For discussion of other cellular automata.
yyh_baboon
Posts: 528 Joined: March 28th, 2025, 5:07 am
Location: on a spaceship
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by yyh_baboon » July 31st, 2026, 2:53 am
2-cell LWSS-to-G:
Code: Select all
x = 8, y = 13, rule = B3/S23Investigator
5.A.A$4.A$4.A$4.A2.A$4.3A8$BD!
Strange(actually just the pre-block+G->LWSS reaction)
Code: Select all
x = 9, y = 6, rule = B3/S23Investigator
7.A$6.A$6.3A2$EA$2A!
HWSS heisenburp:(the active region is hassled by the LWSS 4 times)
Code: Select all
x = 13, y = 11, rule = B3/S23Investigator
10.C3$8.C$9.D2.B2$2.2A$A4.A$6.A$A5.A$.6A!
Definitely not spam
Wondering when the P38 gun will be constructed.
Currently hand-searching spaceships.ÔvÔ
Code: Select all
x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
Entity Valkyrie 2
Posts: 2101 Joined: February 26th, 2019, 7:13 pm
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by Entity Valkyrie 2 » July 31st, 2026, 7:50 am
yyh_baboon wrote: July 31st, 2026, 2:53 am
2-cell LWSS-to-G:
Code: Select all
x = 8, y = 13, rule = StateInvestigator
5.A.A$4.A$4.A$4.A2.A$4.3A8$BD!
Interesting. This resembles a known LWSS-to-G that produces the glider faster but has 5 cells:
Code: Select all
x = 8, y = 14, rule = StateInvestigator
5.A.A$4.A$4.A$4.A2.A$4.3A7$E$BDE$.C!
There is a known 1-cell LWSS-to-G, but the glider appears in a different direction:
Code: Select all
x = 18, y = 4, rule = StateInvestigator
.4A$A3.A12.E$4.A$A2.A!
yyh_baboon wrote: July 31st, 2026, 2:53 am
Strange(actually just the pre-block+G->LWSS reaction)
Code: Select all
x = 9, y = 6, rule = StateInvestigator
7.A$6.A$6.3A2$EA$2A!
This is one of the earliest G-to-LWSS converters found, which uses the same reaction:
Code: Select all
x = 13, y = 10, rule = StateInvestigator
12.A$10.2A$11.2A2$.EDE$.D2.A$ED.2A$ED$EB$D!
Bx222 IS MY WORST ENEMY.
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StateInvestigator
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Rhombicubocta
Posts: 81 Joined: May 27th, 2026, 9:44 am
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by Rhombicubocta » July 31st, 2026, 10:00 am
Code:
Select all
x = 61, y = 17, rule = StateInvestigator
$5.2A$4.A2.A2.2A$5.2A2.A.A$7.2A8.E$7.A$4.2A.A8.3A.3A.2A$4.A2.A.2A5.A.
A.3A.A2.A$6.2A.2A5.3A5.A.2A$24.A$14.E8.2A$20.A.A2.2A$20.2A2.A2.A$25.
2A!
It might be possible to find a way to prevent that birth in ordinary life.
pifricted
Posts: 1116 Joined: May 25th, 2024, 10:26 am
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by pifricted » August 2nd, 2026, 8:44 am
P58 sparker:
Code: Select all
x = 13, y = 10, rule = B3/S23Investigator
.EDE$.D9.E$ED10.B$.D7.2A.E$.ED6.A.A2$12.A2$8.A2.A$9.A!
...is enjoying his teenage time.
I6_I6
Posts: 999 Joined: July 26th, 2025, 8:44 pm
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by I6_I6 » August 2nd, 2026, 9:06 am
Rhombicubocta wrote: July 31st, 2026, 10:00 am
Code:
Select all
x = 61, y = 17, rule = StateInvestigator
$5.2A$4.A2.A2.2A$5.2A2.A.A$7.2A8.E$7.A$4.2A.A8.3A.3A.2A$4.A2.A.2A5.A.
A.3A.A2.A$6.2A.2A5.3A5.A.2A$24.A$14.E8.2A$20.A.A2.2A$20.2A2.A2.A$25.
2A!
It might be possible to find a way to prevent that birth in ordinary life.
A completion is known:
https://conwaylife.com/wiki/Pre-pulsar_shuttle#p22
Code: Select all
#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
Rhombicubocta
Posts: 81 Joined: May 27th, 2026, 9:44 am
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by Rhombicubocta » August 2nd, 2026, 5:53 pm
I6_I6 wrote: August 2nd, 2026, 9:06 am
Rhombicubocta wrote: July 31st, 2026, 10:00 am
Code:
Select all
x = 61, y = 17, rule = StateInvestigator
$5.2A$4.A2.A2.2A$5.2A2.A.A$7.2A8.E$7.A$4.2A.A8.3A.3A.2A$4.A2.A.2A5.A.
A.3A.A2.A$6.2A.2A5.3A5.A.2A$24.A$14.E8.2A$20.A.A2.2A$20.2A2.A2.A$25.
2A!
It might be possible to find a way to prevent that birth in ordinary life.
A completion is known:
https://conwaylife.com/wiki/Pre-pulsar_shuttle#p22
The point is to monomerize or halve the normal shuttle.
The known completion is a dimer.
OCAfan55
Posts: 110 Joined: October 26th, 2025, 4:07 pm
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by OCAfan55 » August 9th, 2026, 1:02 pm
P82 incredibly high clearance line-of-six sparker.
Code:
Select all
x = 8, y = 5, rule = B3/S23Investigator
4.A$4.3A$4.AIA$C3.3A$3.C3.P!
It also has a V spark a few gens before the line-of-six spark forms
Last edited by
OCAfan55 on August 9th, 2026, 1:14 pm, edited 1 time in total.
Code:
Select all
x = 13, y = 13, rule = B34ij5e6kn/S23-kn4nqtyz5j6a
$3bo$3bo$b3o6$10bo$9bobo$10bo!
I love unexpected catalysts
hotcrystal0
Posts: 4567 Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am
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by hotcrystal0 » August 9th, 2026, 1:07 pm
OCAfan55 wrote: August 9th, 2026, 1:02 pm
P82 incredibly high clearance phi sparker.
Code:
Select all
x = 8, y = 5, rule = B3/S23Investigator
4.A$4.3A$4.AIA$C3.3A$3.C3.P!
It also has a V spark a few gens before the phi spark forms
Line-of-six sparker, not phi sparker.
By the way, it produces a block at one point which quickly gets destroyed later. Suppressing the block makes it P86 instead:
Code: Select all
x = 9, y = 12, rule = StateInvestigator
E7$5.A$5.3A$5.AIA$.C3.3A$4.C3.P!
138 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
OCAfan55
Posts: 110 Joined: October 26th, 2025, 4:07 pm
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by OCAfan55 » August 9th, 2026, 1:59 pm
To honor my 100th post, here's a P100 glider gun
Code:
Select all
x = 6, y = 4, rule = B3/S23Investigator
C$P3.I2$5.C!
Code:
Select all
x = 13, y = 13, rule = B34ij5e6kn/S23-kn4nqtyz5j6a
$3bo$3bo$b3o6$10bo$9bobo$10bo!
I love unexpected catalysts
WhiteHawk
Posts: 1368 Joined: July 10th, 2024, 5:34 pm
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by WhiteHawk » August 25th, 2026, 6:51 pm
P76 Pi/Traffic Light Hassler in EightLife (B3/S238)
Code:
Select all
x = 68, y = 27, rule = B3/S238Investigator
31.C4.C2$13.A14.C10.C14.A$12.A2.A36.A2.A$12.A2.A2.A30.A2.A2.A$14.A3.A
30.A3.A$18.A30.A3$A17.3A17.A.A6.3A17.A$3A14.A.4A15.A2.A3.4A.A14.3A$3.
A12.2A.2A3.A13.A.A2.A3.2A.2A12.A$2.2A13.2A5.A18.A5.2A13.2A$18.A30.A2$
8.A17.E14.E17.A$2.A5.2A13.2A18.2A13.2A5.A$2.A3.2A.2A12.A4.C10.C4.A12.
2A.2A3.A$4.4A.A14.3A.C10.C.3A14.A.4A$6.3A17.A6.2C6.A17.3A$29.G2.E2.E2.
G$31.G4.G$8.A50.A$8.A3.A42.A3.A$8.A2.A2.A38.A2.A2.A$11.A2.A38.A2.A$13.
A40.A!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.
Pseudastur albicollis
yyh_baboon
Posts: 528 Joined: March 28th, 2025, 5:07 am
Location: on a spaceship
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by yyh_baboon » August 26th, 2026, 1:56 am
OCAfan55 wrote: August 9th, 2026, 1:59 pm
To honor my 100th post, here's a P100 glider gun
Code:
Select all
x = 6, y = 4, rule = B3/S23Investigator
C$P3.I2$5.C!
a slight perturbation makes it P142:
Code: Select all
x = 7, y = 16, rule = B3/S23Investigator
A$3A$3.A$2.2A9$.C$.P3.I2$6.C!
Definitely not spam
Wondering when the P38 gun will be constructed.
Currently hand-searching spaceships.ÔvÔ
Code: Select all
x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
WhiteHawk
Posts: 1368 Joined: July 10th, 2024, 5:34 pm
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by WhiteHawk » August 26th, 2026, 11:36 am
yyh_baboon wrote: August 26th, 2026, 1:56 am
OCAfan55 wrote: August 9th, 2026, 1:59 pm
To honor my 100th post, here's a P100 glider gun
a slight perturbation makes it P142:
A more bizarre perturbation leads to a P210 dependent loop
Code:
Select all
x = 31, y = 29, rule = B3/S23Investigator
25.C2$26.I3.P$30.C22$C$P3.I2$5.C!
EDIT: P254, P216, P186
Code:
Select all
x = 104, y = 28, rule = B3/S23Investigator
59.C$23.C74.C$60.I3.P$24.I3.P35.C34.I3.P$28.C74.C16$79.C$38.C40.P3.I$
38.P3.I$84.C$C42.C$P3.I2$5.C!
P162
Code:
Select all
x = 22, y = 21, rule = B3/S23Investigator
16.C2$17.I3.P$21.C14$C$P3.I2$5.C!
P216
Code:
Select all
x = 37, y = 18, rule = B3/S23Investigator
9.C21.C2$10.I3.P17.I3.P$14.C21.C9$23.C$23.P3.I$C$P3.I23.C2$5.C!
P264
Code:
Select all
x = 14, y = 16, rule = B3/S23Investigator
8.C2$9.I3.P$13.C9$C$P3.I2$5.C!
P102
Code:
Select all
x = 14, y = 17, rule = B3/S23Investigator
8.C2$9.I3.P$13.C10$C$P3.I2$5.C!
P228
Code:
Select all
x = 13, y = 16, rule = B3/S23Investigator
7.C2$8.I3.P$12.C9$C$P3.I2$5.C!
P72 & P42
Code:
Select all
x = 28, y = 16, rule = B3/S23Investigator
6.C15.C2$7.I3.P11.I3.P$11.C15.C9$C16.C$P3.I12.P3.I2$5.C16.C!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.
Pseudastur albicollis