yyh_baboon wrote: July 26th, 2026, 2:00 am
WhiteHawk wrote: July 23rd, 2026, 12:35 pm
The last two have this awful-looking weld (done by hand) if anyone wants to try and reduce it
<snip>
Reduction:
Code: Select all
x = 20, y = 19, rule = B3/S23
2b2ob2o$bobobo$3bo2bo11b2o$o2bob2o7b2o3bo$2o12bo2bo$3ob3o5b2o2b3o$bob
o2bo4bo2b2o$3bobo5bobo2b3o$3bob2o2b2obob2o2bo$2bo2bo2bo3bo3b2o$3b2o2b
2ob2ob2o$8bobo2bo$7bo3bo2bo$8b3ob2o$10bobo$13bo$11b3o$10bo$10b2o!
Here is some further reduction (JLS):
Code:
Select all
x = 20, y = 19, rule = B3/S23
2b2o$bobo$3bob2o11b2o$o2bo2bo2bo4b2o3bo$2o4bobobo3bo2bo$3obobo2bo6b3o$
bobob2o5b4o$3bo7bo4b3o$3bo7bob3o2bo$2bo9bo3b2o$3b3o7b2o$5bo5bobo$9b3o
2bo$8bo3b2o$7bo2bobo$8b3o2bo$11b3o$10bo$10b2o!
And more reduction that also reduces the guns' BB (3520 -> 3397 for both):
Code:
Select all
x = 79, y = 43, rule = B3/S23
15b2o$16bo$16bob2o3b2o37b2o$17bobo4bo36bo2bo12b2o$6b2o11bob3o10b2ob2o
23b2o13bo$7bo10b2obo11bobobo11b2o24bobo$7bobo25bo2bo6b2o3bo24b2o$8b2o
4b3o15bo2bob2o6bo2bo8bo12bo$13bo3bo14b2o8bo4b3o6bobo10bobo$12bo5bo13b
3ob3o3b5o9bobo11bo$13bo3bo15bobo2bo8b3o7bo17b2o$14b3o18bobo6b3o2bo25bo
bo$35bob2o4bo3b2o28bo$18bo15bo2bo2bobob2o31b2o$2o14bo2bo4bo10b2o2b2obo
bo$bo9b3o2bobo3b2obo16bo2bo$bobo6bo2bo2bo2bo2bo2bo12bob2ob2o24b2o$2b2o
6bob2o3bobo2b3o13b2obobo20b2o4bo$11bo4bo2bo24bo19b2o3bo$17bo24b3o23bo$
35bo5bo22b5obo$19b3o14bo4b2o12bo8bo4bobo$18bo3bo11b3o17bobo9bo2bobo$
17bo5bo30bobo8b2o3bo$18bo3bo6b2o24bo$19b3o4b2o2bo28b2o$26bob2o29bobo$
14bob2o10bo32bo$12b3obo11bo2b2o28b2o$11bo4bobo8b2obobo5b2o$11b2o3b2obo
7bo2bo7b2o$19bo9b2o$19b2o4$38b2ob2o$34b2o2b2obo3b2o$34bo6bobo2bo$35b7o
b2o$42bo20bo$37b4obo21bo$37bo2b2o20b3o!
Code:
Select all
x = 79, y = 43, rule = B3/S23
15b2o$16bo$16bob2o3b2o37b2o$17bobo4bo36bo2bo12b2o$6b2o11bob3o10b2ob2o
23b2o13bo$7bo10b2obo11bobobo11b2o24bobo$7bobo25bo2bo6b2o3bo24b2o$8b2o
4b3o15bo2bob2o6bo2bo8bo12bo$13bo3bo14b2o8bo4b3o6bobo10bobo$12bo5bo13b
3ob3o3b5o9bobo11bo$13bo3bo15bobo2bo8b3o7bo17b2o$14b3o18bobo6b3o2bo25b
obo$35bob2o4bo3b2o28bo$18bo15bo2bo2bobob2o31b2o$2o14bo2bo4bo10b2o2b2o
bobo$bo9b3o2bobo3b2obo16bo2bo$bobo6bo2bo2bo2bo2bo2bo12bob2ob2o24b2o$2b
2o6bob2o3bobo2b3o13b2obobo20b2o4bo$11bo4bo2bo24bo19b2o3bo$17bo24b3o23b
o$35bo5bo22b5obo$19b3o14bo4b2o12bo8bo4bobo$18bo3bo11b3o17bobo9bo2bobo
$17bo5bo30bobo8b2o3bo$18bo3bo6b2o24bo$19b3o4b2o2bo28b2o$26bob2o29bobo
$14bob2o10bo32bo$12b3obo11bo2b2o28b2o$11bo4bobo8b2obobo5b2o25b2o$11b2o
3b2obo7bo2bo7b2o25b2o$19bo9b2o$19b2o$65b3o$66b2o$63b2o$38b2ob2o20b3o$
34b2o2b2obo3b2o17bobo$34bo6bobo2bo18b2o$35b7ob2o$42bo20bo$37b4obo21bo
$37bo2b2o20b3o!
Also a population reduction to the p39 gun catalyst that allows me to orient the gun correctly:
EDIT: Irrelevant, because it was already reduced more.
EDIT 2:
I reduced
guntrue_159 by flipping the tremi-snark (3496 -> 3128) and a large population reduction to
guntrue_162 (reduced huge p3 weld).
Also, reduction to
guntrue_380 via a 5x period multiplied guntrue_76, instead of a glider loop (3472 -> 2891):
Code:
Select all
x = 58, y = 49, rule = B3/S23
40bo7bo$41b2o3b3o$6b2o3b2o26b2o4bo$6bobobobo28bo3b2o$8bobo$7bobobo2b2o
$11bo2bobo22b2o$9bob2obo2bo20bobo$11bo2b3o22bo$7bo3b3o29bo11bo$11bo2bo
28b2o8b3o$8b3o2b2o26bo2bo7bo$29b2o10b6o5b2o$30bo10b3o$29bo$9b2o18b4o$
2o6bo2bo6b2o12bo7bo$bo7b2o7bo8b3o9bo2b3o10b2o$bobo12bobo7bo2bo10bo3b2o
9b2o$2b2o12b2o8b2o13bo2b2o$43bo2$39b2o9b2o$22b2o8b2o5b2o9b2o2b2o$22b2o
8b2o20bobo$56bo$29bo26b2o$27b2o2bo13b2o$27b2o3bo10bo2bo$8bo19b3o2bo9b
3o$7bobo22bo7bo$7bobo30b4o$8bo34bo$12b2o15b3o10bo$12bobo5bo5b6o10b2o$
14bo5bo7bo2bo$14b2o3b3o6b2o$29bo$33bo$32bobo$18b5o9b2o$17bob3obo$17bob
obobo11bo$16b2obobob2o5bo2bo2bo$18bob2o4b5o2bo2bo$18bo4b3o5b2obo$19b3o
bo7b2o$21bo2bobo2bob2o$22b2o4bo!
Engineering macro-spaceships is hard.