B3-jq4q/S235678

For discussion of other cellular automata.
Post Reply
LWSSONHWSSONLWSS
Posts: 409
Joined: July 20th, 2024, 9:51 am

B3-jq4q/S235678

Post by LWSSONHWSSONLWSS »

This rule is very abundant with still lifes.
Not very much oscillators though.
Basic collection, including a incredibly small p5 pipsquirter:

Code: Select all

x = 26, y = 5, rule = B3-jq4q/S235678
2o7b2o4b2o5bobo$2o2b3o2bo5bo6b3o$12bo3b2o3b5o$11b2o5bo2bobobo$17b2o3b
obo!
Beacon parts can attach onto themselves.

Code: Select all

x = 33, y = 12, rule = B3-jq4q/S235678
10b2o15b2o$10bo16bo$12b2o11b2o2b2o$12b2o11b2o2b2o$6b2o2b2o3bo7bo7b2o$
6b2o3bo2b2o7b2o7bo$2o2bo3b2o15b2o2b2o$o3b2o2b2o15b2o2b2o$2b2o24bo$2b2o
23b2o$5bo$4b2o!
Try it yourself:

Code: Select all

x = 64, y = 64, rule = B3-jq4q/S235678
!
[[ RANDOMIZE ]] 
Can you please find any spaceships in this rule?

EDIT: Cool 1-2-3 rotor thingy I found

Code: Select all

 x = 15, y = 12, rule = B3-jq4q/S235678
7b2o$5b2o2bo$b2obobobobob2o$o2b2obobob2o2bo$b2obobobobob2o$5b2ob2o$6b
obo$6b3o$7bo$6bobo$6bobo$7bo!
EDIT2: New oscillator

Code: Select all

x = 4, y = 4, rule = B3-jq4q/S235678
o$2o$3o$b3o!
Please click this okay?
Image
User avatar
MDA
Posts: 233
Joined: June 8th, 2026, 12:18 pm
Location: In Haven (B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-ak)
Contact:

Re: B3-jq4q/S235678

Post by MDA »

Some spaceships (orthogonals found with qfind and c/4d with ikpx2):

Code: Select all

x = 157, y = 29, rule = B3-jq4q/S235678
4b2o28bo5bo22bo5bo23b3o3b3o20b3o3b3o21b3o$4bo28b3obob3o20b2obobob2o23b
ob3obo21b3o3b3o20bobobo$4bobo26b2obobob2o21b2obob2o21bo4bobo4bo17bo3bo
bo3bo18bob3obo$7bo22b3o3bobo3b3o21bo23b3o3bobo3b3o15b2obobobobob2o18bo
3bo$3o2bo2bo21b4ob2ob2ob4o19bo3bo22b3o2bobo2b3o21bobo23bo3bo$o3bo2b4o
20b4obobob4o18b2obobob2o20b4obobob4o16bob3o3b3obo17b2o3b2o$2bo6b2o19b
5obobob5o17bobo3bobo20b3o2bobo2b3o17b5ob5o18b2o3b2o$3bobo3b2obo17b4o2b
obo2b4o21bo24b2obobobobob2o17bo2b2ob2o2bo18b3ob3o$4b2o5bobo17bo4bobo4b
o20bo3bo27bobo52bo3bo$5b3o3bobo17bo2bobobobo2bo47bob2obobob2obo47b2ob
2o$5b3o22b2ob2obobob2ob2o19b2ob2o21b2obo2bobo2bob2o$8b2o23bobo3bobo22b
2ob2o21b2obo7bob2o$7bo22bo2bob2ob2obo2bo19b2ob2o23b2ob2ob2ob2o$8b2o20b
o2bo7bo2bo15b3o7b3o17bo2bo7bo2bo$31bobob2ob2obobo16b3o3bo3b3o18bobobo
3bobobo$32bobo5bobo48bo11bo$32b3o5b3o52b2ob2o$62b3o3b3o22bob2ob2obo$
32bobo5bobo19bobo3bobo24b2ob2o$33bo7bo20b3o3b3o25bobo$63bob3obo25bo3bo
$62b3o3b3o23bo5bo$63b7o24bobobobo$62bob2ob2obo24bo3bo$94b3ob3o$95bo3bo
$95b2ob2o$94bo2bo2bo$95bo3bo!
I have added all of these spaceships to GlidINT (entries 40 through 45).

Edit (August 11th, 2026, 10:01 AM): By apgsearching this rule, I found a 7c/19 blinker puffer:

Code: Select all

x = 5, y = 7, rule = B3-jq4q/S235678
2bo$3b2o$bo$2o$bo$3b2o$2bo!
My website (a database of Life objects, WIP).
GlidINT has been released!

Code: Select all

x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
LWSSONHWSSONLWSS
Posts: 409
Joined: July 20th, 2024, 9:51 am

Re: B3-jq4q/S235678

Post by LWSSONHWSSONLWSS »

p6

Code: Select all

x = 7, y = 7, rule = B3-jq4q/S235678
3bo$2b3o$b5o$7o$b5o$2b3o$3bo!
EDIT: p5

Code: Select all

x = 7, y = 7, rule = B3-jq4q/S235678
o2bob2o$b5o$b5o$4o$b2o$3o$o!
Please click this okay?
Image
User avatar
ThePlayzr
Posts: 788
Joined: April 19th, 2025, 1:33 am
Location: Australia
Contact:

Re: B3-jq4q/S235678

Post by ThePlayzr »

LWSSONHWSSONLWSS wrote: August 11th, 2026, 4:22 am This rule is very abundant with still lifes.
Not very much oscillators though.
If you find a new rule, it's best to post it in TFYUCA unless the rule has some very interesting dynamics. Although this rule has a 7c/19 blinker puffer, there are no other natural known spaceships, and this rule does not have much to set itself apart from other rules. Still post about it in TFYUCA though, because someone might find something interesting about it, and then you can make a thread about it.
To add something constructive, here is a c/5o:

Code: Select all

x = 19, y = 39, rule = B3-jq4q/S235678
b2o2bobo3bobo2b2o$2b7ob7o$b4o2bo3bo2b4o$bob2o9b2obo$bo15bo$bo15b
o$2b2ob2o5b2ob2o$b2ob3obobob3ob2o$b2o2b4ob4o2b2o$2b2o11b2o$4b2o7b
2o$3bo11bo$5bo7bo$4bo9bo$4bo9bo$2bobo9bobo$3b2o9b2o$5bobo3bobo$6b
3ob3o$4bo2bo3bo2bo$7bo3bo$4bo2b2ob2o2bo$3ob2o2b3o2b2ob3o$bo5b5o5b
o$4b2o3bo3b2o$3b2obob3obob2o$5b3o3b3o$b2ob4o3b4ob2o$2bo2bo3bo3bo
2bo$4b2ob2ob2ob2o$4b2ob2ob2ob2o$4b2ob2ob2ob2o$3bo3bo3bo3bo$2b2ob
2o5b2ob2o$2b2o2bo5bo2b2o2$4bo9bo$4bo9bo$4bo9bo!
Please visit my rules (found on my wiki page) and contribute!
User:ThePlayzr
I have LLS and qfind.
My avatar is the 80th most common pattern, and I have the 80th most posts on the forums.
User avatar
I6_I6
Posts: 999
Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
Contact:

Re: B3-jq4q/S235678

Post by I6_I6 »

p5 pipsquirter:

Code: Select all

x = 7, y = 8, rule = B3-jq4q/S235678
bobobo$b2ob2o$3ob3o$ob3obo$bobobo2$3bo$3bo!

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
User avatar
ThePlayzr
Posts: 788
Joined: April 19th, 2025, 1:33 am
Location: Australia
Contact:

Re: B3-jq4q/S235678

Post by ThePlayzr »

c/3o:

Code: Select all

x = 11, y = 39, rule = B3-jq4q/S235678
3bobo$b5o$b2o2$bobo$bobo$bo$2bobobo$2ob2o$2obob2o$2o2bo$3bobobo$2b2o2b
5o$3bo4bobo$3b3o$b2o3b2o$b3o3b3o$4bob2o$bob3o$bo$bob3o$4bob2o$b3o3b3o
$b2o3b2o$3b3o$3bo4bobo$2b2o2b5o$3bobobo$2o2bo$2obob2o$2ob2o$2bobobo$b
o$bobo$bobo2$b2o$b5o$3bobo!
Please visit my rules (found on my wiki page) and contribute!
User:ThePlayzr
I have LLS and qfind.
My avatar is the 80th most common pattern, and I have the 80th most posts on the forums.
LWSSONHWSSONLWSS
Posts: 409
Joined: July 20th, 2024, 9:51 am

Re: B3-jq4q/S235678

Post by LWSSONHWSSONLWSS »

New p4

Code: Select all

x = 10, y = 8, rule = B3-jq4q/S235678
4b2o$4bobo$o2b3o2bo$5ob2obo$b5o2b2o$3obo$bobo$b2o!
Please click this okay?
Image
User avatar
yyh_baboon
Posts: 527
Joined: March 28th, 2025, 5:07 am
Location: on a spaceship

Re: B3-jq4q/S235678

Post by yyh_baboon »

LWSSONHWSSONLWSS wrote: August 12th, 2026, 3:45 am New p4

Code: Select all

x = 10, y = 8, rule = B3-jq4q/S235678
4b2o$4bobo$o2b3o2bo$5ob2obo$b5o2b2o$3obo$bobo$b2o!
stator reduction:

Code: Select all

 x = 8, y = 8, rule = B3-jq4q/S235678
4bo$4b3o$2b4obo$2b3obo$6o$b2obo$bobo$2bo!
Definitely not spam
Wondering when the P38 gun will be constructed.
Currently hand-searching spaceships.ÔvÔ

Code: Select all

 x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
User avatar
I6_I6
Posts: 999
Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
Contact:

Re: B3-jq4q/S235678

Post by I6_I6 »

LWSSONHWSSONLWSS wrote: August 11th, 2026, 5:31 am p6

Code: Select all

x = 7, y = 7, rule = B3-jq4q/S235678
3bo$2b3o$b5o$7o$b5o$2b3o$3bo!
EDIT: p5

Code: Select all

x = 7, y = 7, rule = B3-jq4q/S235678
o2bob2o$b5o$b5o$4o$b2o$3o$o!
Stator reductions:

Code: Select all

x = 18, y = 7, rule = B3-jq4q/S235678
3bo7bo2bobo$2b3o7b4obo$b5o6b5o$3ob3o4b4o$b5o6b2o$2b3o6bobo$3bo8bo!

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
Post Reply