NNlk05's Junkyard
- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
- I6_I6
- Posts: 999
- Joined: July 26th, 2025, 8:44 pm
- Location: Here, there, somewhere, anywhere, everywhere.
- Contact:
Re: NNlk05's Junkyard
Oh no! Here's some water to put it out!
Code: Select all
#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Here goes my multi-posting streak
NNlk05-Univ is fixed at the cost of more states:
Code: Select all
x = 1, y = 1, rule = NNlk05-univ-indev-2026-7-10-1
!
@RULE NNlk05-univ-indev-2026-7-10-1
Indev version of NNlk05's NNlk05-univ
7-10-2026
== STATES ==
0: Vacuum
1: Unit
2: North signal
3: East signal
4: South signal
5: West signal
6: Fire-primed unit
== Todos ==
- FIRE
- Reflect & Split
- Add TODOS
@TABLE
n_states: 7
neighborhood: moore
symmetries: none
var signals = {2, 3, 4, 5}
var unit1 = {0, 1}
var unit2 = unit1
var unit3 = unit1
var unit4 = unit1
var unit5 = unit1
var unit6 = unit1
var unit7 = unit1
var unit8 = unit1
var any1 = {0, 1, 2, 3, 4, 5, 6}
var any2 = any1
var any3 = any1
var any4 = any1
var any5 = any1
var any6 = any1
var any7 = any1
var any8 = any1
var any9 = any1
# C N,NE,E,SE,S,SW,W,NW C'
# Signals
0 0,0,0,0,2,0,0,0 2
0 0,0,3,0,0,0,0,0 3
0 4,0,0,0,0,0,0,0 4
0 0,0,5,0,2,0,0,0 5
# Units
1 unit1,unit2,unit3,unit4,unit5,unit6,unit7,unit8 1
# Catch all
# Not working (? (Anyone help?))
#any1 any2,any3,any4,any5,any6,any7,any8 0
# Temp signal killer
signals 0,0,0,0,0,0,0,0 0
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Code: Select all
x = 1, y = 1, rule = NNlk05-univ-indev-2026-7-11-2-1
!
@RULE NNlk05-univ-indev-2026-7-11-2-1
Indev version of NNlk05's NNlk05-univ
(YYYY-MM-DD-NN-D#) v. 2026-7-11-2-1
== STATES ==
0: Vacuum
1: Unit
2: North signal
3: East signal
4: South signal
5: West signal
6: Fire-primed unit
== Todos ==
- FIRE
- Reflect & Split
- Add TODOS
@TABLE
n_states: 7
neighborhood: moore
symmetries: none
var signals = {2, 3, 4, 5}
var unit1 = {0, 1}
var unit2 = unit1
var unit3 = unit1
var unit4 = unit1
var unit5 = unit1
var unit6 = unit1
var unit7 = unit1
var unit8 = unit1
var any = {0, 1, 2, 3, 4, 5, 6}
var any1 = any
var any2 = any
var any3 = any
var any4 = any
var any5 = any
var any6 = any
var any7 = any
var any8 = any
var any9 = any
# C N,NE,E,SE,S,SW,W,NW C'
# Signals
# Move
0 0,0,0,0,2,0,0,0 2
0 0,0,3,0,0,0,0,0 3
0 4,0,0,0,0,0,0,0 4
0 0,0,5,0,2,0,0,0 5
# Units
# Stay still
1 unit1,unit2,unit3,unit4,unit5,unit6,unit7,unit8 1
# Catch all
any any1,any2,any3,any4,any5,any6,any7,any8 0
Code: Select all
x = 65, y = 15, rule = LifeHistory
8.D4.3D3.D.D4.D3.2D2.D3.D5.D11.2D4.2D$8.D3.D3.D2.D.D3.3D2.2D2.D2.D.D3.
4D.D.D.D2.D8.D$.D2.D3.D3.D.D.D.5D.D.D6.D2.D3.D.D6.3D3.D8.D$D.D.D3.D3.
D.D.D2.D.D3.3D4.D9.4D2.5D2.D8.D$D2.D4.D3.D.3D.5D3.D.D2.D10.D6.3D3.D8.
D$12.D6.D.D3.3D2.D2.2D8.4D.D.D.D2.D8.D$8.D4.4D2.D.D4.D3.D2.2D9.D11.2D
4.2D2$2.D3.5D.4D2.D3.D2.4D2.3D2.5D2.3D3.3D$2.D7.D5.D.D3.D.D5.D9.D.D3.
D.D3.D$2.D7.D5.D.D3.D.D5.D9.D.D3.D.D3.D$2.D3.5D2.3D3.4D2.3D2.4D5.D3.3D
3.3D$2.D3.D9.D5.D5.D.D3.D4.D2.D3.D5.D$2.D3.D9.D5.D5.D.D3.D3.D3.D3.D5.
D$2.D3.5D.4D6.D.4D3.3D4.D4.3D2.4D!
[[ GRID ]]Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
- yyh_baboon
- Posts: 528
- Joined: March 28th, 2025, 5:07 am
- Location: on a spaceship
Re: NNlk05's Junkyard
Wondering when the P38 gun will be constructed.
Currently hand-searching spaceships.ΓvΓ
Code: Select all
x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Lowercase is WIP, I also plan to make a 3x5 version (with no lowercase) later.
This post will be regularly updated with new versions.
Suggestions are welcome.
characters that need work:
- QΜΆ
- {
- }
- \
- \
- J
- ;
- ,
- N
- M
- W
- N
- Lowercase
Code: Select all
x = 144, y = 96, rule = LifeHistory
8$35.D4.3D3.D.D4.D3.2D2.D3.D5.D11.2D4.2D$35.D3.D3.D2.D.D3.3D2.2D2.D2.
D.D3.4D.D.D.D2.D8.D$28.D2.D3.D3.D.D.D.5D.D.D6.D2.D3.D.D6.3D3.D8.D7.5D
$27.D.D.D3.D3.D.D.D2.D.D3.3D4.D9.4D2.5D2.D8.D.5D$27.D2.D4.D3.D.3D.5D3.
D.D2.D10.D6.3D3.D8.D7.5D$39.D6.D.D3.3D2.D2.2D8.4D.D.D.D2.D8.D$35.D4.4D
2.D.D4.D3.D2.2D9.D11.2D4.2D2$35.D3.5D.4D2.D3.D.5D2.3D2.5D2.3D3.3D3.3D
$34.2D7.D5.D.D3.D.D5.D9.D.D3.D.D3.D.D2.2D9.D$33.D.D7.D5.D.D3.D.D5.D9.
D.D3.D.D3.D.D.D.D9.D$35.D3.5D2.3D3.4D.5D.4D5.D3.3D3.4D.D.D.D7.5D$35.D
3.D9.D5.D5.D.D3.D4.D2.D3.D5.D.D.D.D9.D$35.D3.D9.D5.D5.D.D3.D3.D3.D3.D
5.D.2D2.D9.D$35.D3.5D.4D6.D.5D2.3D4.D4.3D3.3D3.3D2.5D2$34.3D2.D3.D.5D
.4D2.5D.D3.D.D3.D.5D2.3D2.4D4.3D.3D5.D$33.D3.D.D.D.D.D5.D3.D3.D3.D3.D
.D3.D3.D3.D3.D.D3.D2.D7.D4.D$33.D3.D.D.D.D.D5.D3.D3.D3.D3.D.D3.D3.D3.
D3.D.D3.D2.D7.D4.D$33.D3.D.D.D.D.4D2.4D4.D4.3D2.D3.D3.D3.D3.D.4D2.2D7.
2D3.D$33.D.D.D.D.D.D.D5.2D6.D5.D3.D3.D3.D3.D3.D.D6.D7.D4.D$34.3D2.D.D
.D.D5.D.D5.D5.D3.D3.D3.D3.D3.D.D6.D7.D4.D$36.2D2.D.D2.5D.D2.2D3.D5.D4.
3D2.5D2.3D2.D7.3D.3D5.D2$33.59F.3D5.3D.D$33.59F.D9.D.D$33.59F.D9.D2.D
$33.59F.D9.D3.D$33.59F.D9.D4.D$33.59F.D9.D5.D$33.59F.3D5.3D5.D2$35.D4.
4D.4D2.5D2.4D.D3.D.5D.D3.D.D11.D.D$34.D.D2.D5.D3.D.D5.D5.D3.D3.D3.D2.
D2.D11.D.D$33.D3.D.D5.D3.D.D5.D5.D3.D3.D3.D.D3.D6.D$33.D3.D2.3D2.D3.D
.5D.D.2D2.5D3.D3.2D4.D$33.5D5.D.D3.D.D5.D3.D.D3.D3.D3.D.D3.D6.D$33.D3.
D5.D.D3.D.D5.D3.D.D3.D3.D3.D2.D2.D5.D$33.D3.D.4D2.4D2.D6.3D2.D3.D.2D4.
D3.D.5D2$33.53F8.D$33.53F8.D$33.53F2.D$33.53F$33.53F2.D$33.53F$33.53F
2$33.5D.D3.D2.4D.D3.D.4D2.2D2.D2.D.D15.3D$37.D2.D.D2.D5.D3.D.D3.D.D.D
.D.D.D.D4.2D.2D4.D3.D$36.D3.D.D2.D5.D3.D.D3.D.D.D.D.D.D.D2.2D5.2D2.D3.
D$35.D5.D3.D5.D3.D.4D2.D.D.D.D.D.D.D9.D4.D$34.D5.D.D2.D5.D3.D.D3.D.D.
D.D.D.D.D2.2D5.2D4.D$33.D6.D.D2.D6.D.D2.D3.D.D.D.D.D.D.D4.2D.2D$33.5D
.D3.D2.4D3.D3.4D2.D2.2D.D3.D15.D2$33.41F17.D$33.41F17.D$33.41F16.D$33.
41F15.D$33.41F3.D10.D$33.41F3.D9.D$33.41F2.D6.D3.D13$5.5D.D3.D.5D.4D2.
5D4.D.D4.D3.D3.D3.4D2.5D3.4D2.D3.D2.4D2.4D3.5D.2D2.D4.3D2.5D.5D.2D2.D
.4D$7.D3.D3.D.D5.D3.D.D7.D.D.D2.D.D2.D3.D3.D3.D.D7.D3.D.D3.D.D5.D9.D3.
D.D.D3.D3.D.D7.D3.D.D.D.D3.D$7.D3.D3.D.D5.D3.D.D7.D.D.D.D3.D.D3.D3.D3.
D.D7.D3.D.D3.D.D5.D9.D3.D.D.D3.D3.D.D7.D3.D.D.D.D3.D$7.D3.5D.4D2.4D2.
4D4.D.D.D.D3.D2.3D4.4D2.4D4.4D2.D3.D.D.2D3.3D6.D3.D.D.D3.D3.D.5D3.D3.
D.D.D.D3.D$7.D3.D3.D.D5.2D4.D7.D.D.D.5D3.D5.D3.D.D7.D3.D.D3.D.D3.D5.D
5.D3.D.D.D3.D.D.D.D7.D3.D.D.D.D3.D$7.D3.D3.D.D5.D.D3.D7.D.D.D.D3.D3.D
5.D3.D.D7.D3.D.D3.D.D3.D5.D5.D3.D.D.D4.3D2.D7.D3.D.D.D.D3.D$7.D3.D3.D
.5D.D2.2D.5D3.D3.D.D3.D3.D5.4D2.5D3.4D3.3D3.3D2.4D4.5D.D2.2D6.2D.D5.5D
.D2.2D.4D!
[[ GRID ]]
- 2026-7-4: Finished Q and changed 1 to be more readable.
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
So THAT's where that domain went...AnotherVinyasa wrote: November 24th, 2025, 9:03 am Any chance https://conwaygame.life/ could get added to the "Web Browser Based Life Simulations" section? Thanks![]()
(I was trying to register it.)
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Code: Select all
????????????????????????????????
L+:E
0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!^#$%&|*+,-~/:;<=>?_`@.
}
Ut]
$o,
vRQ>
8STs
LwH'
N3apg17GenerationsMapperE
N3apg10RuleMapperE
N3apg13HistoryMapperE
N3apg14IdentityMapperE
N3apg16lifetree_genericIjLi2ENS_8lifemetaIjEEEE
N3apg17lifetree_abstractIjEE
N3apg16lifetree_genericIjLi1ENS_8lifemetaIjEEEE
N3apg8lifetreeIjLi1ENS_8lifemetaIjEEEE
N3apg8lifetreeIjLi2ENS_8lifemetaIjEEEE
N9happyhttp6WobblyE
ffffff
?ffffff
@333333
CUUUUUU
MbP?
////////
,,,,,,,,
Test
Mateon1_128x128_Mateon1_256x256_Mateon1_512x512_Mateon1_32x32_Test
Mateon1_64x64_Te4_5_Test
Mateon1_Glider8_5_6_Test
Mateon1_Glider6_
ring
#CLL state-numbe
UUUUUUU
333333
Instruction set
AVX-512
AVX2
AVX1
SSE4.2
SSE4.1
SSSE3
SSE3
SSE2
[0m detected
b3s23-a5
istory
B3/S23History
LifeHistory
History
Life
b3s23
PedestrianLife
b38s23
DryLife
b37s23
HighLife
b36s23
00000
catagolue.hatsya.com
catagolue.appspot.com
gol.hatsya.co.uk
henceforth trying
instead of
Connection
Content-Type
text/plain
User-Agent
Anaconda-urllib/2.7
Response incomplete.
Bad status:
Internet does not exist;
payosha256:get_token:
/payosha256
No response!
good
Invalid response from payosha256;
payosha256:pay_token:
Mateon1_32x32_Test
Mateon1_64x64_Test
Mateon1_128x128_Test
Mateon1_256x256_Test
Mateon1_512x512_Test
Mateon1_1k_Test
Mateon1_2k_Test
Mateon1_4k_Test
Mateon1_8k_Test
:000
Digesting:
Mateon1_Glider8_4_5_Test
Mateon1_Glider6_5_6_Test
=== === ===
Using Seed
Mateon1_
C2_2
D2_xo
D2_x
D8_4
D8_1
D4_x4
D4_x1
8x32
4x64
2x128
1x256
10x10
C4_1
C4_4
D2_+1
D2_+2
D2_+1_gO1s0
D2_+1_gO1s1
D2_+1_gO1s2
C2_4
C2_1
D4_+4
D4_+2
D4_+1
stdin
C3_1
D6_1
D6_1o
abcdefghijkmnpqrstuvwxyzABCDEFGHJKLMNPQRSTUVWXYZ23456789
k_123456789012
PATHOLOGICAL
zz_REPLICATOR
zz_LINEAR
zz_EXPLOSIVE
zz_QUADRATIC
Failed to detect periodic behaviour!
verify_apgsearch_haul
Authentication failed.
8T_NNlk05_stdin
/verify
Received no response from /verify.
No more hauls to verify.
submit_verification
@MD5
@PASSCODE
@RULE
@SYMMETRY
8T_NNlk05_stdin/
Running
soups per haul:
soups completed (
soups/second current,
overall).
----------------------------------------------------------------------
soups completed.
tiles processed.
Attempting to contact Catagolue...
Connection was unsuccessful.
Connection was successful.
Continuing search...
Abort: apgsearch rule does not match lifelib rule
#anon
original seed
--rule
[1;33mapgluxe
v5.43-ll2.5.9
[0m:
Rule
[1;34m
[0m is correctly configured.
[0m does not match desired rule
[1;34m
[0m.
./immediate.sh
--symmetry
Symmetry
[1;34m
[0m does not match desired symmetry
[1;34m
Please enter number of soups per haul (minimum 10000000):
Please enter payosha256 key (e.g. '#anon'):
Please enter number of CPU threads to use (e.g. 4):
Warning: parallelisation disabled for stdin searching.
Greetings, this is
[1;33mapgluxe
[0m, configured for
[1;34m
[0m.
[32;1mLifelib version:
[0m
ll2.5.9
[32;1mCompiler version:
[0m
Apple LLVM 14.0.3 (clang-1403.0.22.14.1)
[32;1mPython version:
[0m
'3.12.4 (v3.12.4:8e8a4baf65, Jun 6 2024, 17:33:18) [Clang 13.0.0 (clang-1300.0.29.30)]'
Universe count,
, must be 4096 or 8192.
Soups per haul,
, must be positive.
Soups per haul reduced to maximum of 10^10
Peer-reviewing hauls:
Peer-review complete; proceeding search.
Using seed
New seed:
; iterations =
; quitByUser =
Terminating...
basic_string
vector
0123456789abcdefghijklmnopqrstuvwxyz
Pathological object detected!!!
Linear-growth pattern detected:
[1;32m
Chaotic-growth pattern detected:
[1;32m
xq4_153
xs0_0
HEXAGONAL
SQUARE
Gave up attempting to separate
islands) into
subobjects.
Unreachable code!!!
Applying garbage collection from level
upwards:
-- emptying tree...
-- marking important nodes...
-- removing surplus nodes...
-- completed.
Hypertree memory reduced from
to
bytes.
[M2] (lifelib
#CLL state-numbering lifelib
#FRAMES
#FRAME
#CLL state-numbering golly
x = 1, y = 1, rule =
x =
, y =
, rule =
Very bad
0123456789abcdefghijklmnopqrstuvwxyzABCDE
FGHIJKLMNOPQRSTUVWXYZ
golly
rule
#CLL
#CLL state-numbering
Warning:
Invalid line:
testing
post_apgsearch_haul
@VERSION
@ROOT
@NUM_SOUPS
@NUM_OBJECTS
@CENSUS TABLE
@SAMPLE_SOUPIDS
log.
.txt
Saving results to
/apgsearch
[32;1m
[31;1m
3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$24bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bob2ob2ob2ob2ob2ob2ob2ob2o2$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$2bo2bo2bo2bo2bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2obob2ob2ob2ob2ob2ob2ob2ob26o2$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$24bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bob2ob2ob2ob2ob2ob2ob2ob2o$o2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$2bo2bo2bo2bo2bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2obob2ob2ob2ob2ob2ob2ob2ob26o$o2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$24bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bob2ob2ob2ob2ob2ob2ob2ob2o$bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$2bo2bo2bo2bo2bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2obob2ob2ob2ob2ob2ob2ob2ob26o$bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$24bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bob2ob2ob2ob2ob2ob2ob2ob2o$2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$2bo2bo2bo2bo2bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2obob2ob2ob2ob2ob2ob2ob2ob26o$2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$24bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bob2ob2ob2ob2ob2ob2ob2ob2o$2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$2bo2bo2bo2bo2bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2obob2ob2ob2ob2ob2ob2ob2ob26o$2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$24bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bob2ob2ob2ob2ob2ob2ob2ob2o$ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2obo$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$2bo2bo2bo2bo2bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2obob2ob2ob2ob2ob2ob2ob2ob26o$ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2obo$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$24bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bob2ob2ob2ob2ob2ob2ob2ob2o$b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$2bo2bo2bo2bo2bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2obob2ob2ob2ob2ob2ob2ob2ob26o$b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$24bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bob2ob2ob2ob2ob2ob2ob2ob2o$96o$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$2bo2bo2bo2bo2bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2obob2ob2ob2ob2ob2ob2ob2ob26o$96o!
thread constructor failed
%02x
%s: %s
select
Invalid network address
socket()
connect()
request
happyhttp.cpp
value != 0
content-length
Content-Length
Request already issued
HTTP/1.1
Host
Accept-Encoding
identity
putheader() failed
Cannot send header
send()
pump
m_Sock >0
recv()
r->completed()
used == a
getstatus
m_State != STATUSLINE
Connection closed unexpectedly
datasize != 0
m_Chunked == true
ProcessDataChunked
m_ChunkLeft >= 0
BadStatusLine (%s)
HTTP:/1.0
HTTP/1.
UnknownProtocol (%s)
transfer-encoding
chunked
HEAD
connection
close
keep-alive
1) This weird RLE:
Code: Select all
3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$24bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bob2ob2ob2ob2ob2ob2ob2ob2o2$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$2bo2bo2bo2bo2bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2obob2ob2ob2ob2ob2ob2ob2ob26o2$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$24bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bob2ob2ob2ob2ob2ob2ob2ob2o$o2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$2bo2bo2bo2bo2bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2obob2ob2ob2ob2ob2ob2ob2ob26o$o2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$24bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bob2ob2ob2ob2ob2ob2ob2ob2o$bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$2bo2bo2bo2bo2bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2obob2ob2ob2ob2ob2ob2ob2ob26o$bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$24bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bob2ob2ob2ob2ob2ob2ob2ob2o$2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$2bo2bo2bo2bo2bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2obob2ob2ob2ob2ob2ob2ob2ob26o$2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$24bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bob2ob2ob2ob2ob2ob2ob2ob2o$2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$2bo2bo2bo2bo2bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2obob2ob2ob2ob2ob2ob2ob2ob26o$2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$24bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bob2ob2ob2ob2ob2ob2ob2ob2o$ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2obo$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$2bo2bo2bo2bo2bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2obob2ob2ob2ob2ob2ob2ob2ob26o$ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2obo$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$24bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bob2ob2ob2ob2ob2ob2ob2ob2o$b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$2bo2bo2bo2bo2bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2obob2ob2ob2ob2ob2ob2ob2ob26o$b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$24bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bob2ob2ob2ob2ob2ob2ob2ob2o$96o$3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o3bo3bob2o3b2obob5o$2bo2bo2bo2bo2bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2obob2ob2ob2ob2ob2ob2ob2ob26o$96o!3) D2_+1_gO1s0, D2_+1_gO1s1, D2_+1_gO1s2.
4) Unreachable code!!!
4) ./immediate.sh
EDIT:
https://conwaylife.com/forums/viewtopic ... 488#p84488
EDIT2:
LifeWiki being funny:
This trick only works if there is something for the century cousin to crash into
You might notice that when you hit a loaf with a glider in a certain way, the loaf flips around:
A superstring is an infinite orthogonal row of cells stabilized on one side so that it moves at the speed of light
The AK-47 reaction, ..., is a reaction in which a honey farm predecessor catalysed by ... a block reappears at another location 47 generations later, ...
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
- yyh_baboon
- Posts: 528
- Joined: March 28th, 2025, 5:07 am
- Location: on a spaceship
Re: NNlk05's Junkyard
Yeahβ¦ I rulegolf on my phone too, and I keep misclicking the βClear Lifeviewerβ button
Wondering when the P38 gun will be constructed.
Currently hand-searching spaceships.ΓvΓ
Code: Select all
x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Code: Select all
x = 34, y = 3, rule = B3/S23
bo7b3o9b2o3b2o3b3o$o8bobo3b3o2b2o5b2o2bobo$3o6bobo4bo4bo6bo!
[[ GRID ]]
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Homepage wrote:Registered users: 1and0nlycordershippr, 8than888, Baidu [Spider], Bing [Bot], hotdogPi, NNlk05, Semrush [Bot]
What's it doing here???Semrush page wrote:Semrush: Your Unfair Advantage for Growing Brand Visibility
Semrush is the leading platform to grow and measure brand visibility across AI search, SEO, PPC, social, and more.
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Code: Select all
x = 29, y = 25, rule = B3acijn4j5cy6n/S2-in3aijnr4aw
8b2o$8b2o2b3o$12bo6b2o$13bo5b2o4$8b2o$8b2o11bo$19bobo$20b2o7$20bo$19b
o$19b3o$o$obo13b2o$2o14b2o$27b2o$27b2o!
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Code: Select all
x = 24, y = 19, rule = 1e2eik3ekqry4jktz/2ce3aejr4a/3
19.AB$14.9A5$12A8.BA$A10.A2.10A$A10.A2.A8.A$A10.A2.A8.A$A10.A2.A8.A$A
10.A2.A8.A$A10.A2.A8.A$A10.A2.A8.A$A10.A2.A8.A$12A2.A8.A$14.A8.A$13.2A
8.A$13.B10A!
[[ GRID ]]
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
- yyh_baboon
- Posts: 528
- Joined: March 28th, 2025, 5:07 am
- Location: on a spaceship
Re: NNlk05's Junkyard
Better:(decreased chance of loops self-destructing)NNlk05 wrote: July 23rd, 2026, 10:48 pm WIP "Besides wire rule"Code: Select all
x = 24, y = 19, rule = 1e2eik3ekqry4jktz/2ce3aejr4a/3 19.AB$14.9A5$12A8.BA$A10.A2.10A$A10.A2.A8.A$A10.A2.A8.A$A10.A2.A8.A$A 10.A2.A8.A$A10.A2.A8.A$A10.A2.A8.A$A10.A2.A8.A$12A2.A8.A$14.A8.A$13.2A 8.A$13.B10A! [[ GRID ]]
Code: Select all
x = 24, y = 19, rule = S1e2eik3ekqry4ijkrtz5n/B2ce3aejr4a/3
19.AB$14.9A5$12A8.BA$A10.A2.10A$A10.A2.A8.A$A10.A2.A8.A$A10.A2.A8.A$A
10.A2.A8.A$A10.A2.A8.A$A10.A2.A8.A$A10.A2.A8.A$12A2.A8.A$14.A8.A$13.2A
8.A$13.B10A!
[[ GRID ]]Code: Select all
x = 14, y = 7, rule = 1e2eik3ekqry4ijkrtz5n/2ce3aejr4a/3
.BA7.AB$6A3.5A$A4.A3.A3.A$A4.A3.A3.A$A4.A3.A3.A$A4.A3.A3.A$6A3.5A!Wondering when the P38 gun will be constructed.
Currently hand-searching spaceships.ΓvΓ
Code: Select all
x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Code: Select all
#C 1 0 1 0 1
#C 0 0 0 0 0
#C 1 0 C 0 1
#C 0 0 0 0 0
#C 1 0 1 0 1
x = 5, y = 5, rule = R2,C2,S2,3,B3,NW1010100000100010000010101
2bobo2$obo2$2bo!
Code: Select all
#C 2 2 2 2 2 2 2
#C 2 3 3 3 3 3 2
#C 2 3 6 6 6 3 2
#C 2 3 6 C 6 3 2
#C 2 3 6 6 6 3 2
#C 2 3 3 3 3 3 2
#C 2 2 2 2 2 2 2
x = 64, y = 64, rule = R3,C2,S10-11,B11,NW2222222233333223666322360632236663223333322222222
! [[ RANDOMIZE ]]
Closer
Code: Select all
#C 1 1 1 1 1 1 1
#C 1 2 2 2 2 2 1
#C 1 2 8 8 8 2 1
#C 1 2 8 C 8 2 1
#C 1 2 8 8 8 2 1
#C 1 2 2 2 2 2 1
#C 1 1 1 1 1 1 1
x = 64, y = 64, rule = R3,C2,S7-11,B9,11,NW1111111122222112888211280821128882112222211111111
! [[ RANDOMIZE ]]
Even closer:
Code: Select all
#C 1 1 1 1 1 1 1
#C 1 2 2 2 2 2 1
#C 1 2 8 8 8 2 1
#C 1 2 8 C 8 2 1
#C 1 2 8 8 8 2 1
#C 1 2 2 2 2 2 1
#C 1 1 1 1 1 1 1
x = 64, y = 64, rule = R3,C2,S2-7,10-11,B9,NW1111111122222112888211280821128882112222211111111
! [[ RANDOMIZE ]]
Ugh.
Code: Select all
#C 1 1 1 1 1 1 1
#C 1 2 2 2 2 2 1
#C 1 2 8 8 8 2 1
#C 1 2 8 C 8 2 1
#C 1 2 8 8 8 2 1
#C 1 2 2 2 2 2 1
#C 1 1 1 1 1 1 1
x = 64, y = 64, rule = R3,C2,S2-7,10-11,B9,NW1111111122222112888211280821128882112222211111111
! [[ RANDOMIZE ]]
Code: Select all
#C 1 1 1 1 1 1 1
#C 1 2 2 2 2 2 1
#C 1 2 8 8 8 2 1
#C 1 2 8 C 8 2 1
#C 1 2 8 8 8 2 1
#C 1 2 2 2 2 2 1
#C 1 1 1 1 1 1 1
x = 64, y = 64, rule = R3,C2,S2-9,B9,NW1111111122222112888211280821128882112222211111111
! [[ RANDOMIZE ]]
Code: Select all
#C 1 1 1 1 1 1 1
#C 1 1 1 1 1 1 1
#C 1 2 8 8 8 2 1
#C 1 2 8 C 8 2 1
#C 1 2 8 8 8 2 1
#C 1 2 2 2 2 2 1
#C 1 1 1 1 1 1 1
x = 64, y = 64, rule = R3,C2,S2-7,9,B9,NW1111111122222112888211280821128882112222211111111
! [[ RANDOMIZE ]]
Even closer
Code: Select all
#C 1 1 1 1 1 1 1
#C 1 1 1 1 1 1 1
#C 1 2 8 8 8 2 1
#C 1 2 8 C 8 2 1
#C 1 2 8 8 8 2 1
#C 1 2 2 2 2 2 1
#C 1 1 1 1 1 1 1
x = 64, y = 64, rule = R3,C2,S3-7,8-9,B9,NW1111111122222112888211280821128882112222211111111
! [[ RANDOMIZE ]]Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
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- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Code: Select all
#C Weighted HROT rule.
#C
#C 0 0 1 0 0
#C 0 2 2 2 0
#C 1 2 C 2 1
#C 0 2 2 2 0
#C 0 0 1 0 0
x = 64, y = 64, rule = R2,C2,S4-6,B6,NW0010002220120210222000100
!
[[ RANDOMIZE ]]
This is really cursed
Code: Select all
#C Weighted HROT rule.
x = 64, y = 64, rule = R3,C2,S4-6,B6,NW10000010000000002220000202000022200 00000001000001
!
[[ RANDOMIZE ]]
Code: Select all
x = 4, y = 4, rule = R3,C2,S4-6,B6,NW1000001000000000222000020200002220000000001000001
b3o$bobo$bobo!
Code: Select all
x = 6, y = 5, rule = R3,C2,S4-6,B6,NW1000001000000000222000020200002220000000001000001
$2b2o$4bo$b2ob2o$2b3o!
Code: Select all
x = 64, y = 64, rule = R3,C2,S4,6,B6,NW10000010000000002220000202000022200 00000001000001
!
[[ RANDOMIZE ]]Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
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- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Code: Select all
x = 3, y = 1, rule = R2,C2,S3-8,B6,NW0020003330230320333000200
3o!
Code: Select all
#C 0 0 2 0 0
#C 0 3 3 3 0
#C 2 3 C 3 2
#C 0 3 3 3 0
#C 0 0 2 0 0
x = 64, y = 64, rule = R2,C2,S5,B5,8,NW0020003330230320333000200
!
[[ RANDOMIZE ANGLE 45 ]]
Code: Select all
#C 0 0 2 0 0
#C 0 3 3 3 0
#C 2 3 C 3 2
#C 0 3 3 3 0
#C 0 0 2 0 0
x = 64, y = 64, rule = R2,C2,S5,B6-8,NW0020003330230320333000200
!
[[ RANDOMIZE ]]
Code: Select all
#C 0 0 2 0 0
#C 0 3 3 3 0
#C 2 3 C 3 2
#C 0 3 3 3 0
#C 0 0 2 0 0
x = 64, y = 64, rule = R2,C2,S5,B7-9,11,NW0020003330230320333000200
!
[[ RANDOMIZE ]]
Code: Select all
x = 4, y = 4, rule = R2,C2,S5,B7-9,11,NW0020003330230320333000200
o$b2o$b2o$o!
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
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- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Got a computer with a 4060.
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
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- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Code: Select all
x = 21, y = 19, rule = B3/S23
6bo$6bo$6bo$11bo$12bo$3o9b2o$11b2o$11bo4$13bo6bo$11bo3bo3b2o$11bo3bo$
11bo3bo$14b2o$16bo$16bo$14bobo!
Code: Select all
x = 25, y = 17, rule = B3/S23
o$2o$bo2$22bo$21bobo$23b2o$22b3o2$21bo3$4b2o$5b2o5b3o$6bo5bo2b2o$12b2o
2bo$14b3o!
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
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- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Code: Select all
#R NANDia-indev-2026-7-31-1
!
@RULE NANDia-indev-2026-7-31-1
Indev version of NANDia, a Sticky-like rule with a 1-cell NAND gate.
7-31-2026
== STATES ==
0: Vacuum
1: Unit
2: Head
3: Tail
4: NAND
@TABLE
n_states: 5
neighborhood: moore
symmetries: rotate4reflect
var any1 = {0, 1, 2, 3, 4}
var any2 = any1
var any3 = any1
var any4 = any1
var any5 = any1
var any6 = any1
var any7 = any1
var any8 = any1
# C N,NE,E,SE,S,SW,W,NW C'
# Signal
# Tail dies
3 any1,any2,any3,any4,any5,any6,any7,any8 0
# Catch all
any1 0,0,0,0,0,0,0,0 0
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
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- yyh_baboon
- Posts: 528
- Joined: March 28th, 2025, 5:07 am
- Location: on a spaceship
Re: NNlk05's Junkyard
Code: Select all
x = 64, y = 64, rule = R3,C2,S4-7,B6-7,NW1000001000000000222000020200002220000000001000001
2bo2bo3bobo2bob2ob2o2b2ob2o2bobo3b4ob2o2b4ob2o4bobob4o$2ob2ob3o4bo2bo
b2o2bo2bobo2b2o2bobobo2b2ob3ob3o4b4obo$ob2o3b7o2bobo2bob5obo3bo3bo2b5o
bo8bob2ob4o$4ob4o2bo4bo2bo4bobo2b6o2bob2obo7bo4b4obo$2b2ob3o3b7o2b3o4b
o4b3ob2o2bob2ob5o5b2ob4o$5bobob2o2bo2b2o4b3ob2ob5obo4b3obo4bob4ob4obo
$3o2bo5bob5o2b2o3b2obobobobob2obo3b2o3b5ob3obo2bobo$2ob3o2bo2bob2ob2o
b3ob3ob3ob3ob3ob2o2b3o2b3ob5ob2obobo$b2o2bo5bobo2bo2b2ob4o3b3ob2o4bob
obob3ob2o3b3o2b3o$2b3o3bob2obobobob4obo3bob7obo2bobo2b2o2bob2o2b2o4b2o
$bobo2bobob2obo2bob2o3bo2b3o2bobo3b2o3bobo2b2ob3o2b3o2bobo$b2o2bo3b2o
4bob2o3b2o2bob3obob2ob2o2bo2b4ob3o3bobobo2b2o$o2bobo2b2o2bobo4bobo2bo
4b6ob2o3b3o7b2obo3bo2b2o$b4o4bobo2bo2b2ob3o3bob2obobobo3bo5bo2bobo3b3o
b2ob3o$o2b9ob3o2bobo5b3ob3o2b2o3b2obo5bob3o3b3ob3o$b2o2bo3bo6b5ob3o2b
ob2o2bobobo2b3ob2ob2ob2ob3o3bobobo$o2b2o2bo4b3o3b2obobo2bob5o2b4o3b7o
bob2o3b3obobo$o2b6obo2bo2bobo3bo3b2obob4ob4o2b4o2bo6bo3b3o$b4o3bob2o2b
2obo2b3obo3b8o3bo3b2obo4b2obob4ob3o$2ob5o5bob2obo9bob2o2b2obo2bo4b2ob
o2bo4b2ob5o$o2bobo5bobo2b2ob4ob3o2bob4o3bobo3b2obobob2ob2ob4o2bo$2b3o
b4obo5b3o4bo3bobobobo3bo2bo2bobobobo5bob4obo$bob5o3b2ob2o7b2o2bob3o2b
o2b2o2bo4bob5ob4obobo$3bob3ob2ob2o2b2o2bobo4bo3b2o2bo5b2obo5b2o2b2ob5o
$2bob2obo3b3o2b2ob3obo2b6o2b2obobob2obob3obo2b3ob2ob2o$bobo3b2ob4o3b5o
b5ob2o2b7obo2bo3bo2bo4bobobo2bo$bobobob5o7bo2b2obo3bo4bo3b2obo3b2obo2b
o4bob2o$o2b2ob3obo5bo6b3ob4ob2o2bo5b2obo5b3o3b3o3bo$ob2obob3o3bo2bo2b
4o2b3obob2obo3b2obob4o3bob12o$2obobobobobo2b2obo2b2o3bobo2b2obob2obo2b
o4b5o2bob2obob4o$obobobob6ob4ob3obo3b2ob2ob2obobo2b2obo4b2obobo3bobo$
b2o6b4obo2b2ob3o3bob3obo3b2o2bo4b4ob2o4bo3bob2o$o2b2o2bobo2bo5b2o3b2o
b2ob5o2bo2bo3bob3obobo3b5ob3o$b3ob2obo6b3ob4ob11obob2o3bo2b2obobo3b4o
2bo$2bo6bo4bobobo2bobo3b2o2bo4bob3o2b5ob2o2bo4b2o$o3b4o2b6obo4bob2o2b
3o3b4obo3bobo3b3o7b2o2bo$3ob3ob5ob2o2bob3ob2ob3ob2ob4ob3ob2obo2b3obob
o2b6o$obob2ob3ob2o3bob2o4bob2o2bobob4ob2o2bo2b3o2bo3b2obo2bo$bobobo3b
4ob3o4bo5b2obo2b3obob2ob5ob2ob2ob2o6b2o$2b2o2bo2b4o2b2o2b2o2bo3b2obob
5ob2o2bobo2b2o2bob3obobo2bo$obo3bobobo3b2o5bobo3bob2o6bob3obobobo2bo3b
3o$b4o5b2obo2bob7o4b3ob3o3bob3obobobobo4bo2bob2o$2ob2o2bo2b4obo4bo5bo
bobob2o2bo3bo4b5ob2obo2b2o2bo$2o3b4o3b2o4b3obo2b5ob2o2bobob3ob2obo2b3o
b2ob5ob2o$2ob3obo2b2o3b2o2bo9bobobo2b3o2b4o2b4o7b2o3bo$bo2bobo2bob3ob
ob3o4b2o4b6obo6bo2bo3b2o4bobo2b2o$2bo2b2ob2obo3bob2ob3o3b9obobobo4bob
o3b6o2b2o2bo$2o4b2o2bo2b4ob2o2b4ob2o2bo3bo5b2o2b2o2bo2b2o6bobo$o4b5ob
obobo2b5o2b2ob3ob2obo2b2o2bo2bo2bobo4b2o4b2o$2o3b2o4bo3b2ob2ob5obob3o
bobo2b3obo8bo2bob2ob4o$bobo5b3o2b3ob2o2b3ob2o3b2obo2bobo2b2o2bo2b2o2b
ob2o2bob2o$o3bo3b2ob2o3b2o2b2o3bobob2obob3obo3b2o4b2o2bo4b3o2b2o$2obo
4b3o2b2o2b4obo8b2ob2o2b3ob3o7b5ob2obobo$bo2b3ob7o2b2o4bob8obo2bo5b3ob
o2b3obo4bob3o$b2obobobo2b6ob5o6b3o2b4o3b2o2b2o2b2obo2b2o2b2ob2o$bob2o
2bobo2bob2ob4ob2o2b2o2bo2b7obo2bobo2b2o2b3obobob3o$bob2obo2bob2obobob
4o2b2o2bobo3b2o3b4o2bo3b2ob2o2b2o2bob2o$bo2bo3b3o3bob4ob2o2b6o4b2ob4o
3bo3bob3o3b2ob2obo$o3b4o5bo2bobo2b2obo3bo2bo2b2o2b3o3bo3bobo2bob3ob3o
bo$bo2b3ob2obo9b5o2b3o2b2o2bo3bob3ob2o2b2obobo6bo$2bo2b4o3b3o2b2ob4ob
o2b2o3bobobo2b5o5b2o3bob2obob2o$4b2ob2o4bo4bo3bo6b2o2b2ob4ob2o3bo5bob
5ob4o$3o3bob5ob2o2bobob5ob3ob2obob4obo2bobo2bob2o2b4obo$2bob2obob2obo
6bob6o3bo3b7ob7obo8b3obo!
[[ RANDOMIZE ]]
Wondering when the P38 gun will be constructed.
Currently hand-searching spaceships.ΓvΓ
Code: Select all
x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
What rule do it emulate?
Code: Select all
#C [[ GRAPH ]]
#C
#C 0 0 0 2 0 0 0
#C 0 0 0 3 0 0 0
#C 0 0 0 6 0 0 0
#C 2 3 6 * 6 3 2
#C 0 0 0 6 0 0 0
#C 0 0 0 3 0 0 0
#C 0 0 0 2 0 0 0
x = 3, y = 1, rule = R3,C2,S9-19,B10-13,NW0002000000300000060002360632000600000030000002000
3o!
Code: Select all
#C 0 0 0 2 0 0 0
#C 0 0 0 3 0 0 0
#C 0 0 0 6 0 0 0
#C 2 3 6 * 6 3 2
#C 0 0 0 6 0 0 0
#C 0 0 0 3 0 0 0
#C 0 0 0 2 0 0 0
#R R3,C2,S9-16,B10-13,NW0002000000300000060002360632000600000030000002000
!
[[ RANDOMIZE ]]
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
- NNlk05
- Posts: 613
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: NNlk05's Junkyard
Code: Select all
x = 3, y = 4, rule = B2i3-e4c5n/S2-i34i7c
o$2o$b2o$2o!
Code: Select all
x = 3, y = 4, rule = B2i3-e4c5n/S2-i3-a4i7c8
o$2o$b2o$2o!
Code: Select all
x = 3, y = 4, rule = B2i3-e4c5n/S2-i3-a4i7c
o$2o$b2o$2o! [[ STOP 124 ]]1d diagram to T21NNlk05 wrote: August 3rd, 2026, 5:07 am Strange rep
What rule do it emulate?Code: Select all
#C [[ GRAPH ]] #C #C 0 0 0 2 0 0 0 #C 0 0 0 3 0 0 0 #C 0 0 0 6 0 0 0 #C 2 3 6 * 6 3 2 #C 0 0 0 6 0 0 0 #C 0 0 0 3 0 0 0 #C 0 0 0 2 0 0 0 x = 3, y = 1, rule = R3,C2,S9-19,B10-13,NW0002000000300000060002360632000600000030000002000 3o!
Code: Select all
x = 43, y = 22, rule = B/S012345678
3o$5o$7o$3o3b3o$11o$3o7b3o$5o5b5o$7o3b7o$3o3b7o3b3o$9o3b9o$3o5b7o5b3o
$5o3b3o3b3o3b5o$27o$3o23b3o$5o21b5o$7o19b7o$3o3b3o17b3o3b3o$11o15b11o
$3o7b3o13b3o7b3o$5o5b5o11b5o5b5o$7o3b7o9b7o3b7o$7o3b7o9b7o3b7o
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
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