For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
I6_I6
Posts: 1013 Joined: July 26th, 2025, 8:44 pm
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by I6_I6 » August 1st, 2026, 4:56 am
EvinZL wrote: July 31st, 2026, 9:42 pm
[...]
Accidental transparent beehive and almost transparent block:
Code: Select all
x = 35, y = 42, rule = LifeHistory
28.B$27.2CB$25.2B2CB4.B$25.7B.2B$25.10B$24.11B$24.10B$20.B2.10B$18.15B
$17.16B$17.17B$17.16B$15.17B$14.5B2D11B$13.B.3BD2BD10B$12.3B.3B2D12B$
12.12B.8B$11.13B.7B$11.3BA18B$11.2BABA17B$12.BABA17B$13.BA18B$12.22B$
11.7B.15B$11.22B$12.20B$11.21B$9.22B$7.19B.2B$7.2BC15B$6.3BCBC4B.7B$7.
2B3C4B.7B4.2A$6.5BC4B2.6B4.A$5.10B4.4B2.BA.A$4.4B9.A.2B.B2.B2A$3.4B9.
A.A.BA.3B$2.4B11.A3.3AB$.4B19.A$4B15.4AB3A$3B16.A2.A4.A$2B22.3A$B22.2A
!
EDIT (unrelated):
Crazy blocker catalysis:
Code: Select all
x = 22, y = 18, rule = B3/S23
bobo$o$o$o2bo$3o3$16b2o$12b2o2b2o2b2o$3b4o5b2o2bo2bobo$2bo3bo11b3o$6b
o11b2o$2bo2bo2$6b4o$6bo3bo$6bo$7bo2bo!
Code: Select all
#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
MDA
Posts: 241 Joined: June 8th, 2026, 12:18 pm
Location: In Haven (B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-ak)
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by MDA » August 9th, 2026, 7:49 am
A glider collides with a B-heptomino and produces a hat:
Code:
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x = 7, y = 20, rule = B3/S23
A$2A$.2A$2A14$4.3A$6.A$5.A!
My website (a database of Life objects, WIP).
GlidINT has been released!
Code:
Select all
x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
Anivec
Posts: 1990 Joined: January 28th, 2022, 7:18 pm
Location: In 4.3 miles, take a right onto Exit 54
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by Anivec » August 16th, 2026, 4:33 pm
Strange coincidence where the transparent block is in the same spot for three unrelated pi-to-x conduits:
Code: Select all
x = 51, y = 33, rule = TripleB3S23
6.2A$6.A.A$4.A.A.A$3.A.A2.A.2A$2.A2.A.A.A2.A$2.2A.A.A3.A.A$5.A.2A3.A$
2.2A.A$A2.A.A41.D$2A2.A4.2A4.2A29.D.D$8.A2.A2.A2.A28.D.D$2A2.A4.2A4.2A
28.2D.2D$A2.A.A38.D2.D$2.2A.A22.3G14.D.D$5.A.2A3.A15.G.G13.2D.D.2D$2.
2A.A.A3.A.A14.G.G12.D2.D.D.D$2.A2.A.A.A2.A30.2D3.D$3.A.A2.A.2A24.2G6.
D.D.D$4.A.A.A27.2G5.D2.2D$6.A.A34.2D$6.2A8.A$16.3A19.2B$19.A17.B2.B2.
2B$18.A2.A15.B.B4.B2.B$17.A.3A16.B5.B.B.B$17.A7.2B14.2B.B2.B$18.4A3.D
F14.B2.B$15.3A3.A.2BFD11.B4.B$15.A2.2A3.B14.5B$18.A4.2A$16.A.A4.A16.B
$16.2A6.3A12.B.B$26.A13.B!
Timelord Missionary
Posts: 260 Joined: May 8th, 2022, 8:20 pm
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by Timelord Missionary » August 23rd, 2026, 6:23 pm
Gun-based, period-tripled p102 traffic stop:
Code:
Select all
x = 55, y = 48, rule = B3/S23
35bo$34bobo$32b3obo$31bo4bob2o$31bobobobobo$26bo5b2obobo$26b3o7bobo$29b
o7bo$28bo$27bo10b3o$27b2o8bo3bo$36bo5bo$36bo5bo$36bo5bo$28b2o7bo3bo$5b
2o22bo8b3o$6bo2b2o18bob2o$6bobobo3bo15bo$7bo6b3o$17bo16bo2bob2obo$3b2o
6bo4b2o14b2o4b2ob2o4b2o$2bo2bo4b2o26bob2obo2bo$2bob2o4bobo$b2o24b2o21b
o$o3b2o6bo14b3o18b2obo$b3o2bo5b2o3b3o4b2o2b2o10b3o8bo$4b2obo4b2o3bob2o
2b3o2b2o9bo3bo7b2o$3bo2bo14bo2b2ob2o9bo5bo$3b2o14b2o4b3o10bo5bo$14bo11b
o11bo5bo$13b3o4b2o17bo3bo8b2o$12b2ob2o2bo20b3o10bo$11b2o2b3o2b2obo9b2o
17bo$11b2o2b2o4b3o9bobo7bo7bo$11b3o21bo6bobo7b3o$12b2o21b2o6bobob2o5b
o$28bobo10bobobobobo$29b2o10b2obo4bo$23b2o4bo14bob3o$23bo20bobo$24b3o
18bo$26bo3$33b2o$33bobo$32bo2bo$34bo!
Sadly, it isn’t eligible for SKOP.
Helloshe, I like pentadecathlons and small-period motifs.
I may not be very skilled in search programs, but I have many ideas.
Soli Deo Gloria!
pifricted
Posts: 1119 Joined: May 25th, 2024, 10:26 am
Location: Click here to set your location
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by pifricted » August 31st, 2026, 5:11 am
B + R -> Loaf back tie loaf:
Code: Select all
x = 8, y = 11, rule = B3/S23
bobo$bo2bo$o3bo$bo2bo$b3o3$5b3o$4bo2bo$4bo2bo$5bo!
...is enjoying his teenage time.
WhiteHawk
Posts: 1386 Joined: July 10th, 2024, 5:34 pm
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by WhiteHawk » September 2nd, 2026, 12:34 am
Bizarre catalyst discovered in B3/S238 soup
Code:
Select all
x = 12, y = 6, rule = B3/S23
3bo6bo$b2obo4bobo$o4bo3bobo$o4bo4bo$o2bobo$bob2o!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.
Pseudastur albicollis
atanisaduts
Posts: 15 Joined: September 2nd, 2026, 6:29 am
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by atanisaduts » September 2nd, 2026, 9:08 am
I once found this oscillator accidentally
Code: Select all
x = 11, y = 11, rule = B3/S23
6b2o$2o3bobo$o$bobobo$$b2bobobo$8bo$bobo3b2o$b2o
WhiteHawk
Posts: 1386 Joined: July 10th, 2024, 5:34 pm
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by WhiteHawk » September 2nd, 2026, 9:54 am
atanisaduts wrote: September 2nd, 2026, 9:08 am
I once found this oscillator accidentally
See
xp2_031a080a6z6501058c
EDIT: For an alien variant (B4c triggered), see
xp2_03l0k0k26z642020ac
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.
Pseudastur albicollis
Disaster16439
Posts: 333 Joined: June 30th, 2023, 9:17 am
Location: Teyvat
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by Disaster16439 » September 2nd, 2026, 10:13 pm
Code: Select all
x = 22, y = 21, rule = B3/S23
2bo$bobo$obo$bo3$14bo$13bo$13b3o3$13b2o$12bo2bo$13bo2bo$14b2o2$19b3o$
17bob3o$16bobobo$16bo2bo$17b2o!
A pattern that makes 2 LWSSes. I was just messing around with the g+mango, added a dot spark, realised it made a glider, added a mold to try to support it, and out came a LWSS. I tried to clean it up, and out spat another one.
I guess the only thing really notable is this corrolary dirty lwss seed:
Code: Select all
x = 8, y = 19, rule = B3/S23
2o4bo$b2o2bobo$o5b2o14$4b2o$3bobo$4bo!
I don’t know if this fits more in Useless or Accidental.
Code: Select all
x=0,y=0,rule=B34q/S23-k
14b3o$13bo3bo$13b2ob2o9$15bo$15bo$b2o12bo12b2o$obo25bobo$o10b3o3b3o10b
o$obo25bobo$b2o12bo12b2o$15bo$15bo9$13b2ob2o$13bo3bo$14b3o!
[[ LOOP 200 THEME POISON AUTOSTART T 0 PAUSE 0.3 ]]I’m sandless
Entity Valkyrie 2
Posts: 2108 Joined: February 26th, 2019, 7:13 pm
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by Entity Valkyrie 2 » September 3rd, 2026, 3:20 am
Accidental glider reflecting reaction (though it consumes the block):
Code: Select all
x = 39, y = 20, rule = B3/S23
16b2o$4bobobo2bo3bo2bob2o$3bob2ob4o2bob3obo$b3o10bo6b3o$o3b10ob2ob3o2b
o$b3obo7bobobo2bo7bo$3bo4b3o3b3o2bo9bo$8bo3bo3bo2bo10bo$9bo6b5o2bo5bo$
9bo3bo3bobobo3b4o$9bo3bo3bobobo3b4o$9bo6b5o2bo5bo$8bo3bo3bo2bo10bo5bob
o$3bo4b3o3b3o2bo9bo6b2o$b3obo7bobobo2bo7bo8bo$o3b10ob2ob3o2bo$b3o10bo
6b3o12b2o$3bob2ob4o2bob3obo15b2o$4bobobo2bo3bo2bob2o$16b2o!
EDIT: it's really pi + domino → glider
Code: Select all
x = 5, y = 5, rule = B3/S23
o$o$2b3o$2bobo$2bobo!
Last edited by
Entity Valkyrie 2 on September 7th, 2026, 7:54 pm, edited 1 time in total.
Bx222 IS MY WORST ENEMY.
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule
StateInvestigator
Please click
here for my own pages (and oscillator stamp collections)
gangdol
Posts: 11 Joined: July 14th, 2025, 3:14 am
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by gangdol » September 7th, 2026, 12:28 pm
Found this pattern accidentally while experimenting with a HWSS gun...
Code:
Select all
#C [[ ZOOM 2.2 GRID COLOR GRID 192 192 192 COLOR DEADRAMP 255 220 192 COLOR ALIVE 0 0 0 COLOR ALIVERAMP 0 0 0 COLOR DEAD 192 220 255 COLOR BACKGROUND 255 255 255 GPS 1200 WIDTH 937 HEIGHT 600 ]]
#C [[ AUTOSTART ]]
#C [[ LOOP 6000 ]]
x = 411, y = 77, rule = B3/S23
11$12b3o$15bo$11bo3bo$10bobo2bo$8bo2bobo$8bo3bo$8bo16b2o$9b3o13bo$23b
obo$2b2ob2o16b2o$2bo12bo$3b2o2bo6b4o$4b3o6bo2b2o$4b3o6bo4bo$3b2o2bo5b
2obob2o$2bo14b4o$2b2ob2o10b4o$16b5o386bo$15b2o2bo387bobo$16b3o388b2o$
8b2o7bo$9bo$9bobo$10b2o$6b2o$7bo$7bobo$8b2o2$11b2o$11b2o3$35b6o34b6o34b
6o34b6o34b6o34b6o34b6o34b6o34b6o$34bo5bo33bo5bo33bo5bo33bo5bo33bo5bo33b
o5bo33bo5bo33bo5bo33bo5bo$6bo2bobo28bo39bo39bo39bo39bo39bo39bo39bo39b
o$4b2obob3o22bo4bo34bo4bo34bo4bo34bo4bo34bo4bo34bo4bo34bo4bo34bo4bo34b
o4bo$5bo6bo23b2o38b2o38b2o38b2o38b2o38b2o38b2o38b2o38b2o$4b2o5bo$17b2o
$5bo5b2o3bobo$4bo6bo5bo$5b3obob2o$5bobo2bo!
TheWayOfTheCon
Posts: 287 Joined: March 28th, 2025, 11:40 pm
Location: Kraken Mare, Titan
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by TheWayOfTheCon » September 7th, 2026, 1:25 pm
gangdol wrote: September 7th, 2026, 12:28 pm
Found this pattern accidentally while experimenting with a HWSS gun...
Code:
Select all
#C [[ ZOOM 2.2 GRID COLOR GRID 192 192 192 COLOR DEADRAMP 255 220 192 COLOR ALIVE 0 0 0 COLOR ALIVERAMP 0 0 0 COLOR DEAD 192 220 255 COLOR BACKGROUND 255 255 255 GPS 1200 WIDTH 937 HEIGHT 600 ]]
#C [[ AUTOSTART ]]
#C [[ LOOP 6000 ]]
x = 411, y = 77, rule = B3/S23
11$12b3o$15bo$11bo3bo$10bobo2bo$8bo2bobo$8bo3bo$8bo16b2o$9b3o13bo$23b
obo$2b2ob2o16b2o$2bo12bo$3b2o2bo6b4o$4b3o6bo2b2o$4b3o6bo4bo$3b2o2bo5b
2obob2o$2bo14b4o$2b2ob2o10b4o$16b5o386bo$15b2o2bo387bobo$16b3o388b2o$
8b2o7bo$9bo$9bobo$10b2o$6b2o$7bo$7bobo$8b2o2$11b2o$11b2o3$35b6o34b6o34b
6o34b6o34b6o34b6o34b6o34b6o34b6o$34bo5bo33bo5bo33bo5bo33bo5bo33bo5bo33b
o5bo33bo5bo33bo5bo33bo5bo$6bo2bobo28bo39bo39bo39bo39bo39bo39bo39bo39b
o$4b2obob3o22bo4bo34bo4bo34bo4bo34bo4bo34bo4bo34bo4bo34bo4bo34bo4bo34b
o4bo$5bo6bo23b2o38b2o38b2o38b2o38b2o38b2o38b2o38b2o38b2o$4b2o5bo$17b2o
$5bo5b2o3bobo$4bo6bo5bo$5b3obob2o$5bobo2bo!
A pattern which moves up a spaceship stream like that is called a
Crystal .
I could've chose a better username, but oh well.
Still learning the ropes of cellular automata, focused on one OCA at a time. My current interest is
B35/S126 and
range-two LTLs .
KtT
Posts: 605 Joined: December 17th, 2022, 9:29 am
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by KtT » September 11th, 2026, 11:58 am
I tried to destroy
this still life and I found this pentadecathlon producing reaction:
Code: Select all
x = 46, y = 44, rule = B3/S23
2bo40bo$obo40bobo$b2o40b2o14$22b2o$21bo2bo$21bo2bo$19b2ob2ob2o$18bo2b
o2bo2bo$18bo2bo2bo2bo$16b2ob2ob2ob2ob2o$15bo2bo2bo2bo2bo2bo$15bo2bo2b
o2bo2bo2bo$13b2ob2ob2ob2ob2ob2ob2o$12bo2bo2bo2bo2bo2bo2bo2bo$12bo2bo2b
o2bo2bo2bo2bo2bo$10b2ob2ob2ob2ob2ob2ob2ob2ob2o$9bo2bo2bo2bo2bo2bo2bo2b
o2bo2bo$9bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$10b2ob2ob2ob2ob2ob2ob2ob2ob2o$
12bo2bo2bo2bo2bo2bo2bo2bo$12bo2bo2bo2bo2bo2bo2bo2bo$13b2ob2ob2ob2ob2o
b2ob2o$15bo2bo2bo2bo2bo2bo$15bo2bo2bo2bo2bo2bo$16b2ob2ob2ob2ob2o$18bo
2bo2bo2bo$18bo2bo2bo2bo$19b2ob2ob2o$21bo2bo$21bo2bo$22b2o!
Entity Valkyrie 2
Posts: 2108 Joined: February 26th, 2019, 7:13 pm
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by Entity Valkyrie 2 » September 11th, 2026, 11:31 pm
This is one of the weirdest Gourmet catalyses I have seen
Code: Select all
x = 10, y = 13, rule = B3/S23
2o$bo$bob2ob2o$2bobobo2bo$3bo4b2o2$3bo$2bobo$bo$2b2ob2o$7bo$4bobo$5bo!
Bx222 IS MY WORST ENEMY.
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule
StateInvestigator
Please click
here for my own pages (and oscillator stamp collections)
WhiteHawk
Posts: 1386 Joined: July 10th, 2024, 5:34 pm
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by WhiteHawk » September 14th, 2026, 11:45 am
Haycat2009 wrote: September 14th, 2026, 10:44 am
muzik wrote: August 17th, 2026, 6:35 am
Are there any independent reflectors that become dependent the second you overclock them?
SIlver’s reflector? AT p250 it becomes dependent
Funny p249. Backwards gliders cleanly destroy the eater, but also destroy the block that otherwise appears.
Code:
Select all
x = 325, y = 325, rule = B3/S23
186b2o$186b2o2$154bo$152b3o$136bo14bo$136b3o12b2o$139bo$138b2o$156b3o
4b2o$162b2ob2o$139b2o16bo8bo$139b2o16bobobo4bo$156bo8bo$156bo4b3o$155b
o4bobo33b2o$155bo3bo36b2o$158bo2$155b2o$155bo19b2o$157bo16bobo$156b2o
16bo$152b2o19b2o$152bo$153b3o$155bo6$161b2o$161bo$142b2o15bobo$142b2o
15b2o3$128bo$127bo$127b3o7$141b2o$140bobo$140bo$139b2o9$151b2o$151b2o
6$140b2o$141bo8bo10b2o$141bobo5bo11bo$142b2o5b3o7bobo$146b2o6bo4b2o$145b
o2bo4bobo$146b2o5bobo$142b2o10bo$141bobo$141bo$140b2o3b3o$147bo7b2o$146b
o8bo$156b3o$158bo3$184bobo$185b2o$185bo42$15b2o267b2o$15b2o267bobo$284b
o7$318b2o$2o316bo$2o81b2o231bobo$84b2o188bo37b2o2b2o$83bo164bo9bo15b3o
35b2o$248b3o5b3o18bo$251bo3bo20b2o11b2o$250b2o3b2o32b2o2$248bo4bo$246b
obo3bobo$247b2o3bobo$20b2o231bo$20bo234b2o$21b3o231bobo$23bo231bo8b2o
52b2o$264b2o34b2o16bobo$252b2o45bobo18bo$251bo2bo44bo20b2o$246b2o4b2o
44b2o4b2o2b2o$245bobo54bo2bo4b2o3bo$245bo56b2o8b2obo$10b3o231b2o61bo7b
o$10bo2bo240b2o33b2o17bo3bo$9bo244bo34bo19bo$9b2o3bo240b3o32b3o17bobo
$10bo3b2o16bo34bo189bo34bo16b2o3bo$12bobo17b3o32b3o240bo3b2o$15bo19bo
34bo244bo$12bo3bo17b2o33b2o240bo2bo$9bo7bo61b2o231b3o$9bob2o8b2o56bo$
9bo3b2o4bo2bo54bobo$15b2o2b2o4b2o44b2o4b2o$3b2o20bo44bo2bo$4bo18bobo45b
2o$4bobo16b2o34b2o$5b2o52b2o8bo231bo$67bobo231b3o$68b2o234bo$71bo231b
2o$70bobo3b2o$70bobo3bobo$71bo4bo2$34b2o32b2o3b2o$34b2o11b2o20bo3bo$47b
o18b3o5b3o$11b2o35b3o15bo9bo164bo$7b2o2b2o37bo188b2o$6bobo231b2o81b2o
$6bo316b2o$5b2o7$40bo$38bobo267b2o$39b2o267b2o42$139bo$138b2o$138bobo
3$166bo$166b3o$169bo8bo$168b2o7bo$177b3o3b2o$183bo$181bobo$170bo10b2o
$169bobo5b2o$169bobo4bo2bo$164b2o4bo6b2o$163bobo7b3o5b2o$163bo11bo5bo
bo$162b2o10bo8bo$183b2o6$172b2o$172b2o9$184b2o$184bo$182bobo$182b2o7$
195b3o$197bo$196bo3$164b2o15b2o$163bobo15b2o$163bo$162b2o6$169bo$169b
3o$172bo$150b2o19b2o$150bo16b2o$148bobo16bo$148b2o19bo$168b2o2$166bo$
127b2o36bo3bo$127b2o33bobo4bo$161b3o4bo$159bo8bo$158bo4bobobo16b2o$158b
o8bo16b2o$158b2ob2o$160b2o4b3o$185b2o$185bo$172b2o12b3o$173bo14bo$170b
3o$170bo2$137b2o$137b2o!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.
Pseudastur albicollis
atanisaduts
Posts: 15 Joined: September 2nd, 2026, 6:29 am
Location: dont dox me pls
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by atanisaduts » September 15th, 2026, 10:26 pm
here's a p240 oscillator I found by accident:
Code: Select all
x = 71, y = 72, rule = B3/S23
5$54b2o$54b2o9$53b3o$52bo3bo$51bo5bo$51bo5bo$54bo$52bo3bo$53b3o$54bo3$
55b3o$55b3o$54bo3bo$28bo$26bobo24b2o3b2o$16b2o6b2o12b2o$15bo3bo4b2o12b
2o$4b2o8bo5bo3b2o$4b2o8bo3bob2o4bobo$14bo5bo7bo$15bo3bo$16b2o3$56b2o$
56b2o4$63bo7$53b3o$52b3o2$41b2o$42bo$42bobo$38b2o3b2o4bo$38bo9b3o$40b
o6b5o$39b2o11bo$36b2o3b2o10bo$36bob2o3bo4b2o3bo$38bob3o4b2o3bo$38bob3o
$37b2o$38bob2o9b2o$37bo2b2o9bo$37b2o13b3o$54bo!
and also a p120 I also accidentally found by firing a glider at one of the blocks
Code: Select all
x = 70, y = 79, rule = B3/S23
7$13b2o$13b2o8$14bo$13b3o$12b5o$11b2o3b2o4$13b3o$13b3o2$12bo$11bobo$10b
o3bo$11b3o$9b2o3b2o4bo20bo$18bobo20bobo$19b2o8b2o11bobo7bo$29b2o11bo2b
o6b2o$42bobo2b2o4b2o8b2o$41bobo3b2o4b3o7b2o$41bo5b2o4b2o$27bo24b2o$28b
o23bo$26b3o11bo$39bo$11b2o26b3o$11b2o2$29b2o$30b2o$29bo4$23b2o17b2o$24b
2o15bo2bo$14bo8bo18b2o$13bo2bo$13bo2bo21bo$15bo21bobo$26b2o9bobo$19bo
6bo11bo$18b3o3bobo$18bob2ob3o3b2o$21b3o6bo$18bo2b2o5bo$17bob2o7b2o$17b
obo6b2o3b2o$18b3o4bo3b2obo$20bo4bo4bo$26bobobo$26bo3b2o$16b2o9b2obo$17b
o9b2o2bo$14b3o13b2o$14bo!
I forgot when I fired and where I placed the glider tho
and also catagolue said there were no sample soups so these might be my 2nd and 3rd oscillators