For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
I6_I6
Posts: 999 Joined: July 26th, 2025, 8:44 pm
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by I6_I6 » June 19th, 2026, 2:22 am
TigerCub414 wrote: June 18th, 2026, 6:40 pm
A partial color changing reflector. The sacrificial boat here has to be replaced with either a permanent catalyst or a transparent object restored by other catalysts for the reflector to work. This would act as a stable version of a bouncer. If completed, the reflector would have a repeat time of 47. It is fairly simple, so it might be already known.
Code:
Select all
x = 21, y = 21, rule = B3/S23
3bo$4bo$2b3o3$o$3o$3bo$2b2o15b2o$19bo$17bobo$17b2o$7b2o$7b2o2b2o$11b2o
3$4b2o$5bo6bo$2b3o6bobo$2bo9b2o!
A bouncer is a lot better anyway, but...
Code: Select all
x = 26, y = 32, rule = B3/S23
3bo$4bo$2b3o3$o$3o$3bo$2b2o15b2o$19bo$17bobo$17b2o$7b2o$7b2o2b2o$11b2o
3$4b2o$5bo$2b3o$bo17b2o$2b3o13bo2bo$5bo12bob2o$4b2o13bob3o$12b3o7bobo
$12bo2bo8bo$5b2o3bo3bo9b2o$5b2o4bo3$11b2o$11b2o!
Code: Select all
#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
Rhombicubocta
Posts: 80 Joined: May 27th, 2026, 9:44 am
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by Rhombicubocta » July 5th, 2026, 3:46 pm
A stabilization to a strange block agar.
Code:
Select all
x = 14, y = 27, rule = B3/S23
4b2ob2o$5bob2o$2bo2bo$2b4ob2o$6bo2bo$2b4o2bobo$bo4b3o2bo$bob2o4b2obo$
2ob2ob2o4bo$bo4b2ob2ob2o$bob2o4b2obo$2ob2ob2o4bo$bo4b2ob2ob2o$bob2o4b
2obo$2ob2ob2o4bo$bo4b2ob2ob2o$bob2o4b2obo$2ob2ob2o4bo$bo4b2ob2ob2o$bob
2o4b2obo$2bo2b3o4bo$3bobo2b4o$4bo2bo$5b2ob4o$8bo2bo$5b2obo$5b2ob2o!
No clue if one extendible in two directions exists, but finding this one was frustrating enough.
Timelord Missionary
Posts: 253 Joined: May 8th, 2022, 8:20 pm
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by Timelord Missionary » July 5th, 2026, 6:52 pm
Rhombicubocta wrote: July 5th, 2026, 3:46 pm
A stabilization to a strange block agar.
Code:
Select all
x = 14, y = 27, rule = B3/S23
4b2ob2o$5bob2o$2bo2bo$2b4ob2o$6bo2bo$2b4o2bobo$bo4b3o2bo$bob2o4b2obo$
2ob2ob2o4bo$bo4b2ob2ob2o$bob2o4b2obo$2ob2ob2o4bo$bo4b2ob2ob2o$bob2o4b
2obo$2ob2ob2o4bo$bo4b2ob2ob2o$bob2o4b2obo$2ob2ob2o4bo$bo4b2ob2ob2o$bob
2o4b2obo$2bo2b3o4bo$3bobo2b4o$4bo2bo$5b2ob4o$8bo2bo$5b2obo$5b2ob2o!
No clue if one extendible in two directions exists, but finding this one was frustrating enough.
Reduction:
Code:
Select all
x = 8, y = 19, rule = B3/S23
obo$2obo$3b3obo$2o4b2o$2ob2o$3b2ob2o$2o4b2o$2ob2o$3b2ob2o$2o4b2o$2ob2o
$3b2ob2o$2o4b2o$2ob2o$3b2ob2o$2o4b2o$ob3o$4bob2o$5bobo!
Surprisingly, it can be made extensible in quite a few ways:
Code:
Select all
x = 57, y = 28, rule = B3/S23
2obo$ob2o2bo$4b3o2bo$b2o4b3o2bo18bobo$b2ob2o4b3o2bo15b2obobo$4b2ob2o4b
3o2bo2b2o11b2obobo$b2o4b2ob2o4b3o3bo8b2o4b2obobo$b2ob2o4b2ob2o4b3o9b2o
b2o4b2obobo$4b2ob2o4b2ob2o4b3obo7b2ob2o4b2obobo$b2o4b2ob2o4b2ob2o4b2o
4b2o4b2ob2o4b2obobo$b2ob2o4b2ob2o4b2ob2o7b2ob2o4b2ob2o4b2obo$4b2ob2o4b
2ob2o4b2ob2o7b2ob2o4b2ob2o4b3obo$b2o4b2ob2o4b2ob2o4b2o4b2o4b2ob2o4b2o
b2o4b2o$b2ob2o4b2ob2o4b2ob2o7b2ob2o4b2ob2o4b2ob2o$4b2ob2o4b2ob2o4b2ob
2o7b2ob2o4b2ob2o4b2ob2o$b2o4b2ob2o4b2ob2o4b2o4b2o4b2ob2o4b2ob2o4b2o$2b
ob2o4b2ob2o4b2ob2o7b2ob2o4b2ob2o4b2ob2o$2bobob3o4b2ob2o4b2ob2o7b2ob2o
4b2ob2o4b2ob2o$3bo4bob2o4b2ob2o4b2o4b2o4b2ob2o4b2ob2o4b2o$9b2ob3o4b2o
b2o7bob3o4b2ob2o4b2ob2o$14bob2o4b2ob2o8bob2o4b2ob2o4b2ob2o$15b2ob3o4b
2o9b2ob3o4b2ob2o4b2o$20bob2o17bob2o4b2ob2o$21b2ob3o15b2ob3o4b2ob2o$26b
o20bob2o4b2o$48b2ob3o$53bob2o$54bobo!
My word, I love the flexibility of still lifes. Though they can be frustrating at times.
Helloshe, I like pentadecathlons and small-period motifs.
I may not be very skilled in search programs, but I have many ideas.
Soli Deo Gloria!
Period1GliderGun
Posts: 1104 Joined: March 9th, 2022, 1:50 am
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by Period1GliderGun » July 9th, 2026, 4:41 pm
I6_I6 wrote: June 19th, 2026, 2:22 am
TigerCub414 wrote: June 18th, 2026, 6:40 pm
A partial color changing reflector. The sacrificial boat here has to be replaced with either a permanent catalyst or a transparent object restored by other catalysts for the reflector to work. This would act as a stable version of a bouncer. If completed, the reflector would have a repeat time of 47. It is fairly simple, so it might be already known.
Code:
Select all
x = 21, y = 21, rule = B3/S23
3bo$4bo$2b3o3$o$3o$3bo$2b2o15b2o$19bo$17bobo$17b2o$7b2o$7b2o2b2o$11b2o
3$4b2o$5bo6bo$2b3o6bobo$2bo9b2o!
A bouncer is a lot better anyway, but...
Code: Select all
x = 26, y = 32, rule = B3/S23
3bo$4bo$2b3o3$o$3o$3bo$2b2o15b2o$19bo$17bobo$17b2o$7b2o$7b2o2b2o$11b2o
3$4b2o$5bo$2b3o$bo17b2o$2b3o13bo2bo$5bo12bob2o$4b2o13bob3o$12b3o7bobo
$12bo2bo8bo$5b2o3bo3bo9b2o$5b2o4bo3$11b2o$11b2o!
This almost works (two would-be eaters are too close):
Code: Select all
x = 40, y = 30, rule = B3/S23
5b2o$5b2o26b2o$5b2o26bo$4b2o25bobo3bo$3b4o24b2o4bobo$2bo6b2o10b2o14b2o
$b2o6b2o6b2o2b2o$3bo13b2o$26b2o$26b2o$b2o$b2o$20bo4b2o$19bobo3b2o$19b
2o4$28b2o$28bo$8b2o19b3o$8b2o21bo2$2o$obo$b2o$14b2o$14bo$8b2o5b3o$8b2o
7bo!
Currently on another planet.
Code: Select all
x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]
speedydelete
Posts: 113 Joined: October 7th, 2025, 9:44 pm
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by speedydelete » July 12th, 2026, 8:56 pm
G-to-junk:
Code:
Select all
x = 39, y = 32, rule = B3/S23
23b2o$23bo$bo13b2o3b2obo$2bo12bo4bobo$3o13b3obo$18bob2o7$37b2o$37bo$35b
obo$35b2o6$31b2o$31bo$32b3o$18b2o14bo$18b2o$26bo$23bobobo$10bo12b2o2b
o$9bobobo13b2o$9bo2b2o$8b2o!
I manage the
5S project , which collects all known spaceship speeds in certain rulespaces.
hotcrystal0
Posts: 4564 Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am
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by hotcrystal0 » July 14th, 2026, 11:54 am
A mildly amusing collision between a LWSS and a still life:
Code: Select all
x = 14, y = 13, rule = B3/S23
o2bo$4bo$o3bo$b4o2$12b2o$11bobo$10bobo$10bo$9b2o$9bo$10bo$9b2o!
140 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
PK22
Posts: 612 Joined: January 25th, 2025, 11:38 am
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by PK22 » July 14th, 2026, 12:30 pm
I randomly tested some collisions of 2 R-pentominoes.
Trans anvil on pond:
Code:
Select all
x = 63, y = 5, rule = B3/S23
60b3o$62bo$bo59b2o$2o$b2o!
Quadpole:
Code:
Select all
x = 9, y = 21, rule = B3/S23
6bo$6b2o$5bo2bo$6b2o15$bo$3o$o!
Tripole from two in the same phase (also a temporary hat):
Code:
Select all
x = 6, y = 19, rule = B3/S23
bo$3o$2bo14$3b2o$4b2o$4bo!
User:PK22
Learning miscellaneous programming languages.
hotcrystal0
Posts: 4564 Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am
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by hotcrystal0 » July 15th, 2026, 9:50 am
Temporary aircraft carrier near the start and eater in the final ash while experimenting with the new P50:
Code: Select all
x = 105, y = 104, rule = B3/S23
99b2o$99bo$86b2o12bo$87bo5bo5b2o$86bo5bobob2o$86b2o4bobobob5o$89b2obo
bobobo4bo$84b5obobobobobob3o$83bo4bobobo2b4obo$84b3obobobo5b2o$86bob4o
$87b2o3$84b2o7b2o$84b2o7b2o2$88b3o$87bo3bo$74b2o11b2ob2o$75bo11b2ob2o
$75bobo11bo$76b2o10b3o$46b2o11b2o27b3o12b2o$47bo11bo12b2o14b3o12b2o$46b
o13bo11b2o14b3o$46b2o5bo5b2o11b2o15bo$49b2obobob2o14bo$44b5obobobobob
5o7b2ob2o$43bo4bo3bobo3bo4bo6b2o17bo$44b3ob2o2bobo2b2ob3o8bo3bo12b3o$
46bo5bobo5bo27b3o12b2o$71bo2bo13b3o12b2o$47bo3bo3bo3bo12bobo5bo7b3o$49b
o7bo14b2o5b3o7bo$79b3o5b2ob2o$61b2o24b2ob2o$60bo2bo14b2o7bo3bo$43b2o16b
obo14b2o8b3o$44bo17bo16bo$44bobo26b2o9b2o7b2o$45b2o27bo9b2o7b2o$53b3o
3bo11b3o$53bo10b2o5bo$53b3o2bo6bo21b2o$64bo21bob4o$65b3o16b3obobobo5b
2o$67bo15bo4bobobo2b4obo$4b2o78b5obobobobobob3o$5bo83b2obobobobo4bo$4b
o12b2o67b2o4bobobob5o$4b2o5bo5bo68bo5bobob2o$7b2obobo5bo68bo5bo5b2o$2b
5obobobo4b2o67b2o12bo$bo4bobobobob2o83bo$2b3obobobobobob5o19b2o57b2o$
4bob4o2bobobo4bo18bobo$5b2o5bobobob3o20bo$13b4obo$16b2o28bo2b3o$33bo17b
o$31b3o11bo3b3o$10b2o7b2o9bo27b2o$10b2o7b2o9b2o26bobo$25bo16bo17bo$14b
3o8b2o14bobo16b2o$13bo3bo7b2o14bo2bo$13b2ob2o24b2o$13b2ob2o5b3o$15bo7b
3o5b2o14bo7bo$14b3o7bo5bobo12bo3bo3bo3bo$2o12b3o13bo2bo$2o12b3o27bo5b
obo5bo$14b3o12bo3bo8b3ob2o2bobo2b2ob3o$15bo17b2o6bo4bo3bobo3bo4bo$30b
2ob2o7b5obobobobob5o$32bo14b2obobob2o$15bo15b2o11b2o5bo5b2o$14b3o14b2o
11bo13bo$2o12b3o14b2o12bo11bo$2o12b3o27b2o11b2o$14b3o10b2o$15bo11bobo
$13b2ob2o11bo$13b2ob2o11b2o$13bo3bo$14b3o2$10b2o7b2o$10b2o7b2o3$16b2o
$13b4obo$5b2o5bobobob3o$4bob4o2bobobo4bo$2b3obobobobobob5o$bo4bobobob
ob2o$2b5obobobo4b2o$7b2obobo5bo$4b2o5bo5bo$4bo12b2o$5bo$4b2o!
140 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
WhiteHawk
Posts: 1358 Joined: July 10th, 2024, 5:34 pm
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by WhiteHawk » July 16th, 2026, 1:28 pm
C_R_116 wrote: July 14th, 2026, 7:40 pm
Edit: P208 I-heptomino hassler:
A way to delete the beehive (very useless unless someone wants to make an omnifrequent p208, which is also somewhat useless)
Code:
Select all
x = 160, y = 53, rule = B3/S23
25b2o$23b2obo$22bo2bo$22bo2bo4bo$22bo2bo3bobo$23b3o3b2o2$23b3o3b2o$8b
2o12bo2bo3bobo$7b4o11bo2bo4bo21b2o$6b2ob3o10bo2bo27bo$5b3o3bo11b2obo21b
3o2b2o$3bobo5b3o11b2o19b3obo3bo$2bob2ob3obo34bo4bob2o$3b2o3b2o40bobo$
48b2obo4bo$3b2o3b2o38bo3bob3o$2bob2ob3obo36b2o2b3o$3bobo5b3o35bo$5b3o
3bo37b2o$6b2ob3o$7b4o$8b2o$31b3o30bo2bo7bo2bo$31bo2bo9bo18bo10bo69b4o
7b4o$12bo10bo11bo7bobo17bo3bo6bo3bo65bo3bo6bo3bo$11bobo8bobo7bobo8bob
o17b4o7b4o66bo10bo$11bobo7bo11bo10bo100bo2bo7bo2bo$12bo9bo2bo$23b3o$47b
2o$46b4o$45b3ob2o$6b2o37bo3b3o$7bo35b3o5bobo$2b3o2b2o36bob3ob2obo$3ob
o3bo38b2o3b2o$o4bob2o$4bobo40b2o3b2o$2b2obo4bo34bob3ob2obo$2bo3bob3o19b
2o11b3o5bobo$2b2o2b3o21bob2o11bo3b3o$3bo27bo2bo10b3ob2o$3b2o21bo4bo2b
o11b4o$25bobo3bo2bo12b2o$26b2o3b3o2$26b2o3b3o$25bobo3bo2bo$26bo4bo2bo
$31bo2bo$30bob2o$30b2o!
(EDIT: Rats, RLE was broken. My bad)
Last edited by
WhiteHawk on July 16th, 2026, 4:22 pm, edited 2 times in total.
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.
Pseudastur albicollis
Timelord Missionary
Posts: 253 Joined: May 8th, 2022, 8:20 pm
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by Timelord Missionary » July 16th, 2026, 3:32 pm
WhiteHawk wrote: July 16th, 2026, 1:28 pm
C_R_116 wrote: July 14th, 2026, 7:40 pm
Edit: P208 I-heptomino hassler:
A way to delete the beehive
Code:
Select all
x = 160, y = 53, rule = B3/S23
25b2o$23b2obo$22bo2bo$22bo2bo4bo$22bo2bo3bobo$23b3o3b2o2$23b3o3b2o$8b
2o12bo2bo3bobo$7b4o11bo2bo4bo21b2o$6b2ob3o10bo2bo27bo$5b3o3bo11b2obo21b
3o2b2o$3bobo5b3o11b2o19b3obo3bo$2bob2ob3obo34bo4bob2o$3b2o3b2o40bobo$
48b2obo4bo$3b2o3b2o38bo3bob3o$2bob2ob3obo36b2o2b3o$3bobo5b3o35bo$5b3o
3bo37b2o$6b2ob3o$7b4o$8b2o$31b3o30bo2bo7bo2bo$31bo2bo9bo18bo10bo69b4o
7b4o$12bo10bo11bo7bobo17bo3bo6bo3bo65bo3bo6bo3bo$11bobo8bobo7bobo8bob
o17b4o7b4o66bo10bo$11bobo7bo11bo10bo100bo2bo7bo2bo$12bo9bo2bo$23b3o$47b
2o$46b4o$45b3ob2o$6b2o37bo3b3o$7bo35b3o5bobo$2b3o2b2o36bob3ob2obo$3ob
o3bo38b2o3b2o$o4bob2o$4bobo40b2o3b2o$2b2obo4bo34bob3ob2obo$2bo3bob3o19b
2o11b3o5bobo$2b2o2b3o21bob2o11bo3b3o$3bo27bo2bo10b3ob2o$3b2o21bo4bo2b
o11b4o$25bobo3bo2bo12b2o$26b2o3b3o2$26b2o3b3o$25bobo3bo2bo$26bo4bo2bo
$31bo2bo$30bob2o$30b2o!
Except we don’t really need that, do we? It’s just an extraordinarily unreachable beehive keeper.
[edit] crap, now I feel stupid, because that’s why they would call this a “useless discovery”.
Helloshe, I like pentadecathlons and small-period motifs.
I may not be very skilled in search programs, but I have many ideas.
Soli Deo Gloria!
gmc_nxtman
Posts: 1158 Joined: May 26th, 2015, 7:20 pm
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by gmc_nxtman » July 18th, 2026, 2:13 pm
When looking for a cleanup of an oscillator synthesis, I found a synthesis which makes a block-on-long-hook-with-boat in addition, as well as one which downgrades the stator of the oscillator as part of the reaction:
Code:
Select all
x = 221, y = 81, rule = B3/S23
bo130bo$2bo127bobo$3o128b2o12$7bo$8b2o$7b2o53bo134bo$60b2o133b2o$61b2o
133b2o$26bobo132bobo$27b2o133b2o$27bo134bo$37bo134bo$35bobo132bobo$36b
2o133b2o2$64bo134bo14bo$28bobo33bobo96bobo33bobo10b2o$29b2o33b2o98b2o
33b2o12b2o4bo$29bo134bo53bo$33bo36bo97bo36bo12b3o$34b2o33bo99b2o33bo$
21bo11b2o34b3o96b2o34b3o$19bobo$20b2o$183bo$182bo$161b2o19b3o30bobo$
161b2o52b2o$216bo7$175bobo$175b2o$176bo2$175b3o$175bo$176bo6$24b2o$23b
obo$25bo4$57b3o$57bo15bo134bo$58bo13b2o133b2o$72bobo132bobo2$213b3o$
213bo$214bo7$30b3o$32bo$31bo!
Empty Emptiness
Posts: 48 Joined: June 10th, 2024, 12:08 pm
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by Empty Emptiness » July 20th, 2026, 7:28 pm
dvgrn wrote: July 16th, 2013, 11:49 am
DivusIulius wrote: I'm not sure if the gliders come from infinity. How might I verify this?
Maybe just use shift.py to move each glider 10 ticks diagonally in the appropriate direction, and see if you still get the same final pattern. In point of fact, you don't:
Code: Select all
x = 15, y = 33, rule = B3/S238
13bo$12bo$12b3o3$2bobo$3b2o$3bo16$8b3o$8bo$9bo5$3o$2bo$bo!
So you'd have add a kickback and turn this into a five-glider construction.
I was very surprised to see so many pulsars in the final output, by the way -- until the extra "8" in the rule string caught my eye!
My
glider-rewinder script might work, too -- as you step backwards there will come a point when the script refuses to rewind one of the gliders. I've been threatening to get back to write a version that rewinds to N ticks but throws up a warning message if some objects can't be rewound. It wouldn't be terribly difficult, but it seems I haven't found the time yet...!
EightLife generates a lot of pulsars. many of these pulsars got destroyed.
Also, I have changed my signature.
Code:
Select all
x = 27, y = 7, rule = B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e
8bo14bo$6b5o10b5o$6bo3bo10bo3bo$b2o2b2obobo9b2obob2o$2bo3bo3bo10bo3bo$
o5b5o10b5o$8bo14bo!
pifricted
Posts: 1116 Joined: May 25th, 2024, 10:26 am
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by pifricted » July 22nd, 2026, 8:58 am
Incomplete xs24_4a9eg8gz259mp21 and xs24_caar1qcz330321:
Code: Select all
x = 117, y = 29, rule = B3/S23
bo$2bo$3o5$89b3o2$87bo5bo6bo$87bo5bo6bo$87bo5bo6bo$11b3o$89b3o2$102b3o
$13b2o86bo4bo7b2o$12bo2bo97bo2bo$13b2o87bo3bo7b2o$103b3o$78b2o$16bo61b
2o7bo$15bobo68bobo8b2o$15bobo67b2ob2o6bo2bo7b2o$15b3o68bob2o7b2o7bobo
$87b2o18bo$14bo$14b2o$14b2o!
Edit:
Code: Select all
x = 21, y = 27, rule = B3/S23
2o17b2o$bo17bo$3o15b3o3$2bo4bo5bo4bo$bobo3bo5bo3bobo$bobo3bo5bo3bobo$
2bo15bo3$3b3o9b3o4$3b3o9b3o3$2bo15bo$bobo3bo5bo3bobo$bobo3bo5bo3bobo$
2bo4bo5bo4bo3$3o15b3o$bo17bo$2o17b2o!
Last edited by
pifricted on July 23rd, 2026, 9:47 am, edited 1 time in total.
...is enjoying his teenage time.
yyh_baboon
Posts: 527 Joined: March 28th, 2025, 5:07 am
Location: on a spaceship
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by yyh_baboon » July 23rd, 2026, 5:15 am
pifricted wrote: July 22nd, 2026, 8:58 am
Incomplete xs24_4a9eg8gz259mp21 and xs24_caar1qcz330321:
Code: Select all
x = 117, y = 29, rule = B3/S23
bo$2bo$3o5$89b3o2$87bo5bo6bo$87bo5bo6bo$87bo5bo6bo$11b3o$89b3o2$102b3o
$13b2o86bo4bo7b2o$12bo2bo97bo2bo$13b2o87bo3bo7b2o$103b3o$78b2o$16bo61b
2o7bo$15bobo68bobo8b2o$15bobo67b2ob2o6bo2bo7b2o$15b3o68bob2o7b2o7bobo
$87b2o18bo$14bo$14b2o$14b2o!
Somewhat cleaner final step for the second one:
Code: Select all
x = 38, y = 26, rule = B3/S23
11b3o2$9bo5bo$9bo5bo$9bo5bo2$11b3o22b2o$36b2o$24b3o$23bo4bo2$24bo3bo$
25b3o$2o$2o7bo$8bobo8b2o$7b2ob2o6bo2bo7b2o$8bob2o7b2o7bobo$9b2o18bo7$
17b3o!
Definitely not spam
Wondering when the P38 gun will be constructed.
Currently hand-searching spaceships.ÔvÔ
Code: Select all
x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
TheWayOfTheCon
Posts: 268 Joined: March 28th, 2025, 11:40 pm
Location: Kraken Mare, Titan
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by TheWayOfTheCon » July 26th, 2026, 12:52 pm
Clean 3G destruction of a pulsar:
Code:
Select all
x = 38, y = 30, rule = B3/S23
36bo$35bo$35b3o$bo$2bo$3o9$29bo$28bo$28b3o$11b3o3b3o2$9bo4bobo4bo$9bo
4bobo4bo$9bo4bobo4bo$11b3o3b3o2$11b3o3b3o$9bo4bobo4bo$9bo4bobo4bo$9bo
4bobo4bo2$11b3o3b3o!
I could've chose a better username, but oh well.
Still learning the ropes of cellular automata, focused on one OCA at a time. My current interest is
B35/S126 and
range-two LTLs .
WhiteHawk
Posts: 1358 Joined: July 10th, 2024, 5:34 pm
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by WhiteHawk » July 26th, 2026, 1:55 pm
TheWayOfTheCon wrote: July 26th, 2026, 12:52 pm
Clean 3G destruction of a pulsar:
It can be done in 1 glider
Code:
Select all
x = 21, y = 27, rule = B3/S23
bo$2bo$3o12$10b3o3b3o2$8bo4bobo4bo$8bo4bobo4bo$8bo4bobo4bo$10b3o3b3o2$
10b3o3b3o$8bo4bobo4bo$8bo4bobo4bo$8bo4bobo4bo2$10b3o3b3o!
Also half of the p42 VMS oscillator is actually a sparky R-pentomino eater
Code:
Select all
x = 14, y = 12, rule = B3/S23
2o$b2o$bo10b2o$7b2obo2bo$6bobob3o$6bo$7b4o$4bo6bo$4b4o2b2o$7bo$6bo$6b
2o!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.
Pseudastur albicollis
Anivec
Posts: 1977 Joined: January 28th, 2022, 7:18 pm
Location: In 4.3 miles, take a right onto Exit 54
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by Anivec » July 26th, 2026, 8:08 pm
WhiteHawk wrote: July 26th, 2026, 1:55 pm
Also half of the p42 VMS oscillator is actually a sparky R-pentomino eater
Code:
Select all
x = 14, y = 12, rule = B3/S23
2o$b2o$bo10b2o$7b2obo2bo$6bobob3o$6bo$7b4o$4bo6bo$4b4o2b2o$7bo$6bo$6b
2o!
This has been known for a while. I believe MVR first found the catalyst.
Rhombicubocta
Posts: 80 Joined: May 27th, 2026, 9:44 am
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by Rhombicubocta » July 29th, 2026, 5:35 pm
Based on a pattern on catagolue I give you a queen bee supported by eurekas.
Something about this is funny to me, but I am not sure why.
Code:
Select all
x = 59, y = 22, rule = B3/S23
4$6bo38bo$5bobo3bobo4b2o15bobo6bobo$6bo3bo2bo4b3o3bo9bo2bo7bo$11bobo
10b2o9bobo$25b2o$25b3o$25b2o$11bobo10b2o9bobo$6bo3bo2bo4b3o3bo9bo2bo7b
o$5bobo3bobo4b2o15bobo6bobo$6bo38bo!
https://catagolue.hatsya.com/object/xp3 ... zy81/b3s23 \
speedydelete
Posts: 113 Joined: October 7th, 2025, 9:44 pm
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by speedydelete » July 29th, 2026, 7:48 pm
Rhombicubocta wrote: July 29th, 2026, 5:35 pm
Based on a pattern on catagolue I give you a queen bee supported by eurekas.
Something about this is funny to me, but I am not sure why.
And I'll give you an eureka supported by queen bees:
Code:
Select all
x = 56, y = 68, rule = B3/S23
11b2o28b2o$11bobo27bobo$6b2o6bo29bo3bo$5bo2bo2bo2bo26bo2bo3bo$6b2o6bo
29bo$11bobo6bo20bobo$11b2o6bobo19b2o$19bobo12b2o$20bo$2b3o44b2obob2o$
bo3bo43bo5bo$o5bo10b2obob2o10b3o13bo3bo$2obob2o10bo5bo9bo3bo13b3o$18b
o3bo9bo5bo$19b3o10b2obob2o$3bo$2bobo47b2o$2bobo6b2o32b2o$3bo6bobo31bo
bo$9bo6b2o7bobo5b3o7bo$9bo2bo2bo2bo5bo2bo6b2o3bo3bo2bo$9bo6b2o7bobo11b
o3bo$10bobo31bobo$11b2o32b2o2$25bobo$24bo2bo6b2o$25bobo$33b2obo$36bo3$
19b3o10b2obob2o$18bo3bo9bo5bo$17bo5bo9bo3bo$17b2obob2o10b3o3$19bo$19b
ob2o$28bobo$20b2o6bo2bo$28bobo2$9b2o32b2o$9bobo31bobo$12bo3bo11bobo7b
2o6bo$9bo2bo3bo3b2o6bo2bo5bo2bo2bo2bo$12bo7b3o5bobo7b2o6bo$9bobo31bob
o6bo$9b2o32b2o6bobo$2b2o47bobo$52bo$17b2obob2o10b3o$17bo5bo9bo3bo$2b3o
13bo3bo9bo5bo10b2obob2o$bo3bo13b3o10b2obob2o10bo5bo$o5bo43bo3bo$2obob
2o44b3o$35bo$20b2o12bobo$13b2o19bobo6b2o$12bobo20bo6bobo$11bo29bo6b2o
$7bo3bo2bo26bo2bo2bo2bo$7bo3bo29bo6b2o$12bobo27bobo$13b2o28b2o!
I manage the
5S project , which collects all known spaceship speeds in certain rulespaces.
Rhombicubocta
Posts: 80 Joined: May 27th, 2026, 9:44 am
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by Rhombicubocta » July 29th, 2026, 8:26 pm
speedydelete wrote: July 29th, 2026, 7:48 pm
And I'll give you an eureka supported by queen bees:
Code:
Select all
x = 56, y = 68, rule = B3/S23
11b2o28b2o$11bobo27bobo$6b2o6bo29bo3bo$5bo2bo2bo2bo26bo2bo3bo$6b2o6bo
29bo$11bobo6bo20bobo$11b2o6bobo19b2o$19bobo12b2o$20bo$2b3o44b2obob2o$
bo3bo43bo5bo$o5bo10b2obob2o10b3o13bo3bo$2obob2o10bo5bo9bo3bo13b3o$18b
o3bo9bo5bo$19b3o10b2obob2o$3bo$2bobo47b2o$2bobo6b2o32b2o$3bo6bobo31bo
bo$9bo6b2o7bobo5b3o7bo$9bo2bo2bo2bo5bo2bo6b2o3bo3bo2bo$9bo6b2o7bobo11b
o3bo$10bobo31bobo$11b2o32b2o2$25bobo$24bo2bo6b2o$25bobo$33b2obo$36bo3$
19b3o10b2obob2o$18bo3bo9bo5bo$17bo5bo9bo3bo$17b2obob2o10b3o3$19bo$19b
ob2o$28bobo$20b2o6bo2bo$28bobo2$9b2o32b2o$9bobo31bobo$12bo3bo11bobo7b
2o6bo$9bo2bo3bo3b2o6bo2bo5bo2bo2bo2bo$12bo7b3o5bobo7b2o6bo$9bobo31bob
o6bo$9b2o32b2o6bobo$2b2o47bobo$52bo$17b2obob2o10b3o$17bo5bo9bo3bo$2b3o
13bo3bo9bo5bo10b2obob2o$bo3bo13b3o10b2obob2o10bo5bo$o5bo43bo3bo$2obob
2o44b3o$35bo$20b2o12bobo$13b2o19bobo6b2o$12bobo20bo6bobo$11bo29bo6b2o
$7bo3bo2bo26bo2bo2bo2bo$7bo3bo29bo6b2o$12bobo27bobo$13b2o28b2o!
This is actually an extendible strictly volatile oscillator. The wiki page on volatility says that phonieces and self-constructing circuitry are the only infinite families of strictly volatile oscillator. That needs updated.
Speedydelete just found p30 family of extendible strictly volatile oscillator!
I just found this works also.
So maybe the wiki page is just out of date.
Code:
Select all
x = 66, y = 47, rule = B3/S23
6$24bo15bo$24bobo11bobo$25bobo9bobo$25bo2bo7bo2bo$25bobo9bobo$24bobo
11bobo$24bo15bo$15bo33bo$14bobo31bobo$13bo3bo29bo3bo$14b3o31b3o$12b2o
3b2o27b2o3b2o$29b2o3b2o$31b3o$30bo3bo$31bobo$32bo$23bo17bo$21bobo17bob
o$20bobo19bobo$19bo2bo19bo2bo$20bobo19bobo$21bobo17bobo$23bo17bo$32bo$
31bobo$30bo3bo$31b3o$29b2o3b2o$12b2o3b2o27b2o3b2o$14b3o31b3o$13bo3bo
29bo3bo$14bobo31bobo$15bo33bo$24bo15bo$24bobo11bobo$25bobo9bobo$25bo2b
o7bo2bo$25bobo9bobo$24bobo11bobo$24bo15bo!
Edit: The wiki is probably wrong trivial welding yields this also.
Code:
Select all
x = 85, y = 33, rule = B3/S23
2$14bo15bo17bo15bo$14bobo11bobo17bobo11bobo$15bobo9bobo19bobo9bobo$15b
o2bo7bo2bo19bo2bo7bo2bo$15bobo9bobo19bobo9bobo$14bobo11bobo17bobo11bob
o$14bo15bo17bo15bo$5bo67bo$4bobo65bobo$3bo3bo63bo3bo$4b3o65b3o$2b2o3b
2o61b2o3b2o$19b2o3b2o27b2o3b2o$21b3o31b3o$20bo3bo29bo3bo$21bobo31bobo$
22bo33bo$13bo51bo$11bobo51bobo$10bobo53bobo$9bo2bo53bo2bo$10bobo53bobo
$11bobo51bobo$13bo51bo!
WhiteHawk
Posts: 1358 Joined: July 10th, 2024, 5:34 pm
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by WhiteHawk » July 31st, 2026, 5:16 pm
P69 0-degree dependent reflector
Code:
Select all
x = 40, y = 39, rule = B3/S23
2ob2o2bo$bobo2bobo7bo$o3b2obo6b2obo$b2obo2bo4b2o3bo$2bobo2b2o6bob2o$2b
obobo3b2o2b2o2bo$3bobobo8bo$5bobo3bob3o$5bobobob3o$6bobob3o$8bo$7b2o2$
9b3o$8bo3bo$7bo5bo$7bo5bo$7bo5bo$8bo3bo$9b3o8b2o$20bobo$20bo7$15b2o$15b
o$2b2o6b2o4b3o$3bo6bo7bo$3o8b3o$o12bo3$38bo$37b2o$37bobo!
The new p3 chucklebait catalyst may be able to potentially help complete partials
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.
Pseudastur albicollis
hotcrystal0
Posts: 4564 Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am
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by hotcrystal0 » July 31st, 2026, 8:49 pm
Anivec wrote: July 31st, 2026, 7:38 pm
H-to-Unidentified:
Code: Select all
x = 27, y = 49, rule = LifeHistory
13.2A.2A$14.A.A$9.2A.A5.A.2A$8.A.A.2A3.2A.A.A$7.A2.B2.BA.AB2.B2.A$8.6A
B.B6A$5.3A3.3B.B.3B3.3A$5.A3.3AB.3B.B3A3.A$6.3A.BA3BA3BAB.3A$9.A3.BAB
AB3.A$8.A4.BABAB4.A$8.A.A2.2BA2B2.A.A$9.A.A.2B.2B.A.A$10.A2.5B2.A$13.
2BA2B$13.BABAB$13.BABAB$12.3BA3B$11.9B$11.9B$11.9B$10.B.8B$9.3B.6B$9.
8B$8.9B.3B$8.3BA10B$8.2BABA10B$9.BABA8B3D$10.BA10B2D$9.13BDB2D$8.7B.9B
D$8.15B3D$9.15B$8.15B$6.17B$4.19B$4.2BC15B$3.3BCBC4B.7B$4.2B3C4B.7B4.
2A$3.5BC4B2.6B4.A$2.10B4.4B2.BA.A$.4B9.A.2B.B2.B2A$4B9.A.A.BA.3B$3B11.
A3.3AB$2B19.A$B15.4AB3A$16.A2.A4.A$21.3A$20.2A!
Something mildly interesting to me is that the unidentified object here evolves into a traffic light and 4 beehives, of which the beehives (marked in the RLE) are in the same orientation and stabilize only a few generations apart from each other:
Code: Select all
x = 12, y = 18, rule = LifeHistory
6.2D$5.D2.D$6.2D4$9.2D$8.D2.D$9.2D2$3.2D$2.D2.C2A$3.2D.2A$6.A.2A$9.A$
.2D4.3A$D2.D$.2D!
140 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
WhiteHawk
Posts: 1358 Joined: July 10th, 2024, 5:34 pm
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by WhiteHawk » July 31st, 2026, 9:04 pm
Anivec wrote: July 31st, 2026, 7:38 pm
H-to-Unidentified:
Code: Select all
x = 27, y = 49, rule = LifeHistory
13.2A.2A$14.A.A$9.2A.A5.A.2A$8.A.A.2A3.2A.A.A$7.A2.B2.BA.AB2.B2.A$8.6A
B.B6A$5.3A3.3B.B.3B3.3A$5.A3.3AB.3B.B3A3.A$6.3A.BA3BA3BAB.3A$9.A3.BAB
AB3.A$8.A4.BABAB4.A$8.A.A2.2BA2B2.A.A$9.A.A.2B.2B.A.A$10.A2.5B2.A$13.
2BA2B$13.BABAB$13.BABAB$12.3BA3B$11.9B$11.9B$11.9B$10.B.8B$9.3B.6B$9.
8B$8.9B.3B$8.3BA10B$8.2BABA10B$9.BABA8B3D$10.BA10B2D$9.13BDB2D$8.7B.9B
D$8.15B3D$9.15B$8.15B$6.17B$4.19B$4.2BC15B$3.3BCBC4B.7B$4.2B3C4B.7B4.
2A$3.5BC4B2.6B4.A$2.10B4.4B2.BA.A$.4B9.A.2B.B2.B2A$4B9.A.A.BA.3B$3B11.
A3.3AB$2B19.A$B15.4AB3A$16.A2.A4.A$21.3A$20.2A!
Very useless base for a potential periodic H-to-B
Code:
Select all
x = 45, y = 58, rule = LifeHistory
27.2A.2A$28.A.A$23.2A.A5.A.2A$22.A.A.2A3.2A.A.A$21.A2.B2.BA.AB2.B2.A$
22.6AB.B6A$19.3A3.3B.B.3B3.3A$19.A3.3AB.3B.B3A3.A$20.3A.BA3BA3BAB.3A$
23.A3.BABAB3.A$22.A4.BABAB4.A$22.A.A2.2BA2B2.A.A$23.A.A.2B.2B.A.A$24.
A2.5B2.A$27.2BA2B$27.BABAB$27.BABAB$26.3BA3B$25.9B$25.9B$25.9B$24.B.8B
$23.3B.6B6.A$23.8B7.3A3.C$22.9B.3B2.2A3BA$22.3BA10B.3BABA$22.2BABA15B
AB$23.BABA8B3D6B$24.BA10B2D6B$23.13BDB2D5B$22.7B.9BD5B$22.15B3D4B$23.
17B3A$22.14BAB5A$20.16B5AB$18.19B.AB$18.2BD15B$17.3BDBD4B.7B$18.2B3D4B
.7B4.2A$17.5BD4B2.6B4.A$16.10B4.4B2.BA.A$15.4B9.A.2B.B2.B2A$14.4B9.A.
A.BA.3B$13.4B11.A3.3AB$12.4B19.A$11.4B15.4AB3A$10.4B16.A2.A4.A$9.4B22.
3A$8.4B22.2A$7.4B$6.4B$5.4B$4.4B$3.4B$2.4B$.A3B$A3B$3A!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.
Pseudastur albicollis
rabbit
Posts: 242 Joined: March 4th, 2024, 6:00 am
Location: Stuck inside a magician's hat. it hurts so bad
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by rabbit » July 31st, 2026, 9:06 pm
10x10 predecessor of
Noah's ark based on its lone C1 occurrence:
Code: Select all
x = 10, y = 10, rule = B3/S23
2o2bo$o3bo$bo2bo3$7b3o$2bo$b3o$2bo4bobo$8b2o!
It's 19 cells, but it's hard to beat the 16-cell form that is just two switch engines next to each other.
I'm surprised it's so rare, considering it's just two HF precursor and one TL.
EDIT (2026-08-02): Alternate version:
Code: Select all
x = 10, y = 10, rule = B3/S23
2o2bo$o3bo$bo2bo3$7b3o2$5o$7bobo$8b2o!
Last edited by
rabbit on August 2nd, 2026, 2:35 pm, edited 1 time in total.
That's the bunny.
Check out my OCA exploration script, crule.lua !
Rhombicubocta
Posts: 80 Joined: May 27th, 2026, 9:44 am
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by Rhombicubocta » August 1st, 2026, 1:26 pm
2 queen bees collide and cleanly produce 4 b-heptominos.
Code:
Select all
x = 21, y = 21, rule = LifeHistory
2$6.D6.D$5.3D4.3D$4.BDB2D2.2DBDB$4.5B2.5B$3.BE10BEB$4.2E8B2E$4.B2E6B
2EB$3.2B3E4B3E2B$4.B2E6B2EB$4.2E8B2E$3.BE10BEB$4.5B2.5B$4.BDB2D2.2DBD
B$5.3D4.3D$6.D6.D!