Oscillator Discussion Thread

For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
Chris857
Posts: 743
Joined: June 10th, 2020, 11:26 pm

Re: Oscillator Discussion Thread

Post by Chris857 »

Period1GliderGun wrote: October 6th, 2023, 11:56 am Small population reduction to the p91 gun (eater 2 variant -> block+snake):

Code: Select all

x = 44, y = 33, rule = B3/S23
8b2o15bo9bo$6bo2bo15b3o5b3o$4b4o20bo3bo$3bo4b4o15b2o3b2o$3b2ob2o4bo$b
2o2bobob3o$o2b2o2bobo32b2o$bo36b2o2bo$2b3o3bo29bobobo$7bo33bo$2b2o$2b
o$obo$2o28bo$11b2ob2o13bobo$12bobo13b2ob2o$13bo$2o$2o2$36bo2bo$3b2o35b
o$3bo31bo5bo$4bo28b3obobob2o$3b2o27bo3b2o3bo$32bobobobo2bo$10b2o3b2o$
11bo3bo17bo2bobobobo$8b3o5b3o14bo3b2o3bo$8bo9bo13b2obobob3o$33bo5bo$34b
o$35bo2bo!
As a gun this was optimizing for bounding box - if instead optimizing for population as an oscillator gives me this at 130 cells. (edit: p91 pi-heptomino hassler)

Code: Select all

x = 44, y = 42, rule = B3/S23
2b2o$b4o$obob2o$2o3b2o$5bo$7bo$4b3o18bo9bo$3b2o2b2o16b3o5b3o$2o2b2o22b
o3bo$2b3o22b2o3b2o$bo$3bo35b2o$2b2o3b2o30bo$3b2obobo31bo$4b4o31b2o$5b
2o2$42b2o$42b2o$12bobo$12bobo14b3o$12b3o14bobo$29bobo$2o$2o2$37b2o$3b
2o31b4o$3bo31bobob2o$4bo30b2o3b2o$3b2o35bo$42bo$10b2o3b2o22b3o$11bo3b
o22b2o2b2o$8b3o5b3o16b2o2b2o$8bo9bo18b3o$36bo$38bo$37b2o3b2o$38b2obob
o$39b4o$40b2o!
Last edited by Chris857 on August 3rd, 2026, 12:11 pm, edited 1 time in total.
hotdogPi
Moderator
Posts: 2258
Joined: August 12th, 2020, 8:22 pm

Re: Oscillator Discussion Thread

Post by hotdogPi »

Traffic light shuttles:

p80 based on two known halves, offset (6,0)

Code: Select all

x = 40, y = 39, rule = B3/S23
9b2o3b2o$9b2o3b2o18b2o$35bo$32b2o$5b2o2b3ob3o2b2o11b2ob4o$5bo2bo7bo2bo
14bo2bo$6bobo7bobo4bo9bo$7bo4bo4bo3b3o10b6o$8b3o3b3o3bo12bo5bo$10bobob
o5b2o8b2o3b2obo$3o8b3o17bobo2b2o$3o29bobo$3o29bo2b5o$3b3o21bo4bo3bo2bo
$3b3o19b2o5b2ob2obo$3b3o5b3o11b2o5bo3bob2o$11bobo10b3o6b2obo2bo$11b3o
10b3o7bob2o$24b3o7bobo$24b3o6b2obo$25b2o5bo3bob2o$25b2o5b2ob2obo$5bo2b
2ob3o13bo4bo3bo2bo$5b4o3bo5b2o12bo2b5o$10bob2o4b2o12bobo$7b3ob3o17bobo
2b2o$6bo23b2o3b2obo$5bobo4bo20bo5bo$5bobo5b2o19b6o$3b2o2b2o2bo3bo17bo$
4bobo2bob5o18bo2bo$3bo2b4o21b2ob4o$4b2o3bob5o16b2o$6b2o5bo2bobo16bo$6b
ob4obobob2o15b2o$7bo4b2obo$8bobobo2bo$9b2obobo$13bo!
p156, can be made p104, offset (4,2)

Code: Select all

x = 59, y = 27, rule = B3/S23
5b2o$6bo$5bo23b2o$5b4o20b2o22b2o$8bo45bo$3b3o37bo7b3o4bo$2bo2bo37b2o6b
o4b3o$2b2o7b2o30b2o10bo$8b2ob2o9bo21bo3b3o4b2o$8b2o3bo8bo14b2o8bo2b2ob
3o$7bo3b2o14b3o8bo8b2o3b3o$8b2ob2o14bobo8bobo5bobob4obo$8b2o17b3o9b2o
3bobo2bo2bob2o$44b3ob2ob2o$3b2o13b2o29bob2o$3b2o13bobo26bob2o$20bo24bo
b2o$20b2o19bo3b3o$2b2o10bo25bob2obo$3bo10b2o23bo2bo12b2o$3o4bo6b2o23bo
2bo10bo2bo$o4b3o7bo24b2o11b3o$4bo35b2o8bo$4b2o22b2o20b4o$28b2o23bo$52b
o$52b2o!
p104 very similar to the above, offset (2,2), diagonal version also possible

Code: Select all

x = 59, y = 25, rule = B3/S23
5b2o24b2o$6bo23bo2bo19b2o$5bo24bobobo19bo$5b4o22bo2bo8bo7b3o4bo$8bo26b
o7b2o6bo4b3o$3b3o10bo15bobo8b2o10bo$2bo2bo9b3o9b2o15bo10b2o$2b2o10bo3b
2o17b2o$15b5o18bo$14bo2b2obo17bobo13b2o$14b2o23b2o13b2o$13bo$8bobo3b3o
12b3o17b2o$10b2o2b3o12bobo14b2ob2o$3b2o3b2obo6b2o9b3o14b2o3bo$3b2o4b2o
7bobo15bo8bo3b2o$20bo15bo9b2ob2o$20b2o24b2o7b2o$2b2o10b2o37bo2bo$3bo9b
o39b3o$3o4bo8bo6b3o24bo$o4b3o6b2o7b3obo22b4o$4bo19bobobo24bo$4b2o19bo
2bo23bo$26b2o24b2o!
Partials:

p13

Code: Select all

x = 36, y = 17, rule = B3/S23
28b2o$24b2o2bobo$o23bobobob3o$3o5b2o16bobo4bo$3bo4bo6b2o8b2obob3o$2bo
2b2obo17b3obo$bo5bo5b2o5bo$b2o3bo5bo2bobobob2o$5bo7b2ob4ob2o7bo$13b2ob
obobo2bo5bo3b2o$15bo5b2o5bo5bo$5bob3o17bob2o2bo$3b3obob2o8b2o6bo4bo$2b
o4bobo16b2o5b3o$3b3obobobo23bo$5bobo2b2o$6b2o!
p22

Code: Select all

x = 26, y = 38, rule = B3/S23
14b2o4b2o$14bo5b2o$15bo$14b2o2b4o$12bo2bobo4bo$12b2o3bob4o$16bo2bo3b2o
$16bo2bob2o2bo$12bo7bobob2o$12b3o3bobobo$15bo2bo3bo$14b2o4b2o$15b3o$
16b3o5bo$15b5o4bo$14b2o3b2o2b3o$13b3o3b3ob2o$8bo5b2o3b2o2b3o$bo5b3o5b
5o4bo$bo4b5o5b3o5bo$3o2b2o3b2o5bo$b2ob3o3b3o$3o2b2o3b2o$bo4b5o$bo5b3o$
8b3o$4b2o4b2o$3bo3bo2bo$3bobobo3b3o$2obobo7bo$o2b2obo2bo$b2o3bo2bo$3b
4obo3b2o$3bo4bobo2bo$4b4o2b2o$10bo$4b2o5bo$4b2o4b2o!
p26

Code: Select all

x = 23, y = 23, rule = B3/S23
13b2o$11b6o$11b6o$12b4o$21b2o$13b3o5bo$12bo3bob2obo$11bo8bo$14bo$7b3o
3bobo$3bo2bo7bo3bo$5bo11bo$4bo3bo7bo2bo$7bobo3b3o$8bo$2bo8bo$bob2obo3b
o$bo5b3o$2o$7b4o$6b6o$6b6o$8b2o!
p29 gun, note catalyst is p3

Code: Select all

x = 42, y = 25, rule = B3/S23
4b2o10b2o$2b3o$bo4bo9bo$bob3obo7b3o$7bo6bobobo$2bobo2b2o5b2o2bo$4bo3bo
4b3o3b2o18bobo$8bo5b3o4bo16bob2o$5b2o2bo5bobo2b3o13b3o$5b4o6b2o4bo13bo
4b2o$b2ob3o2b3o3b2o2b2o4bo10b4obo$o5b3o2bo6bo5b2o7b3o3bo$bo2bo4bo5bo2b
o4bo2bo5bo4bo2bo$2bo3b3o7b2o5bo6bo2b3o5bo$ob4o10bo4b2o2b2o3b3o2b3ob2o$
2o4bo13bo4b2o6b4o$3b3o13b3o2bobo5bo2b2o$2obo16bo4b3o5bo$obo18b2o3b3o4b
o3bo$23bo2b2o5b2o2bobo$23bobobo6bo$24b3o7bob3obo$25bo9bo4bo$37b3o$24b
2o10b2o!
p29

Code: Select all

x = 69, y = 52, rule = B3/S23
10b2o$10b2o5bo$16bobo$17bo3$6b2o$10bo7bo$3b2o5bo8b2o$3bo5b3o4bo$2obo
12bo6b2o$o2bob2o8b3o4bobo$2b2obo15bo$3bobo15bobo3b2o6bo$2bo2b2o15bo4b
2o4b3o$3b2o2bo5b2o17bo$4bob2o6bo4b2o11b2o$4bobo4b3o6bo$3b2obobo2bo5b3o
7b2o$7b2o8bo8b3o$22bo2bo4bob2obo$22bo2bo3bobo3bo$21b3obo4bo4bo$22b2o2b
2o5b2o$21b3o4bo3bo$22bo5bo3bo4b3o6bo$22bo6b3o4bo3bo5bo$36bo3bo4b3o$34b
2o5b2o2b2o$33bo4bo4bob3o$33bo3bobo3bo2bo$33bob2obo4bo2bo$40b3o8bo8b2o$
40b2o7b3o5bo2bobob2o$48bo6b3o4bobo$35b2o11b2o4bo6b2obo$36bo17b2o5bo2b
2o$33b3o4b2o4bo15b2o2bo$33bo6b2o3bobo15bobo$47bo15bob2o$44bobo4b3o8b2o
bo2bo$44b2o6bo12bob2o$52bo4b3o5bo$48b2o8bo5b2o$50bo7bo$61b2o3$51bo$50b
obo$51bo5b2o$57b2o!
p33

Code: Select all

x = 21, y = 21, rule = B3/S23
2b2o$3bo$3bobo7bo$4b2o7bo3$b2o$b3o2b2ob2o$4obo4bo$4o2bobobo7b2o$b3o3bo
bobobo3b3o$b2o7bobobo2b4o$10bo4bob4o$10b2ob2o2b3o$18b2o3$7bo7b2o$7bo7b
obo$17bo$17b2o!
p33 gun

Code: Select all

x = 25, y = 34, rule = B3/S23
17b2o$18bo$18bob2o$19bobo7$o$3o15b3o$3bo13bo3bo$2bo5bo7bo5bo$2bo3bo8bo
3bo3bo$7bo7bo2bobo2bo$2bo5bo6bo3bo3bo$bo3bo3bo6bo5bo$bo2bobo2bo7bo$bo
3bo3bo8bo3bo$2bo5bo7bo5bo$3bo3bo13bo$4b3o15b3o$24bo7$3bobo$3b2obo$6bo$
6b2o!
p35

Code: Select all

x = 35, y = 48, rule = B3/S23
9b2o$11bo2b2o$11bo2b2o$10b2o15bo2bo$8bo17bo$8bobobo12bo5bo$8bo3b2o11bo
4b2o$9b2o3bo11bo$10bobobo12bo$14bo8bob4o$11b2o11bo3bo$7b2o2bo14bo3bo$
7b2o2bo14b4obo$12b2o13bo$28bo$23b2o4bo$18bo4bo5bo$bo9bo6b3o7bo$bo9b2o
8bo2bo2bo$3o4bo12b2o$b2o2b2ob2ob4o$3o2b2ob2o2bo2b2o$bo2b2o2b2o$bo3bobo
20bo$6bo20bobo3bo$25b2o2b2o2bo$18b2o2bo2b2ob2o2b3o$20b4ob2ob2o2b2o$13b
2o12bo4b3o$7bo2bo2bo8b2o9bo$6bo7b3o6bo9bo$5bo5bo4bo$5bo4b2o$6bo$7bo13b
2o$3bob4o14bo2b2o$4bo3bo14bo2b2o$6bo3bo11b2o$6b4obo8bo$7bo12bobobo$8bo
11bo3b2o$3b2o4bo11b2o3bo$3bo5bo12bobobo$8bo17bo$4bo2bo15b2o$19b2o2bo$
19b2o2bo$24b2o!
p37, two steps shown separately

Code: Select all

x = 54, y = 23, rule = B3/S23
44bo$3bo40b3o$3b3o41bo2bo$6bo2bo36b2o$5b2o40b3o$48b3o$11b2o34b5o$5bo4b
o2bo32b2o3b2o$4bobo2b4o32b3o3b3o$o8bobo2b2o30b2o3b2o$obobo7bo34b5o$3bo
7bo3bo3bo28b3o$3bo3bo3bo7bo29bo$10bo7bobobo$7b2o2bobo8bo$10b4o2bobo$9b
o2bo4bo$10b2o2$13bo2b2o$16bo$17b3o$19bo!
p38, two steps shown separately

Code: Select all

x = 65, y = 33, rule = B3/S23
17bo46bo$15b3o44b3o$11bo2bo43bo2bo$14b2o45b2o$59b3o$58b3o$57b5o$10bo
45b2o3b2o$4bo3b3o44b3o3b3o$6b2o3bo44b2o3b2o$5b2obobo46b5o$4bo3bo49b3o$
5b5o49bo$6bobo21bo$7bo5b2o13b3o$11bo2bo2b3o7bo$2b2o7b2o5b2o7b2o$3bo7b
3o2bo2bo$3o13b2o5bo$o21bobo$21b5o$22bo3bo$20bobob2o$19bo3b2o$20b3o3bo$
20bo4$15b2o2bo$16bo$13b3o$13bo!
p39

Code: Select all

x = 42, y = 26, rule = B3/S23
18b2o$19bo$19bobo$obo17b2o2b2o$2obo20b2o10b2o$3b3o17bobobo9b3o$2o4bo
16b2o10bo4bo$ob4o18b2o8bob2obo$2bo3b3o10b2ob2ob3o6bobo2bo$bo3bo3bo7bo
8b2o5b2o3bo$ob3ob3o2bo11bo8b2o4bo$bo2bo4b3o3bo5b4o7b3obo$8bo6bo8bobo5b
o3bo$5bo3bo5bobo8bo6bo$5bob3o7b4o5bo3b3o4bo2bo$3bo4b2o8bo11bo2b3ob3obo
$3bo3b2o5b2o8bo7bo3bo3bo$2bo2bobo6b3ob2ob2o10b3o3bo$2bob2obo8b2o18b4ob
o$bo4bo10b2o16bo4b2o$2b3o9bobobo17b3o$4b2o10b2o20bob2o$16b2o2b2o17bobo
$20bobo$22bo$22b2o!
p40 that I feel like I've seen many times before

Code: Select all

x = 22, y = 43, rule = B3/S23
14b2o$14bo$13b2o2b3o$13bo3bob3o$13b2obo4bo$15bobo$11bo4bob2o$11b3obo3b
o$13b3o2b2o$7bo10bo$7b3o7b2o$10bo$9b2o4$13b3o$12bo3bo$12bo3bo$12bo3bob
o$13b3o2bo2$3bo2b3o$3bobo3bo$5bo3bo$5bo3bo$6b3o4$11b2o$11bo$3b2o7b3o$
3bo10bo$2b2o2b3o$2bo3bob3o$2b2obo4bo$4bobo$o4bob2o$3obo3bo$2b3o2b2o$7b
o$6b2o!
p40 gun

Code: Select all

x = 17, y = 32, rule = B3/S23
6b2o$5bo2bo$5bobo2bo$bo4bo$b3o3b2obo$4bo4bo5bo$3b2o10bo$14b3o$14b2o$
14b2o$bo9bo2b3o$2o8bobo2bo$obo6bo2bo2bo$9b3o2$4bobo$4b2obo$5b2o5$5b2o
2$3bo3bo$3bo4bo$5bobobo$6bobobo$7bo4bo$8bo3bo2$9b2o!
p41

Code: Select all

x = 14, y = 14, rule = B3/S23
3bo$3b3o6b2o$6bo4b3o$5b2o4b2o$6b3o$7b3o$6b5o$5b2o3b2o$4b3o3b3o$b2o2b2o
3b2o$b3o2b5o$4o3b3o$b3o4bo$b2o!
p44 gun, tiny, just requires a single corner dot but nothing seems to work

Code: Select all

x = 31, y = 18, rule = B3/S23
8b2o$8bobo13b2o$8bo15bobo$21b2obobo$3b2o16bobobo$4bo18bo$4bobo9b2o4b2o
$5b2o9b2o3b3o$b2o9b3o6b3o$o2bo11bo5b3o3bo$obo8bo3bo6b2o2bobo$bob2o6bob
2ob2o8bo2bo$2b3o6b3o2b2o5bo$3b2o7b2obobo5b6obo$17bo4bo7bo$13b2obo6b3ob
3o$13b3o9bobo$17bo!
p46

Code: Select all

x = 39, y = 59, rule = B3/S23
26b2o$26bo$18bob2ob2obo$18b2obobobo$24bo13bo$36b3o$35bo$35b2o$20b2o5b
2o$13bob2ob3obo3bob2o$13b2obobo2b3ob3o2bo3b2o$23b3o4b2o2b2o$18b2o4bo4b
2o$19bo9bo$21bo5bo2$23b3o$24bo$24bo$13bo4bo$13bo3bob2o$15bo$15bo$17bo
2$16bo4bo$15bo3bob2o$15bo3bo2bo$16b2o2b3o$17b2ob2o$16b3o2b2o$16bo2bo3b
o$16b2obo3bo$17bo4bo2$21bo$23bo$23bo$18b2obo3bo$20bo4bo$14bo$14bo$13b
3o2$11bo5bo$9bo9bo$8b2o4bo4b2o$3b2o2b2o4b3o$3b2o3bo2b3ob3o2bobob2o$9b
2obo3bob3ob2obo$10b2o5b2o$2b2o$3bo$3o$o13bo$13bobobob2o$12bob2ob2obo$
12bo$11b2o!
p46 gun, boat must be deleted

Code: Select all

x = 72, y = 51, rule = B3/S23
57b2o2bo4b2o$57bob2o6b2o$58bo6bobo$58b3o4b2o2$58b3o4b2o$58bo6bobo$43b
2o12bob2o6b2ob2o$38bo4b2o12b2o2bo4b2o2b2o$38b3o$41bo$40b2o2$35b2o$35bo
bo$35bo$44b2o$43bo2bob2o$43bo2bo3bo2b2o$43bo8b3o$44bo3b2o2b2o$40b3o2bo
2bo3b2o$39bob3o2b2o4b3o$39b2o3bo8b2o$29bo10b3obo$28b3o10b3o$27bob3o10b
o$17b2o8bo3b2o$17b3o4b2o2b3obo$18b2o3bo2bo2b3o$18b2o2b2o3bo$17b3o8bo$
17b2o2bo3bo2bo$22b2obo2bo$26b2o$36bo$34bobo$35b2o2$30b2o$30bo$31b3o$2o
2b2o4bo2b2o12b2o4bo$2ob2o6b2obo12b2o$4bobo6bo$5b2o4b3o2$5b2o4b3o$4bobo
6bo$3b2o6b2obo$4b2o4bo2b2o!
p48

Code: Select all

x = 33, y = 38, rule = B3/S23
5bob2ob2o$4b2ob2o2b2o$4bo$11b2o$4b2o5b2o$4b2o$12bo$4b2o2b2ob2o$5b2ob2o
bo5b3o3bo$16b2o2bo2bo$15bobobobo$14b2o5bo$13b4o2bob2o5b2o$14bo13b3o$
14bo5bo7b2obo$15bo3b3o8bobo$3b2o10bo5bo7bo2bo$4bo9bob3o11b2o$4bobo6bob
obo2bo5b2o$5b2o5bo2bobobo6bobo$b2o11b3obo9bo$o2bo7bo5bo10b2o$obo8b3o3b
o$bob2o7bo5bo$2b3o13bo$3b2o5b2obo2b4o$11bo5b2o$11bobobobo$9bo2bo2b2o$
9bo3b3o5bob2ob2o$20b2ob2o2b2o$20bo$27b2o$20b2o5b2o$20b2o$28bo$20b2o2b
2ob2o$21b2ob2obo!
p49

Code: Select all

x = 49, y = 22, rule = B3/S23
12b2o6bo$13bo5b3o6b2o$13bobo3b4o4b3o$14b2o7bo3b2o$20bo2b2o2b3o$11b2o6b
obob3o2b2o$4b3o4b2o3bo3bo2b2o$o6bo9bo5bo$o2bobob2o9b5o23b2o$b3o6b3o6b
3o17b3o4b2o$5b2obobo2bo6bo14bo6bo$6bo6bo14bo6bo2bobob2o$b2o4b3o17b3o6b
3o6b3o$b2o23b5o9b2obobo2bo$25bo5bo9bo6bo$24b2o2bo3bo3b2o4b3o$19b2o2b3o
bobo6b2o$19b3o2b2o2bo$20b2o3bo7b2o$19b3o4b4o3bobo$19b2o6b3o5bo$28bo6b
2o!
p54 gun

Code: Select all

x = 46, y = 46, rule = B3/S23
31b2o$31b2o3$31b3o$26b2o2bob2o$21bo4b2o2b2o11b2o$21b3o6b2o10bo2bo$15b
2o7bo20bo$15bobo5b2o20bo$15bo23bo3bobo$38bo3bobo$38bo4bo$30b3o6b4o$23b
o2bo3b2ob2o$23bo2bo3b2o$22bo4bo4bo$26bo9bo$19b3o4bo4b2o3bo2b2o$18bo5b
2o9bo2b3o$19b4o4b5ob2o3b4o$16bo4bo5b6o5b3o$15bob2o8bo2bo8b2o$5b2o8bo2b
o8b2obo$5b3o5b6o5bo4bo$4b4o3b2ob5o4b4o$5b3o2bo9b2o5bo$5b2o2bo3b2o4bo4b
3o$9bo9bo$13bo4bo4bo$14b2o3bo2bo$11b2ob2o3bo2bo$3b4o6b3o$2bo4bo$bobo3b
o$obo3bo23bo$o20b2o5bobo$o20bo7b2o$o2bo10b2o6b3o$b2o11b2o2b2o4bo$12b2o
bo2b2o$12b3o3$13b2o$13b2o!
p62

Code: Select all

x = 46, y = 44, rule = B3/S23
2bo$2b3o$5bo22bo$4b2o22b3o$31bo$30b2o2$33b2o$7b3o22bo2bo$6bo2bo22bobo$
5bo27bo3b2obo$5bo5b2o24bob2o$bo2b3o4b2o$2o2bo$2bo2b3o4bo$5b2o4bobo2bob
o$11b4o4bo12bo$13b2o3bo14b2o$14bobo8bo6b3o$24bobo$23b2ob2o16b2o$16b2o
3b2obobo3b3o11bo$11b2o7bo5bo2bo3bo3b3o2bobo$10bobo2b3o3bo3bo2bo5bo7b2o
$10bo11b3o3bobob2o3b2o$9b2o16b2ob2o$28bobo$20b3o6bo8bobo$20b2o14bo3bo$
22bo12bo$36bobo4$14b2obo$14bob2o3bo$20bobo$19bo2bo$20b2o2$23b2o$23bo$
24b3o$26bo!
p78, ships must be restored

Code: Select all

x = 24, y = 39, rule = B3/S23
23bo$21b3o$20bo$20b2o4$2b2o$2bobo6b2o$3b2o4b3ob2o$8bo2bob2o$7bo5bo$7bo
$7b2o$17bo$10b2o2b2o$10b2obobo$14bo4$9bo$8bobob2o$8b2o2b2o$6bo$15b2o$
16bo$10bo5bo$9b2obo2bo$9b2ob3o4b2o$11b2o6bobo$20b2o4$2b2o$3bo$3o$o!
p78 gun

Code: Select all

x = 39, y = 42, rule = B3/S23
2ob2o2bo$bobo2bobo6b2o$o3b2ob2o4b3obo$b2obo2bo5bobobo$2bobob3o2b3obob
2o$2bobobobo5b2o2bo$3bobobo2b4o2bo$5bobo2b2ob3o$5bobobo$6bobobo2bo$8bo
2bo$7b2o$b2o$2o$2bo27b2o$12bo15bo2bo3bo$10bob4o11bo4b2o$8bo7b2o8b2ob3o
2bobo$8bo4b2ob2o10bo2bo2bo$8bo9bo4bo8bobo$13bo2b2o3bo3bo$13bo3bo3b2o2b
o$4bobo8bo4bo9bo$4bo2bo2bo10b2ob2o4bo$2bobo2b3ob2o8b2o7bo$5b2o4bo11b4o
bo$3bo3bo2bo15bo$7b2o27bo$37b2o$36b2o$30b2o$27bo2bo$25bo2bobobo$29bobo
bo$23b3ob2o2bobo$22bo2b4o2bobobo$20bo2b2o5bobobobo$20b2obob3o2b3obobo$
21bobobo5bo2bob2o$21bob3o4b2ob2o3bo$22b2o6bobo2bobo$31bo2b2ob2o!
p79, note catalyst is p3

Code: Select all

x = 31, y = 38, rule = B3/S23
28bobo$27bob2o$25b3o$14bo9bo4b2o$25b4obo$13b3o6b3o3bo$12bo8bo3bo3bo$
12bo2bo3bo2b3ob3obo$10b2o3bo3b3o4bo2bo$9bo4bo7bo$9bo3bobo5bo3bo$9bo4bo
6b3obo$10b2o4b2o3b2o4bo$12bo3bo5b2o3bo$12bo3bo6bobo2bo$13b3o7bob2obo$
24bo4bo$26b3o$25b2o$4b2o$2b3o$bo4bo$2bob2obo7b3o$2bo2bobo6bo3bo$3bo3b
2o5bo3bo$3bo4b2o3b2o4b2o$5bob3o6bo4bo$5bo3bo5bobo3bo$8bo7bo4bo$bo2bo4b
3o3bo3b2o$ob3ob3o2bo3bo2bo$bo3bo3bo8bo$2bo3b3o6b3o$ob4o$2o4bo9bo$3b3o$
2obo$obo!
p84 gun

Code: Select all

x = 46, y = 24, rule = B3/S23
20bobo$20bo2bo$6b2o11bo3bo$7bo12b2o2bo8b2o$7bobo10b3obo7b3o$8b2o5b3o4b
o2bo6b2o$14bo2bo6bo7b2o$5b2o13b2ob2o3b2o2b3o$5b2o8b2o3b2o4bob2o3b2o$5b
2o7b3o8bo4bo10bo$6bo7b4o8b4obo8bob4o$5bobo5b2ob2o9bobobo7bobob3o$3obob
o7bobobo9b2ob2o5bobo$4obo8bob4o8b4o7bo$4bo10bo4bo8b3o7b2o$11b2o3b2obo
4b2o3b2o8b2o$11b3o2b2o3b2ob2o13b2o$12b2o7bo6bo2bo$12b2o6bo2bo4b3o5b2o$
11b3o7bob3o10bobo$11b2o8bo2b2o12bo$22bo3bo11b2o$22bo2bo$23bobo!
p120 flipper

Code: Select all

x = 31, y = 24, rule = B3/S23
14bobo$12b3ob3o$11bo7bo$11b2o5b2o2$7b2o$7b2o2$2o8bob2o$3o2b2o2b2ob2o5b
2o3b3o$b2o2b2o7bobo3bo3bobo$3o6bo4bobo4bo7b2o$2o7bo4bobo4bo6b3o$4bobo
3bo3bobo7b2o2b2o$4b3o3b2o5b2ob2o2b2o2b3o$17b2obo8b2o2$22b2o$22b2o2$11b
2o5b2o$11bo7bo$12b3ob3o$14bobo!
I can't remember myself — I have this listed as 121, and the ship normally turns into a block that means "replace this with a block corner), but it doesn't seem to be working.

Code: Select all

x = 26, y = 49, rule = B3/S23
13b2o$13b2o12$14bo$13b3o$12bo2b2o$11b3ob3o$12b2ob3o$11bo5bobo$11bo$16b
2o$12bo5bo$2o11b2o4bo$obo11bo$b2o4b2o8b2o4b2o$11bo11bobo$6bo4b2o11b2o$
7bo5bo$8b2o$14bo$6bobo5bo$8b3ob2o$8b3ob3o$9b2o2bo$10b3o$11bo12$11b2o$
11b2o!
p133 gun in (smaller) monomer and (higher clearance) dimer form

Code: Select all

x = 129, y = 74, rule = B3/S23
108b2o$110bo2b2o$110bo2b2o$109b2o$107bo$27b2o78bobobo$29bo2b2o73bo3b2o
$29bo2b2o74b2o3bo$28b2o79bobobo$26bo86bo$26bobobo79b2o$26bo3b2o74b2o2b
o$27b2o3bo68bo4b2o2bo$28bobobo68b3o7b2o$32bo71bo$29b2o72b2o$25b2o2bo$
20bo4b2o2bo$20b3o7b2o$23bo$22b2o$105bo$104bobo$105b2o9b2o$109bo6b2o4b
3o$109bo11bo6bo$24bo84bo10b2obobo2bo$23bobo71bo18b3o6b3o$24b2o9b2o60bo
3bo13bo2bobob2o$28bo6b2o4b3o55b2ob2o11bo6bo$28bo11bo6bo51b2ob2o15b3o4b
2o$28bo10b2obobo2bo51b2o2bo22b2o$16bo18b3o6b3o54b2o$16bo3bo13bo2bobob
2o$18b2ob2o11bo6bo$18b2ob2o15b3o4b2o$18b2o2bo22b2o$20b2o2$4b2o4b2o$4b
3o3b2o$3bo3bo2b2o81b2o$ob4o3b3o56b2o22bo2b2o$o10bo56b2o4b3o15b2ob2o$3o
3b4obo61bo6bo11b2ob2o$2o2bo3bo63b2obobo2bo13bo3bo$2o3b3o60b3o6b3o18bo$
2o4b2o59bo2bobob2o10bo$67bo6bo11bo$71b3o4b2o6bo$78b2o9b2o$89bobo$90bo
6$91b2o$91bo$83b2o7b3o$85bo2b2o4bo$85bo2b2o$84b2o$82bo$82bobobo$82bo3b
2o$83b2o3bo$84bobobo$88bo$85b2o$81b2o2bo$81b2o2bo$86b2o!
This pushes a traffic light 3 cells but doesn't seem to connect with anything since it takes so long and the p42 sparker is dependent.

Code: Select all

x = 39, y = 44, rule = B3/S23
13bo$13bo$13bo2$9b3o3b3o2$13bo$13bo$13bo2$13b3o$12bo3bo$12bo4bo$11bo3b
obo$12b2o4bo$11bobo4bo13b2o$17b2o12b4o$16b3o11bo2bobo$16bo12bobo2b2o$
28bobo$27b2o$22b3o2b3o$2b2ob2o21bobo$3bobo15b2o6b2o$3bo16bobo10bo$2obo
2bo12bo13b3o$bobob3o7bo4bobo8b2o3bo$bob2o3bo4b2obo5bob2o4bo3b2obo$2bo
3b2o8bobo4bo7b3obobo$3b3o13bo12bo2bob2o$5bo10bobo16bo$8b2o6b2o15bobo$
8bobo21b2ob2o$9b3o2b3o$10b2o$8bobo$3b2o2bobo$3bobo2bo$4b4o$5b2o3$23b2o
$23b2o!
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
Timelord Missionary
Posts: 253
Joined: May 8th, 2022, 8:20 pm

Re: Oscillator Discussion Thread

Post by Timelord Missionary »

hotdogPi wrote: August 3rd, 2026, 9:59 am Traffic light shuttles:

[...]

p104 very similar to the above, offset (2,2), diagonal version also possible

Code: Select all

x = 59, y = 25, rule = B3/S23
5b2o24b2o$6bo23bo2bo19b2o$5bo24bobobo19bo$5b4o22bo2bo8bo7b3o4bo$8bo26b
o7b2o6bo4b3o$3b3o10bo15bobo8b2o10bo$2bo2bo9b3o9b2o15bo10b2o$2b2o10bo3b
2o17b2o$15b5o18bo$14bo2b2obo17bobo13b2o$14b2o23b2o13b2o$13bo$8bobo3b3o
12b3o17b2o$10b2o2b3o12bobo14b2ob2o$3b2o3b2obo6b2o9b3o14b2o3bo$3b2o4b2o
7bobo15bo8bo3b2o$20bo15bo9b2ob2o$20b2o24b2o7b2o$2b2o10b2o37bo2bo$3bo9b
o39b3o$3o4bo8bo6b3o24bo$o4b3o6b2o7b3obo22b4o$4bo19bobobo24bo$4b2o19bo
2bo23bo$26b2o24b2o!
Partials:

[...]
Reduction to the p104:

Code: Select all

x = 59, y = 25, rule = B3/S23
5b2o$6bo29b2o15b2o$5bo30bo17bo$5b4o25bobo6bo7b3o4bo$8bo21b2o2b2o7b2o6b
o4b3o$3b3o10bo13b2o11b2o10bo$2bo2bo9b3o26bo10b2o$2b2o10bo3b2o17b2o$15b
5o18bo$14bo2b2obo17bobo13b2o$14b2o23b2o13b2o$13bo$8bobo3b3o12b3o17b2o
$10b2o2b3o12bobo14b2ob2o$3b2o3b2obo6b2o9b3o14b2o3bo$3b2o4b2o7bobo15bo
8bo3b2o$20bo15bo9b2ob2o$20b2o24b2o7b2o$2b2o10b2o37bo2bo$3bo9bo13b2o24b
3o$3o4bo8bo6b2o2b2o21bo$o4b3o6b2o6bobo25b4o$4bo17bo30bo$4b2o15b2o29bo
$52b2o!

[edit] Cis variant:

Code: Select all

 x = 57, y = 50, rule = B3/S23
5$30b2o$30bo$16b2o10bobo$15bobo6b2o2b2o$15bo8b2o6b2o$10bob2ob2o14bobo
$10b2obo17bo$13bo16b2o$13b2o$20b2o$19bo2bo$18b2o$20bo2$17bobo8b3o$18b
o10b3o3$15bo3b2o3b2o20b2o$15bo2b3o3bo22bo$15bo9b3o8b2o6b3o4bo$20bo6bo
7bo8bo4b3o$17bo2bo17bo3b2o4bo$17b2o17b2o3b4o4bo$30b2o8bo2b2o4bo$31bo7b
obo$31bobo4b2obobo4bo$22b3o7b2o3bobo7b2o$37bob4o$20bo5bo11b3o4bo$14b2o
4bo5bo12b2ob3o$14b2o4bo5bo11bo3bo$34b2o2bob2o$22b3o8bob4o$13b2o17b2ob
o12b2o$14bo17bo2bo10bo2bo$11b3o6b2o10bo2bo10b3o$11bo4b2o2b2o11b2o8bo$
15bobo25b4o$15bo30bo$14b2o29bo$45b2o!
Helloshe, I like pentadecathlons and small-period motifs.
I may not be very skilled in search programs, but I have many ideas.
Soli Deo Gloria!
User avatar
Entity Valkyrie 2
Posts: 2100
Joined: February 26th, 2019, 7:13 pm
Contact:

Re: Oscillator Discussion Thread

Post by Entity Valkyrie 2 »

I forgot to crosspost this p9 to the forums (partial by erRoR_6o6, completed by me):

Code: Select all

x = 35, y = 23, rule = B3/S23
12bo$12b3o$15bo4b2o$14b2o3bobo$20bo$5b2ob2o$5b4obo11bo$b2o7bo5b3o3b2o
4b2o$o3bo2bo2b2o3bob2o6bob4obo$bo9bo3bo3bo3bo9bo$2bob4obo6b2obo3b2o2bo
2bo3bo$5b2o4b2o3b3o5bo7b2o$12bo11bob4o$25b2ob2o3$8b2ob2obo3b2o$9bobob
2o3bo$8bo2bo4bobobo$8b2o2b5ob2obo$17bo3bo$14b2obo3b2o$14bobo!
Bx222 IS MY WORST ENEMY.

HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling

Creator of the rule StateInvestigator
Please click here for my own pages (and oscillator stamp collections)
hotdogPi
Moderator
Posts: 2258
Joined: August 12th, 2020, 8:22 pm

Re: Oscillator Discussion Thread

Post by hotdogPi »

New search program, doing automatically what I was doing by hand with the p104 and p156 above. I cannot post the code because the forum gives me a 403 error (i.e. it's on my end) when I do so.

I've been mostly doing it with traffic lights, although it's set for honey farms right now.

All oscillators below are complete.

p32, traffic light, 18+14, (3,0)

Code: Select all

x = 63, y = 43, rule = B3/S23
35bo$35b3o$38bo13bo$37b2o12bobo6bo$41bo10bo$41bo3bo12b3obo$40bo4bo4bo
6bob2o$41bo4bo3b2o5b2obo$41bo4bo4bobobob3o$47bo$30b2o7bo3bo2bo10bo$29b
o2bo4b2ob2o3bo$28bobobo17b2o$27b3obo8bobo7b2o$27b3o8bo3bo$38bo2b2o$35b
o3b3o$34bobo3b3o$33bo3bo4b2o$34bobo5bo$35bo7b3o$17bo27bo$17b3o7bo$20bo
5bobo$19b2o4bo3bo$20b3o3bobo$21b3o3bo$20b2o2bo$20bo3bo8b3o$11b2o7bobo
8bob3o$11b2o17bobobo$17bo3b2ob2o4bo2bo$5bo10bo2bo3bo7b2o$15bo$3b3obobo
bo4bo4bo$2bob2o5b2o3bo4bo$2b2obo6bo4bo4bo$ob3o12bo3bo$10bo10bo$2bo6bob
o12b2o$10bo13bo$25b3o$27bo!
p40, traffic light, 21+19, (2,0)

Code: Select all

x = 54, y = 45, rule = B3/S23
47b2o$43b2o2bo$42bo2bobo$38b2obo2bo2b2o$38bob2obobobo$43b3o3bo$39b4obo
b3obo$14b4o20bo3bo3bo3bo$10b2obo4bo20b3o5b3o$9bo3bo4bo22bob3obo$9bo4b
2o26b5o$9bo2bo4b2o24b3o$9bo2bo3bo2bo$10b2o4bo2bo29b4o$13b2o4bo28bo4bo$
10bo4bo3bo28bo3b2o$10bo4bob2o30bo$11b4o29b3o$44bo6bo$44bo2bo2b2o$21bo
23bob2obobo$20bobo15bo7b2obobo$7b3o11bo15b2o11b2o$7bobo27bobob2o7bo$7b
obo26bobob2obo$37b2o2bo2bo$13bobo21bo6bo$13bobo14bo11b3o$bo11b3o13bobo
7bo$obo25bo3bo2b2o3bo$bo27bobo3bo4bo$30bo5b4o2$8b4o31b3o$4b2obo4bo29b
5o$3bo3bo4bo28bob3obo$3bo4b2o29b3o5b3o$3bo2bo4b2o25bo3bo3bo3bo$3bo2bo
3bo2bo24bob3obob4o$4b2o4bo2bo25bo3b3o$7b2o4bo27bobobob2obo$4bo4bo3bo
26b2o2bo2bob2o$4bo4bob2o28bobo2bo$5b4o32bo2b2o$40b2o!
p45, traffic light, 27+18, (3,0)

Code: Select all

x = 72, y = 62, rule = B3/S23
42b2o$41bobo$42bo2$47bo$46b3o$38bo6bobobo$37b3o5bobobo$37bob2o5b3o$32b
2o13bo$32bo$33bo$37bob2o6bo$37b3o6b3o$25bo12bo6bobobo$24b3o18bobobo$
46b3o$47bo$24b3o30b8o$57bob4obo$24bobo30b8o$24bobo2$24b3o43b2o$60bo8bo
bo$59bo5bo4bo$24b3o14b3o7bobo5bo2bo2b2o$9b2o14bo22b2o10b2o5bo$9b2o28bo
5bobo5bo7bo4bo$28b3o8bo5bo2b4o$39bo5bo$26bo5bo$20b4o2bo5bo8b3o$5bo4bo
7bo5bobo5bo28b2o$4bo5b2o10b2o22bo14b2o$5b2o2bo2bo5bobo7b3o14b3o$bo4bo
5bo$obo8bo$2o43b3o2$45bobo$7b8o30bobo$7bob4obo$7b8o30b3o$24bo$23b3o$
22bobobo18b3o$22bobobo6bo12bo$23b3o6b3o$24bo6b2obo$38bo$39bo$24bo13b2o
$23b3o5b2obo$22bobobo5b3o$22bobobo6bo$23b3o$24bo2$29bo$28bobo$28b2o!
p45, honey farm, 27+18, (5,1)

Code: Select all

x = 38, y = 35, rule = B3/S23
13bo$13b3o$16bo$15b2o10b2o$27bo$25bobo$25b2o$2bo4bo$2ob4ob2o$2bo4bo$
16b3o$15bo3bo7b2o$14bo5bo5b3o$14bo5bo6b2o$14bo5bo$9b2o4bo3bo$8bobo5b3o
8b3o$8bo18b3o5b3o$7b2o19bobo4b3o$27b2o7bo$27b2o7bo$27b3o6bo$26b2obo5bo
bo$27b3o$21b2o4bobo$21b2o4b2o6bobo$28b2o6bo$28bo7bo$27b3o6bo$35b3o$35b
3o2$24b2o5bo$26bo3bobo$24b2o5b2o!
p60, traffic light, agnostic, (3,0)

Code: Select all

x = 46, y = 26, rule = B3/S23
11bo22bo$10bobo20bobo$10bobo20bobo$9b2ob2o18b2ob2o$7bo30bo$7b4ob2o18b
2ob4o$2b2o6bob2o18b2obo6b2o$2bo2b3o30b3o2bo$3b2o2bo30bo2b2o$5bo28bo5bo
$5b2o26b3o3b2o$10b3o19bo3bo$2bo7b2o3b2o7bo8b2obo6bo$bobo6b2o11bobo8b2o
6bobo$2bo7b3obo7bo3bo16bo$5b2o3b2obo9bobo13b2o$5b3o16bo13b3o$2b2o2b2o
3b2o25b2o2b2o$2bo4b2o6b2o12b2o6b2o4bo$2b3obobo5bobo12bobo5bobob3o$4bo
2bo6bo16bo6bo2bo$2b3o8b2o16b2o8b3o$bobo38bobo$obo2bo34bo2bobo$2o3bo34b
o3b2o$5bo34bo!
p100, traffic light, agnostic, (3,2)

Code: Select all

x = 36, y = 37, rule = B3/S23
21b2o$21b2o3$15b2o4bo2b2o$15b2o4b2o2bo8b2o$22b2ob2o7bo$24b3o5bobo$14b
2o10b3o3b2o$15bo11b3o$12b3o12bo2bo$12bo16b2o3$6b2o$7bo$7bobo$8b2o6bo$
15bobo$14bo3bo7b2o$15bobo8bobo$16bo11bo$28b2o2$12b3o$5b2o5bobo8bo$5bob
o13b3o$6b2o12bo$2b2o6bo2bo6b2o$bobo6bob2o$bo8bobo$2o9bo3b2o2b2o$15b2o
2b2o3$13b2o$13b2o!
p360 LCM, traffic light, (3,0) [edit: not a pure LCM — LCM(24,20) is only 120]

Code: Select all

x = 45, y = 30, rule = B3/S23
6b2o$5bobo$5bo13b2o$ob2ob2o4b2o6b2obo$2obo2bo3bobo10bo9bo$5bo4b2o8bo
11bobo$7b2obo10bob2o7bobo$4bo2bo3b2o10b2o6b2ob2o$4bo2b3o2bo24bo$6b2o4b
o3bo14b2ob4o$4bo2b3o2bo3bo2bo11b2obo6b2o$4bo2bo3b2o3bo3bo16b3o2bo$7b2o
bo26bo2b2o$5bo4b2o6b3o12bo5bo$2obo2bo3bobo19b3o3b2o$ob2ob2o4b2o18bo3bo
$5bo17bo8b2obo6bo$5bobo14bobo8b2o6bobo$6b2o9bo3bo3bo16bo$16b2o4bobo13b
2o$15bo7bo13b3o$16bo20b2o2b2o$28b2o6b2o4bo$28bobo5bobob3o$30bo6bo2bo$
30b2o8b3o$41bobo$39bo2bobo$39bo3b2o$39bo!
Edit August 5 (found August 4): p72, honey farm, 36+36, (5,1)

Code: Select all

x = 48, y = 54, rule = B3/S23
32bo4b2o$31bobo2bobo$2o4bo23b2obo2bo$obo2bobo23bobo2bobo$2bo2bob2o18b
2o2b2o4b2o$obo2bobo18b3o$2o4b2o2b2o$10b3o16bo$17b3o9bo$9bo14bo4bo$9bo
4b2o4bo3bo4bo$9bo5bo4bo8bo$9bo19bo$9bo5b2o2b3o$9bo6bobob3o3b3o$16b2o3b
obo3b2o2b2o4b2o$10b3o5bo3b2o7bobo2bobo$2o4b2o2b2o6b2o2bo7b2obo2bo$obo
2bobo11b3o9bobo2bobo$2bo2bob2o11bo11bo4b2o$obo2bobo$2o4bo3$25b3o$24bo
3bo$11b2o10bo5bo5b2o$11b2o10bo5bo5b2o$23bo5bo$24bo3bo$25b3o2$41bo4b2o$
40bobo2bobo$9b2o4bo11bo11b2obo2bo$9bobo2bobo9b3o11bobo2bobo$11bo2bob2o
7bo2b2o6b2o2b2o4b2o$9bobo2bobo7b2o3bo5b3o$9b2o4b2o2b2o3bobo3b2o$19b3o
3b3obobo6bo$26b3o2b2o5bo$18bo19bo$18bo8bo4bo5bo$18bo4bo3bo4b2o4bo$18bo
4bo14bo$18bo9b3o$18bo16b3o$36b2o2b2o4b2o$19b3o18bobo2bobo$9b2o4b2o2b2o
18b2obo2bo$9bobo2bobo23bobo2bobo$11bo2bob2o23bo4b2o$9bobo2bobo$9b2o4bo!
Edit August 5: p140, traffic light, agnostic, (8,0)

Code: Select all

x = 59, y = 40, rule = B3/S23
13b2o29b2o$13bo31bo$14bo29bo$13b2o29b2o5$12bo33bo$11bobo31bobo$11bo2bo
29bo2bo$12b2o16bo14b2o$30bo$10bo$9b3o35b3o$8bobobo33bo3bo$8bo3bo12bo
20bo3bo$6b2o5b2o9bobo7bo2bo6b2o5b2o$5bo4bo4bo7bo3bo6b4o5bo4bo4bo$4b3o
2bobo2b3o7bobo7bo2bo5bo3bobo3bo$4b2o4bo4bo9bo17bo4bo4bo$2b3ob2o5b2o29b
2o5b2o2b2o$bobo4bo3bo33bo3bo4bobo$bo6bobobo33bo3bo6bo$2o7b3o18bo16b3o
7b2o$10bo19bo2$10bo$8bo3bo34b3o$46b5o$7bo5bo31bob3obo$5b3ob3ob3o27b3o
5b3o$4bo3b2ob2o3bo25bo3bo3bo3bo$4bob3obob4o27b4obob3obo$5bo41b3o3bo$7b
obobob2obo25bob2obobobo$6b2ob3obob2o25b2obo2bo2b2o$7bobo2bo33bo2bobo$
7bo2b2o35b2o2bo$6b2o43b2o!
Edit August 6: p108, traffic light, agnostic, (8,0). Unfortunately does not combine with the p140 above as the GCD is only 2.

Code: Select all

x = 81, y = 77, rule = B3/S23
50bo$49bobo5b2o$48bo2bo4bobo$48bobob2o2bo$47b2obo3bob2o$46bo3bob3obo$
47b3ob2o3bo$49bobob2ob2o$51bobobo2bo$47b4o4bob2o$47bo3b2o2bo$49bobobob
o$48b2o5bob2o$47bo3b3obobo$13bo32bob2obobobobo$12bobo5b2o23bo2bobo2bo
2bob2o$11bo2bo4bobo22bo3bobo3b2o2bo$11bobob2o2bo25b3o10bo$10b2obo3bob
2o20b2o4bobob3ob3o$9bo7bobo17b2o2b2o6b2o3b2o$10b3obo2bobo17b2o2bob2o$
12bobo4b2o21b3o$15b2obo2bo$10b4o2bobob2o28b2o$10bo3b2ob2o23b2o5bo$12bo
bo3bo23b2o3b3o$11b2obo3bob2o26b2o$10bo7bobo28b2ob2o$9bob2obobobobo29b
3o$8bo2bobob2o2bob2o28bo$7bo3bobo3b2o2bo$8b3o6bo3bo$b4o5bobo5b3o$o4bo
5b2ob3obo47bo$o3bobo4b7o47b3o$bo3bobo5b4o47b2ob2o$7bo60b2o$7bo35b3o22b
3o3b2o$4bo2bo4bo30bobo22bo5b2o$5b2o3b2o31b3o20b2o$10b3o$10b2o3b2o56b3o
$12b2o2bo56b2obo2b2o$12bo2bo46b2o3b2o6b2o2b2o$13b3o44b3ob3obobo4b2o$
59bo10b3o$28b3o28bo2b2o3bobo3bo$28bo2bo26b2obo2bo2bobo2bo$27bo2b2o28bo
bobobob2obo$27b2o3b2o26bobob3o3bo$31b3o25b2obo5b2o$32b2o3b2o23bobobobo
$31bo4bo2bo22bo2b2o3bo$36bo22b2obo4b4o$36bo22bo2bobobo$27b4o5bobo3bo
17b2ob2obobo$26b7o4bobo3bo17bo3b2ob3o$25bob3ob2o5bo4bo17bob3obo3bo$23b
3o5bobo5b4o17b2obo3bob2o$22bo3bo6b3o25bo2b2obobo$22bo2b2o3bobo3bo22bob
o4bo2bo$21b2obo2b2obobo2bo23b2o5bobo$23bobobobob2obo32bo$23bobo7bo$22b
2obo3bob2o$25bo3bobo$25b2ob2o3bo$22b2obobo2b4o$22bo2bob2o$23b2o4bobo$
24bobo2bob3o$24bobo7bo$23b2obo3bob2o$24bo2b2obobo$22bobo4bo2bo$22b2o5b
obo$30bo!
Edit August 10: p30 pi-heptomino shuttle; reaction isn't picky at all and could probably be reduced

Code: Select all

x = 72, y = 38, rule = B3/S23
43b2o$44b3o$39bo2bo4bo$39b4ob3o$37b2o5bo$25b2o11bo2b2obo$25b2o11bobob
2o$33b2o4bo$34bo20b2o$24b3o7bobo11bo6b2o$10b2o12b2obo2b2o3b2o10b3o$11b
3o12b2o2b2o14b5o$6bo2bo4bo11b2o17b2o$6b4ob3o32b2o$4b2o5bo45b2o$5bob3o
48b2o$5bob3o22b3o19b5o$2o4b2o3b2o19b3o20b3o10b2o$bo20b2o7bo3bo12b2o6bo
11bobo$bobo6bob2o8b2o7b2ob2o12b2o20bo$2b2o5bo5bo12bo36bo4b2o$6b2o2b6o
11bo2bo30b2obobo$5b2o2b2obo3bo13bo29bob2o2bo$6bo2b3obo2bo6b2o6bo28bo5b
2o$7bo6b2o6bo2bob3o2bo25b3ob4o$8bo13bo3bob2o2b2o7b4o12bo4bo2bo$8bo2bo
11b6o2b2o7bo4bo12b3o$10bo12bo5bo5b2o3bo3bobo13b2o$15b2o8b2obo6bobo3bo
3bobo$15b2o20bo9bo$26b2o3b2o4b2o8bo$29b3obo10bo2bo$29b3obo11b2o$27bo5b
2o$25b3ob4o$24bo4bo2bo$25b3o$27b2o!
p22 R-pentomino hassler; same offset as a p28 so maybe it could be combined as a p25?

Code: Select all

x = 37, y = 25, rule = B3/S23
8b2o4bo$8b2o3bobo10b2o4bo$14bo11bo4bobo$27bo4bo$12bo$9b5o14bo$8bo5bo
14b2o$7b2obo2b3o11bob2o$8bobo2b2o12b2o$o12bo$3o6bob2o3b2o$3bo5b3o4bobo
$2b2o3b3o5bo2bo14b2o$6b2obo6b2o15bo$5bo10bo17b3o$4b2o2bobo25bo$3b3o2bo
b2o$4bo5bo15b2o$5b5o14b2obo$6bo17b2o$26bo$4bo$3bobo3b2o11bo4bo$4bo4b2o
10bobo4bo$22bo4b2o!
proof of same offset

Code: Select all

x = 163, y = 49, rule = DoubleB3S23
80.A.A$75.2A2.A.2A2.A$75.A3.A3.3A$76.3A.2A$78.A.A.2A$80.A2.A$79.4A$
83.3A$73.2A3.5A2.A$74.A2.A4.A.A$74.A.A5.A.2A$6.2A19.2A28.2A2.2A10.2A.
A.A.A.A2.A$7.A10.2A3.A3.2A11.A11.A5.A3.A8.2B3.AB2.A2.2A$2.2A.A.A.2A8.
A2.A.A13.3A2.2A6.A.A4.A.A.A.2A5.2B3AC.CA.2A6.2B4.B$A2.A.2A.A2.A7.A.A
2.7A.2A3.A6.A2.2A.A2.A5.A.A.A.A6.A4.CA3.A6.2B3.B.B3.2A2.2A28.2A19.2A$
2A2.A3.A.A2.2A.2A.A.A.A3.A2.A.A.A3.6A4.A.2A.2A6.A3.A.2A4.3A3.3A13.B4.
A3.A5.A11.A11.2A3.A3.2A10.A$4.4A.A.2A.A.A.A.A.A.A7.A.4A6.4A3.A4.A3.2A
2.2A.A.A2.B2.A.A.A17.2A.A.A.A4.A.A6.2A2.3A13.A.A2.A8.2A.A.A.2A$4.A4.A
4.A.A.A.A.A.A6.A.A4.5A.A3.2A3.2A.2A9.A2.B.2B2.3A18.A.A.A.A5.A2.A.2A2.
A6.A3.2A.7A2.A.A7.A2.A.2A.A2.A$.2A.A.A.A.2A.A.A2.A.A.A2.A4.A.2A.A2.A.
3A3.2A2.3A.A.A7.3A.AB2.B4.A14.2B2A.A3.A6.2A.2A.A4.6A3.A.A.A2.A3.A.A.A
.2A.2A2.A.A3.A2.2A$A2.2A.A.A.A5.2A2.A.A.A.A.A5.A.A12.A2.A.A.A.5A2.A2.
A.A20.B.ABA.2A2.2A3.A4.A3.4A6.4A.A7.A.A.A.A.A.A.2A.A.4A$.A3.A.A3.5A5.
3A3.A2.A.2A.2A.A2.2A.2A.A.2A2.2A2.A6.A4.A.3A.A13.2B.2B.A9.2A.2A3.2A3.
A.5A4.A.A6.A.A.A.A.A.A4.A4.A$2.3A2.A.2A4.A17.A2.2A3.2A.2A.A.2A2.A2.2A
.A3.BA4.3A3.3B11.2B.2BA.3A7.A.A.3A2.2A3.3A.A2.A.2A.A4.A2.A.A.A2.A.A.
2A.A.A.A.2A$4.A.A2.A2.2A.A.2A17.A3.2A3.4A5.A2.A.A.A.3B.2A7.CB3.C9.BA.
A2.A2.5A.A.A.A2.A12.A.A5.A.A.A.A.A2.2A5.A.A.A.2A2.A$6.2A2.A.2A.A.2A
17.A3.2A3.4A5.A2.A.A.A4.B2A7.C5.C4.A.3A.A4.A6.A2.2A2.2A.A.2A.2A2.A.2A
.2A.A2.A3.3A5.5A3.A.A3.A$5.A2.3A4.A17.A2.2A3.2A.2A.A.2A2.A2.2A.A4.A2B
2.3A2.3B4.3C7.3A2.2BA4.A.2A2.A2.2A.A.2A.2A3.2A2.A17.A4.2A.A2.3A$2A3.A
.A3.5A5.3A3.A2.A.2A.2A.A2.2A.2A.A.2A2.2A2.A6.A4.A.3ABC10.A7.2AB4.A.A.
A2.A5.4A3.2A3.A17.2A.A.2A2.A2.A.A$A2.2A.A.A.A5.2A2.A.A.A.A.A5.A.A12.A
2.A.A.A.5A2.A2.ABC15.A7.2A.3B.A.A.A2.A5.4A3.2A3.A17.2A.A.2A.A2.2A$.2A
.A.A.A.2A.A.A2.A.A.A2.A4.A.2A.A2.A.3A3.2A2.3A.A.A7.3A.A20.B.3A4.AB3.A
.2A2.A2.2A.A.2A.2A3.2A2.A17.A4.3A2.A$4.A4.A4.A.A.A.A.A.A6.A.A4.5A.A3.
2A3.2A.2A9.A19.CBA2C.A4.A6.A2.2A2.2A.A.2A.2A2.A.2A.2A.A2.A3.3A5.5A3.A
.A3.2A$4.4A.A.2A.A.A.A.A.A.A7.A.4A6.4A3.A4.A3.2A2.2A.A.A2.B2.B11.2B.
2BA.A2.A2.5A.A.A.A2.A12.A.A5.A.A.A.A.A2.2A5.A.A.A.2A2.A$2A2.A3.A.A2.
2A.2A.A.A.A3.A2.A.A.A3.6A4.A.2A.2A6.A3.A.2A2.2B.B10.AB2.B4.A.3A7.A.A.
3A2.2A3.3A.A2.A.2A.A4.A2.A.A.A2.A.A.2A.A.A.A.2A$A2.A.2A.A2.A7.A.A2.7A
.2A3.A6.A2.2A.A2.A5.A.A.A.A6.B11.3A2B6.A9.2A.2A3.2A3.A.5A4.A.A6.A.A.A
.A.A.A4.A4.A$2.2A.A.A.2A8.A2.A.A13.3A2.2A6.A.A4.A.A.A.2A17.A.A.A5.A.A
.2A2.2A3.A4.A3.4A6.4A.A7.A.A.A.A.A.A.2A.A.4A$7.A10.2A3.A3.2A11.A11.A
5.A3.A4.B13.3A3.3A4.2A.A3.A6.2A.2A.A4.6A3.A.A.A2.A3.A.A.A.2A.2A2.A.A
3.A2.2A$6.2A19.2A28.2A2.2A3.B.B3.2B6.A3.AC4.A6.A.A.A.A5.A2.A.2A2.A6.A
3.2A.7A2.A.A7.A2.A.2A.A2.A$67.B4.2B6.2A.AC.C3A2B5.2A.A.A.A4.A.A6.2A2.
3A13.A.A2.A8.2A.A.A.2A$78.2A2.A2.BA3.2B8.A3.A5.A11.A11.2A3.A3.2A10.A$
77.A2.A.A.A.A.2A10.2A2.2A28.2A19.2A$77.2A.A5.A.A$78.A.A4.A2.A$77.A2.
5A3.2A$77.3A$80.4A$79.A2.A$79.2A.A.A$81.2A.3A$77.3A3.A3.A$77.A2.2A.A
2.2A$80.A.A!
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
Timelord Missionary
Posts: 253
Joined: May 8th, 2022, 8:20 pm

Re: Oscillator Discussion Thread

Post by Timelord Missionary »

hotdogPi wrote: August 3rd, 2026, 9:59 am Traffic light shuttles:

[...]

Partials:

[...]

This pushes a traffic light 3 cells but doesn't seem to connect with anything since it takes so long and the p42 sparker is dependent.

Code: Select all

x = 39, y = 44, rule = B3/S23
13bo$13bo$13bo2$9b3o3b3o2$13bo$13bo$13bo2$13b3o$12bo3bo$12bo4bo$11bo3b
obo$12b2o4bo$11bobo4bo13b2o$17b2o12b4o$16b3o11bo2bobo$16bo12bobo2b2o$
28bobo$27b2o$22b3o2b3o$2b2ob2o21bobo$3bobo15b2o6b2o$3bo16bobo10bo$2obo
2bo12bo13b3o$bobob3o7bo4bobo8b2o3bo$bob2o3bo4b2obo5bob2o4bo3b2obo$2bo
3b2o8bobo4bo7b3obobo$3b3o13bo12bo2bob2o$5bo10bobo16bo$8b2o6b2o15bobo$
8bobo21b2ob2o$9b3o2b3o$10b2o$8bobo$3b2o2bobo$3bobo2bo$4b4o$5b2o3$23b2o
$23b2o!
I found a mechanism that luckily works when the period is doubled because the engine deletes a blinker on the second time around, inspired by the relatively new pseudo-traffic jam:

Code: Select all

x = 56, y = 64, rule = B3/S23
5$6b2o4b2o$6bobo2bo2bo$8bo2bob2o$6bobo2bo2bo$6b2o4bo17b2o$15b2obo11b2o
$16b2o8b3o$17bo7bo3bo$14bobo8bo3bo$13bo3bo7bo3bo$13bo3bo5bo2b3o$14bob
o6bo$17bo5bo$16b2o$15b2obo6b3o$6b2o4bo$6bobo2bo2bo8bo$8bo2bob2o8bo$6b
obo2bo2bo8bo3b2o$6b2o4b2o$24b2o3bo$24b2o2bobo$23bobo4b2o$23b2o$23b3o$
25bo2bo$26bo2bo14bo$27bobo13bob4o$42bobob3o$41bobo$42bo$42b2o$15b2ob2o
13b3o6b2o$16bobobo12bo8b2o$16bobo13b2o12bo$13b2obo10b3o4bo2bo8b3o$14b
obo2bo2bo4bobo3b2ob2o6b2o3bo$14bob2obobo5bo2bo3bo2bo5bobob2obo$15bo3b
2o6b2ob2o3bobo4bo2bo2bobo$16b3o8bo2bo4b3o10bob2o$18bo12b2o13bobo$21b2o
8bo12bobobo$21b2o6b3o13b2ob2o$21b2o$22bo$21bobo$16b3obobo$16b4obo$20b
o4$36b2o$36b2o!
Now, we only need a p84 half-traffic lights factory. Note that the sparker on the left can be p4, p6, or p7, as the time between the main interaction and the lucky deletion of the blinker is variable.
Helloshe, I like pentadecathlons and small-period motifs.
I may not be very skilled in search programs, but I have many ideas.
Soli Deo Gloria!
8than888
Posts: 36
Joined: June 10th, 2026, 11:41 am

Re: Oscillator Discussion Thread

Post by 8than888 »

I found a 3-glider-to-pipsquirter (functional dot and domino sparker) reaction which is different from the one included in the Pipsquirter article. 2 gliders can be replaced with a high-clearance domino/obo sparker. Its repeat time is 16.

Code: Select all

x = 75, y = 110, rule = B3/S23
69bo$69bobo$69b2o2$65bo$65bobo$65b2o2$61bo$61bobo$61b2o2$57bo$57bobo$
57b2o2$53bo$53bobo$53b2o2$49bo$49bobo$49b2o2$45bo$45bobo$45b2o2$41bo$
41bobo$41b2o2$37bo$37bobo$37b2o2$33bo$33bobo$33b2o2$29bo$29bobo$29b2o
2$25bo$b2o7b2o2b2o9bobo$bo2b2o5bo2bo2b2o6b2o$2b2o2bo3bo4bobo$3bobobo2b
2o2b2obo3bo$bobobob3o2bo3bo4bobo$ob2ob2o4bob3o5b2o$o3bo3b2obobo$b2obob
2o2bo6bo$3bobo3bo7bobo$3bobob2o8b2o2b2o$4b2obo5b2o5b2o$7bo4b2o8bo$4b3o
7bo$4bo20b2o$17b2o5b2o$16b2o8bo$18bo$29b2o$21b2o5b2o$20b2o8bo$22bo$33b
2o$25b2o5b2o$24b2o8bo$26bo$37b2o$29b2o5b2o$28b2o8bo$30bo$41b2o$33b2o5b
2o$32b2o8bo$34bo$45b2o$37b2o5b2o$36b2o8bo$38bo$49b2o$41b2o5b2o$40b2o8b
o$42bo$53b2o$45b2o5b2o$44b2o8bo$46bo$57b2o$49b2o5b2o$48b2o8bo$50bo$61b
2o$53b2o5b2o$52b2o8bo$54bo$65b2o$57b2o5b2o$56b2o8bo$58bo$69b2o$61b2o5b
2o$60b2o8bo$62bo$73b2o$65b2o5b2o$64b2o8bo$66bo!
Last edited by 8than888 on August 5th, 2026, 6:27 pm, edited 1 time in total.
period 2 expert
Timelord Missionary
Posts: 253
Joined: May 8th, 2022, 8:20 pm

Re: Oscillator Discussion Thread

Post by Timelord Missionary »

Timelord Missionary wrote: August 4th, 2026, 2:47 pm
hotdogPi wrote: August 3rd, 2026, 9:59 am [...]
I found a mechanism that luckily works when the period is doubled because the engine deletes a blinker on the second time around, inspired by the relatively new pseudo-traffic jam:

Code: Select all

x = 56, y = 64, rule = B3/S23
5$6b2o4b2o$6bobo2bo2bo$8bo2bob2o$6bobo2bo2bo$6b2o4bo17b2o$15b2obo11b2o
$16b2o8b3o$17bo7bo3bo$14bobo8bo3bo$13bo3bo7bo3bo$13bo3bo5bo2b3o$14bob
o6bo$17bo5bo$16b2o$15b2obo6b3o$6b2o4bo$6bobo2bo2bo8bo$8bo2bob2o8bo$6b
obo2bo2bo8bo3b2o$6b2o4b2o$24b2o3bo$24b2o2bobo$23bobo4b2o$23b2o$23b3o$
25bo2bo$26bo2bo14bo$27bobo13bob4o$42bobob3o$41bobo$42bo$42b2o$15b2ob2o
13b3o6b2o$16bobobo12bo8b2o$16bobo13b2o12bo$13b2obo10b3o4bo2bo8b3o$14b
obo2bo2bo4bobo3b2ob2o6b2o3bo$14bob2obobo5bo2bo3bo2bo5bobob2obo$15bo3b
2o6b2ob2o3bobo4bo2bo2bobo$16b3o8bo2bo4b3o10bob2o$18bo12b2o13bobo$21b2o
8bo12bobobo$21b2o6b3o13b2ob2o$21b2o$22bo$21bobo$16b3obobo$16b4obo$20b
o4$36b2o$36b2o!
Now, we only need a p84 half-traffic lights factory. Note that the sparker on the left can be p4, p6, or p7, as the time between the main interaction and the lucky deletion of the blinker is variable.
Completed! I didn't even have to resort to glider construction!

Code: Select all

x = 83, y = 106, rule = B3/S23
26bo$25bo2bo$25bo2bo$27bo4$46b2o$43bo4bo$41b2obobobo$9b3o29b2o3bob2o$
9b3o30bob3o3bo$10bo3b3o25bo4b2o2bo$11bob5o24b3obo2b3o$10bo2b4o13b3o9b
2o3b2o$8bob2obo16b3o9b3obo2bo$7bobo2bo16bo3bo8bo4b3o$7bo2b2o17b2ob2o8b
ob3o$6b2o33b2o3bob2o$41b2obobobo$43bo4bo$46b2o9$5b2o$4bo4bo$4bobobob2o
$3b2obo3b2o33b2o$6b3obo8b2ob2o17b2o2bo$3b3o4bo8bo3bo16bo2bobo$3bo2bob
3o9b3o16bob2obo$4b2o3b2o9b3o13b4o2bo$b3o2bob3o24b5obo$bo2b2o4bo25b3o3b
o$2bo3b3obo30b3o$3b2obo3b2o29b3o$4bobobob2o$4bo4bo$5b2o$12b2o$11bobo8b
3o$11bo7bo43bo5b2obobobo$10b2o6bo43bobo4bob2ob2obo$19bob2o28b2o10bo9b
o3bo$18b4ob2o23bobo2bo16b2o3b2ob2o$18b2o3b2o6b2o4bo8b3ob2obo5b2o9bob3o
bobobo$2o4b2o10b3o9bo2bo2bobo3b2obo4bo2b2o3b3o4bo8bobo3bo$obo2bo2bo21b
obo4bobo2bo3b3obobo2bo2bo4bobobo8b4ob2o$2bo2bob2o20b2ob5o2bo4b2o2b2o2b
ob2o3bobobo2bo4bobo3bobobo$obo2bo2bo12b3o4bo7bobob4o2bo5b3o9b2o2bobob
2o5bobo$2o4bo14b3o6b4o3b2o4bobob5o10b2o2b2o2bobo5b2ob2o$9b2obo8b2o7bo
3bo3bobo3bo2bo15bobo2b2o2bobobo3bo$10b2o8bo12bo4bob3o3b4o13bo2bo5bob2o
b2obo$11bo6b2o2bo6bo2b2o2bo4b3o4bo2bo12b2o7bo3bobo$8bobo8bo3bobo3bo6b
o3bo4bo4b2o22b2o$7bo3bo7bo2bo2bo3bo6bo3bo4bo4b2o23b2o$7bo3bo5bo2b3o6b
o2b2o2bo4b3o4bo2bo12b2o7bo3bobo$8bobo6bo15bo4bob3o3b4o13bo2bo5bob2ob2o
bo$11bo5bo12bo3bo3bobo3bo2bo15bobo2b2o2bobobo3bo$10b2o18b4o3b2o4bobob
5o10b2o2b2o2bobo5b2ob2o$9b2obo6b3o6bo7bobob4o2bo5b3o9b2o2bobob2o5bobo
$2o4bo22b2ob5o2bo4b2o2b2o2bob2o3bobobo2bo4bobo3bobobo$obo2bo2bo8bo12b
obo4bobo2bo3b3obobo2bo2bo4bobobo8b4ob2o$2bo2bob2o8bo12bo2bo2bobo3b2ob
o4bo2b2o3b3o4bo8bobo3bo$obo2bo2bo8bo3b2o8b2o4bo8b3ob2obo5b2o9bob3obob
obo$2o4b2o40bobo2bo16b2o3b2ob2o$18b2o3bo27b2o10bo9bo3bo$18b2o2bobo11b
2o24bobo4bob2ob2obo$17bobo4b2o37bo5b2obobobo$17b2o$17b3o$19bo2bo$20bo
2bo14bo$21bobo13bob4o$36bobob3o$35bobo$36bo$36b2o$9b2ob2o13b3o6b2o$10b
obobo12bo8b2o$10bobo13b2o12bo$7b2obo10b3o4bo2bo8b3o$8bobo2bo2bo4bobo3b
2ob2o6b2o3bo$8bob2obobo5bo2bo3bo2bo5bobob2obo$9bo3b2o6b2ob2o3bobo4bo2b
o2bobo$10b3o8bo2bo4b3o10bob2o$12bo12b2o13bobo$15b2o8bo12bobobo$15b2o6b
3o13b2ob2o$15b2o$16bo$15bobo$10b3obobo$10b4obo$14bo4$30b2o$30b2o!

I imagine it could be reduced, but I am really satisfied with this completion. 62p7 almost works on the right side and ultimately fails way after one would expect, but I am really happy that 408p7 works.

[edit] Reduction of one of the p84 pi-heptomino hasslers I used, which, if it had happened before I made my oscillator, I never would have realized that it was a b-heptonimo factory.

Code: Select all

x = 54, y = 44, rule = B3/S23
31b2o$31b2o2$32bo14b2o$31bobo9bob3obo$11bo19bob2o8b2o4bo$11bo18b2ob2o
10bobob2o$11bobo15b2ob2o8b3ob2o3bo$11bob2o2bo6bo3b3obo9b3o3b2o2bo$13b
2o2b3o3b2o3bo12b2o3b2o2b3o$17bo4bo18b3o3bobo$9bo2b2o9b2o3bo2b2ob2o5b2o
3b2o2bo$8bobo2bo10b3o5b2o2bo5b3o3b3o$8bo2b2o14bo3bo2b2o6b3ob2o$7b2o17b
o2bo15bobob2o$27b3o13b2o4bo$27bobo13bob3obo$28b2o17b2o9$6b2o17b2o$5bo
b3obo13bobo$5bo4b2o13b3o$4b2obobo15bo2bo17b2o$7b2ob3o6b2o2bo3bo14b2o2b
o$4b3o3b3o5bo2b2o5b3o10bo2bobo$4bo2b2o3b2o5b2ob2o2bo3b2o9b2o2bo$5bobo
3b3o18bo4bo$2b3o2b2o3b2o12bo3b2o3b3o2b2o$2bo2b2o3b3o9bob3o3bo6bo2b2ob
o$3bo3b2ob3o8b2ob2o15bobo$4b2obobo10b2ob2o18bo$5bo4b2o8b2obo19bo$5bob
3obo9bobo$6b2o14bo2$22b2o$22b2o!
Maybe, if it's implemented, it needs to be said in words that removing one of the blocks makes a b-heptonimo factory? Just a thought.
Helloshe, I like pentadecathlons and small-period motifs.
I may not be very skilled in search programs, but I have many ideas.
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KtT
Posts: 600
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Re: Oscillator Discussion Thread

Post by KtT »

P64 R-pentomino hassler, a completion of one of Period1GliderGun's partial:

Code: Select all

x = 68, y = 42, rule = B3/S23
34bo$34b3o$37bo12b2o$36b2o12bo$48bobo$48b2o$38b2o$25bo12b2o24b2o$24bo
bo35bob2o$24bobo34bo$2b2o18b3ob2o24bo11bo$2b2obo15bo30b3o5b2obo$6bo15b
3ob2o10b3o14bo4b2o$3bo11bo8bob2o9bo3bo12b2o$4bob2o5b3o21b2o3bo$6b2o4b
o30bo15bo6b2o$12b2o15b2o9bo2bo4bo5bo4bobo3bobo$28bo2bo11bo4bo4b2o5b2o
3bo$2o6bo20b2o6b2o3bo9bo4bo4bob2o$obo3bobo4bo5bo9bo3b2o2bo3bo2b2o5b3o
2bobo2b2o$2bo3b2o5b2o4bo12bo2bo2b3o11bo4bo4bob2o$2b2obo4bo4bo11b3o2bo
2bo12bo4b2o5b2o3bo$5b2o2bobo2b3o5b2o2bo3bo2b2o3bo9bo5bo4bobo3bobo$2b2o
bo4bo4bo9bo3b2o6b2o20bo6b2o$2bo3b2o5b2o4bo4bo11bo2bo$obo3bobo4bo5bo4b
o2bo9b2o15b2o$2o6bo15bo30bo4b2o$25bo3b2o21b3o5b2obo$12b2o12bo3bo9b2ob
o8bo11bo$6b2o4bo14b3o10b2ob3o15bo$4bob2o5b3o30bo15bob2o$3bo11bo24b2ob
3o18b2o$6bo34bobo$2b2obo35bobo$2b2o24b2o12bo$28b2o$18b2o$17bobo$17bo12b
2o$16b2o12bo$31b3o$33bo!
8than888
Posts: 36
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Re: Oscillator Discussion Thread

Post by 8than888 »

Has anyone tried making a p13 pseudo-glider gun? A real glider gun can't be p13 because the gliders will bump into each other:

Code: Select all

x = 6, y = 6, rule = B3/S23
4b2o$3bobo$5bo$bo$b2o$obo!
But perhaps a pseudo-glider gun can act similarly. The glider has to be repeatedly eaten and then regenerated. I feel like this is somewhat similar to the p11 Diamondback in a way because this part looks like a glider:

Code: Select all

x = 13, y = 14, rule = LifeHistory
A$3A$3.A$2.2A$2.4B6.A$4.3C3.3A$4.C3B.A$4.BD.A2.A$3.2B6A$2.A5B$.A.AB.B
2A$2.AB4.A$8.A.A$9.2A!
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Entity Valkyrie 2
Posts: 2100
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Re: Oscillator Discussion Thread

Post by Entity Valkyrie 2 »

8than888 wrote: August 9th, 2026, 5:46 am Has anyone tried making a p13 pseudo-glider gun? A real glider gun can't be p13 because the gliders will bump into each other:

Code: Select all

x = 6, y = 6, rule = B3/S23
4b2o$3bobo$5bo$bo$b2o$obo!
Just for an idea of what 8than888 is trying to say here, here is a StateInvestigator example. The thing on the left is trying to shoot a glider every 13 generations, but due to interference, it winds up being a p39 oscillator instead:

Code: Select all

x = 37, y = 10, rule = StateInvestigator
28.ED$18.CD2ED2ED2ED.A$10.CEDE2.DED11.2A$.2DE3.C2.ED3.2E.A9.A.2A.E.C$
A3.DE.D2.D3.E.D2A12.A$A3.2AE.DE7.2A8.A3.A2.A$2.A.2A2.CED5.3A9.A.A4.2A
$4.2A4.ED3.ED2.DE.D2ED3.A4.2A$2.A.A6.EDE3.E.C5.EA5.C.E$3.A21.DEDR!
But weirdly enough, if you add a p26 sparker to filter out every second glider before they form, it results in a p26 gun:

Code: Select all

x = 37, y = 23, rule = StateInvestigator
28.ED$18.CD2ED2ED2ED.A$10.CEDE2.DED11.2A$.2DE3.C2.ED3.2E.A9.A.2A.E.C$
A3.DE.D2.D3.E.D2A12.A$A3.2AE.DE7.2A8.A3.A2.A$2.A.2A2.CED5.3A9.A.A4.2A
$4.2A4.ED3.ED2.DE.D2ED3.A4.2A$2.A.A6.EDE3.E.C5.EA4.AC.E$3.A21.DEDRA3.
A$28.E5.E$28.D5.D$29.A3.A$29.ED.DE$30.C.C4$29.2A3.2A$29.D.A2.2A$29.E
2.A$31.D2E$30.ED!
Bx222 IS MY WORST ENEMY.

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Creator of the rule StateInvestigator
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8than888
Posts: 36
Joined: June 10th, 2026, 11:41 am

Re: Oscillator Discussion Thread

Post by 8than888 »

Entity Valkyrie 2 wrote: August 9th, 2026, 6:18 am
8than888 wrote: August 9th, 2026, 5:46 am Has anyone tried making a p13 pseudo-glider gun? A real glider gun can't be p13 because the gliders will bump into each other:

Code: Select all

x = 6, y = 6, rule = B3/S23
4b2o$3bobo$5bo$bo$b2o$obo!
Just for an idea of what 8than888 is trying to say here, here is a StateInvestigator example. The thing on the left is trying to shoot a glider every 13 generations, but due to interference, it winds up being a p39 oscillator instead:

Code: Select all

x = 37, y = 10, rule = StateInvestigator
28.ED$18.CD2ED2ED2ED.A$10.CEDE2.DED11.2A$.2DE3.C2.ED3.2E.A9.A.2A.E.C$
A3.DE.D2.D3.E.D2A12.A$A3.2AE.DE7.2A8.A3.A2.A$2.A.2A2.CED5.3A9.A.A4.2A
$4.2A4.ED3.ED2.DE.D2ED3.A4.2A$2.A.A6.EDE3.E.C5.EA5.C.E$3.A21.DEDR!
...
I see, but what I mean is that there needs to be a thing that eats the glider or something that makes the oscillator actually p13, like an eater:

Code: Select all

x = 43, y = 14, rule = StateInvestigator
29.ED$19.CD2ED2ED2ED$11.CEDE2.DED6.A2.A$2.2DE3.C2.ED3.2EA10.A4.E.C$.A
3.DE.D2.D3.E.D10.2A5.A$.A.A3.E.DE5.A10.3A6.A$2.A3.A2.CED4.A11.2A4.3A$
3.3A5.ED3.ED2.DE.D2ED.2A$12.EDE3.E.C5.E.2A3.C.E.2A$26.DEDR7.A$38.3A$40.
A!
And even a pseudo-glider gun can be useful because since it acts like a glider, certain reactions or sparks can be made:

Code: Select all

x = 44, y = 44, rule = StateInvestigator
28.ED$18.CD2ED2ED2ED$10.CEDE2.DED6.A2.A$.2DE3.C2.ED3.2EA10.A4.E.C$A3.
DE.D2.D3.E.D10.2A5.A$A.A3.E.DE5.A10.3A6.A$.A3.A2.CED4.A11.2A4.3A$2.3A
5.ED3.ED2.DE.D2ED.2A$11.EDE3.E.C5.E.2A3.C.E3.A.C$25.DEDR6.E.2A$37.A.A
E$35.C3$43.D$34.R7.DE$34.D7AE$34.E5.2AE$34.DED4.AD$36.E2.A2.E$36.EA4.
E$36.D5.D$42.E$36.E5.E$35.CDA4.D$41.DC$35.E4.AE$36.D2.DED$36.E3.E$37.
2AE$35.E5.E$35.D5.D$35.ED3.DE$36.ED.DEC$37.2E$37.CD$39.DC$38.E$37.2AE
$37.2AD$36.A3.E$37.2A.D$37.2A.D$39.A!
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Re: Oscillator Discussion Thread

Post by Entity Valkyrie 2 »

8than888 wrote: August 9th, 2026, 6:52 am And even a pseudo-glider gun can be useful because since it acts like a glider, certain reactions or sparks can be made:

Code: Select all

x = 44, y = 44, rule = StateInvestigator
28.ED$18.CD2ED2ED2ED$10.CEDE2.DED6.A2.A$.2DE3.C2.ED3.2EA10.A4.E.C$A3.
DE.D2.D3.E.D10.2A5.A$A.A3.E.DE5.A10.3A6.A$.A3.A2.CED4.A11.2A4.3A$2.3A
5.ED3.ED2.DE.D2ED.2A$11.EDE3.E.C5.E.2A3.C.E3.A.C$25.DEDR6.E.2A$37.A.A
E$35.C3$43.D$34.R7.DE$34.D7AE$34.E5.2AE$34.DED4.AD$36.E2.A2.E$36.EA4.
E$36.D5.D$42.E$36.E5.E$35.CDA4.D$41.DC$35.E4.AE$36.D2.DED$36.E3.E$37.
2AE$35.E5.E$35.D5.D$35.ED3.DE$36.ED.DEC$37.2E$37.CD$39.DC$38.E$37.2AE
$37.2AD$36.A3.E$37.2A.D$37.2A.D$39.A!
So you mean something like honey ring, which produces non-escaping gliders that can nonetheless still sometimes be used to support glider-supported partials?

Code: Select all

x = 176, y = 92, rule = B3/S23
78bo71bo$76b3o69b3o$75bo71bo$75b2o70b2o3$72b2o70b2o$71bo2b2o2b2o63bo2b
2o2b2o$67b2o2b2ob2o2b2o2b2o55b2o2b2ob2o2b2o$67b2o2b2o2bo6bo56b2o2b2o2b
o6bo$73b2o8bo38b2o21b2o6bobo$82b2o39bo29bobo$80bo42bobo26b2o2b2o$76b2o
bob2obo39b2o22b2obo2bobo$76b2obobob2o63b2obob2o2bo$68b2o9bo48b2o10b2o
9bo3b2o$69b2o5b2obo40b2o5b2o12b2o5b2obob2o$68bo8bobobo39bo7bo10bo7bo2b
o2bo$77bo2b2o39bobo22bobo2bobo$64b2o10b2o44b2o22b2o4bo$63bobo62b3o8b3o
$65bo59bob2obo8bob2obo$116b2o10bo12bo10b2o$60bo55bo36bo$60b2o51b2obo
36bob2o$59bobo50bobob2o5b2o20b2o5b2obobo$111bo6bo4b2o20b2o4bo6bo$110bo
4b3o10b2o10b2o10b3o4bo$55b3o51bo4bo2bobo8b2o10b2o8bobo2bo4bo$57bo50bo
4bobo38bobo4bo$56bo51b2o2bobo40bobo2b2o$111bobo10bo20bo10bobo$51b2o53b
4obo10bob2obo14bob2obo10bob4o$52b2o52bo2bob2o9b3o20b3o9b2obo2bo$51bo
58bo18b2o8b2o18bo$112bo16bobo6bobo16bo$47b2o51bo20bo9bo6bo9bo20bo$46bo
bo51b3o17bo10b2o4b2o10bo17b3o$48bo45bo8bo12b2o34b2o12bo8bo$94b3o5b2o5b
2o6bo34bo6b2o5b2o5b3o$43bo53bo11b2o4b3o34b3o4b2o11bo$43b2o51b2o7bo10bo
36bo10bo7b2o$42bobo$100bo4bo10bo36bo10bo4bo$99b2o3b3o4b2o44b2o4b3o3b2o
$38b3o58bobo2bo6b2o5b2o30b2o5b2o6bo2bobo$40bo63b2o12bo32bo12b2o$39bo
79b3o26b3o$121bo26bo$34b2o$35b2o$34bo2$30b2o89bo26bo$29bobo87b3o26b3o$
31bo72b2o12bo32bo12b2o$99bobo2bo6b2o5b2o30b2o5b2o6bo2bobo$26bo72b2o3b
3o4b2o44b2o4b3o3b2o$26b2o72bo4bo10bo36bo10bo4bo$25bobo$96b2o7bo10bo36b
o10bo7b2o$97bo11b2o4b3o34b3o4b2o11bo$21b3o70b3o5b2o5b2o6bo34bo6b2o5b2o
5b3o$23bo70bo8bo12b2o34b2o12bo8bo$22bo77b3o17bo10b2o4b2o10bo17b3o$100b
o20bo9bo6bo9bo20bo$17b2o93bo16bobo6bobo16bo$18b2o90bo18b2o8b2o18bo$17b
o88bo2bob2o9b3o20b3o9b2obo2bo$106b4obo10bob2obo14bob2obo10bob4o$13b2o
96bobo10bo20bo10bobo$12bobo93b2o2bobo40bobo2b2o$14bo93bo4bobo38bobo4bo
$109bo4bo2bobo8b2o10b2o8bobo2bo4bo$9bo100bo4b3o10b2o10b2o10b3o4bo$9b2o
100bo6bo4b2o20b2o4bo6bo$8bobo101bobob2o5b2o20b2o5b2obobo$113b2obo36bob
2o$116bo36bo$4b3o109b2o10bo12bo10b2o$6bo118bob2obo8bob2obo$5bo122b3o8b
3o$122b2o22b2o$2o119bobo22bobo$b2o118bo7bo10bo7bo$o119b2o5b2o12b2o5b2o
$128b2o10b2o2$124b2o18b2o$123bobo18bobo$123bo22bo$122b2o22b2o!
Bx222 IS MY WORST ENEMY.

HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling

Creator of the rule StateInvestigator
Please click here for my own pages (and oscillator stamp collections)
8than888
Posts: 36
Joined: June 10th, 2026, 11:41 am

Re: Oscillator Discussion Thread

Post by 8than888 »

Entity Valkyrie 2 wrote: August 9th, 2026, 7:28 am
8than888 wrote: August 9th, 2026, 6:52 am And even a pseudo-glider gun can be useful because since it acts like a glider, certain reactions or sparks can be made:

Code: Select all

x = 44, y = 44, rule = StateInvestigator
28.ED$18.CD2ED2ED2ED$10.CEDE2.DED6.A2.A$.2DE3.C2.ED3.2EA10.A4.E.C$A3.
DE.D2.D3.E.D10.2A5.A$A.A3.E.DE5.A10.3A6.A$.A3.A2.CED4.A11.2A4.3A$2.3A
5.ED3.ED2.DE.D2ED.2A$11.EDE3.E.C5.E.2A3.C.E3.A.C$25.DEDR6.E.2A$37.A.A
E$35.C3$43.D$34.R7.DE$34.D7AE$34.E5.2AE$34.DED4.AD$36.E2.A2.E$36.EA4.
E$36.D5.D$42.E$36.E5.E$35.CDA4.D$41.DC$35.E4.AE$36.D2.DED$36.E3.E$37.
2AE$35.E5.E$35.D5.D$35.ED3.DE$36.ED.DEC$37.2E$37.CD$39.DC$38.E$37.2AE
$37.2AD$36.A3.E$37.2A.D$37.2A.D$39.A!
So you mean something like honey ring, which produces non-escaping gliders that can nonetheless still sometimes be used to support glider-supported partials?

Code: Select all

x = 176, y = 92, rule = B3/S23
78bo71bo$76b3o69b3o$75bo71bo$75b2o70b2o3$72b2o70b2o$71bo2b2o2b2o63bo2b
2o2b2o$67b2o2b2ob2o2b2o2b2o55b2o2b2ob2o2b2o$67b2o2b2o2bo6bo56b2o2b2o2b
o6bo$73b2o8bo38b2o21b2o6bobo$82b2o39bo29bobo$80bo42bobo26b2o2b2o$76b2o
bob2obo39b2o22b2obo2bobo$76b2obobob2o63b2obob2o2bo$68b2o9bo48b2o10b2o
9bo3b2o$69b2o5b2obo40b2o5b2o12b2o5b2obob2o$68bo8bobobo39bo7bo10bo7bo2b
o2bo$77bo2b2o39bobo22bobo2bobo$64b2o10b2o44b2o22b2o4bo$63bobo62b3o8b3o
$65bo59bob2obo8bob2obo$116b2o10bo12bo10b2o$60bo55bo36bo$60b2o51b2obo
36bob2o$59bobo50bobob2o5b2o20b2o5b2obobo$111bo6bo4b2o20b2o4bo6bo$110bo
4b3o10b2o10b2o10b3o4bo$55b3o51bo4bo2bobo8b2o10b2o8bobo2bo4bo$57bo50bo
4bobo38bobo4bo$56bo51b2o2bobo40bobo2b2o$111bobo10bo20bo10bobo$51b2o53b
4obo10bob2obo14bob2obo10bob4o$52b2o52bo2bob2o9b3o20b3o9b2obo2bo$51bo
58bo18b2o8b2o18bo$112bo16bobo6bobo16bo$47b2o51bo20bo9bo6bo9bo20bo$46bo
bo51b3o17bo10b2o4b2o10bo17b3o$48bo45bo8bo12b2o34b2o12bo8bo$94b3o5b2o5b
2o6bo34bo6b2o5b2o5b3o$43bo53bo11b2o4b3o34b3o4b2o11bo$43b2o51b2o7bo10bo
36bo10bo7b2o$42bobo$100bo4bo10bo36bo10bo4bo$99b2o3b3o4b2o44b2o4b3o3b2o
$38b3o58bobo2bo6b2o5b2o30b2o5b2o6bo2bobo$40bo63b2o12bo32bo12b2o$39bo
79b3o26b3o$121bo26bo$34b2o$35b2o$34bo2$30b2o89bo26bo$29bobo87b3o26b3o$
31bo72b2o12bo32bo12b2o$99bobo2bo6b2o5b2o30b2o5b2o6bo2bobo$26bo72b2o3b
3o4b2o44b2o4b3o3b2o$26b2o72bo4bo10bo36bo10bo4bo$25bobo$96b2o7bo10bo36b
o10bo7b2o$97bo11b2o4b3o34b3o4b2o11bo$21b3o70b3o5b2o5b2o6bo34bo6b2o5b2o
5b3o$23bo70bo8bo12b2o34b2o12bo8bo$22bo77b3o17bo10b2o4b2o10bo17b3o$100b
o20bo9bo6bo9bo20bo$17b2o93bo16bobo6bobo16bo$18b2o90bo18b2o8b2o18bo$17b
o88bo2bob2o9b3o20b3o9b2obo2bo$106b4obo10bob2obo14bob2obo10bob4o$13b2o
96bobo10bo20bo10bobo$12bobo93b2o2bobo40bobo2b2o$14bo93bo4bobo38bobo4bo
$109bo4bo2bobo8b2o10b2o8bobo2bo4bo$9bo100bo4b3o10b2o10b2o10b3o4bo$9b2o
100bo6bo4b2o20b2o4bo6bo$8bobo101bobob2o5b2o20b2o5b2obobo$113b2obo36bob
2o$116bo36bo$4b3o109b2o10bo12bo10b2o$6bo118bob2obo8bob2obo$5bo122b3o8b
3o$122b2o22b2o$2o119bobo22bobo$b2o118bo7bo10bo7bo$o119b2o5b2o12b2o5b2o
$128b2o10b2o2$124b2o18b2o$123bobo18bobo$123bo22bo$122b2o22b2o!
Yeah like that, but at lower periods. There also might be a way to do it by using some self-extending spaceship that grows the same structure and can repeatedly be eaten. What patterns almost do either of these mechanisms already?
period 2 expert
Chris857
Posts: 743
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Re: Oscillator Discussion Thread

Post by Chris857 »

Cross-post from Discord. David Raucci found this p22 R-pentomino shuttle.

Code: Select all

x = 37, y = 25, rule = B3/S23
8b2o4bo$8b2o3bobo10b2o4bo$14bo11bo4bobo$27bo4bo$12bo$9b5o14bo$8bo5bo
14b2o$7b2obo2b3o11bob2o$8bobo2b2o12b2o$o12bo$3o6bob2o3b2o$3bo5b3o4bobo
$2b2o3b3o5bo2bo14b2o$6b2obo6b2o15bo$5bo10bo17b3o$4b2o2bobo25bo$3b3o2bo
b2o$4bo5bo15b2o$5b5o14b2obo$6bo17b2o$26bo$4bo$3bobo3b2o11bo4bo$4bo4b2o
10bobo4bo$22bo4b2o!
8than888
Posts: 36
Joined: June 10th, 2026, 11:41 am

Re: Oscillator Discussion Thread

Post by 8than888 »

Is there a better way to activate this catalyst like this without single-length 2c/3 signals?

Code: Select all

x = 10, y = 11, rule = B3/S23
5bo$4bobo2$4b3o$2bo5bo$bobo3bobo$o2bo3bobo$b2ob2ob2o$2bobobo$2bobobo$b
2ob2o!
period 2 expert
LWSSONHWSSONLWSS
Posts: 409
Joined: July 20th, 2024, 9:51 am

Re: Oscillator Discussion Thread

Post by LWSSONHWSSONLWSS »

p8 partial

Code: Select all

x = 23, y = 24, rule = B3/S23
14bo$13bobo$14bo2$12b5o$12bo4bo$15bo2bo$15b2obo2bo$12bo5bobobo$11bobo
4bo2bo$8bo2bo2bo2b2o$10b4o$9b4o$4b2o2bo2bo2bo$bo2bo4bobo$obobo5bo$bo2b
ob2o$4bo2bo$5bo4bo$6b5o2$8bo$7bobo$8bo!
[[ GPS 3 STOP 8 ]]
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hotcrystal0
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Re: Oscillator Discussion Thread

Post by hotcrystal0 »

LWSSONHWSSONLWSS wrote: August 14th, 2026, 4:19 am p8 partial

Code: Select all

x = 23, y = 24, rule = B3/S23
14bo$13bobo$14bo2$12b5o$12bo4bo$15bo2bo$15b2obo2bo$12bo5bobobo$11bobo
4bo2bo$8bo2bo2bo2b2o$10b4o$9b4o$4b2o2bo2bo2bo$bo2bo4bobo$obobo5bo$bo2b
ob2o$4bo2bo$5bo4bo$6b5o2$8bo$7bobo$8bo!
[[ GPS 3 STOP 8 ]]
Completed by replacing the partial eater 3s with periodic block corner catalysts which gives enough clearance to fit in sparkers:

Code: Select all

x = 29, y = 38, rule = B3/S23
16b2o$16bobo$18bo$14b4ob2o$14bo2bobobo$19bo2bo$17b2obobo$18bob2o$18b2o
$8b2o10b4o$8b2o11bo2bo$17b3ob3obo$8bo12bobobo$7bobo10bo2bob2o$7bo2bo7b
ob4obo2bo$8bo2bo3bo3bobo5b2o$14bobo6bo$8bo2bo2bo2bo5bo$8b2o3b4o$12b4o
3b2o$5bo5bo2bo2bo2bo$5bo6bobo$2o5bobo3bo3bo2bo$o2bob4obo7bo2bo$2b2obo
2bo10bobo$3bobobo12bo$3bob3ob3o$4bo2bo11b2o$5b4o10b2o$9b2o$7b2obo$6bo
bob2o$6bo2bo$7bobobo2bo$8b2ob4o$10bo$10bobo$11b2o!
140 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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KtT
Posts: 600
Joined: December 17th, 2022, 9:29 am

Re: Oscillator Discussion Thread

Post by KtT »

P42 teardrop hassler, a completion of one of HotdogPi's partial:

Code: Select all

x = 59, y = 82, rule = B3/S23
44b2o$44bobo$46bo$46b2o$52bo$44b4o5bo$44bo2bo4b2o$45bo9bo$42b3o7bo$42b
o9bo2bob2o$53b2o$13b2o33bo3bob2o$12bobo33b2obobo$12bo35b3o2bo$11b2o43b
o$6bo36bo4b4o3bobo$5bo5b4o27bobo3b4o4bo$5b2o4bo2bo28bo$3bo9bo32bo2b3o
$6bo7b3o29bobob2o$2obo2bo9bo27b2obo3bo$4b2o39b2o$3b2obo3bo30b2obo2bo9b
o$5bobob2o36bo7b3o$5bo2b3o33bo9bo$2bo43b2o4bo2bo$bobo3b4o4bo30bo5b4o$
2bo4b4o3bobo30bo$15bo36b2o$7b3o2bo40bo$7b2obobo25bo5bo8bobo$7bo3bob2o
22b3o3b3o8b2o$12b2o22b2ob2ob2ob2o$bo9bo2bob2o11b2o6b3o3b3o$b3o7bo17b2o
7bo5bo$4bo9bo14b2o$3bo2bo4b2o16b3o6bo5bo$3b4o5bo16bobo5b3o3b3o$11bo17b
obo4b2ob2ob2ob2o$5b2o19b3o8b3o3b3o8b2o$5bo20bo11bo5bo8bobo$3bobo20b3o
24bo$3b2o19bo27b2o$16b3o5bo22bo$17bo28bo5b4o$46b2o4bo2bo$44bo9bo$28b2o
17bo7b3o$17bo10b2o11b2obo2bo9bo$16b3o5bo20b2o$3b2o19bo19b2obo3bo$3bob
o40bobob2o$5bo40bo2b3o$5b2o36bo$11bo30bobo3b4o4bo$3b4o5bo30bo4b4o3bob
o$3bo2bo4b2o43bo$4bo9bo33b3o2bo$b3o7bo36b2obobo$bo9bo2bob2o30bo3bob2o
$12b2o39b2o$7bo3bob2o27bo9bo2bob2o$7b2obobo29b3o7bo$7b3o2bo32bo9bo$15b
o28bo2bo4b2o$2bo4b4o3bobo27b4o5bo$bobo3b4o4bo36bo$2bo43b2o$5bo2b3o35b
o$5bobob2o33bobo$3b2obo3bo33b2o$4b2o$2obo2bo9bo$6bo7b3o$3bo9bo$5b2o4b
o2bo$5bo5b4o$6bo$11b2o$12bo$12bobo$13b2o!
P42 Pi-heptomino hassler, a completion of one of Carson Cheng's partial:

Code: Select all

x = 86, y = 55, rule = B3/S23
9bo51bo$9bo5bo6b2o23b2o6bo5bo$14bobo6bo23bo6bobo$7bobobo3bo7bob2o3b2o
7b2o3b2obo7bo3bobobo$10b2o12bobo4bo7bo4bobo12b2o$5b2o3bob2o12bob3o9b3o
bo12b2obo3b2o$4bobob2obo13b2obo13bob2o13bob2obobo$12bo2b2ob3o29b3ob2o
2bo$13bob2ob2o31b2ob2obo$12b2ob2obo33bob2ob2o$11b3ob2o2bo31bo2b2ob3o$
3bob2o13bob2obobo15bobob2obo13b2obo$b3obo12b2obo3b2o5bo5bo5b2o3bob2o12b
ob3o$o4bobo12b2o9b3o3b3o9b2o12bobo4bo$2o3b2obo7bo3bobobo5b2ob2ob2ob2o
5bobobo3bo7bob2o3b2o$8bo6bobo13b3o3b3o13bobo6bo$8b2o6bo5bo9bo5bo9bo5b
o6b2o$22bo25bo$32bo5bo12bo$31b3o3b3o10bobo$30b2ob2ob2ob2o9bobo$31b3o3b
3o9b2ob3o$32bo5bo16bo$49b2ob3o$49b2obo2$42b2o$37b3o2bobo$44bo$44bo$33b
o6bo2bo2b2o5b2o$31b6o2bo2bo$30bo4bo4b2o$31b3ob2o$33bobo$33bobo$34bo12b
o5bo$37bo9b2o3b2o9bo$23b2o6bo5bo9bo5bo9bo5bo6b2o$23bo6bobo35bobo6bo$15b
2o3b2obo7bo3bobobo21bobobo3bo7bob2o3b2o$15bo4bobo12b2o27b2o12bobo4bo$
16b3obo12b2obo3b2o17b2o3bob2o12bob3o$18bob2o13bob2obobo15bobob2obo13b
2obo$26b3ob2o2bo31bo2b2ob3o$27b2ob2obo33bob2ob2o$28bob2ob2o31b2ob2obo
$27bo2b2ob3o29b3ob2o2bo$19bobob2obo13b2obo13bob2o13bob2obobo$20b2o3bo
b2o12bob3o9b3obo12b2obo3b2o$25b2o12bobo4bo7bo4bobo12b2o$22bobobo3bo7b
ob2o3b2o7b2o3b2obo7bo3bobobo$29bobo6bo23bo6bobo$24bo5bo6b2o23b2o6bo5b
o$24bo51bo!
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Entity Valkyrie 2
Posts: 2100
Joined: February 26th, 2019, 7:13 pm
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Re: Oscillator Discussion Thread

Post by Entity Valkyrie 2 »

hotcrystal0 wrote: August 14th, 2026, 8:42 am
LWSSONHWSSONLWSS wrote: August 14th, 2026, 4:19 am p8 partial

Code: Select all

x = 23, y = 24, rule = B3/S23
14bo$13bobo$14bo2$12b5o$12bo4bo$15bo2bo$15b2obo2bo$12bo5bobobo$11bobo
4bo2bo$8bo2bo2bo2b2o$10b4o$9b4o$4b2o2bo2bo2bo$bo2bo4bobo$obobo5bo$bo2b
ob2o$4bo2bo$5bo4bo$6b5o2$8bo$7bobo$8bo!
[[ GPS 3 STOP 8 ]]
Completed by replacing the partial eater 3s with periodic block corner catalysts which gives enough clearance to fit in sparkers:

Code: Select all

x = 29, y = 38, rule = B3/S23
16b2o$16bobo$18bo$14b4ob2o$14bo2bobobo$19bo2bo$17b2obobo$18bob2o$18b2o
$8b2o10b4o$8b2o11bo2bo$17b3ob3obo$8bo12bobobo$7bobo10bo2bob2o$7bo2bo7b
ob4obo2bo$8bo2bo3bo3bobo5b2o$14bobo6bo$8bo2bo2bo2bo5bo$8b2o3b4o$12b4o
3b2o$5bo5bo2bo2bo2bo$5bo6bobo$2o5bobo3bo3bo2bo$o2bob4obo7bo2bo$2b2obo
2bo10bobo$3bobobo12bo$3bob3ob3o$4bo2bo11b2o$5b4o10b2o$9b2o$7b2obo$6bo
bob2o$6bo2bo$7bobobo2bo$8b2ob4o$10bo$10bobo$11b2o!
Here is a related p16. The two sides do not have to be in sync with each other.

Code: Select all

x = 49, y = 40, rule = B3/S23
39b2o2$11b2o24bo3bo$11b2obo22bo4bo$15bo23bobobo$12bo27bobobo$13bob2o
24bo4bo$15b2o25bo3bo2$43b2o$10bo27bo$4b2o3bobo2b2o16b2o3bobo$4b2o4bo2b
3o3b2o11b2o4bo4b2o2b2o$13b3o3b2o21bobo2b2o$4bo27bo8bo2bo$3bobo25bobo8b
2o$3bo2bo24bo2bo$4bo2bo3bo20bo2bo3bo$10bobo25bobo$4bo2bo2bo2bo18bo2bo
2bo2bo$4b2o3b4o19b2o3b4o$8b4o3b2o19b4o3b2o$7bo2bo2bo2bo18bo2bo2bo2bo$
8bobo25bobo$9bo3bo2bo20bo3bo2bo$14bo2bo24bo2bo$15bobo25bobo$16bo27bo$
2o3b3o20b2o3b3o$2o3b3o2bo4b2o11b2o3b3o2bo4b2o$5b2o2bobo3b2o16b2o2bobo
3b2o$10bo27bo3$4b2o26b2o$4b2obo24b2obo$8bo27bo$5bo27bo$6bob2o24bob2o$
8b2o26b2o!
Here's a p10, using p5 block corner catalysts. Once again, the two sides do not need to be in sync with each other.

Code: Select all

x = 87, y = 68, rule = B3/S23
30bo51bo$29bobo49bobo$29bobo49bobo$27b2o2bob2o44b2o2bob2o$26bo5bobo43b
o2b2obobo$25bob2obobo44bob2o3bo$25bo6bo44bobob2obo$22b2obobob2ob2o40b
2obobob2ob2o$22bobob4obo42bobob3o2bo$24bo4bobo44bo6bo$24bob6obo42bob4o
bobo$25b2o5bobo42bo6bobo$27bo3bo2bo43b2o2b2o2bo$27bobobobo47bobobo$25b
2o4bob2o43b2o3bob2o$25b2o3b2o2bo43bo2b3o2bo$26b4o2bo46bo4bo$25bo3b2ob
2o43bobob2ob2o$26bo4bo2bo43bo2bobo2bo$25bo4bo2b2o41bo8b2o$24b2obo49bo
2bo$23bobobobo44b2obobobo$22bo2bo2b2o47b2o2bo$22bo9bo41bob2o6bo$21b2o
6b4o41bo2b2o3b3o$5b2o14b3ob3obo27b2o16bob3o$5bobo3bo4bo3b3o2b3o2b3o24b
obo3bo4bo6bobo2b2ob2o$6bobobobo2bobo2b2o4b2o2bo2bo24bobobobo2bobo5bob
2o2b2o2bo$12bo3bo4b2o2b2o5b2o30bo3bo5bobobo5b2o$5b2obob2obo7b3o33b2obo
b2obo9b2obo$5bo4b3obo3bo38bo4b3obo3bo3bo$5bo4bo6bobo37bo4bo6bobo$9bo4b
o2bo2bo40bo4bo2bo2bo$10b2o4b4o42b2o4b4o$15b4o4b2o42b4o4b2o$14bo2bo2bo
4bo40bo2bo2bo4bo$15bobo6bo4bo37bobo6bo4bo$16bo3bob3o4bo38bo3bob3o4bo$
11b3o7bob2obob2o33b3o7bob2obob2o$b2o5b2o2b2o4bo3bo30b2o5b2o2b2o4bo3bo$
bo2bo2b2o4b2o2bobo2bobobobo24bo2bo2b2o4b2o2bobo2bobobobo$2b3o2b3o2b3o
3bo4bo3bobo24b3o2b3o2b3o3bo4bo3bobo$5bob3ob3o14b2o27bob3ob3o14b2o$2b4o
6b2o40b4o6b2o$2bo9bo41bo9bo$5b2o2bo2bo44b2o2bo2bo$5bobobobo45bobobobo$
7bob2o48bob2o$2o2bo4bo42b2o2bo4bo$o2bo4bo43bo2bo4bo$b2ob2o3bo43b2ob2o
3bo$2bo2b4o45bo2b4o$o2b2o3b2o42bo2b2o3b2o$2obo4b2o42b2obo4b2o$bobobobo
45bobobobo$o2bo3bo44bo2bo3bo$obo5b2o42bobo5b2o$bob6obo42bob6obo$3bobo
4bo44bobo4bo$3bob4obobo42bob4obobo$b2ob2obobob2o40b2ob2obobob2o$2bo6bo
44bo6bo$2bobob2obo44bobob2obo$obo5bo43bobo5bo$2obo2b2o44b2obo2b2o$3bob
o49bobo$3bobo49bobo$4bo51bo!
EDIT: Here is a p6 version. There's is probably something smaller for the duoplet sparker, but this was the only one from my sparker stamp collection that worked.

Code: Select all

x = 75, y = 54, rule = B3/S23
29b2o31b2o$23b2o3bo2bo29bo2bo3b2o$24bo2bob2obo27bob2obo2bo$23bo3bobo2b
o27bo2bobo3bo$23b4obo2bob2o23b2obo2bob4o$21b2o3bobob2o3bo2b2o13bo5bob
2obo5b2o$20bo2bob2obo4bob4o13bobo3bo3bobo2b3o2bo$19bob2o4b2ob2o3b2o16b
o3bob2o3b2o4b2obo$19bobo4bo6b2o2b3o11bobo2b2o4b2obo7bo$18b2ob2o2b2o3bo
5b2o4bo8bo3bo3bo4b2ob5ob2o$19bobo3bo2bo4bobo2b3obo8b5obo4bo4bobobobo$
18bo2bobobob2ob4obo5bo15bob4ob2obobobo2bo$18b2o2b2ob2o2bo4bob4o13b4obo
4bo2b2ob2o2b2o$28bo2b2obo3bob2obo10bo3bob2o2bo$29b2obobo5bo2bo3bo3b2o
5bobob2o$33bo5b2obo3b2o2b2o7bo$40bobo4bo2bo$41b2obobo3bob2o$27bo2bo10b
ob2o3b3o$30bo9b2o3b3ob2ob2o$26bo4bo7bo8bo2b2o$26b2o2bobo7bo4b2o$31bob
2o6b5obo$38bo$37bobo$31bo2bo2bo2bo$31b2o3b4o$35b4o3b2o$34bo2bo2bo2bo$
35bobo$36bo$27bob5o6b2obo$28b2o4bo7bobo2b2o$22b2o2bo8bo7bo4bo$21b2ob2o
b3o3b2o9bo$24b3o3b2obo10bo2bo$21b2obo3bobob2o$24bo2bo4bobo$15bo7b2o2b
2o3bob2o5bo$11b2obobo5b2o3bo3bo2bo5bobob2o$10bo2b2obo3bo10bob2obo3bob
2o2bo$2o2b2ob2o2bo4bob4o13b4obo4bo2b2ob2o2b2o$o2bobobob2ob4obo15bo5bob
4ob2obobobo2bo$bobobobo4bo4bob5o8bob3o2bobo4bo2bo3bobo$2ob5ob2o4bo3bo
3bo8bo4b2o5bo3b2o2b2ob2o$bo7bob2o4b2o2bobo11b3o2b2o6bo4bobo$bob2o4b2o
3b2obo3bo16b2o3b2ob2o4b2obo$2bo2b3o2bobo3bo3bobo13b4obo4bob2obo2bo$3b
2o5bob2obo5bo13b2o2bo3b2obobo3b2o$5b4obo2bob2o23b2obo2bob4o$5bo3bobo2b
o27bo2bobo3bo$6bo2bob2obo27bob2obo2bo$5b2o3bo2bo29bo2bo3b2o$11b2o31b2o
!
Related is this eater 3 that has been overclocked to p6:

Code: Select all

x = 57, y = 35, rule = B3/S23
37bo$36bobo$37bo2$35b5o$35bo4bo$38b2obo$38b2obo2bo$35bo5bobobo$34bobo
4bo2bo$37bo2b2o$34bobo$23b5obo$22bo4b2o$21bo8bo2b2o$22b2o3b3ob2ob2o$
23bob2o3b3o$23b2obobo3bob2o$22bobo4bo2bo$15bo5b2obo3b2o2b2o7bo$11b2obo
bo5bo2bo3bo3b2o5bobob2o$10bo2b2obo3bob2obo10bo3bob2o2bo$2o2b2ob2o2bo4b
ob4o13b4obo4bo2b2ob2o2b2o$o2bobobob2ob4obo5bo15bob4ob2obobobo2bo$bobo
3bo2bo4bobo2b3obo8b5obo4bo4bobobobo$2ob2o2b2o3bo5b2o4bo8bo3bo3bo4b2ob
5ob2o$bobo4bo6b2o2b3o11bobo2b2o4b2obo7bo$bob2o4b2ob2o3b2o16bo3bob2o3b
2o4b2obo$2bo2bob2obo4bob4o13bobo3bo3bobo2b3o2bo$3b2o3bobob2o3bo2b2o13b
o5bob2obo5b2o$5b4obo2bob2o23b2obo2bob4o$5bo3bobo2bo27bo2bobo3bo$6bo2bo
b2obo27bob2obo2bo$5b2o3bo2bo29bo2bo3b2o$11b2o31b2o!
Bx222 IS MY WORST ENEMY.

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8than888
Posts: 36
Joined: June 10th, 2026, 11:41 am

Re: Oscillator Discussion Thread

Post by 8than888 »

I found a p11 moderate domino/v-sparker/beehive hassler!

Code: Select all

x = 35, y = 29, rule = B3/S23
22b2o$23bo$22bo$22b4o$20b2o4bo$19bo2b2o$19b2obo$20bo2b2o$18bobo2b2o$
16b3ob2o$15bo10b2o$15b2o9bo$27b3o$2o27bo$bo11b2o7bo7b2o$bobo3b3o3b2o5b
2obo7bo$2b2o2bo3bo2b2o4bo3bo7bob2o$5bo5bo7bob2o7b2o2bo$5bo5bo8bo8bo2b
2o$5bo5bo17b3o$6bo3bo2b2o13bo2bo$b2o4b3o3bobo2b2o7bob2o$bo2bo10bo3bo5b
2obo$2b3o10b4o5bobobo$10b2o10b3ob2o$4b3o3bo6b2o2bo3bo$4bo2bo3b3o3b2o2b
obobo$6b2o5bo8bobo$23bo!
I think this might be my first p11 discovery, and it's actually useful! I've been trying to make a reasonably accessible p11 domino sparker for a while, because the P11 domino sparker was more inaccessible. So when I found a moderate p11 domino from a p11 honey farm hassler, I worked on making the spark more accessible. I later found a higher-clearance reaction with very common objects, but I couldn't find ways to make them p11 for a while. But today, I finally got the recovery working with a beehive predecessor! It was surprisingly easy, and somehow the beehive acts kind of like an eater 1 with the other honey farm.

Edit: I found a reduction using a p11 signal fizzle!

Code: Select all

x = 35, y = 20, rule = B3/S23
18bo$16b3o7b2o$15bo10bobo$15b2o11bo$26bob2ob2o$2o19b2o3b2o4bo$bo11b2o
5bo2bo5b2o$bobo3b3o3b2o6bobo2b3ob2o$2b2o2bo3bo2b2o3b3o2bobo2bo3bo$5bo
5bo5bo3bobobo4b2o2bo$5bo5bo5b4obo2bobobobob2o$5bo5bo11bobobo3bo$6bo3bo
2b2o4b4obo2bobobo$b2o4b3o3bobo3bo7bob2o$bo2bo10bo6b5obo$2b3o10b2o5bo5b
o$10b2o13b3o$4b3o3bo14bo$4bo2bo3b3o$6b2o5bo!
Last edited by 8than888 on August 20th, 2026, 5:50 pm, edited 2 times in total.
period 2 expert
User avatar
eRroR_6o6
Posts: 383
Joined: August 15th, 2023, 1:24 am
Location: somewhere over the rainbow

Re: Oscillator Discussion Thread

Post by eRroR_6o6 »

p11 traffic light shuttle, stabilized by p11 traffic light shuttles:

Code: Select all

x = 47, y = 47, rule = B3/S23
17bo9b2o$17b3o7bo$20bo7bo$19b2o6b2o$26bo$22bo3b3o$20b2ob2o4bo$28b2o4$
20bo3bo$21b3o3b2obo$15b2obo8bob2o$15bob2o3b3o$21bo3bo6b2o$12b2o19bo$6b
2o5bo4bo9bo3bo12b2o$ob2obobo4bo4bobo7bobo2b2o11bo$2obobo6b2o4bo9bo14bo
bo$4b2o29bo4bo2b2o$15bo6b3o6bo2bo5bo$6bo4bo2bo6bo3bo6bobo6bo$6bo5bobo
6bo3bo6bobo5bo$5bo6bobo6bo3bo6bo2bo4bo$6bo5bo2bo6b3o6bo$2b2o2bo4bo29b
2o$bobo14bo9bo4b2o6bobob2o$bo11b2o2bobo7bobo4bo4bobob2obo$2o12bo3bo9bo
4bo5b2o$13bo19b2o$13b2o6bo3bo$22b3o3b2obo$16b2obo8bob2o$16bob2o3b3o$
22bo3bo4$17b2o$17bo4b2ob2o$18b3o3bo$20bo$18b2o6b2o$18bo7bo$19bo7b3o$
18b2o9bo!
Unnecessary information: In total, there are 9 traffic lights/traffic light predecessors in this oscillator, counting the one hassled in the middle.

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!
User avatar
Anivec
Posts: 1977
Joined: January 28th, 2022, 7:18 pm
Location: In 4.3 miles, take a right onto Exit 54

Re: Oscillator Discussion Thread

Post by Anivec »

Period 162 pi shuttle:

Code: Select all

x = 43, y = 56, rule = B3/S23
b2o7b2o$bobo6bo$3bo4bobo$3b2o3b2o$b2o14b2o$o2b4o10bo$2obo3bo7bobo$3bo
b2o4bo3b2o$4obo4bobo$o4bo3bo2bo$2bobo5b2o$b2ob2o2$13b2o$12bo2bo$13b2o
4$6b2o$5bobo$5bo$2b2ob2o29bo$2b2obo30b3o$5bo33bo$5b2o27b3o2bo$34bo2bo
b2o$5b2o30bo$5bo19bobo8b2o$2b2obo2bo16bobo$3bo2b3o16b3o8b2o$3bo33bo$4b
3o30bob2o$6bo29b2ob2o$37bo$35bobo$35b2o4$28b2o$27bo2bo$28b2o2$37b2ob2o
$31b2o5bobo$30bo2bo3bo4bo$30bobo4bob4o$26b2o3bo4b2obo$25bobo7bo3bob2o
$25bo10b4o2bo$24b2o14b2o$33b2o3b2o$32bobo4bo$32bo6bobo$31b2o7b2o!
User avatar
C_R_116
Posts: 863
Joined: April 15th, 2021, 2:49 pm
Location: At my home doing other random stuff.

Re: Oscillator Discussion Thread

Post by C_R_116 »

P128 d.r.l. guided with rephasers:

Code: Select all

x = 110, y = 81, rule = B3/S23
18b2o70b2o$15b2o2bo12bo44bo12bo2b2o$14bobobo11b3o44b3o11bobobo$14bo3b
2o9bo50bo9b2o3bo$12bobobo2bo9b2o48b2o9bo2bobobo$12b2obob2o72b2obob2o$
15bobo74bobo$15bo2bo72bo2bo$13b2ob2o74b2ob2o$14bobo76bobo$14bobo76bobo
$15bo78bo$3b2o3b2o18bo52bo18b2o3b2o$2b2obobob2o13bo60bo13b2obobob2o$b
3obobob3o11bo5bo50bo5bo11b3obobob3o$o3b2ob2o3bo10bo5bo50bo5bo10bo3b2ob
2o3bo$o11bo11bo60bo11bo11bo$bo9bo12bo3bo52bo3bo12bo9bo$25b2o15bo24bo
15b2o$4b2ob2o15bo9bo8bo22bo8bo9bo15b2ob2o$3bobobobo13bobo7b2o6b3o22b3o
6b2o7bobo13bobobobo$4bo3bo14bo2bo5bob2o38b2obo5bo2bo14bo3bo$24b2o5b3o
2bo36bo2b3o5b2o$33bobobo34bobobo$34bobobo32bobobo$35bo2b3o28b3o2bo$36b
2obo30bob2o$20b2o15b2o32b2o15b2o$20b2o15bo34bo15b2o6$54b2o$54b2o10$54b
2o$54b2o$32bo15b2o10b2o15bo$32bobo13bobo8bobo13bobo$32b2o14bo12bo14b2o
3$20b2o15bo34bo15b2o$20b2o15b2o32b2o15b2o$36b2obo30bob2o$35bo2b3o28b3o
2bo$34bobobo32bobobo$33bobobo34bobobo$31b3o2bo36bo2b3o$4bo3bo23bob2o
38b2obo23bo3bo$3bobobobo23b2o40b2o23bobobobo$4b2ob2o25bo40bo25b2ob2o2$
bo9bo86bo9bo$o11bo84bo11bo$o3b2ob2o3bo84bo3b2ob2o3bo$b3obobob3o86b3obo
bob3o$2b2obobob2o88b2obobob2o$3b2o3b2o90b2o3b2o$15bo6b3o60b3o6bo$14bob
o4bo3bo58bo3bo4bobo$14bobo3bo5bo56bo5bo3bobo$13b2ob2o2bo5bo56bo5bo2b2o
b2o$15bo2bobo5bo56bo5bobo2bo$15bobo3bo3bo58bo3bo3bobo$12b2obob2o3b3o
60b3o3b2obob2o$12bobobo2bo9b2o48b2o9bo2bobobo$14bo3b2o9bo50bo9b2o3bo$
14bobobo11b3o44b3o11bobobo$15b2o2bo12bo44bo12bo2b2o$18b2o70b2o!
User avatar
ElijahKen
Posts: 270
Joined: March 9th, 2024, 7:32 pm

Re: Oscillator Discussion Thread

Post by ElijahKen »

eRroR_6o6 wrote: August 19th, 2026, 5:00 pm P8 pi hassler, which currently has me on the fence between "there's no way this is new" and "there's no way this is known":

Code: Select all

x = 14, y = 19, rule = B3/S23
b2o$obo$obob2o6bo$bobobo4b3o$3bo5bo$3b2o4b2o$3b3o$3b3o$3b3o2b2o2b2o$3b
3ob2o3b2o$3b2o3bo$3bo5bo$bobobo$obob2o$obo5bo$b2ob5o$4bo$4bobo$5b2o!
I think this is the first known p8 pi hassler, according to Pi-heptomino_hasslers.

If so, would it be appropriate to add it to the wiki? Asking because it would be my first time editing the wiki, and I want to be careful.

Also, @eRroR_6o6, is there a different name you would like to be referred to as on the wiki in general?
Engineering macro-spaceships is hard.
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