This space preserves the (relatively) small size of OT while increasing it to support more interesting rules, while the rules within remain simple to describe (e.g. "it's like B2/S12, but without B2a").
The rest of this introductory post will be short descriptions of interesting rules I have come across.
B34i/S125
Starting off with my favourite rule so far. The most obvious impact that the +B4i has on the base rule's behaviour is that the banana triplet (o$b2o!) becomes a 7-generation spark instead of stabilizing into two adjacent dominoes. It preserves the 2x2 block oscillators that gave 2x2 its name.
It has two common spaceships, one being the c/8 diagonal ship from 2x2 (which is significantly more common in this rule), and the other being a new p15 c/3 spaceship that has a massive backspark, and can interact with other copies of itself to form puffers:
Code: Select all
x = 70, y = 91, rule = B34i/S125
64b2o$63bob3o$62b3ob3o$62b3obo2bo$62b3ob3o$63bob3o$64b2o14$61bo$60bo$
60bo2bo$63b2o$60bo2bo$60bo$52bo8bo$53bo2$59bo7b2o$58bobo7b2o$57bo3bo6b
2o$58bobo7b2o$59bo7b2o17$46b2o$45bob3o$44b3ob3o$44b3obo2bo5bo3bo$44b3o
b3o3b2o5b2o$45bob3o3bo5bob3o$46b2o5bo7b2o$38bo15bobo4bo$39bo4bo4bo6bo$
40bo4bo4bo4b2o$54bo$55b2o5bo2b2obo$64bob2o$61b2obo4bo$64bob2o$62bo2b2o
bo5$20bo$2o17b3o$2bo17bo$2bo16bo$2o15bobo5b2o11bo7bobo$15bo2bo2b2o14b
3o7bo$14bo3bo2bobo12b2ob2o5b4o11bo$18bo3b2o13b3o7bo8b3o3bo$14b2o2b2o
14b2ob2o7bobo4b3obobo2bo$18bo4b2o8b2obo18bo6bo$19bo4bo5bo3bo19bobo4bo$
19bo18b2o4bo4bo6bo$20b3o7b2o3b3o2bo4bo4bo4bo$55bo8b2o$38bobo6b2o6b2o6b
ob3o$4b2o18b2o23bo12b3ob3o$25bo10bo2bo2bo4bob3o10b3obo2bo$2bo19b4obo
10bobo7b2obo10b3ob3o$2bo20b3obo8bo2bo2bo4bob3o11bob3o$25bobo21bo14b2o$
38bobo6b2o!
Code: Select all
x = 16, y = 6, rule = B34i/S125
b3o10bo$2obo8bo2bo$3bobo6bo2bo$o9bo3b2o$b3o9bo$13bo!
Code: Select all
x = 47, y = 7, rule = B34i/S125
obobo5bobobo5bobobo5bobobo5bobobo$obobo5bobobo5bobobo5bobobo5bobobo$b
3o7b3o7b3o7b3o7b3o2$10bobobo6b3o8b3o8b3o$10bobobo5bobobo6bobobo6bobobo
$11b3o6bobobo6bobobo6bobobo!
Code: Select all
x = 27, y = 5, rule = B34i/S125
o9b2o3b2o9bo$o10b2ob2o10bo2$11b2ob2o$10b2o3b2o!
B35678/S2-k3
This rule supports a very common (2, 1)c/17 R-pentomino spaceship, along with the 2c/8 orthogonal spaceship from B367/S23, as well as very rare c/22 diagonal and c/6 orthogonal as well:
Code: Select all
x = 30, y = 7, rule = B35678/S2-k3
b2o6b2o7b3o6b3o$3o5b2o7bo2bo6b3o$obo6bo6b2obobo$bo16bobo7bo$28bo$27bob
o$28bo!
There are many interesting oscillators in this rule as well, with highlights being the p3 section, the tiny p4 sparker, and the huge p60 on the bottom:
Code: Select all
x = 88, y = 111, rule = B35678/S2-k3
bo3b2o5bo5bo7bo9bobo7b2o4b2o8b2o6bo$bo3bo6bobo3bo5b2o3bo3b4obo7b2o2b3o
2bo6bo3bo2bobob2o$bo6bo2bobo4bo7b2obo6bobo5b2o4bo2b3o2b3ob2o2bo3bob2o
2bo$7b2o4bo5b3o7bo14bo7b2o8bo3bo5bob3o$42bobo17b2o9b2o$42b2o3$31b2o$4o
4b4o7b3o8bo2bo17b4o$7bo4bo5bo3bo6bo4bo15bo4bo$7bo4bo4bo5bo4bob4obo14bo
4bo$7bo4bo3bo3bo3bo2bo2bo2bo2bo13bo4bo$7bo4bo3bo3bo3bo2bo2bo2bo2bo13bo
4bo$8b4o5bo5bo4bob4obo10b4o6b4o$18bo3bo6bo4bo10bo14bo$19b3o8bo2bo11bo
14bo$31b2o12bo14bo$45bo14bo$41b4o16b4o$40bo24bo$40bo24bo$40bo24bo$40bo
24bo$41b4o16b4o$45bo14bo$45bo14bo$45bo14bo$45bo14bo$46b4o6b4o$50bo4bo$
50bo4bo$50bo4bo$50bo4bo$51b4o4$2o6b2o19bo10bo26bobo$3o5b2o7b4o2bobo3b
3o8b3o7bobo16bo4b3o8b3o$bo6b2o6bo2b2o4bo3bo4b3o3bo8bobobo13b3o4bo2bo2b
2o2bo2bo$8b2o5bo2bo4b3o10bo12bobobo20bo5b2o5bo$8b2o5bobo16bobo10b2o5b
2o19bo4b2o4bo$8b2o5b2o29bo4bo4bo9b2o11bo2bo$15b2o30b2obobob2o9bobo10bo
4bo$46bo4bo4bo3bobo2b3o7b3o6b3o$47b2o5b2o6bo12b3o6b3o$49bobobo6b3o15bo
4bo$49bobobo25bo2bo$50bobo22bo4b2o4bo$74bo5b2o5bo$74bo2bo2b2o2bo2bo$
74b3o8b3o5$5bo2bo$6b2o$5bobo$6bobo$bobo$2bobo$2b2o$bo2bo5$3o$2bo$2b2o$
3bo$4bo$5b2o$6b3o$8bo$8bo4$3b2o$3bo$o5bo$2o3b2o2$3bo$3b2o8$9b3o2b3o$
10bo4bo$8b2o6b2o$7bob2o4b2obo$5bob3o6b3obo$5b2obo8bob2o$5bo14bo3$5bo
14bo$5b2obo8bob2o$5bob3o6b3obo$7bob2o4b2obo$8b2o6b2o$10bo4bo$9b3o2b3o!
Code: Select all
x = 29, y = 16, rule = B35678/S2-k3
b2o17b2o$2o18b3o$bo18bobo$21bo3$7b2o$7b2o17b3o$26bo$26bobo$9b2o$9b2o3$
11b2o$11b2o!
B2-a4578/S128
No common spaceships, but there is a p56 spinner and 30c/60 (c/2) 1D replicator that leads to explosions, as well as a related 448c/896 (c/2) puffer:
Code: Select all
x = 83, y = 49, rule = B2-a4578/S128
o45bo29bo$bo42b2ob2o25b2ob2o$b2o38bo2bo3bo2bo19bo2bo3bo2bo$2o38bobo2bo
bo2bobo17bobo2bobo2bobo$o$40bobo2bobo2bobo17bobo2bobo2bobo$41bo2bo3bo
2bo19bo2bo3bo2bo$44b2ob2o25b2ob2o$46bo29bo32$17bo$17bo14bo$16b2o15bo$
16b3o14bobo5b3o$16bo16b2ob2o3bobo$34b2o4b5o$o34b2o4bobo$o27b2o11b3o$o
28bo!
This rule has a 3c/10 replicator, as well as elementary orthogonal spaceships of speeds c/2, 2c/4, 2c/8, 2c/10, and 6c/44:
Code: Select all
x = 57, y = 5, rule = B378/S123i6
3o2b3o4b3o9b3o4b2o2bo7b3o8b2o$8bo6bo2b3o9bo2b2o6bobo9b4o$obo2bo3bo2bo
4bo12bo9bo4bo8b2o$20bo2b2ob2o$17bo!