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joshuarbholden
Posts: 6 Joined: July 7th, 2024, 3:00 pm
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by joshuarbholden » March 16th, 2026, 7:18 pm
Is there a way to view a Golly screen rotated 45 degrees, maybe using overlays? I've got a CA which draws square knots, etc., on a diamond grid:
square-column.png (31.85 KiB) Viewed 997 times
(I manually screenshotted and rotated this picture)
and I'm really hoping there's a way to watch it evolve without having to keep tipping my head to one side!
Thanks,
---Josh
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
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by b-engine » March 16th, 2026, 11:13 pm
Right now it's impossible to do this in Golly without using Lua.
Instead, use LifeViewer (click
SHOW IN VIEWER ) which has the ability of camera rotation:
unname4798
Posts: 2532 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
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by unname4798 » March 17th, 2026, 12:37 pm
Try Actual Window Manager's rotate feature. It allows to rotate window's to any angle, including and not limited to 45 degrees.
joshuarbholden
Posts: 6 Joined: July 7th, 2024, 3:00 pm
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by joshuarbholden » March 17th, 2026, 11:09 pm
b-engine wrote: March 16th, 2026, 11:13 pm
Right now it's impossible to do this in Golly without using Lua.
Thanks for the suggestions! I'm willing to do a little Lua programming if necessary --- do you have any suggestion where to start?
b-engine wrote: March 16th, 2026, 11:13 pm
Instead, use LifeViewer (click
SHOW IN VIEWER ) which has the ability of camera rotation:
Can LifeViewer do custom icons for the states like Golly can? That's necessary for this project, I'm afraid.
joshuarbholden
Posts: 6 Joined: July 7th, 2024, 3:00 pm
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by joshuarbholden » March 17th, 2026, 11:14 pm
unname4798 wrote: March 17th, 2026, 12:37 pm
Try Actual Window Manager's rotate feature. It allows to rotate window's to any angle, including and not limited to 45 degrees.
Thanks, I was hoping for something cheaper, but I'll keep that in mind!
b-engine
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by b-engine » March 18th, 2026, 5:27 am
joshuarbholden wrote: March 17th, 2026, 11:09 pm
Can LifeViewer do custom icons for the states like Golly can? That's necessary for this project, I'm afraid.
Yes, exactly the same as how you do in Golly. They're mostly interoperable except scripting (Golly uses Lua or Python, LifeViewer uses its own one).