a,b,c,d,e,f,g,h,i,0
Can you rename your rule?drc wrote: November 22nd, 2016, 7:59 pmA very interesting rule. Here is the table:PHPBB12345 wrote:pirep.zipCode: Select all
@RULE pirep @TABLE n_states:3 neighborhood:Moore symmetries:rotate4reflect var a={1,2} var b=a var c=a var d={0,1,2} var e=d var f=d var g=d var h=d var i=d var j=d var k=d var l=d 0,0,1,2,1,0,0,0,0,0 0,1,1,0,0,0,0,0,1,2 2,1,1,0,0,0,0,0,1,2 1,1,1,0,0,1,0,0,0,2 d,a,b,c,0,0,0,0,0,1 d,a,b,0,c,0,0,0,0,1 d,a,b,0,0,c,0,0,0,1 d,a,b,0,0,0,c,0,0,1 d,a,b,0,0,0,0,c,0,1 d,a,b,0,0,0,0,0,c,1 d,a,0,b,0,c,0,0,0,1 d,a,0,b,0,0,c,0,0,1 d,a,0,0,b,0,c,0,0,1 d,0,a,0,b,0,c,0,0,1 c,a,b,0,0,0,0,0,0,1 c,a,0,b,0,0,0,0,0,1 c,a,0,0,b,0,0,0,0,1 c,a,0,0,0,b,0,0,0,1 c,0,a,0,b,0,0,0,0,1 c,0,a,0,0,0,b,0,0,1 d,e,f,g,h,i,j,k,l,0 @COLORS 1 255 255 255 2 255 255 0
129 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- unname4798
- Posts: 2537
- Joined: July 15th, 2023, 10:27 am
- Location: Near ConwayLife servers
Re: Simple Ruletables
ChangeColorOrDie:
Like LFOD, but with a twist: a lonely cell survives, but it changes color. Cells of different colors can't birth.
Code: Select all
#R CCOD
!
[[ RANDOMIZE2 ]]
@RULE CCOD
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
0,1,1,0,0,0,0,0,0,1
0,2,2,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,2
2,0,0,0,0,0,0,0,0,1
a,b,c,d,e,f,g,h,i,0
- NNlk05
- Posts: 656
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: Simple Ruletables
Yet another B8/S23 variant
B38/S23, but on B8 a cell disappears and reappears after 3 ticks.
... there appear to be errors, though.
B38/S23, but on B8 a cell disappears and reappears after 3 ticks.
Code: Select all
x = 3, y = 3, rule = TimeTravelingB8
b2o$2ob$bob!
@RULE TimeTravelingB8
B38/S23, but on B8 a cell disappears and reappears after 3 ticks.
By NNlk05, 2026-09-02
@TABLE
n_states: 5
neighborhood: Moore
symmetries: permute
var a = {0, 1}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0, 1, 2}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
1 1,1,0,0,0,0,0,0 1
a 1,1,1,0,0,0,0,0 1
0 1,1,1,1,1,1,1,1 2
a a1,a2,a3,a4,a5,a6,a7,a8 0
2 b1,b2,b3,b4,b5,b6,b7,b8 3
3 b1,b2,b3,b4,b5,b6,b7,b8 4
4 b1,b2,b3,b4,b5,b6,b7,b8 1
@COLORS
0 0 0 0
1 0 255 255
Feci quod potui, faciant meliora potentes.
https://nnlk05.github.io
=3
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
- NNlk05
- Posts: 656
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: Simple Ruletables
Found this "complexity" measure from an old post by apg.
It seems to be:apg wrote: August 1st, 2010, 1:22 pm Complexity of Wave CA = (ln(12)/ln(2))*(12^9) ~ 1.85 * 10^10 bits
Complexity of vNCA = (ln(29)/ln(2))*(29^5) ~ 9.96 * 10^7 bits
Code: Select all
Complexity = l(n(n_states)/ln(2))*(n_states * neighborhood_size)Feci quod potui, faciant meliora potentes.
https://nnlk05.github.io
=3
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3