Oscillator Discussion Thread

For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
8than888
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Re: Oscillator Discussion Thread

Post by 8than888 »

I have another lead related to the p11 pipsquirter.

While looking through 2c/3 wire fizzles, I found a double-length 2c/3 fizzle with a phase that looks very similar to one of the active phases of the Pipsquirter 1 variant on the LifeWiki. Normally this fizzle is terminated by a block, but removing the block instead produces a temporary glider that might even be useful.

This caught my attention because the fizzle is compatible with the known p11 double-length 2c/3 wire signal injector, so it seems like the remaining challenge is modifying the fizzle itself.

Here's the comparison (fizzle on the left, Pipsquirter 1 variant on the right):

Code: Select all

x = 32, y = 19, rule = B3/S23
22bo$5b2o14b4o$4bo2bo12bo3bo$5bobo6b2o5bo5b2o$2obobobobo3bo2bob3o2b3o
3bo$ob2obo2bobobobobobo2b2o3bo2bo$5bo4bobobobo2b2o2b2o3bo$5b5o2bobobo
4bobo5b3o$12bobob2o3bobo7bo$7b6obo7bo$7bo4bobob2o$8b7obo$14bobo$10b6o$
10bo$13b5o$13bo3bo$16bo$16b2o!
I still haven't been able to turn it into a pipsquirter, but it seems like a promising direction. Does this reaction look familiar, or has anyone explored something similar before?
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C_R_116
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Re: Oscillator Discussion Thread

Post by C_R_116 »

p316 partial:

Code: Select all

x = 54, y = 54, rule = B3/S23
4b2o4b2o4b2o$3bobo4b2o4bobo$3bo14bo$2ob2o12b2ob2o$2obobo10bobob2o$3bob
12obo$3bobob8obobo$4bo5b2o5bo6$10bo$9bobo$8bo3bo$8bo3bo$8b2ob2o2$26b2o
$26b2o4$27b3o$27b3obo9b2o$28bobobo7bo2bo5bo$29bo2bo10bo4bobo$30b2o7bob
2ob2o2bobo$36b2ob3obo2bobobob2o$40bo2b2ob2obobobo$34bobob2o3bo3bobobo$
34bo5bo2bo2b2o4bo$33bo3bob2ob3obobobo2bo$31bo2b2o5bobo2bobo2b3o$35b2ob
2obo4bo2b2o$30b2o4bobobob2o2bobo3b2o$30b2ob3o4bo3bobobobo2bo$30b2obo5b
2o3b2obo2bobo$30bo16bob2ob2o$30b2obo5b2o3b2obo2bobo$30b2ob3o4bo3bobobo
bo2bo$30b2o4bobobob2o2bobo3b2o$35b2ob2obo4bo2b2o$31bo2b2o5bobo2bobo2b
3o$33bo3bob2ob3obobobo2bo$34bo5bo2bo2b2o4bo$34bobob2o3bo3bobobo$40bo2b
2ob2obobobo$36b2ob3obo2bobobob2o$39bob2ob2o2bobo$43bo4bobo$40bo2bo5bo$
41b2o!
8than888
Posts: 37
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Re: Oscillator Discussion Thread

Post by 8than888 »

Eater trying to eat a House/Pi

Code: Select all

x = 24, y = 22, rule = B3/S23
16bo$15bobo$16bo$6bo$6b3o5b5o$9bo3bo2bo2bo$8b2o4bo3bobo$15bobo2bo$12bo
7bob2o$9b3obo5b2ob2o$9b2ob2o2$5bob3o$5b7o$5bo2bo2bo4bo$2b2o3bo2bob3o2b
o$bobo3bo2bobo4bo$bo7b2o2b3o$2o9bobo3bobo$11bo2b2o3bo$10b2o4b3o$16bo!
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Re: Oscillator Discussion Thread

Post by Entity Valkyrie 2 »

Several low-period oscillators discovered recently:

p4 by C_R_116, with two Ellison p4 HW emulators hassling each other. The original form on the left — it also works if the emulators were one cell off:
EDIT: fixed typo

Code: Select all

x = 61, y = 17, rule = B3/S23
6b2o4b2obo4b2o19b2o4b2obo4b2o$5bobo4bob2o4bobo17bobo4bob2o4bobo$5bo16b
o17bo16bo$2b2ob2o2b2o6b2o2b2ob2o11b2ob2o2b2o6b2o2b2ob2o$2b2obo16bob2o
11b2obo16bob2o$5bob4o6b4obo17bob4o6b4obo$5bobo3b6o3bobo17bobo3b6o3bobo
$6bo14bo19bo14bo$11bo35b2o$4bo3bo5bo4bo20bo3bo6bo3bo$3bobo12bobo18bobo
12bobo$3bobo12bobo18bobo12bobo$2obobob10obobob2o12b2obobob10obobob2o$
2obo16bob2o12b2obo16bob2o$3bo16bo18bo16bo$3bobo4b2obo4bobo18bobo4b2obo
4bobo$4b2o4bob2o4b2o20b2o4bob2o4b2o!
There are many ways for two overweight Ellison emulators to hassle each other. They don't even need to be the same length:

Code: Select all

x = 68, y = 89, rule = B3/S23
5b2o4b2o2b2o4b2o18b2o4b2obob2o4b2o$4bobo4b2o2b2o4bobo16bobo4bob2ob2o4b
obo$4bo18bo16bo19bo$b2ob2o2b2o8b2o2b2ob2o10b2ob2o2b2o9b2o2b2ob2o$b2obo
18bob2o10b2obo19bob2o$4bob4o8b4obo16bob4o9b4obo$4bobo3b8o3bobo16bobo3b
9o3bobo$5bo16bo18bo17bo$11b2o34b2o$4bo3bo7bo4bo18bo3bo6bobo4bo$3bobo
14bobo16bobo15bobo$3bobo14bobo16bobo15bobo$2obobob12obobob2o10b2obobob
13obobob2o$2obo18bob2o10b2obo19bob2o$3bo18bo16bo19bo$3bobo4b2o2b2o4bob
o16bobo4b2ob2obo4bobo$4b2o4b2o2b2o4b2o18b2o4b2obob2o4b2o8$6b2o4b2obo4b
2o20b2o4b2ob2o4b2o$5bobo4bob2o4bobo18bobo4b2ob2o4bobo$5bo16bo18bo17bo$
2b2ob2o2b2o6b2o2b2ob2o12b2ob2o2b2o7b2o2b2ob2o$2b2obo16bob2o12b2obo17bo
b2o$5bob4o6b4obo18bob4o7b4obo$5bobo3b6o3bobo18bobo3b7o3bobo$6bo14bo20b
o15bo$11bo35bo$4bo3bo6bo4bo19bo3bo7bo4bo$3bobo13bobo17bobo14bobo$3bobo
13bobo17bobo14bobo$2obobob11obobob2o11b2obobob12obobob2o$2obo17bob2o
11b2obo18bob2o$3bo17bo17bo18bo$3bobo4b2ob2o4bobo17bobo4b2o2b2o4bobo$4b
2o4b2ob2o4b2o19b2o4b2o2b2o4b2o8$6b2o4b2obo4b2o20b2o4b2obo4b2o$5bobo4bo
b2o4bobo18bobo4bob2o4bobo$5bo16bo18bo16bo$2b2ob2o2b2o6b2o2b2ob2o12b2ob
2o2b2o6b2o2b2ob2o$2b2obo16bob2o12b2obo16bob2o$5bob4o6b4obo18bob4o6b4ob
o$5bobo3b6o3bobo18bobo3b6o3bobo$6bo14bo20bo14bo$11bo35bo$4bo3bo5bobobo
3bo17bo3bo5bo4bo3bo$3bobo15bobo15bobo16bobo$3bobo15bobo15bobo16bobo$2o
bobob13obobob2o9b2obobob14obobob2o$2obo19bob2o9b2obo20bob2o$3bo19bo15b
o20bo$3bobo4b2ob2obo4bobo15bobo4b2ob2ob2o4bobo$4b2o4b2obob2o4b2o17b2o
4b2ob2ob2o4b2o8$5b2o4b2o2b2o2b2o2b2o2b2ob2obob2obob2o2b2o2b2o2b2o2b2o
4b2o$4bobo4b2o2b2o2b2o2b2o2b2obob2obob2ob2o2b2o2b2o2b2o2b2o4bobo$4bo
59bo$b2ob2o2b2o49b2o2b2ob2o$b2obo59bob2o$4bob4o49b4obo$4bobo3b49o3bobo
$5bo57bo$16b2o5b2o6b2o5bo6b2o5b2o$4bo3bobob2o6bo6b2o6bo5b2o6bo6bo4bo$
3bobo54bobo$3bobo54bobo$2obobob52obobob2o$2obo58bob2o$3bo58bo$3bobo4b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o4bobo$4b2o4b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o4b2o!
p4 by erRoR_606 and Elijah, similar to Scrubber. The parts on the top left and bottom right are reminiscent of the p2 corner dot sparker:

Code: Select all

x = 22, y = 17, rule = B3/S23
13bo$6b2o5b3o$5bobo8bo$5bo5b3o2bo$3bob2o3bo3bob2o$6b2o2bo3bo$b3o2bobob
o3bo$o2b3o2b2ob3o5b2o$obo2bo4b2o4bo2bobo$b2o5b3ob2o2b3o2bo$7bo3bobobo
2b3o$7bo3bo2b2o$4b2obo3bo3b2obo$5bo2b3o5bo$5bo8bobo$6b3o5b2o$8bo!
p6 by 711138971756920833, with a p3 dot sparker interacting twice per period:

Code: Select all

x = 14, y = 18, rule = B3/S23
3bobo$3b2obo$b2o3bo$o2b2o2b2obo$bobobobob2o$2obob2o$4b2o$7bobo$10bo$5b
3o2b3o$4bo2b3ob2o$4b2o2bo3bo$10bo$8bo$8bo2bo$9b2obo$12bo$12b2o!
I found three related p4s using the same top component. Two copies of this component form a p4 by itself — they can be monomerized using a p4 worm component. The one on the right is a different monomer that uses a different stabilization reaction.

Code: Select all

x = 56, y = 23, rule = B3/S23
2b2o18b2o18b2o$2bobo17bobo17bobo$5bo19bo19bo$3b2obo16b2obo16b2obo$obo
3bo13bobo3bo13bobo3bo$2ob2o2b2obo9b2ob2o2b2o11b2ob2o2b2obo$3bobobob2o
12bobobobo13bobobob2o4bo$3bob2o16bob2o2bo13bob2o6b3o$4b2o18b2o3b2o13b
2o6bo$52b2o$4b2o21b6o$3bob2o19b2o4bo10bo5b3o$3bobobob2o15b2obo11bo2b5o
3bo$2ob2o2b2obo13b3ob2o11bo3b6obo$obo3bo16bobo17bo4b4o$3b2obo16bo18bo
2b3o$5bo16b2o15bo3b2obob2o$2bobo34b4o3bobo$2b2o39bob2o2bo$41b2o5b2o$
41bo$43bo$42b2o!
p5 by 711138971756920833, involving a p5 domino sparker hassling a BTS:

Code: Select all

x = 20, y = 26, rule = B3/S23
7b2o$8bo$7bo$7b2o2b2o$10bobo$5b4obo$5bo2bo2bo$9b3o3$bo6b4o6bo$obo3b8o
3bobo$b2o3b2ob2ob2o3b2o$5bo8bo$b2ob2ob2o2b2ob2ob2o$bo6bo2bo6bo$2b5obo
2bob5o$7bo4bo$4b2obo4bob2o$4bo2bob2obo2bo$2o3bobo4bobo3b2o$o2bobo2b4o
2bobo2bo$2b2ob2o6b2ob2o$5bo8bo$5bobo4bobo$6b2o4b2o!
I found this p6 which involves a p6 domino sparker hassling a xs20_8kiheg8ozx3452 and block (which becomes a grin):

Code: Select all

x = 24, y = 20, rule = B3/S23
17bo4b2o$16bobo2bobo$3bo11b2obo2bo$2bobo11bobo2bobo$bo2bo7b2o2b2o4b2o$
o3bob2o3b3o$b3obobo$3bobo8bo$4bobo7bo$4bo2bobo4bo$9bo4bo$14bo$3bo2bo7b
o$4b2o$11b3o$12b2o2b2o4b2o$16bobo2bobo$15b2obo2bo$16bobo2bobo$17bo4b2o
!
8than888 wrote: July 5th, 2026, 3:57 am Eater trying to eat a House/Pi

Code: Select all

x = 24, y = 22, rule = B3/S23
16bo$15bobo$16bo$6bo$6b3o5b5o$9bo3bo2bo2bo$8b2o4bo3bobo$15bobo2bo$12bo
7bob2o$9b3obo5b2ob2o$9b2ob2o2$5bob3o$5b7o$5bo2bo2bo4bo$2b2o3bo2bob3o2b
o$bobo3bo2bobo4bo$bo7b2o2b3o$2o9bobo3bobo$11bo2b2o3bo$10b2o4b3o$16bo!
This component can also be combined with the p4 I found from before, or the p4 worm thing:

Code: Select all

x = 44, y = 15, rule = B3/S23
$12bo23bo$11bobo21bobo$12bo23bo$5b2o19bo$6bo3b5o11b3o5b5o$5bo3bo5bo13b
o3bo5bo$5b2o3bo3bobo11bo5bo3bobo$3b2o3bobo3bobo11bo3bobo3bobo$2bo2b2ob
o3bo3bob2o12bo3bo3bob2o$bobobo2bo6b2ob2o9bo2bo6b2ob2o$o2bob3o21b2obobo
$2o2bo27bob3o$5bo26bo4bo$4b2o25b2o3b2o!
The component on the right can be rephased to p5:

Code: Select all

x = 23, y = 36, rule = B3/S23
15bo$4b2o8bobo$4bobo8bo$7bo$5b2obo4b5o$4o2bobo3bo5bo$6o2b2o3bo3bobo$4b
o3bo2bobo3bobo$9bobo3bo3bob2o$4bo3bo2bo6b2ob2o$6o2b2o4bobo$4o2bobo$5b
2obo4bo3bo$7bo4b2ob3o$4bobo4b2o$4b2o5b2ob2o$8b2obo$7bob2o5bo$4bo2bobo
5b2o$4b3o3bobo2bo$7b3obo4bo$6bo2bobob2obo$7b3obo3bo$10bo3bo3b2o$5b4o2b
4obo2bo$4bo2bo4bob5o$4b2o2b2o9b3o$12b2o2b2o3bo$11bobo2bob3o$12bo5bo$
13b5o$17bo$15b2o$15bo$17bo$16b2o!
It's worth noting that this p4 component is just Penny lane minus one of the side supports, and a p5 rephase of the full Penny lane was known since 2019:
Scorbie wrote: October 27th, 2019, 4:21 am
Entity Valkyrie 2 wrote: October 27th, 2019, 3:25 am Penny lane oscillator changes phase with a two-bit spark:

Code: Select all

x = 15, y = 11, rule = B3/S23
6bobo$3b2o5b2o$3bo3bo3bo$2obobo3bobob2o$2obobo3bobob2o$4bo5bo$5b5o2$7b
o$6bobo$7bo!
#C [[ STOP 5 ]]
Phase-changers are always welcome. (As long as they're accessible.)
Sadly this is hard to make into a phase-shifting oscillator, and the only one I've succeeded is the following p5:

Code: Select all

x = 15, y = 27, rule = B3/S23
7bo$6bobo$7bo2$5b5o$4bo5bo$2obobo3bobob2o$2obobo3bobob2o$3bo3bo3bo$3b
2o5b2o$6bobo$b4o5b4o$o13bo$b2obo2bo2bob2o$2bob3ob3obo$2bobob3obobo$b2o
2bobobo2b2o$4bo5bo$b2obo5bob2o$2bo9bo$o13bo$6o3b6o$7bo$2b11o$2bo9bo$3b
3o2b2o$5bo2b2o!
Last edited by Entity Valkyrie 2 on July 25th, 2026, 11:05 am, edited 2 times in total.
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8than888
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Re: Oscillator Discussion Thread

Post by 8than888 »

I wonder whether oscillating "line agars" like this P5 can be stabilized into infinitely extendable sparkers

Code: Select all

x = 16, y = 24, rule = B3/S23:T16,0
$3bo8bo$2bobo6bobo$2bobo6bobo$b2ob2o4b2ob2o$7b2o5$16o$16o$16o$16o5$7b
2o$b2ob2o4b2ob2o$2bobo6bobo$2bobo6bobo$3bo8bo!
The idea reminded me of XWSS emulators, which can be viewed as a stabilization of this "line agar"

Code: Select all

x = 16, y = 15, rule = B3/S23:T16,0
3bo8bo$2bobo6bobo$2bobo6bobo$b2ob2o4b2ob2o$7b2o4$16o3$b2ob2o4b2ob2o$2b
obo6bobo$2bobo6bobo$3bo8bo!
I've seen some line agars stabilized as spaceships before, but is there a general technique to turn these into infinitely extendable sparkers? There seem to be infinitely many possibilities!
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KtT
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Re: Oscillator Discussion Thread

Post by KtT »

hotdogPi wrote: January 31st, 2023, 11:15 am p144 with high possibility of completion. Just turn the white cell on again, which can likely be done with a spark (possibly a complex one) 3-8 generations before reaching the one shown again.

Code: Select all

x = 32, y = 22, rule = LifeHistory
4.2A20.2A$5.A2.A14.A2.A$2.3A3.3A10.3A3.3A$.A3.3A3.A8.A3.3A3.A$.2A.A3.
3A10.3A3.A.2A$5.2A.A14.A.2A$A.2A.A.A16.A.A.2A.A$2A.2A22.2A.2A5$5.A20.
A$4.2A3.A12.A3.2A$4.A3.A.A10.A.A3.A$7.2A2.A8.A2.2A$8.3A10.3A2$15.2A$
7.3A4.A2.A4.3A$7.3A5.2A5.3A$7.C2A12.2AC!
Completed:

Code: Select all

x = 88, y = 46, rule = B3/S23
5b2o74b2o$b4o4b2o7b2o12b2o20b2o12b2o7b2o4b4o$b3ob2o2b2o7bobob2obo7bo2b
o14bo2bo7bob2obobo7b2o2b2ob3o$6bo13bobob2o4b3o3b3o10b3o3b3o4b2obobo13b
o$20b2o7bo3b3o3bo8bo3b3o3bo7b2o$29b2obo3b3o10b3o3bob2o$12bo20b2obo14b
ob2o20bo$11bo2bo7b2o4bob2obobo16bobob2obo4b2o7bo2bo$11b3o8b2o4b2ob2o22b
2ob2o4b2o8b3o3$17b2o50b2o$9b3o2bobobo50bobobo2b3o$10b2obo19bo20bo19bo
b2o$16bo15b2o3bo12bo3b2o15bo$10b3ob2o16bo3bobo10bobo3bo16b2ob3o$9b2o24b
2o2bo8bo2b2o24b2o$36b3o10b3o2$43b2o$35b3o4bo2bo4b3o$2b2o31b3o5b2o5b3o
31b2o$3bo4bo2bo3bo19b3o12b3o19bo3bo2bo4bo$2bo4bo7bo5b2o42b2o5bo7bo4bo
$2b2o4bo6bo56bo6bo4b2o$4bo4bo11b3o40b3o11bo4bo$2b3o18bobo36bobo18b3o$
bo22b2o36b2o22bo$b2o82b2o$33bo20bo$27b2o3b3o18b3o3b2o$10b3o14b2o2b2ob
4o12b4ob2o2b2o14b3o$10b3o22b2obo10bob2o22b3o$37bo12bo$10bob2o60b2obo$
10bo3b2o16bo22bo16b2o3bo$b2o11b2o15bobo20bobo15b2o11b2o$b2o8b3o16bo3b
o18bo3bo16b3o8b2o$b2o28bo3bo16bo3bo28b2o$2bo29bo3bo14bo3bo29bo$bobo29b
o3bo12bo3bo29bobo$2obo30bobo14bobo30bob2o$35bo16bo2$b2o82b2o$b2o82b2o
!
701
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Re: Oscillator Discussion Thread

Post by 701 »

big clock

Code: Select all

x = 16, y = 16, rule = B3/S23
6bo2bo6b$6b4o6b$16b$4b8o4b$3bo2bo2bo2bo3b$3bo8bo3b$2ob2o3bo2b2ob2o$bo
bo2b2o4bobob$bobo4b2o2bobob$2ob2o2bo3b2ob2o$3bo8bo3b$3bo2bo2bo2bo3b$
4b8o4b$16b$6b4o6b$6bo2bo6b!
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Re: Oscillator Discussion Thread

Post by NNlk05 »

701 wrote: July 8th, 2026, 12:24 am big clock

Code: Select all

x = 16, y = 16, rule = B3/S23
6bo2bo6b$6b4o6b$16b$4b8o4b$3bo2bo2bo2bo3b$3bo8bo3b$2ob2o3bo2b2ob2o$bo
bo2b2o4bobob$bobo4b2o2bobob$2ob2o2bo3b2ob2o$3bo8bo3b$3bo2bo2bo2bo3b$
4b8o4b$16b$6b4o6b$6bo2bo6b!
This is trival, the box is still stable without the clock:

Code: Select all

x = 16, y = 16, rule = B3/S23
6bo2bo$6b4o2$4b8o$3bo2bo2bo2bo$3bo8bo$2ob2o6b2ob2o$bobo8bobo$bobo8bob
o$2ob2o6b2ob2o$3bo8bo$3bo2bo2bo2bo$4b8o2$6b4o$6bo2bo!
Feci quod potui, faciant meliora potentes.

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
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701
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Re: Oscillator Discussion Thread

Post by 701 »

big clock

Code: Select all

x = 16, y = 16, rule = B3/S23
6bo2bo6b$6b4o6b$16b$4b8o4b$3bo2bo2bo2bo3b$3bo8bo3b$2ob2o3bo2b2ob2o$bo
bo2b2o4bobob$bobo4b2o2bobob$2ob2o2bo3b2ob2o$3bo8bo3b$3bo2bo2bo2bo3b$
4b8o4b$16b$6b4o6b$6bo2bo6b!
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Re: Oscillator Discussion Thread

Post by NNlk05 »

701 wrote: July 8th, 2026, 1:09 am big clock

Code: Select all

x = 16, y = 16, rule = B3/S23
6bo2bo6b$6b4o6b$16b$4b8o4b$3bo2bo2bo2bo3b$3bo8bo3b$2ob2o3bo2b2ob2o$bo
bo2b2o4bobob$bobo4b2o2bobob$2ob2o2bo3b2ob2o$3bo8bo3b$3bo2bo2bo2bo3b$
4b8o4b$16b$6b4o6b$6bo2bo6b!
You posted this already.
Please, check and think before you post!
701 wrote: July 8th, 2026, 12:24 am big clock

Code: Select all

x = 16, y = 16, rule = B3/S23
6bo2bo6b$6b4o6b$16b$4b8o4b$3bo2bo2bo2bo3b$3bo8bo3b$2ob2o3bo2b2ob2o$bo
bo2b2o4bobob$bobo4b2o2bobob$2ob2o2bo3b2ob2o$3bo8bo3b$3bo2bo2bo2bo3b$
4b8o4b$16b$6b4o6b$6bo2bo6b!
Feci quod potui, faciant meliora potentes.

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
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Re: Oscillator Discussion Thread

Post by C_R_116 »

701 wrote: July 8th, 2026, 1:09 am big clock

Code: Select all

x = 16, y = 16, rule = B3/S23
6bo2bo6b$6b4o6b$16b$4b8o4b$3bo2bo2bo2bo3b$3bo8bo3b$2ob2o3bo2b2ob2o$bo
bo2b2o4bobob$bobo4b2o2bobob$2ob2o2bo3b2ob2o$3bo8bo3b$3bo2bo2bo2bo3b$
4b8o4b$16b$6b4o6b$6bo2bo6b!
I think cha cha would be an actual definition of big clock.

Code: Select all

x = 8, y = 6, rule = B3/S23
4bo$2bobobo$obobobo$bobobobo$bobobo$3bo!
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Re: Oscillator Discussion Thread

Post by Entity Valkyrie 2 »

Found a new? way to create toad-type catalysts, by using an oscillator that normally produces a grin and replacing the block with a boat, causing it to turn into a tub in such a way that it produces the 1-to-2 surface for a toad-type catalysis. Then, a domino sparker converts the tub back into a boat.

Here is the first example I found, involving a Coe's p8 and a figure eight:

Code: Select all

x = 15, y = 13, rule = B3/S23
13b2o$13b2o3$11bobo$2o7bo2b2o$2obo8bo$4bo4b3o$bo$2bob2o$4b2o3b2o$9bobo
$10bo!
Here is a p7 version, using a p7 regenerative loop grin and a moderate domino sparker:

Code: Select all

x = 25, y = 19, rule = B3/S23
12b2o2b2o$11bobo3bo$11bobobo$12bobob4o3b2o$7bo6bobo2bo4bo$6b2o6bob2obo
b3o$2b2obob2o6bobobobo$3bob2o10bobo$3bo5bo6bo3bo$2ob2o5bo5bob2o$obo2bo
6bo5b2o$3b4o5b3o2b2o$7bo3bobo3b2o$3b2o2b2o2b2o4bobo$3bobobobo8bo$4b2ob
ob4o$8bo3bo$9bo$8b2o!
Note that this p7 toad can survive some catalyses that the usual one can't:

Code: Select all

x = 42, y = 22, rule = B3/S23
35bo$33b3o$32bo$12b2o2b2o14bo2b3o$11bobo3bo13b2obo3bob2o$11bobobo14bo
3b2o2bobo$12bobob4o3b2o6bobo3b2o2bo$7bo6bobo2bo4bo5b2ob3o3b3o$6b2o6bob
2obob3o13b2o$2b2obob2o6bobobobo8b6o3bo$3bob2o10bobo9bo4bob3o$3bo5bo6bo
3bo9b3obobo$2ob2o5bo5bob2o12bo$obo2bo6bo5b2o13b3o$3b4o5b3o2b2o14b2o$7b
o3bobo3b2o15bo$3b2o2b2o2b2o4bobo13bobo$3bobobobo8bo2bo11b2o2bo$4b2obob
4o8b2o14b2o$8bo3bo8bo15bo$9bo11b2o14b2o$8b2o11bo15bo!
#C [[ GPS 2 STOP 2 ]]
Here's a p5 version, but the clearance isn't great:

Code: Select all

x = 27, y = 27, rule = B3/S23
2o3b2o$obobobo$2bobo$bobobo2b2o$5bo2bobo$3bob2obo2bo$5bo2b3o$bo3b3o$5b
o2bo$2b3o2b2o2$18b2o$18bo$2b2o2b2o11b3ob2o$bobobo2bo5b2o5bobo$2bo3b2o
5bobo7bo$6b2o5bo8bob2o$7bobo9b2obobo$7bo3bobo2b2o2bo3bo$7bo5b2o2bobo2b
ob2o$6bobob3obo2bob5o2bo$4b2obo4bob2obo7b2o$4b2obob3o2bo2bo3bo$7b2o5bo
bo3bobo$4b3o3b2o3bo5bo$4bo2b3obo$7bo!
Bx222 IS MY WORST ENEMY.

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Re: Oscillator Discussion Thread

Post by Timelord Missionary »

8than888 wrote: July 6th, 2026, 6:26 am I wonder whether oscillating "line agars" like this P5 can be stabilized into infinitely extendable sparkers

Code: Select all

x = 16, y = 24, rule = B3/S23:T16,0
$3bo8bo$2bobo6bobo$2bobo6bobo$b2ob2o4b2ob2o$7b2o5$16o$16o$16o$16o5$7b
2o$b2ob2o4b2ob2o$2bobo6bobo$2bobo6bobo$3bo8bo!
The idea reminded me of XWSS emulators, which can be viewed as a stabilization of this "line agar"

Code: Select all

x = 16, y = 15, rule = B3/S23:T16,0
3bo8bo$2bobo6bobo$2bobo6bobo$b2ob2o4b2ob2o$7b2o4$16o3$b2ob2o4b2ob2o$2b
obo6bobo$2bobo6bobo$3bo8bo!
I've seen some line agars stabilized as spaceships before, but is there a general technique to turn these into infinitely extendable sparkers? There seem to be infinitely many possibilities!
Yeah, so in this vein, can this easily be stabilized on the sides? We already have p4 and p8 superstring wicks stabilized into sparkers.

Code: Select all

x = 71, y = 29, rule = LifeHistory
6$45.A$44.A.A$44.A.A$12.2C29.2A.2A$10.A4BA26.A2.B.AB$10.6B27.A.2AB2.2C
5.2A.2A.A$9.8B25.2A.A2.A4BA2.A.A.A.2A$8.10A27.AB.6B.2BA2.A$8.2A.4B.2A
27.A.A7B2A3BA$6.B2AB2.2B2.B2AB22.2A.A.AB10A2.2A$6.BAB8.BAB23.A.A.2A8B
4A2.A$6.2B10.2B23.A.AB.6B.BAB2.A.A$5.3AB2.A2.A2.B3A21.2A.A2.6B2.A.A.A
.2A$4.B4A2.4A2.4AB21.A.2AB2.2D5.A.A$4.A.B2.2B4.2B2.B.A20.A2.A.2B9.A$3.
B6A.4A.6AB20.2A.2A$3.A5.3A2.3A5.A21.A.A$4.5A8.5A22.A.A$6.A2.A6.A2.A25.
A$8.2A6.2A!
I checked, and there was an infinite version of the p8 one, though I am not surprised:

Code: Select all

x = 24, y = 29, rule = B3/S23:T24,0
4$10bo8bo$9bobo6bobo$2o2b2o3bobo6bobo$2o2b2o2b2ob2o4b2ob2o$14b2o8$24o
5$2o2b2o2b2ob2o4b2ob2o$2o2b2o3bobo6bobo$9bobo6bobo$10bo8bo!
And no, I don't think the p6 domino fountain counts.
Helloshe, I like pentadecathlons and small-period motifs.
I may not be very skilled in search programs, but I have many ideas.
Soli Deo Gloria!
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Re: Oscillator Discussion Thread

Post by WhiteHawk »

ElijahKen wrote: January 6th, 2026, 10:50 am
hotdogPi wrote: January 6th, 2026, 10:23 am p54 (hybrid of 48 and 60); 60 is known but 48 is also incomplete. Honey farm, offset (4,0) from the obvious center. The domino spark must be just a domino and nothing else; anything "behind" the domino will cause it to fail.

Code: Select all

x = 19, y = 24, rule = B3/S23
2b2o$2b2o$2b2o$2bo$bobo$2bobob3o$3bob4o5b2o$4bo8bo2bo$13b2obo$16b2o$
13b2o3bo$12bo2b3o$11bob2o$12bo2bo$6bo7b2o$5b3o$4b5o$3b2o3b2o$ob3o3b3o$
o2b2o3b3o$4b5ob3o$5b3o3bobo$6bo6bo$13b2o!
This feels like it must have a smaller completion, but the hassler sabotages all the sparkers I tried (except for p6, which instead "only" destroys the hassler).
Resurrecting with a technically smaller completion using the new p27 gun. Would still like a non-gun completion, though

Code: Select all

x = 69, y = 76, rule = B3/S23
25b2o3b2o$25bobobobo$18b2o7bobo7b2o$19bo6b2ob2o6bo$19bobo5bobo5bobo4b
2o$2o9b2o7b2o3bobobobo3b2o3bo2bo$obo9bo11bo2bobo2bo7b2obob2o$2b3o7bob
o8bob2o3b2obo7bobo2bo$bo3bo7b2o9bob5obo7bo2bo$bobobo22bo7b2obo2bobo$2o
26bo6bob3o$2bobo4b2o23bo3b2o3bo2b2o$2bobo5bo26bo4bo4bo$b2ob3o3bobo11b
o11b7ob3o$3bobobo3b2o3b2o5b2o15b2o$b2o5bo7bo6b2o3bobo10bob4o$o4b3o9b2o
10b2o9b3o4bo$b4obo10bobo3b2o6bo7bo5b2o$6b2o15b2o5b2o3b2o3bobobo$b3ob7o
11bo11bobo3b3ob2o5b2o$o4bo4bo26bo5bobo6b2o$2o2bo3b2o3bo23b2o4bobo6b2o
$8b3obo6bo12bo13b2o4bo$3bobo2bob2o7bo13bo8bobobo4bobo$4bo2bo7bob5obo7b
3o8bo3bo5bobob3o$bo2bobo7bob2o3b2obo18b3o7bob4o5b2o$b2obob2o7bo2bobo2b
o21bobo6bo8bo2bo$4bo2bo3b2o3bobobobo3b2o18b2o15b2obo$4b2o4bobo5bobo5b
obo37b2o$10bo6b2ob2o6bo9bo24b2o3bo$9b2o7bobo7b2o9b2o21bo2b3o$16bobobo
bo15b2o21bob2o$16b2o3b2o39bo2bo$56bo7b2o$55b3o$47bo6b5o$53b2o3b2o$45b
o4bob3o3b3o$47bo2bo2b2o3b3o$54b5ob3o$55b3o3bobo$56bo6bo$63b2o$19b2o3b
2o16b2o$19bobobobo15bobo$12b2o7bobo7b2o10bo$13bo6b2ob2o6bo$7b2o4bobo13b
obo$7bo2bo3b2o4b2ob2o4b2o18b2o$4b2obob2o7b2o5b2o21bobo$4bo2bobo8bo3bo
3bo8b2o9b3o$7bo2bo7bo3bo3bo9b2o7bo3bo$6bobo2bob2o20bo9bobobo$11b3obo33b
2o$3b2o2bo3b2o3bo23b2o4bobo$3bo4bo4bo26bo5bobo$4b3ob7o23bobo3b3ob2o$9b
2o9bo4b2o6b2o3b2o3bobobo$4b4obo9bobo10bo2bo6bo5b2o$3bo4b3o7b2ob2o8b2o
b2o7b3o4bo$4b2o5bo6bo2bo10bobo9bob4o$6bobobo3b2o3b2o6b2o4bo9b2o$4b2ob
3o3bobo23b7ob3o$5bobo5bo26bo4bo4bo$5bobo4b2o23bo3b2o3bo2b2o$3b2o33bob
3o$4bobobo30b2obo2bobo$4bo3bo7b2o9bo3bo3bo7bo2bo$5b3o7bobo9bo3bo3bo8b
obo2bo$3bobo9bo11b2o5b2o7b2obob2o$3b2o9b2o7b2o4b2ob2o4b2o3bo2bo$22bob
o13bobo4b2o$22bo6b2ob2o6bo$21b2o7bobo7b2o$28bobobobo$28b2o3b2o!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

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Re: Oscillator Discussion Thread

Post by C_R_116 »

p130 century shuttle:

Code: Select all

x = 53, y = 69, rule = B3/S23
11b2o14b2o$10bobo14bobo$10bo18bo$7b2obo18bob2o$7b2obob2o12b2obob2o$10b
ob2o12b2obo$10bobo14bobo$7b2obo2bo12bo2bob2o$7b2obo2b2o10b2o2bob2o$10b
o2bo12bo2bo$10bob2o12b2obo$11bo16bo$12b4o8b4o$9b4o3bo6bo3b4o$8bo9bo2b
o9bo$9b3obo2bobo2bobo2bob3o$11b2ob2ob2o2b2ob2ob2o3$16b2ob2ob2o$15b10o
$15b2o6b2o4bo$15b2ob4ob2o4b3o$16b8o8bo$31b2o2$4bo3bo$3bobobobo$b3obob
obo25bo$o3bobo2b2o23bobo6bob2o$obo3bobo2bo22bobo5bob2o$b3o2bobobo15b3o
6bo6bo4bo$6b3o2bo13bo3bo11b2ob2ob3o$b5o3b2o13bo4bo11bo2bobo3bo$bo2bo5b
o13bo2b2o13bo5bo2bo$2bo3bobo2bo13b2o15b2o3b5o$3b3ob2ob2o29bo2b3o$5bo4b
o6bo13bo10bobobo2b3o$7b2obo5bobo13b2o7bo2bobo3bobo$6b2obo6bobo14bo8b2o
2bobo3bo$17bo25bobobob3o$43bobobobo$44bo3bo2$20b2o10b2o$20bo8bo6bo$21b
3o5bo6bo$23bo5bo6bo$31b4o4$24b2ob2ob2o2b2ob2ob2o$22b3obo2bobo2bobo2bo
b3o$21bo9bo2bo9bo$22b4o3bo6bo3b4o$25b4o8b4o$24bo16bo$23bob2o12b2obo$23b
o2bo12bo2bo$20b2obo2b2o10b2o2bob2o$20b2obo2bo12bo2bob2o$23bobo14bobo$
23bob2o12b2obo$20b2obob2o12b2obob2o$20b2obo18bob2o$23bo18bo$23bobo14b
obo$24b2o14b2o!
Wicked:

Code: Select all

x = 92, y = 138, rule = B3/S23
11b2o14b2o$10bobo14bobo$10bo18bo$7b2obo18bob2o$7b2obob2o12b2obob2o$10b
ob2o12b2obo$10bobo14bobo$7b2obo2bo12bo2bob2o$7b2obo2b2o10b2o2bob2o$10b
o2bo12bo2bo$10bob2o12b2obo$11bo16bo$12b4o8b4o$9b4o3bo6bo3b4o$8bo9bo2bo
9bo$9b3obo2bobo2bobo2bob3o$11b2ob2ob2o2b2ob2ob2o3$16b2ob2ob2o$15b10o$
15b2o6b2o4bo$15b2ob4ob2o4b3o$16b8o8bo$31b2o2$4bo3bo$3bobobobo$b3obobob
o25bo$o3bobo2b2o23bobo$obo3bobo2bo22bobo$b3o2bobobo15b3o6bo$6b3o2bo13b
o3bo$b5o3b2o13bo4bo$bo2bo5bo13bo2b2o11b2o$2bo3bobo2bo13b2o13bobo$3b3ob
2ob2o25b2o3bo$5bo4bo6bo18bo4b2o$7b2obo5bobo18bo$6b2obo6bobo19bo$17bo$
32bo$31bobo$30b2obo$20b2o8b2ob2o7bo$20bo10bob2o7b3o$21b3o8bo12bo$23bo
20b2o4$48bo$47bobo$47bobo$39b3o6bo$38bo3bo$37bo4bo$37bo2b2o11b2o$38b2o
13bobo$50b2o3bo$30bo18bo4b2o$29bobo18bo$29bobo19bo$30bo$45bo$44bobo$
43b2obo$33b2o8b2ob2o7bo$33bo10bob2o7b3o$34b3o8bo12bo$36bo20b2o4$61bo$
60bobo$60bobo$52b3o6bo$51bo3bo$50bo4bo$50bo2b2o11b2o$51b2o13bobo$63b2o
3bo$43bo18bo4b2o$42bobo18bo$42bobo19bo$43bo$58bo$57bobo$56b2obo$46b2o
8b2ob2o7bo$46bo10bob2o7b3o$47b3o8bo12bo$49bo20b2o4$74bo$73bobo6bob2o$
73bobo5bob2o$65b3o6bo6bo4bo$64bo3bo11b2ob2ob3o$63bo4bo11bo2bobo3bo$63b
o2b2o13bo5bo2bo$64b2o15b2o3b5o$80bo2b3o$56bo13bo10bobobo2b3o$55bobo13b
2o7bo2bobo3bobo$55bobo14bo8b2o2bobo3bo$56bo25bobobob3o$82bobobobo$83bo
3bo2$59b2o10b2o$59bo8bo6bo$60b3o5bo6bo$62bo5bo6bo$70b4o4$63b2ob2ob2o2b
2ob2ob2o$61b3obo2bobo2bobo2bob3o$60bo9bo2bo9bo$61b4o3bo6bo3b4o$64b4o8b
4o$63bo16bo$62bob2o12b2obo$62bo2bo12bo2bo$59b2obo2b2o10b2o2bob2o$59b2o
bo2bo12bo2bob2o$62bobo14bobo$62bob2o12b2obo$59b2obob2o12b2obob2o$59b2o
bo18bob2o$62bo18bo$62bobo14bobo$63b2o14b2o!
Note: I wonder if I can use a stable catalyst instead of periodic catalysts to clean up the junk. If it's small enough, it could be a new SKOP 130.
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NNlk05
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Re: Oscillator Discussion Thread

Post by NNlk05 »

C_R_116 wrote: July 11th, 2026, 6:18 pm Wicked:

Code: Select all

x = 92, y = 138, rule = B3/S23
11b2o14b2o$10bobo14bobo$10bo18bo$7b2obo18bob2o$7b2obob2o12b2obob2o$10b
ob2o12b2obo$10bobo14bobo$7b2obo2bo12bo2bob2o$7b2obo2b2o10b2o2bob2o$10b
o2bo12bo2bo$10bob2o12b2obo$11bo16bo$12b4o8b4o$9b4o3bo6bo3b4o$8bo9bo2bo
9bo$9b3obo2bobo2bobo2bob3o$11b2ob2ob2o2b2ob2ob2o3$16b2ob2ob2o$15b10o$
15b2o6b2o4bo$15b2ob4ob2o4b3o$16b8o8bo$31b2o2$4bo3bo$3bobobobo$b3obobob
o25bo$o3bobo2b2o23bobo$obo3bobo2bo22bobo$b3o2bobobo15b3o6bo$6b3o2bo13b
o3bo$b5o3b2o13bo4bo$bo2bo5bo13bo2b2o11b2o$2bo3bobo2bo13b2o13bobo$3b3ob
2ob2o25b2o3bo$5bo4bo6bo18bo4b2o$7b2obo5bobo18bo$6b2obo6bobo19bo$17bo$
32bo$31bobo$30b2obo$20b2o8b2ob2o7bo$20bo10bob2o7b3o$21b3o8bo12bo$23bo
20b2o4$48bo$47bobo$47bobo$39b3o6bo$38bo3bo$37bo4bo$37bo2b2o11b2o$38b2o
13bobo$50b2o3bo$30bo18bo4b2o$29bobo18bo$29bobo19bo$30bo$45bo$44bobo$
43b2obo$33b2o8b2ob2o7bo$33bo10bob2o7b3o$34b3o8bo12bo$36bo20b2o4$61bo$
60bobo$60bobo$52b3o6bo$51bo3bo$50bo4bo$50bo2b2o11b2o$51b2o13bobo$63b2o
3bo$43bo18bo4b2o$42bobo18bo$42bobo19bo$43bo$58bo$57bobo$56b2obo$46b2o
8b2ob2o7bo$46bo10bob2o7b3o$47b3o8bo12bo$49bo20b2o4$74bo$73bobo6bob2o$
73bobo5bob2o$65b3o6bo6bo4bo$64bo3bo11b2ob2ob3o$63bo4bo11bo2bobo3bo$63b
o2b2o13bo5bo2bo$64b2o15b2o3b5o$80bo2b3o$56bo13bo10bobobo2b3o$55bobo13b
2o7bo2bobo3bobo$55bobo14bo8b2o2bobo3bo$56bo25bobobob3o$82bobobobo$83bo
3bo2$59b2o10b2o$59bo8bo6bo$60b3o5bo6bo$62bo5bo6bo$70b4o4$63b2ob2ob2o2b
2ob2ob2o$61b3obo2bobo2bobo2bob3o$60bo9bo2bo9bo$61b4o3bo6bo3b4o$64b4o8b
4o$63bo16bo$62bob2o12b2obo$62bo2bo12bo2bo$59b2obo2b2o10b2o2bob2o$59b2o
bo2bo12bo2bob2o$62bobo14bobo$62bob2o12b2obo$59b2obob2o12b2obob2o$59b2o
bo18bob2o$62bo18bo$62bobo14bobo$63b2o14b2o!
Works as a pipsquirter/banana sparker.

Code: Select all

x = 92, y = 138, rule = B3/S23
11b2o14b2o$10bobo14bobo$10bo18bo$7b2ob2o16b2ob2o$7b2obo18bob2o$10bob2o
12b2obo$10bobo14bobo$7b2obo2bo12bo2bob2o$7b2ob2ob3o8b3ob2ob2o$10bo2bo
12bo2bo$10bo18bo$11b2o14b2o$14bo10bo$9b4ob3o6b3ob4o$8bo3bo5bo2bo5bo3b
o$9b3o5b2o2b2o5b3o$11bob4obo2bob4obo$12b6o4b6o$13b4o6b4o3$29bo$16b8o5b
3o$15bo8bo7bo$16bo6bo7b2o2$4bo3bo10b2o$3bobobobo$b3obobobo25bo$o3bobo
2b2o23bobo$obobobobo3bo21bobo$b6o2b2obo22bo$6bo2bo2b2o9bobo2b2o$b5o5b
3o9bo5bo$bo2bo6b3o8bo3b2o$2bo3bob2o2bo8b3ob3o3bo$3b3ob2ob2o10bo2bo2bo
2bo$5bo4bo6bo5b2o3b2o$7b2obo5bobo6b2obo$6b2obo6bobo7bo$17bo8bo3$32b3o
$20b2o20bo$20bo11bobo7b3o$21b3o9bo11bo$23bo20b2o$31b2o$31bo2bo$32bob2o
$34bo13bo$47bobo$47bobo$48bo$19b2o15bobo2b2o$21bo14bo5bo$35bo3b2o$34b
3ob3o3bo$35bo2bo2bo2bo$30bo5b2o3b2o$29bobo6b2obo$29bobo7bo$30bo8bo3$45b
3o$33b2o20bo$33bo11bobo7b3o$34b3o9bo11bo$36bo20b2o$44b2o$44bo2bo$45bo
b2o$47bo13bo$60bobo$60bobo$61bo$32b2o15bobo2b2o$34bo14bo5bo$48bo3b2o$
47b3ob3o3bo$48bo2bo2bo2bo$43bo5b2o3b2o$42bobo6b2obo$42bobo7bo$43bo8bo
3$58b3o$46b2o20bo$46bo11bobo7b3o$47b3o9bo11bo$49bo20b2o$57b2o$57bo2bo
$58bob2o$60bo13bo$73bobo6bob2o$73bobo5bob2o$74bo6bo4bo$45b2o15bobo2b2o
11b2ob2ob3o$47bo14bo5bo10bo2b2obo3bo$61bo3b2o11b3o6bo2bo$60b3ob3o3bo7b
3o5b5o$61bo2bo2bo2bo7b2o2bo2bo$56bo5b2o3b2o10bob2o2b6o$55bobo6b2obo11b
o3bobobobobo$55bobo7bo15b2o2bobo3bo$56bo8bo16bobobob3o$82bobobobo$83b
o3bo2$59b2o$59bo8bo6bo$60b3o5bob4obo$62bo5b2ob2ob2o$70bo2bo2$65b4o6b4o
$64b6o4b6o$63bob4obo2bob4obo$61b3o5b2o2b2o5b3o$60bo3bo5bo2bo5bo3bo$61b
4ob3o6b3ob4o$66bo10bo$63b2o14b2o$62bo18bo$62bo2bo12bo2bo$59b2ob2ob3o8b
3ob2ob2o$59b2obo2bo12bo2bob2o$62bobo14bobo$62bob2o12b2obo$59b2obo18bo
b2o$59b2ob2o16b2ob2o$62bo18bo$62bobo14bobo$63b2o14b2o!
Feci quod potui, faciant meliora potentes.

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
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C_R_116
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Re: Oscillator Discussion Thread

Post by C_R_116 »

p380 pi rotator:

Code: Select all

x = 93, y = 93, rule = B3/S23
42b2o14b2o$41bobo14bobo$41bo18bo$38b2ob2o16b2ob2o$38b2obo18bob2o$41bob
2o12b2obo$41bobo14bobo$38b2obo2bo12bo2bob2o$38b2ob2ob3o8b3ob2ob2o$41bo
2bo12bo2bo$41bo18bo$42b2o14b2o$45bo10bo$40b4ob3o6b3ob4o$39bo3bo5bo2bo
5bo3bo$40b3o5b2o2b2o5b3o$42bob4obo2bob4obo$43b6o4b6o$44b4o6b4o2$49bo2b
o$39b2o6b2ob2ob2o$39b2o6bob4obo$47bo6bo3$41bo17b2o$40bobo16bo$40bobo
14bobo$3b2o2b2o32bo15b2o$3b2o2b2o5bo18b2o$13bobo17b2o$b10o2bobo10bo$o
2bo4bo2bobob2o9b3o32b2o$2o3b2o4bob2o2bo11bo31b2o$5bob3o6b3o9b2o$8bo3b
2o2b3o$8bo4bo2b3o4bo$13bo2b3o3bobo59b2o2b2o$15bobo4bo47b2o6bo5b2o2b2o$
14b3o5bo21bo19b2o4b2o5bobo$22bo3bo16bobo17bo2bo10bobo2b10o$22bo3bo15bo
3bo17b2o10b2obobo2bo4bo2bo$14b3o5bo19bo3bo28bo2b2obo4b2o3b2o$15bobo4bo
19b2ob2o27b3o6b3obo$13bo2b3o3bobo49b3o2b2o3bo$8bo4bo2b3o4bo45bo4b3o2bo
4bo$8bo3b2o2b3o49bobo3b3o2bo$5bob3o6b3o51bo4bobo$2o3b2o4bob2o2bo52bo5b
3o$o2bo4bo2bobob2o10b2o37bo3bo$b10o2bobo10bo2bo36bo3bo$13bobo5b2o4b2o
41bo5b3o$3b2o2b2o5bo6b2o47bo4bobo$3b2o2b2o59bobo3b3o2bo$69bo4b3o2bo4bo
$74b3o2b2o3bo$63b2o9b3o6b3obo$30b2o31bo11bo2b2obo4b2o3b2o$30b2o32b3o9b
2obobo2bo4bo2bo$66bo10bobo2b10o$58b2o17bobo$58b2o18bo5b2o2b2o$34b2o15b
o32b2o2b2o$33bobo14bobo$33bo16bobo$32b2o17bo3$38bo6bo$38bob4obo6b2o$
38b2ob2ob2o6b2o$40bo2bo2$35b4o6b4o$34b6o4b6o$33bob4obo2bob4obo$31b3o5b
2o2b2o5b3o$30bo3bo5bo2bo5bo3bo$31b4ob3o6b3ob4o$36bo10bo$33b2o14b2o$32b
o18bo$32bo2bo12bo2bo$29b2ob2ob3o8b3ob2ob2o$29b2obo2bo12bo2bob2o$32bobo
14bobo$32bob2o12b2obo$29b2obo18bob2o$29b2ob2o16b2ob2o$32bo18bo$32bobo
14bobo$33b2o14b2o!
Timelord Missionary
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Re: Oscillator Discussion Thread

Post by Timelord Missionary »

p106+3n pulsar shuttle partial:

Code: Select all

x = 15, y = 19, rule = B3/S23
5bo3bo$4b2obob2o$4b2obob2o2$6b3o2$3b3o3b3o2$bo4bobo4bo$bo4bobo4bo$bo4b
obo4bo$3b3o3b3o2$3b3o3b3o$bo4bobo4bo$bo4bobo4bo$bo4bobo4bo2$3b3o3b3o!
Helloshe, I like pentadecathlons and small-period motifs.
I may not be very skilled in search programs, but I have many ideas.
Soli Deo Gloria!
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Location: At my home doing other random stuff.

Re: Oscillator Discussion Thread

Post by C_R_116 »

p50 pi hassler from one of my partials:

Code: Select all

x = 105, y = 104, rule = B3/S23
99b2o$99bo$86b2o12bo$87bo5bo5b2o$86bo5bobob2o$86b2o4bobobob5o$89b2obob
obobo4bo$84b5obobobobobob3o$83bo4bobobo2b4obo$84b3obobobo5b2o$86bob4o$
87b2o3$84b2o7b2o$84b2o7b2o2$88b3o$87bo3bo$74b2o11b2ob2o$75bo11b2ob2o$
75bobo11bo$76b2o10b3o$46b2o11b2o27b3o12b2o$47bo11bo12b2o14b3o12b2o$46b
o13bo11b2o14b3o$46b2o5bo5b2o11b2o15bo$49b2obobob2o14bo$44b5obobobobob
5o7b2ob2o$43bo4bo3bobo3bo4bo6b2o17bo$44b3ob2o2bobo2b2ob3o8bo3bo12b3o$
46bo5bobo5bo27b3o12b2o$71bo2bo13b3o12b2o$47bo3bo3bo3bo12bobo5bo7b3o$
49bo7bo14b2o5b3o7bo$79b3o5b2ob2o$61b2o24b2ob2o$60bo2bo14b2o7bo3bo$43b
2o16bobo14b2o8b3o$44bo17bo16bo$44bobo26b2o9b2o7b2o$45b2o27bo9b2o7b2o$
53b3o3bo11b3o$53bo10b2o5bo$53b3o2bo6bo21b2o$64bo21bob4o$65b3o16b3obobo
bo5b2o$67bo15bo4bobobo2b4obo$4b2o78b5obobobobobob3o$5bo83b2obobobobo4b
o$4bo12b2o67b2o4bobobob5o$4b2o5bo5bo68bo5bobob2o$7b2obobo5bo68bo5bo5b
2o$2b5obobobo4b2o67b2o12bo$bo4bobobobob2o83bo$2b3obobobobobob5o78b2o$
4bob4o2bobobo4bo15bo$5b2o5bobobob3o16b3o$13b4obo21bo$16b2o21bo6bo2b3o$
33bo5b2o10bo$31b3o11bo3b3o$10b2o7b2o9bo27b2o$10b2o7b2o9b2o26bobo$25bo
16bo17bo$14b3o8b2o14bobo16b2o$13bo3bo7b2o14bo2bo$13b2ob2o24b2o$13b2ob
2o5b3o$15bo7b3o5b2o14bo7bo$14b3o7bo5bobo12bo3bo3bo3bo$2o12b3o13bo2bo$
2o12b3o27bo5bobo5bo$14b3o12bo3bo8b3ob2o2bobo2b2ob3o$15bo17b2o6bo4bo3bo
bo3bo4bo$30b2ob2o7b5obobobobob5o$32bo14b2obobob2o$15bo15b2o11b2o5bo5b
2o$14b3o14b2o11bo13bo$2o12b3o14b2o12bo11bo$2o12b3o27b2o11b2o$14b3o10b
2o$15bo11bobo$13b2ob2o11bo$13b2ob2o11b2o$13bo3bo$14b3o2$10b2o7b2o$10b
2o7b2o3$16b2o$13b4obo$5b2o5bobobob3o$4bob4o2bobobo4bo$2b3obobobobobob
5o$bo4bobobobob2o$2b5obobobo4b2o$7b2obobo5bo$4b2o5bo5bo$4bo12b2o$5bo$
4b2o!
Edit: P208 I-heptomino hassler:

Code: Select all

x = 57, y = 53, rule = B3/S23
25b2o$23b2obo$22bo2bo$22bo2bo4bo$22bo2bo3bobo$23b3o3b2o2$23b3o3b2o$8b
2o12bo2bo3bobo$7b4o11bo2bo4bo21b2o$6b2ob3o10bo2bo27bo$5b3o3bo11b2obo
21b3o2b2o$3bobo5b3o11b2o19b3obo3bo$2bob2ob3obo34bo4bob2o$3b2o3b2o40bob
o$48b2obo4bo$3b2o3b2o38bo3bob3o$2bob2ob3obo36b2o2b3o$3bobo5b3o35bo$5b
3o3bo37b2o$6b2ob3o$7b4o$8b2o$31b3o$31bo2bo9bo$12bo10bo11bo7bobo$11bobo
8bobo7bobo8bobo$11bobo7bo11bo10bo$12bo9bo2bo$23b3o$47b2o$46b4o$45b3ob
2o$6b2o37bo3b3o$7bo35b3o5bobo$2b3o2b2o36bob3ob2obo$3obo3bo38b2o3b2o$o
4bob2o$4bobo40b2o3b2o$2b2obo4bo34bob3ob2obo$2bo3bob3o19b2o11b3o5bobo$
2b2o2b3o21bob2o11bo3b3o$3bo27bo2bo10b3ob2o$3b2o21bo4bo2bo11b4o$25bobo
3bo2bo12b2o$26b2o3b3o2$26b2o3b3o$25bobo3bo2bo$26bo4bo2bo$31bo2bo$30bob
2o$30b2o!
LWSSONHWSSONLWSS
Posts: 409
Joined: July 20th, 2024, 9:51 am

Re: Oscillator Discussion Thread

Post by LWSSONHWSSONLWSS »

Partial p36 LoM shuttle

Code: Select all

x = 23, y = 20, rule = LifeHistory
4.E$3.E.E$3.E.E$.3E.2E$E19.2A$.3E.2E13.A$3.E.2E11.A.A$11.3A4.2A$11.A2.
2A$11.2A2.A$13.3A2$3.2A$2.A.A11.2A.A$2.A13.2A.3A$.2A19.A$16.2A.3A$17.
A.A$17.A.A$18.A!
If you can’t see what’s going on here then remove the yellow eater.
Please click this okay?
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Re: Oscillator Discussion Thread

Post by Entity Valkyrie 2 »

LWSSONHWSSONLWSS wrote: July 16th, 2026, 7:23 am Partial p36 LoM shuttle

Code: Select all

x = 23, y = 20, rule = LifeHistory
4.E$3.E.E$3.E.E$.3E.2E$E19.2A$.3E.2E13.A$3.E.2E11.A.A$11.3A4.2A$11.A2.
2A$11.2A2.A$13.3A2$3.2A$2.A.A11.2A.A$2.A13.2A.3A$.2A19.A$16.2A.3A$17.
A.A$17.A.A$18.A!
If you can’t see what’s going on here then remove the yellow eater.
Completed, using 4 copies of the p18 sparker that is also used in the p18 gun:

Code: Select all

x = 63, y = 56, rule = B3/S23
25b2o$25bobo$27bo$23b4ob2o2b2o$23bo4bobo2bo$21b2o2bo2bob2o11b2o$20bo2b
2o3bobo8b2obobo$19bob2o2bob2obo9bobo$19bo4bo4bo10bo2bo$20b3obob3o10b2o
bobob2ob2o$22b5o11bo3b2o3bobo$16bo22b3o5bobo$10bo4bobo24b5obo$10b3o2bo
bo21b2o$13bobob2o19bob2o2b7o$10b4obo3bo18bo12bo$10bo2bobo3bo6bo12b3ob
4ob3o$12b2obo3bo5b3o13b8o$6b2o2bo2bo5bo4bo2bo26b2o$6bo2bobobo2bo2bo4b
3o26bo2bo$7b5ob2obo2bo5bo27bobobo$12bo2bob2o33b2obobo$7b4obob2obo34bo
3bob2o$6bo3bobobo2bo20b2o3b2o8b2obo2bo$6b2o3bo3b2o20bo5bobo6bo2bobobob
2o$38bo4bobo6b2obobobo2bo$4b4o21b3o12b2o7bo6b2o$3bo4bo16b3o25bob5o$3b
5obo14bo5bob2o20bo4bo$b2o6bo7b2o9bo3b2o21b4o$o2bobobob2o6bobo10bob2o3b
o$2obobobo2bo6bobo7b2o9bo7b2o3bo3b2o$3bo2bob2o8b2o3b2o5b2o5bo7bo2bobob
o3bo$3b2obo3bo34bob2obob4o$5bobob2o33b2obo2bo$5bobobo27bo5bo2bob2ob5o$
6bo2bo26b3o4bo2bo2bobobo2bo$7b2o26bo2bo4bo5bo2bo2b2o$14b8o13b3o5bo3bob
2o$12b3ob4ob3o12bo6bo3bobo2bo$11bo12bo18bo3bob4o$12b7o2b2obo19b2obobo$
22b2o21bobo2b3o$14bob5o24bobo4bo$13bobo5b3o22bo$13bobo3b2o3bo11b5o$12b
2ob2obobob2o10b3obob3o$19bo2bo10bo4bo4bo$20bobo9bob2obo2b2obo$18bobob
2o8bobo3b2o2bo$18b2o11b2obo2bo2b2o$29bo2bobo4bo$29b2o2b2ob4o$35bo$35bo
bo$36b2o!
EDIT: p12 Z-hexomino hassler (5+7 — pentoad + heptoad):

Code: Select all

x = 33, y = 24, rule = B3/S23
22b2o3bo$21bo2bobobo2bo$21bob2obob4o$20b2obo2bo$20bo4bobob3o$21bobobob
o4bo$21bobobob2o2b2o$21bobob3o$21bobo4bo$20bo2bobob2o$8b2ob2o2b2o3b2ob
obo$4bo4bobo4bo4bobo2b3o$4b3o2bobo4bo4bobo4bo$7bobob2o3b2o2b2ob2o$4b2o
bobo2bo$4bo4bobo$5b3obobo$2o2b2obobobo$o4bobobobo$b3obobo4bo$6bo2bob2o
$b4obob2obo$bo2bobobo2bo$5bo3b2o!
Bx222 IS MY WORST ENEMY.

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8than888
Posts: 37
Joined: June 10th, 2026, 11:41 am

Re: Oscillator Discussion Thread

Post by 8than888 »

I almost found another p19 traffic light/pulsar shuttle!

Code: Select all

x = 19, y = 23, rule = B3/S23
bo3b2o5b2o3bo$obo2bo7bo2bobo$obo4bo3bo4bobo$bob5o3b5obo$3bo11bo$2bo3b
2o3b2o3bo$bo4b2o3b2o4bo$b2o13b2o3$5b3o3b3o$6bo5bo5$o2bobobo3bobobo2bo$
4ob2obobob2ob4o$4bo3bobo3bo$2bo2b3o3b3o2bo$2b2obo7bob2o$5bo7bo$5b2o5b
2o!
The bottom catalyst is the only problem. I've experimented with it quite a bit already though.

Edit: in the shuttle, there is an 11,3 push and a failed 8,3 push which uses a -3 phase-shifting reaction, and I know this is not really a traffic light hassler but I just found out there's this reaction that does the same thing, but only accepts a specific predecessor

Code: Select all

x = 11, y = 11, rule = B3/S23
7b2o$7b2o2$7b4o$6bo3bo$ob2obobo$2obobobo$6bo2$5b3o$4bo3bo!
period 2 expert
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eRroR_6o6
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Re: Oscillator Discussion Thread

Post by eRroR_6o6 »

p58 partial

Code: Select all

x = 25, y = 25, rule = LifeHistory
10.2C$10.2C8$3.2A5.3A$3.2A5.A.A$10.A.A2$2A21.2C$A2.A2.A16.2C$.6A2$3.
2A$3.2A4.2A$9.A$6.2A.A4.2A$6.2A.2A3.2A$9.A$9.A.A$10.2A!
A trivial completion can be made using glider guns to synthesise the missing blocks, but I'm sure there's a better way.

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!
Timelord Missionary
Posts: 253
Joined: May 8th, 2022, 8:20 pm

Re: Oscillator Discussion Thread

Post by Timelord Missionary »

eRroR_6o6 wrote: July 19th, 2026, 3:32 pm p58 partial

Code: Select all

x = 25, y = 25, rule = LifeHistory
10.2C$10.2C8$3.2A5.3A$3.2A5.A.A$10.A.A2$2A21.2C$A2.A2.A16.2C$.6A2$3.
2A$3.2A4.2A$9.A$6.2A.A4.2A$6.2A.2A3.2A$9.A$9.A.A$10.2A!
A trivial completion can be made using glider guns to synthesise the missing blocks, but I'm sure there's a better way.
This is the "best" thing I could find using a manual search:

Code: Select all

x = 26, y = 25, rule = LifeHistory
7.4B2C$6.5B2C2B$7.8B$5.2EB3.5B$4.A.CB5.7B$5.A.B5.8B$10.B3A8B$8.2BA3BA
7B$5.B.2BA5BA6B$4.2A3BA5BA6B$4.2A3B3AB3A7B$5.20B$5.5B2.13B$.2A2.2B6.6B
A4B2C$.A2.A2.A6.6B2A2B2C$2.6A6.6B.5B$13.7B2.4B$4.2A7.6B2.5B$4.2A4.2A.
5B3.B.3B$10.A.5B4.CE.B$7.2A.A.3B2AB2.A.E$7.2A.2A3.2A4.A$10.A$10.A.A$11.
2A!
The object can vary, but the yellow cells need to exist, and the white cell needs to border three other alive cells
Helloshe, I like pentadecathlons and small-period motifs.
I may not be very skilled in search programs, but I have many ideas.
Soli Deo Gloria!
8than888
Posts: 37
Joined: June 10th, 2026, 11:41 am

Re: Oscillator Discussion Thread

Post by 8than888 »

I'm looking for low repeat time catalysts (usually p1 still lifes but oscillating catalysts are okay if they can phase-shift) that can repeatedly produce sparks. Some examples I already know are the Two-blinkers-to-domino, this Eater 3-like catalyst used in the Pipsquirter article, and a higher-repeat time Thumb regularly called "Drifty Eater 3". Does anyone know of useful examples besides these ones?

I'm also looking for phase-shifting catalysts, which can help construct more oscillators for underexplored periods.
period 2 expert
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