Ohhhhhhhhh wrote: August 4th, 2026, 9:19 pm
Thanks for the suggestion! For these rules, what do you think could be the common stable splitter? Dot cannot work since the spaceship fails with S0, and the minrule B2ce/S01 is already quite expanding with natural puffers present.
In your reference topic, I noticed the rule having near-splitters and small stable reflectors. However they do not seem to be too common, especially since a ship-emitting circuitry requires quite some objects to work, and would therefore be quite rare. My consideration has been that I get a stable 0&180 splitter and loop Ts between two of these splitters with bypass collision. This goal has lead to rule byproducts which shift the dot by 1 or 2, and I actually found it useful if we are expecting the rule to be not too complex with all the expansions and apgsearchable(?), since shifting the dot makes guns impossible as the 2 splitters will collide and eliminate everything eventually. However, a shift requires the bypass to also change some phase(?) so that multiple Ts can still loop.
A benefit of using diagonal ships is that they are less likely to have symmetry explosion, which could be another problem in natural soups. Another is that for diagonally asymmetric ships such as the banana spark you demonstrated in the large rulespace, if we have a diagonally symmetric stable splitter the splitter's ability is doubled. I will look further into your suggested rulespace and try later back home.
Instead of just using Ts, I think we should branch out to other 3-cell ships, here are all the possible patterns for period 3 (they can only have C1 or D2 symmetry):
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x = 69, y = 57, rule = B/S012345678
9o3b9o3b9o3b9o3b9o$o7bo3bo7bo3bo7bo3bo7bo3bo7bo$ob2o4bo3bob2o4bo3bob2o
4bo3bobobo3bo3bob2o4bo$obo5bo3bo3bo3bo3bo7bo3bo2bo4bo3bo7bo$o7bo3bo7b
o3bobo5bo3bo7bo3bo3bo3bo$o7bo3bo7bo3bo7bo3bo7bo3bo7bo$o7bo3bo7bo3bo7b
o3bo7bo3bo7bo$o7bo3bo7bo3bo7bo3bo7bo3bo7bo$9o3b9o3b9o3b9o3b9o4$9o3b9o
3b9o3b9o3b9o$o7bo3bo7bo3bo7bo3bo7bo3bo7bo$ob2obo2bo3bob2o4bo3bobobo3b
o3bobobo3bo3bobobo3bo$o7bo3bo7bo3bo4bo2bo3bo5bobo3bo7bo$o7bo3bo4bo2bo
3bo7bo3bo7bo3bobo5bo$o7bo3bo7bo3bo7bo3bo7bo3bo7bo$o7bo3bo7bo3bo7bo3bo
7bo3bo7bo$o7bo3bo7bo3bo7bo3bo7bo3bo7bo$9o3b9o3b9o3b9o3b9o4$9o3b9o3b9o
3b9o3b9o$o7bo3bo7bo3bo7bo3bo7bo3bo7bo$ob2o4bo3bobobo3bo3bobobo3bo3bob
obo3bo3bobo2bo2bo$o4bo2bo3bo7bo3bo7bo3bo7bo3bo2bo4bo$o7bo3bo2bo4bo3bo
4bo2bo3bo5bobo3bo7bo$o7bo3bo7bo3bo7bo3bo7bo3bo7bo$o7bo3bo7bo3bo7bo3bo
7bo3bo7bo$o7bo3bo7bo3bo7bo3bo7bo3bo7bo$9o3b9o3b9o3b9o3b9o4$9o3b9o3b9o
3b9o3b9o$o7bo3bo7bo3bo7bo3bo7bo3bo7bo$obo2bo2bo3bobo3bobo3bobo3bobo3b
obo5bo3bobo5bo$o7bo3bo3bo3bo3bo7bo3bo2bo4bo3bo2bo4bo$o2bo4bo3bo7bo3bo
3bo3bo3bo4bo2bo3bo7bo$o7bo3bo7bo3bo7bo3bo7bo3bo4bo2bo$o7bo3bo7bo3bo7b
o3bo7bo3bo7bo$o7bo3bo7bo3bo7bo3bo7bo3bo7bo$9o3b9o3b9o3b9o3b9o4$9o3b9o
3b9o3b9o3b9o3b9o$o7bo3bo7bo3bo7bo3bo7bo3bo7bo3bo7bo$obo5bo3bobo5bo3bo
bo5bo3bobo5bo3bobo5bo3bobo5bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo4b
o2bo3bo5bobo$o2bo4bo3bo7bo3bo7bo3bo7bo3bo3bo3bo3bo3bo3bo$o7bo3bo2bo4b
o3bo4bo2bo3bo5bobo3bo7bo3bo7bo$o7bo3bo7bo3bo7bo3bo7bo3bo7bo3bo7bo$o7b
o3bo7bo3bo7bo3bo7bo3bo7bo3bo7bo$9o3b9o3b9o3b9o3b9o3b9o!
It's probably better to use one of the smaller patterns in the top row. We should EPE each one of those up to p3 and systematically figure out which ones are the best.
As for the B2ce/S1 ship, dominoes or blocks should be used for the still life, I think. Also, yes, the B2-ak5j/S12-k rulespace is not very conducive to natural life... it is probably not good for this purpose.
Also, I was incorrect earlier, the B2ce/S1 ship should be tied with several others as holding the versatility record without B2a. Of course, B2a could also be considered too... notice the B2ac3q/S0 and B2-ek/S0 rulespaces.
Ohhhhhhhhh wrote: August 4th, 2026, 9:19 pm
Edit 2: may I also ask how do I get more non-expanding rules? The rules are too expansive and causes the whole thing to break down.
That's just luck... Sometimes, you find a transition that makes the rule less explosive, so you could try that.
I'll explain in my next post, after I clean it up, the EPE splitter-searching techniques I've developed.