gzaytman wrote: July 18th, 2026, 11:55 pmIn 4D double 180-degree rotation is the same as point reflection.it's denoted
±[C1×C1], there's also single 180-degree rotation
+1/2[C2×C2].
I assume that in general, point reflection is isomorphic to the process of reflecting an n-dimensional object across n perpendicular planes, with the point everything is reflected through represented by the point at which every plane intersects? Since an even number of reflections cancel each other out, in 2D, 4D, 6D and so on a point reflection is identical to performing n/2 180-degree rotations in n/2 different 2D planes, whereas in 1D, 3D, 5D, ... the fact that there's an odd number of reflection planes means that the object is mapped to its enantiomorph, making point reflection its own distinct thing?
gzaytman wrote: July 19th, 2026, 12:49 am
Rhombicubocta wrote: July 18th, 2026, 7:15 pm
Slightly off topic, but this is the closest thread topic to anything of this nature.
Has anyone investigated symmetries in the other honeycombs/3D tesselations with congruent cells and vertices, namely Hexagonal Prismatic, Triangular Prismatic, Gyrated Triangular Prismatic, and Bitruncated Cubic honeycombs.
I investigated the Bitruncated Cubic Honeycomb, a.k.a. the Truncated Octahedron Honeycomb, a.k.a. the Body-Centered Cubic, a.k.a.
D3*, a.k.a.
A3*, a.k.a. 3D.lua's "vertices only" neighborhood
I also investigated its dual lattice the Rhombic Dodecahedral Honeycomb, a.k.a. the Face-Centered Cubic, a.k.a.
D3, a.k.a.
A3, a.k.a. 3D.lua's "edges-only" neighborhood, a.k.a. 3D.lua's "hexahedral" neighborhood
For the rhombic dodecahedral honeycomb is this equivalent to 2-coloring the cubic honeycomb and discarding all of the cubic grid symmetries that would swap one colour for another? Likewise, would the truncated octahedron honeycomb be equivalent to doing the same thing for a vertex-based 4-coloring?
gzaytman wrote: July 19th, 2026, 3:28 am
gzaytman wrote: July 18th, 2026, 11:55 pm
muzik wrote: July 18th, 2026, 6:33 pm
I'm not sure if this would be overly complex to make, but a graph similar to
File:Symmetries.png may be useful to include on the page to demonstrate which symmetries are class subclasses of other symmetries, since with the current layout it is entirely plausible that one symmetry could be included on multiple tables (e.g. C1 doesn't fix a cell, edge, face or vertex, so therefore could have been placed in any, and only appears in the cell-fixing table because it's sequentially the first), and a graph-based visual classification approach would demonstrate these relationships more understandably.
I considered making one but decided a graph with 92 nodes would be too visually cluttered. I could still make one if there's interest.
Yes, I just made the graph
File:3d Symmetries.png. It's not very helpful.
As convoluted as this looks it definitely makes things clearer than before. I wonder if an approach more akin to
File:Kinetic symmetry diagram.png would be better, such that symmetries of the same degree are colour-coded rather than positioned at the same y level.
There is
one question that was raised on the polytope discord that may be relevant to ask here: while all of the minimal example patterns are connected at least by their vertices or edges, what would the minimal possible polycube be for each of the 92 symmetry types?