Create your own terminology

For general discussion about Conway's Game of Life.
Disaster16439
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Re: Create your own terminology

Post by Disaster16439 »

This isn't a new terminology per se, but I'll give my own viewpoint on the definition of a gliderless gun.

A gliderless gun is a gun where there is no component firing gliders, that the rest of the pattern could be removed so that the pattern becomes a pure glider gun. This is to exclude things that just happen to fire a stray glider and are just eaten. Obviously, this probably weaker than some would like (herschel loops even with obvious gliders get included, and an H-to-MWSS would even be allowed), but it nicely excludes the sort of "stray gliders for 3 generations" thing, and maybe a nice jumping-off point to make the gliderlessness more strong.

I just realized, right now we could just have a herschel track shooting gliders and going into a syringe-f119 contraption and then synthesise the spaceship using GLIDERS. Not the most optimal definition, I have to say..............

Code: Select all

x=0,y=0,rule=B34q/S23-k
14b3o$13bo3bo$13b2ob2o9$15bo$15bo$b2o12bo12b2o$obo25bobo$o10b3o3b3o10b
o$obo25bobo$b2o12bo12b2o$15bo$15bo9$13b2ob2o$13bo3bo$14b3o!
[[ LOOP 200 THEME POISON AUTOSTART T 0 PAUSE 0.3 ]]
I’m sandless :D
andrewthelifer
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Re: Create your own terminology

Post by andrewthelifer »

A 2-state cellular automaton has exactly two types of colour invariance: none (as in Life) and self-complement (as in Day and Night).

3-state CA admit four types of colour invariance, corresponding to the subgroups of the group of permutations on 3 elements up to conjugacy (so that 1<->2 and 1<->3 are the same):
  • no symmetry at all (A, B, C all act on their own; 3-state hexagonal INT has 3^276 rules)
  • charge-symmetry (swapping A for B is an invariant of the rule, C acts on its own; 3-state HINT has 3^132 rules)
  • isocyclicity (swapping colours along the cycle A->B->C->A is an invariant of the rule; 3-state HINT has 3^92 rules)
  • isostaticism (swapping A, B, C for any permutation of A, B, C is an invariant of the rule; 3-state HINT has 3^40 rules)
The number of invariances in four states is 11, in five is 19, etc.
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SeaKrait
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Re: Create your own terminology

Post by SeaKrait »

Possible Additions to the wiki:

Complex:
  • 50000+ Population
  • 400+ Generation Lifespan
Dead Patterns:
  • Patterns that will result with nothing
True Dead Patterns:
  • Same as Dead Patterns
  • Cells have to been joined or affecting each other
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NNlk05
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Re: Create your own terminology

Post by NNlk05 »

SeaKrait wrote: August 13th, 2026, 5:45 am
Complex
Why these numbers? You can pick any numbers for the job.
Dead Pattern
True Dead Pattern
Diehards
Feci quod potui, faciant meliora potentes.

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x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
https://nnlk05.github.io

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I6_I6
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Re: Create your own terminology

Post by I6_I6 »

Modifying B468S02357's term "omnispeedic".
I think "omnivelocious" sounds nicer.
A rule is omnivelocious if every velocity for every slope in the rule can be proven to either exist or not exist.
A slope in a rule is omnivelocious if every velocity for that slope in the rule can be proven to either exist or not exist.

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#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
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TheWayOfTheCon
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Re: Create your own terminology

Post by TheWayOfTheCon »

A simple gun is a gun that just uses multiple copies of oscillators and other stable patterns to create the necessary reactions. (example: Maximum volatility gun)

A complex gun, on the other hand, uses more niche technology, like conduits and over-unity reactions, to influence the reactions in the right way to make the spaceship stream (example: New gun 2, Simkin glider gun, maybe even the Gosper Glider Gun).
I could've chose a better username, but oh well.

I think I've learned the ropes of cellular automata. My current interest is range-two LTLs.
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Gustone
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Re: Create your own terminology

Post by Gustone »

Strictness: the proportion of cells in a period n oscillator that oscillate with period n to cells which change state at some point during its period.
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Ninedlingss
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Re: Create your own terminology

Post by Ninedlingss »

Omniorthogonal: a rule that is omniorthogonal can be proven to have every orthogonal speed that exists or doesn’t exist.
Omnidiagonal: literally the same but with diagonals.
Omnicomplementary: if a rule is SOMEHOW complementary on vacuum,antivacumm,checkerboard,stripes,periodic agars and more.
Bulkscillator: an oscillator that couldn’t really have much uses.
Bulkship: a spaceship that couldn’t really have much uses.
Relativistic tachyon: a tachyon that’s speed lies in between either c and 2c,2c and 3c,and so on.
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Hunter
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Re: Create your own terminology

Post by Hunter »

Primitive: An object in an INT rule with only one number and letter combo(A rule like b2cs) for example.
Compound: An object in an INT rule with two of the number and letter combo. Like b2ces or b2cs3e
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LuveelVoom
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Re: Create your own terminology

Post by LuveelVoom »

The opacity of an object is the frequency (absolute, not class) of an object, divided by the number of rotations/reflections it has (and divided again by the period if it's an oscillator). (If you take the inverse, it's easier to comprehend, so we'll do that).

For life, which has a well-defined set of frequencies, I'll calculate opacity directly:
For instance, the block is one out of every ~2 objects, and has one form, so it has an opacity of 2.
The beehive is 1/3.8, but has two forms; it has an opacity of 3.8*2 -> 7.6.
The loaf is 1/12.9, has eight forms, so has an opacity of 103.2.

This is easier to see in a different rule. For instance, in TTs, the loaf is the most common still life (it occurs 12 billion times), but it has 8 transformations. The pond, which occurs 4.5 billion times, only has one. I'm trying to figure out how to calculate this clearly but my head is fuzzy right now, so I'm going to calculate the relative opacity:
Loaf is 2.7 times more common than pond
Loaf has 8 times more forms than pond
Therefore, loaf has an opaqueness around 3 times higher than pond.

The higher an object's opaqueness is, the less likely it is to be involved in a transparent reaction.

someone plz help formalize :(
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