Thread for basic questions
Re: Thread for basic questions
This question isnt related to Conways game of life but highlife (I dont think its advanced enough for the other thread)
if a cell with 6 neighbours becomes alive, but a cell cant survive with 6 neighbours, what happens? does it become alive or dead?
if a cell with 6 neighbours becomes alive, but a cell cant survive with 6 neighbours, what happens? does it become alive or dead?
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Re: Thread for basic questions
Welcome to the forums!
However, since 6 is in HighLife's birth conditions, any dead cell with 6 neighbors will become alive in the next generation.
In this case, since HighLife's rulestring is B36/S23 (where the numbers after B are the birth conditions and the numbers after S are the survival conditions), any living cell with 6 neighbors will die in the next generation, since 6 is not in HighLife's survival conditions.plurb wrote: June 29th, 2026, 11:39 am This question isnt related to Conways game of life but highlife (I dont think its advanced enough for the other thread)
if a cell with 6 neighbours becomes alive, but a cell cant survive with 6 neighbours, what happens? does it become alive or dead?
However, since 6 is in HighLife's birth conditions, any dead cell with 6 neighbors will become alive in the next generation.
My website (a database of Life objects, WIP).
GlidINT has been released!
GlidINT has been released!
Code: Select all
x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
Re: Thread for basic questions
A more extreme example is the OCA:Seeds rule, B2/S, where cells turn ON if they have two parent-neighbors -- but they never stay on.plurb wrote: June 29th, 2026, 11:39 am This question isnt related to Conways game of life but highlife (I dont think its advanced enough for the other thread)
if a cell with 6 neighbours becomes alive, but a cell cant survive with 6 neighbours, what happens? does it become alive or dead?
(EDIT: this paragraph is mostly a duplicate of MDA's response.) The numbers after "B" in any rule give the conditions under which a cell turns ON if it's OFF -- whereas the numbers after "S" give the conditions under which a cell stays ON if it's already ON. So in HighLife a cell with six neighbors turns ON if it's OFF, but turns OFF if it's ON.
Try predicting what exactly a ship in a HighLife universe will do, step by step, and then verify it in LifeViewer:
Code: Select all
x = 3, y = 3, rule = HighLife
b2o$obo$2o!Re: Thread for basic questions
What do letters mean in rule strings?
Last edited by plurb on July 9th, 2026, 9:17 am, edited 1 time in total.
Re: Thread for basic questions
'B' stands for birth, and lists the birth conditions. 'S' stands for survival, and lists the survival conditions.
For isotropic non-totalistic rulestrings, the lowercase letters are part of Hensel notation.
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Re: Thread for basic questions
In addition, some rules have G as a 3rd metric, being how many gens it takes for a cell to die.
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Check out my bird-brained biblioraphy if you're interested.
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Re: Thread for basic questions
The LifeWiki "did you know" page states that
Could anyone post the specific collision between the two objects which produces the aforementioned still-life? I can't seem to find it anywhere.Confocal wrote:August 21st, 2023, 3:58 pm
if a glider collides with a U-turner in a certain way, the ash will contain a 15-bit still life with apgcode xs15_6t1egoz11?
My website (a database of Life objects, WIP).
GlidINT has been released!
GlidINT has been released!
Code: Select all
x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
Re: Thread for basic questions
Here:MDA wrote: July 1st, 2026, 4:46 pm The LifeWiki "did you know" page states that
Could anyone post the specific collision between the two objects which produces the aforementioned still-life? I can't seem to find it anywhere.Confocal wrote:August 21st, 2023, 3:58 pm
if a glider collides with a U-turner in a certain way, the ash will contain a 15-bit still life with apgcode xs15_6t1egoz11?
Code: Select all
x = 38, y = 32, rule = B3/S23
bo$2bo$3o26$35b3o$35b3o$34bobo$34b2o!
User:PK22
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Re: Thread for basic questions
I do not mean to implore you to compile one, but will there be a 2026 Oscillator Stamp Collection available soon?
Last edited by WhiteHawk on July 16th, 2026, 1:37 pm, edited 1 time in total.
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.
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Re: Thread for basic questions
Where can I find nbsearch?
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=3
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
Re: Thread for basic questions
Is this true?
For each rational number, there is a spaceship with this slope
For each rational number, there is a spaceship with this slope
Re: Thread for basic questions
Yes, that's true. As long as we can take as much time as we need to build a new copy of a self-constructing spaceship, we can build it at any sufficiently large (X,Y) offset.aengmore wrote: July 8th, 2026, 9:24 am Is this true?
For each rational number, there is a spaceship with this slope
We can choose X and Y to hit the target slope far enough away from the parent copy of the spaceship that there's no overlap. That's not a requirement -- we could hit literally any (X,Y) offset with a multi-stage construction -- but it makes the design a lot simpler if there's no overlap.
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Re: Thread for basic questions
Heck. There’s a 75 cell spaceship of every slope and displacement because of RCT.
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Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
Re: Thread for basic questions
A 61-cell spaceship, technically (see the last few paragraphs) -- but yeah, if we're optimizing for population rather than for complexity or period, RCT15 is currently the way to go.NNlk05 wrote: July 8th, 2026, 7:26 pm Heck. There’s a 75 cell spaceship of every slope and displacement because of RCT.
Re: Thread for basic questions
According to LifeWiki:OCADYK/15, there is a polyglot ship that works in B3/S23 and in B3/S235 too. Can someone show me that ship?
Re: Thread for basic questions
Naszvadi wrote: July 9th, 2026, 7:23 am According to LifeWiki:OCADYK/15, there is a polyglot ship that works in B3/S23 and in B3/S235 too. Can someone show me that ship?
Code: Select all
x = 51, y = 10, rule = B3/S23
7b2o6bo19bo6b2o$4b2ob2o2b3ob3o15b3ob3o2b2ob2o$b4o2bo2bo6b2o13b2o6bo2bo
2b4o$o4bo4b2o4bo2bo11bo2bo4b2o4bo4bo$b2o7b2o27b2o7b2o$20b3ob3ob3o$19bo
2bobobobo2bo$20b3o5b3o$19b2o4bo4b2o$24bobo!User:HotdogPi/My discoveries
Periods discovered:
All evens ≤128 except 52,58,78,82,92,94,98,104,118,122
5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576
Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
Periods discovered:
All evens ≤128 except 52,58,78,82,92,94,98,104,118,122
5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576
Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
Re: Thread for basic questions
Thanks! I don't always quote a pattern, but when I do - OT rules supported from Life to B38/S0235678:hotdogPi wrote: July 9th, 2026, 7:52 amNaszvadi wrote: July 9th, 2026, 7:23 am According to LifeWiki:OCADYK/15, there is a polyglot ship that works in B3/S23 and in B3/S235 too. Can someone show me that ship?Code: Select all
x = 51, y = 10, rule = B3/S23 7b2o6bo19bo6b2o$4b2ob2o2b3ob3o15b3ob3o2b2ob2o$b4o2bo2bo6b2o13b2o6bo2bo 2b4o$o4bo4b2o4bo2bo11bo2bo4b2o4bo4bo$b2o7b2o27b2o7b2o$20b3ob3ob3o$19bo 2bobobobo2bo$20b3o5b3o$19b2o4bo4b2o$24bobo!
Code: Select all
x = 51, y = 10, rule = B38/S0235678
7b2o6bo19bo6b2o$4b2ob2o2b3ob3o15b3ob3o2b2ob2o$b4o2bo2bo6b2o13b2o6bo2b
o2b4o$o4bo4b2o4bo2bo11bo2bo4b2o4bo4bo$b2o7b2o27b2o7b2o$20b3ob3ob3o$19b
o2bobobobo2bo$20b3o5b3o$19b2o4bo4b2o$24bobo!
-
Empty Emptiness
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Re: Thread for basic questions
Is there a name for patterns in which the pattern's population is upper bounded but not all cells eventually become periodic?
Also, I have changed my signature.
Code: Select all
x = 27, y = 7, rule = B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e
8bo14bo$6b5o10b5o$6bo3bo10bo3bo$b2o2b2obobo9b2obob2o$2bo3bo3bo10bo3bo$
o5b5o10b5o$8bo14bo!
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Re: Thread for basic questions
I am not sure what you mean by "pattern's population is upper bounded" but "not all cells eventually become periodic" is total aperiodic.Empty Emptiness wrote: July 10th, 2026, 7:12 am Is there a name for patterns in which the pattern's population is upper bounded but not all cells eventually become periodic?
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=3
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
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Empty Emptiness
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Re: Thread for basic questions
The former means that the pattern's population does not "grow without bound", as in the way is meant in the Sawtooth article. It still should not "tend to infinity".NNlk05 wrote: July 10th, 2026, 7:16 amI am not sure what you mean by "pattern's population is upper bounded" but "not all cells eventually become periodic" is total aperiodic.Empty Emptiness wrote: July 10th, 2026, 7:12 am Is there a name for patterns in which the pattern's population is upper bounded but not all cells eventually become periodic?
For the latter, I wasn't going to require it to be total aperiodic, I just wanted there to exist cells that didn't become periodic.
Also, I have changed my signature.
Code: Select all
x = 27, y = 7, rule = B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e
8bo14bo$6b5o10b5o$6bo3bo10bo3bo$b2o2b2obobo9b2obob2o$2bo3bo3bo10bo3bo$
o5b5o10b5o$8bo14bo!
- NNlk05
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Re: Thread for basic questions
I think the cells in the path of the spaceships in normal sawteeth is aperiodic.Empty Emptiness wrote: July 10th, 2026, 7:41 am The former means that the pattern's population does not "grow without bound", as in the way is meant in the Sawtooth article. It still should not "tend to infinity".
For the latter, I wasn't going to require it to be total aperiodic, I just wanted there to exist cells that didn't become periodic.
Feci quod potui, faciant meliora potentes.
https://nnlk05.github.io
=3
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
Re: Thread for basic questions
Normal sawteeth tend to infinity at their maximum.
What Empty Emptiness is asking about is e.g. a glider bouncing between two corderships moving away from each other.
What Empty Emptiness is asking about is e.g. a glider bouncing between two corderships moving away from each other.
User:HotdogPi/My discoveries
Periods discovered:
All evens ≤128 except 52,58,78,82,92,94,98,104,118,122
5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576
Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
Periods discovered:
All evens ≤128 except 52,58,78,82,92,94,98,104,118,122
5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576
Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
Re: Thread for basic questions
Somewhat silly and trivial question, but what is the most serendipetous oscillator known in life? By which I mean, an oscillator that (either/or) (1) only just barely works do to timing, (2) relies on such a specific catalysis that only 1 known standard sparker is able to complete it, or (3) just has such a wild and unusual evolution that it is only an oscillator seemingly as a coincidence
Some examples for conditions 2 & 3
(2) If Rich's p16 didn't exist and either only a p16 pipsquirter or only the delayed domino was known, this oscillator would not work.
(3) the fact that, with the help of an eater 2 (only deleting a B-heptomino), the seemingly random ash below is spontaneously able to restore into a HF hassler given the right spark and THEN, reacting with another HF, restores into the same seemingly random ash as before seems really unlikely to me (it also can be overclocked at p110, which I think is cool)
Some examples for conditions 2 & 3
(2) If Rich's p16 didn't exist and either only a p16 pipsquirter or only the delayed domino was known, this oscillator would not work.
Code: Select all
x = 26, y = 32, rule = B3/S23
21bo$4bo3bo11bobo$3bobobobo9bo3bo$4b2ob2o9bo3bo$17bo3bo$16bo3bo$5o3b5o
4bobo$ob4ob4obo5bo$2obobobobob2o$bobobobobobo$2b3o3b3o$3bo5bo$15b3o$14b
o3bo$13bo5bo$8b3o3bo3bo$7bo3bo3b3o$6bo5bo$7bo3bo$8b3o$16bo5bo$15b3o3b
3o$14bobobobobobo$13b2obobobobob2o$7bo5bob4ob4obo$6bobo4b5o3b5o$5bo3b
o$4bo3bo$3bo3bo9b2ob2o$2bo3bo9bobobobo$3bobo11bo3bo$4bo!
Code: Select all
x = 69, y = 38, rule = B3/S23
32bo$31bobo$31bobo$29b3ob2o$28bo$29b3ob2o$31bob2o$61b2o$60bobo$36b2o5b
o$35bo2bo3bobo$36b2o3bo2bo3bo$42b2o3bobo8b2o3b2o$2b2o6b2o35bobo7b2o5b
2o$bo2bo4bo2bo35bo9b2o3b2o$6o2b6o45bo3bo$bo2bo4bo2bo28b2o9bo$2b2o6b2o
29bobo7bobo$42bo8b2o$16b2o8bo$15bobo7bobo29b2o6b2o$16bo9b2o28bo2bo4bo
2bo$5bo3bo45b6o2b6o$4b2o3b2o9bo35bo2bo4bo2bo$3b2o5b2o7bobo35b2o6b2o$4b
2o3b2o8bobo3b2o$20bo3bo2bo3b2o$24bobo3bo2bo$25bo5b2o$6bobo$6b2o$34b2o
bo$34b2ob3o$40bo$34b2ob3o$35bobo$35bobo$36bo!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.
Pseudastur albicollis
Pseudastur albicollis
Re: Thread for basic questions
Are there any finite stabilizations of squaredance which are centered on the D4_+4 symmetric regions, rather than the C4_4 symmetric regions?
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Re: Thread for basic questions
Who controls the built-in object names in catagolue?
Code: Select all
#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!