For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
PK22
Posts: 613 Joined: January 25th, 2025, 11:38 am
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by PK22 » March 6th, 2026, 11:58 am
I tried randomly searching arrangements of pi-heptominoes and r-pentominoes in a 55x34 bounding box (inspired by the
Pi-R-Squared spaceship ). The most interesting arrangement I found was the below, which produces a pseudo still life that hasn't even occurred in Pseudo_C1_Test2:
Code:
Select all
x = 40, y = 29, rule = LifeHistory
33.A$31.A.A$33.2A6$16.A.A$16.2A$16.A5$38.2A$38.A$2D36.A$D38.A$.3D$4.D
.2A$3.2D.A$3.D2.A$5.D.A$4.2D2$4.2D$3.D.D$4.D!
EDIT: From searching just a single pi+r:
Blocker:
Code:
Select all
x = 59, y = 14, rule = LifeHistory
2.A$.A37.A2.A$3A37.3A7$53.2D$49.2D.D2.D.2D$49.2D2.D4.D$54.D$55.D.D!
User:PK22
Learning miscellaneous programming languages.
dvgrn
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by dvgrn » March 6th, 2026, 4:52 pm
PK22 wrote: March 6th, 2026, 11:58 am
The most interesting arrangement I found was the below, which produces a pseudo still life that hasn't even occurred in Pseudo_C1_Test2:
Code:
Select all
x = 40, y = 29, rule = LifeHistory
33.A$31.A.A$33.2A6$16.A.A$16.2A$16.A5$38.2A$38.A$2D36.A$D38.A$.3D$4.D
.2A$3.2D.A$3.D2.A$5.D.A$4.2D2$4.2D$3.D.D$4.D!
Well, it was a good try at re-finding Jarnow's spaceship!
It almost seems odd that that object hasn't showed up more, since the key reaction is just an R-pentomino plus any one of a number of small constellations:
Code:
Select all
x = 18, y = 23, rule = LifeHistory
16.2A$16.2A$3.2A$4.A$2.3A2$8.2D$8.D5.2A$9.3D2.2A$12.D$11.2D$11.D$13.D
$6.2A4.2D$6.2A$12.2D$11.D.D$5.2A5.D$4.A2.A$4.A.A$5.A$2A$2A!
But I suppose the
base still life is fairly common, and the boat is just a luckily aligned Herschel's first natural glider.
speedydelete
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by speedydelete » March 7th, 2026, 8:18 pm
Two reactions between gliders and common objects that recreate the common objects plus some junk:
Code:
Select all
x = 42, y = 16, rule = B3/S23
bo29bo$2bo29bo$3o27b3o8$8bo26bo4b2o$7bobo24bobo3b2o$8b2o24bobo$4b2o29b
o$3bobo$4bo!
Edit: Another one:
Code:
Select all
x = 12, y = 17, rule = B3/S23
2bo$3bo$b3o10$b2o$o2bo5b2o$b2o5bo2bo$8bobo$9bo!
Last edited by
speedydelete on March 9th, 2026, 8:36 pm, edited 1 time in total.
I manage the
5S project , which collects all known spaceship speeds in certain rulespaces.
parrot
Posts: 28 Joined: January 11th, 2026, 5:05 pm
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by parrot » March 7th, 2026, 8:25 pm
Reduced reaction:
Code: Select all
x = 13, y = 18, rule = B3/S23
5bo5bo$4bobo3bobo$4bobo3bobo$5bo5bo3$2b3o$bo3bo$o5bo$bo3bo$2b3o5$b2o$
obo$bo!
synperiplanar
Posts: 260 Joined: February 22nd, 2023, 4:01 pm
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by synperiplanar » March 9th, 2026, 4:17 pm
random p73 lom hassler variant
Code: Select all
x = 39, y = 35, rule = B3/S23
3b2ob2o$4bobo$2bo4b3o$2b5o2bo$6bo$2b2o$2bo11b3o$obo11bobo$2o13b3o2$11b
o4bo7bo$11bo3bo7bobo3b2o$11bo3b2o7bo4bobo$16bo14bo$17bo12b2ob2obo$16b
2o15bob2o$15b2o2bobo11bo$5b2o9b2o3b2o9b2o$5bo11bobo2b2o$2b2obo15b2o$2b
ob2ob2o12bo$7bo14bo$7bobo4bo7b2o3bo$8b2o3bobo7bo3bo$14bo7bo4bo2$21b3o
13b2o$22bobo11bobo$22b3o11bo$35b2o$32bo$29bo2b5o$29b3o4bo$32bobo$31b2o
b2o!
WHAT A MOMENT
Timelord Missionary
Posts: 256 Joined: May 8th, 2022, 8:20 pm
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by Timelord Missionary » March 9th, 2026, 5:14 pm
For some reason, the p73 lom hassler is a beehive "keeper".
Code:
Select all
x = 39, y = 35, rule = B3/S23
5bo$5b3o$8bo$7b2o6$26bo$25bobo3b2o$26bo4bobo$12b3o18bo$12bobo17b2ob2o
bo$12bo2bo19bob2o$13bobo19bo$7b2o4b3o11b3o4b2o$7bo19bobo$4b2obo19bo2b
o$4bob2ob2o17bobo$9bo18b3o$9bobo4bo$10b2o3bobo$16bo6$21b2o11b2o$21b2o
3bo7bo$25bobo7b3o$26bobo8bo$28bo$28b2o!
Helloshe, I like pentadecathlons and small-period motifs.
I may not be very skilled in search programs, but I have many ideas.
Soli Deo Gloria!
synperiplanar
Posts: 260 Joined: February 22nd, 2023, 4:01 pm
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by synperiplanar » March 10th, 2026, 2:19 pm
ElijahKen wrote: March 10th, 2026, 10:30 am
An extra block can eat the output block, resulting in a H to edgy dot spark.
it can do a silly
Code: Select all
x = 31, y = 39, rule = LifeHistory
4.2A.A$4.A.2A2$5.5A2.A$2A2.A4.A2.3A9.2A$A2.A.BAB7.A6.2B2AB$.A.A.2AB6.
2A6.4B$2A.A.4BA4.5B2.4B$3.A2.2BABA5.10B$3.2A.BA2BA3.12B$7.B2A2B.12B$10.
16B$10.17B$10.17B$8.18B$6.21B$6.2BC17B$5.3BCBC15B$6.2B3C14B$5.5BC14B$
4.22B$4.21B$2.23B$2.2A2.18B$3.A3.17B$3A5.BA15B$A7.ABA15B$8.ABA15B$9.A
15B$9.16B4.2A$11.8B.2B4.2A2.A$13.8B4.A.3A$14.5B4.3A$15.4B3.A3.2A$15.3B
4.2A2.A.A$16.2B9.A$15.3B$14.B2AB$15.2A!
edit. u know u can like. move the block to the left and open up another dot spark.
Code: Select all
x = 28, y = 39, rule = LifeHistory
4.2A.A$4.A.2A2$5.5A2.A$2A2.A4.A2.3A8.2A$A2.A.BAB7.A6.B2A2B$.A.A.2AB6.
2A7.4B$2A.A.4BA4.5B5.4B$3.A2.2BABA5.11B$3.2A.BA2BA3.13B$7.B2A2B.13B$10.
16B$10.17B$10.17B$8.18B$6.21B$6.2BD17B$5.3BDBD15B$6.2B3D14B$5.5BD14B$
4.22B$4.21B$2.23B$2.2A2.18B$3.A3.17B$3A5.BA15B$A7.ABA15B$8.ABA15B$9.A
15B$9.16B$11.8B.2B$13.8B$14.5B$15.4B$15.3B$16.2B$15.3B$14.B2AB$15.2A!
WHAT A MOMENT
B468S02357
Posts: 449 Joined: December 30th, 2025, 9:23 pm
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by B468S02357 » March 12th, 2026, 7:27 pm
Very large griddle stabilization
Code:
Select all
x = 6, y = 15, rule = B3/S23
2b2o$2b2o2$2b2o$bo2bo$b4o2$b4o$o4bo$6o2$6o$o4bo$bobo$3bo!
I was born on march 23 (3/23). I was destined to be here, and here i am.
Check out my bird-brained biblioraphy if you're interested.
Big fan of crawler ships
hotcrystal0
Posts: 4568 Joined: July 3rd, 2020, 5:32 pm
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by hotcrystal0 » March 12th, 2026, 8:09 pm
The chucklebait catalyzes normally, then it does a boat catalysis:
Code: Select all
x = 12, y = 18, rule = B3/S23
8bo2$7b3o$6bo3bo$5bo5bo$5bo5bo$5bo5bo$6bo3bo$7b3o2$6bo$5bobo$b2obobo$
obobobobo$o4bob2o$b3obo$3bobo$4bo!
137 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
dl-rs
Posts: 253 Joined: April 11th, 2022, 12:14 am
Location: I was just a block until a glider crashes with me and I tumbled onto Earth surface in LWSS form.
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by dl-rs » March 13th, 2026, 5:20 am
No sure if this can be made into Q to G or something else.
Code: Select all
x = 13, y = 23, rule = B3/S23
7b2o$7b2o5$3bo$3b2o$4b2o$4b3o$4b2o$3b2o$3bo5$2b2o$bobo$bo7b2o$2o7bo$10b
3o$12bo!
Roaming OCA randomly.
Code: Select all
x = 23, y = 11, rule = B2n3-jknr4ky5-eqry6ik7c8/S234cktwz5ai6-ci7c
2bo2b3o2bo7bo2bo$b2ob5ob2o6b2ob2o$2bo2b3o2bo7bo2bo4$10b2o$b3o5bobo$2o
b2o4b3o$b3o5bobo$10b2o!
I6_I6
Posts: 999 Joined: July 26th, 2025, 8:44 pm
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by I6_I6 » March 14th, 2026, 7:59 am
Code: Select all
#C [[ STOP 805 ]]
x = 59, y = 41, rule = B3/S23
29b3o4$14bo$13bobo$13b2o4$48b3o$49bo$3o11b2o31b3o$14b2o5$15b2o$15b2o$
8b2o$7bo2bo$8bobo$3b2o4bo$3b2o4$57b2o$57b2o10$9b2o$9b2o!
xs41_md1e88bb8bbgz11d553w311 and twin hat from the same mess!
(I found this while trying to synthesize the 41-bitter.)
Code: Select all
#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
hotcrystal0
Posts: 4568 Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am
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by hotcrystal0 » March 16th, 2026, 8:01 am
Cursed OWSS stabilization:
Code: Select all
x = 11, y = 17, rule = B3/S23
6bo$4bo3bo$9bo$4bo4bo$5b5o2$2bo$o4bo3bo$10bo$o9bo$b10o2$6bo$4bo3bo$9b
o$4bo4bo$5b5o!
137 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
Period1GliderGun
Posts: 1104 Joined: March 9th, 2022, 1:50 am
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by Period1GliderGun » March 18th, 2026, 2:15 am
Timelord Missionary wrote: March 9th, 2026, 5:14 pm
For some reason, the p73 lom hassler is a beehive "keeper".
Code:
Select all
x = 39, y = 35, rule = B3/S23
5bo$5b3o$8bo$7b2o6$26bo$25bobo3b2o$26bo4bobo$12b3o18bo$12bobo17b2ob2o
bo$12bo2bo19bob2o$13bobo19bo$7b2o4b3o11b3o4b2o$7bo19bobo$4b2obo19bo2b
o$4bob2ob2o17bobo$9bo18b3o$9bobo4bo$10b2o3bobo$16bo6$21b2o11b2o$21b2o
3bo7bo$25bobo7b3o$26bobo8bo$28bo$28b2o!
Sidesnagged:
Code: Select all
x = 35, y = 39, rule = B3/S23
bo$b3o$4bo$3b2o6$22bo$21bobo3b2o$22bo4bobo$8b3o18bo$8bobo17b2ob2obo$8b
o2bo19bob2o$9bobo19bo$3b2o4b3o11b3o4b2o$3bo19bobo$2obo19bo2bo$ob2ob2o
17bobo$5bo18b3o$5bobo4bo$6b2o3bobo$12bo6$30b2o$22bo7bo$21bobo7b3o$16b
2o3bo2bo8bo$16b2o4b2o$27bo$26bobo$27b2o$21b2o$21b2o!
Currently on another planet.
Code: Select all
x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]
Anivec
Posts: 1983 Joined: January 28th, 2022, 7:18 pm
Location: In 4.3 miles, take a right onto Exit 54
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by Anivec » March 20th, 2026, 7:50 am
Spartan g-to-junk thingamabob.
Code: Select all
x = 32, y = 27, rule = B3/S23
3bo$4bo$2b3o$21b2o$22bo$22bobo5b2o$23b2o5bo$28bobo$28b2o2$2o23b2o$2o22b
o2bo$24bobo$25bo2$27b2o$27bo$3b2o10b2o11b3o$2bobo10b2o13bo$2bo$b2o3$23b
2o$23bobo$25bo$25b2o!
Timelord Missionary
Posts: 256 Joined: May 8th, 2022, 8:20 pm
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by Timelord Missionary » March 20th, 2026, 8:52 am
Anivec wrote: March 20th, 2026, 7:50 am
Spartan g-to-junk thingamabob.
Code: Select all
x = 32, y = 27, rule = B3/S23
3bo$4bo$2b3o$21b2o$22bo$22bobo5b2o$23b2o5bo$28bobo$28b2o2$2o23b2o$2o22b
o2bo$24bobo$25bo2$27b2o$27bo$3b2o10b2o11b3o$2bobo10b2o13bo$2bo$b2o3$23b
2o$23bobo$25bo$25b2o!
Two gliders in the same lane make it a Spartan kind of crappy period-doubled beehive factory:
Code:
Select all
x = 62, y = 61, rule = B3/S23
5$9bo$10b2o$9b2o20$32bo$33bo$31b3o$50b2o$51bo$51bobo5b2o$52b2o5bo$57b
obo$57b2o2$29b2o23b2o$29b2o22bo2bo$53bobo$54bo2$56b2o$56bo$32b2o10b2o
11b3o$31bobo10b2o13bo$31bo$30b2o3$52b2o$52bobo$54bo$54b2o!
It can work with p89 onward, but can be overclocked.
Helloshe, I like pentadecathlons and small-period motifs.
I may not be very skilled in search programs, but I have many ideas.
Soli Deo Gloria!
WhiteHawk
Posts: 1374 Joined: July 10th, 2024, 5:34 pm
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by WhiteHawk » March 23rd, 2026, 12:54 pm
Weird "variant" of the fleet-shifting reaction
Code:
Select all
x = 12, y = 14, rule = B3/S23
b2o5bo$o2bo4bo$b2o5bo2$6b2o$5bobo$5b2o$3b2o$2bobo5b2o$2b2o5bobo$9b2o$
7b2o$6bobo$6b2o!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.
Pseudastur albicollis
NNlk05
Posts: 613 Joined: January 14th, 2026, 8:42 pm
Location: Exploring in the Jungle of the INT Rulespace
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by NNlk05 » March 23rd, 2026, 4:02 pm
Crossposting from Discord, I found this useless F-heptomino to G. Exactly a mouth back.
Code: Select all
x = 7, y = 9, rule = B3/S23
6bo$4b3o$3bo$3b2o2$3o$2bo$2bo$2b2o!
How it works is by if you see tick 3 of F, you see a glider trying to fly away from a block:
Code: Select all
x = 3, y = 6, rule = B3/S23
bo$b2o$obo2$obo$b2o!
But it gets caught. The eater 1 removes the block.
If it is made into a Conduit object, I propose this as the canonical orientation:
Code: Select all
x = 4, y = 4, rule = LifeHistory
3A$2.C$2.A$2.2A!
(I think its useless because I can't find good clearance to use as an input. But again I am just dumb.)
Feci quod potui, faciant meliora potentes.
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
https://nnlk05.github.io
=3
johamwit
Posts: 117 Joined: September 12th, 2021, 6:58 am
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by johamwit » March 23rd, 2026, 4:03 pm
WhiteHawk wrote: March 23rd, 2026, 12:54 pm
Weird … fleet-shifting …
Seems like a good place to throw these:
Code: Select all
x = 141, y = 592, rule = LifeHistory
7$5.E60.E$5.E.E4.2E52.E.E3.2E$5.3E3.E2.E51.3E2.E2.E$7.E4.E.E53.E3.E.E
$9.E3.E.2E52.E3.E.2E$8.E.E3.E2.E50.E.E3.E2.E$8.E2.E3.E.E50.E2.E3.E.E$
9.2E.E3.E52.2E.E3.E$11.E.E57.E.E$11.E2.E56.E2.E$12.2E58.2E3$14.2E$14.
2E2$76.2E$76.2E!
Oh my God! -- it's full of search space!
Anivec
Posts: 1983 Joined: January 28th, 2022, 7:18 pm
Location: In 4.3 miles, take a right onto Exit 54
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by Anivec » April 2nd, 2026, 8:10 pm
Useless large glider eater:
Code: Select all
x = 32, y = 40, rule = B3/S23
14b2o$15bo$bo13bob2o3b2o$2bo13bobo4bo$3o15bob3o$17b2obo2$25b2o$25bo$23b
obo$23b2o9$30b2o$30b2o$9b2o$8bobo$8bo$7b2o9b2o$17bo2bo$11b2o4bobo$11b
2o5bo5$30b2o$25b2obo2bo$18b2o4bobob3o$19bo4bobo$16b3o3b3ob5o$16bo4bo3b
o4bo$21b2o2bobo$26b2o!
Entity Valkyrie 2
Posts: 2102 Joined: February 26th, 2019, 7:13 pm
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by Entity Valkyrie 2 » April 2nd, 2026, 9:42 pm
Anivec wrote: April 2nd, 2026, 8:10 pm
Useless large glider eater:
Code: Select all
x = 32, y = 40, rule = B3/S23
14b2o$15bo$bo13bob2o3b2o$2bo13bobo4bo$3o15bob3o$17b2obo2$25b2o$25bo$23b
obo$23b2o9$30b2o$30b2o$9b2o$8bobo$8bo$7b2o9b2o$17bo2bo$11b2o4bobo$11b
2o5bo5$30b2o$25b2obo2bo$18b2o4bobob3o$19bo4bobo$16b3o3b3ob5o$16bo4bo3b
o4bo$21b2o2bobo$26b2o!
Here's a G-to-beehive based on that:
Code: Select all
x = 48, y = 54, rule = B3/S23
bo$2bo$3o6$38bobo$38b2o$39bo5$38bo$37bobo$37bobo$36b2ob3o$42bo$36b2ob
3o$36b2obo3$28b2o$27bo2bo$28b2o7$46b2o$46b2o$25b2o$24bobo$24bo$23b2o9b
2o$33bo2bo$27b2o4bobo$27b2o5bo5$46b2o$41b2obo2bo$34b2o4bobob3o$35bo4bo
bo$32b3o3b3ob5o$32bo4bo3bo4bo$37b2o2bobo$42b2o!
Bx222 IS MY WORST ENEMY.
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule
StateInvestigator
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here for my own pages (and oscillator stamp collections)
Timelord Missionary
Posts: 256 Joined: May 8th, 2022, 8:20 pm
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by Timelord Missionary » April 2nd, 2026, 10:06 pm
Entity Valkyrie 2 wrote: April 2nd, 2026, 9:42 pm
Anivec wrote: April 2nd, 2026, 8:10 pm
Useless large glider eater:
Here's a G-to-beehive based on that:
Code: Select all
x = 48, y = 54, rule = B3/S23
bo$2bo$3o6$38bobo$38b2o$39bo5$38bo$37bobo$37bobo$36b2ob3o$42bo$36b2ob
3o$36b2obo3$28b2o$27bo2bo$28b2o7$46b2o$46b2o$25b2o$24bobo$24bo$23b2o9b
2o$33bo2bo$27b2o4bobo$27b2o5bo5$46b2o$41b2obo2bo$34b2o4bobob3o$35bo4bo
bo$32b3o3b3ob5o$32bo4bo3bo4bo$37b2o2bobo$42b2o!
Hey, guess what? If there's still a beehive there when the glider comes, it will destroy the beehive!
Code:
Select all
x = 48, y = 54, rule = B3/S23
bo$2bo$3o13$38bo$37bobo$37bobo$36b2ob3o$42bo$36b2ob3o$36b2obo3$28b2o$
27bo2bo$28b2o7$46b2o$46b2o$25b2o$24bobo$24bo$23b2o9b2o$33bo2bo$27b2o4b
obo$27b2o5bo5$46b2o$41b2obo2bo$34b2o4bobob3o$35bo4bobo$32b3o3b3ob5o$32b
o4bo3bo4bo$37b2o2bobo$42b2o!
Isn't that neat?
Helloshe, I like pentadecathlons and small-period motifs.
I may not be very skilled in search programs, but I have many ideas.
Soli Deo Gloria!
Anivec
Posts: 1983 Joined: January 28th, 2022, 7:18 pm
Location: In 4.3 miles, take a right onto Exit 54
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by Anivec » April 8th, 2026, 7:09 am
Dumb agar, tempted to call it "turkey wire".
Code: Select all
x = 36, y = 52, rule = B3/S23
10bo5bo5bo5bo$b2ob2o3bobo3bobo3bobo3bobo$2bobobobobobobobobobobobobob
obob2o$2bo3bobo3bobo3bobo3bobo3bobobo$obobobobobobobobobobobobobobobo
bo2bo$2obobobobobobobobobobobobobobobob2o$3bobo3bobo3bobo3bobo3bobo3b
o$2obobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobob
obob2o$2bo3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobo
b2o$2obobobobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo
$2obobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobo
bob2o$2bo3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobob
2o$2obobobobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$
2obobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobob
ob2o$2bo3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobob2o
$2obobobobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$2o
bobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob
2o$2bo3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobob2o$
2obobobobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$2ob
obobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob2o
$2bo3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobob2o$2o
bobobobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$2obob
obobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob2o$
2bo3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobob2o$2ob
obobobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$2obobo
bobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob2o$2b
o3bobo3bobo3bobo3bobo3bobo$b2obobobobobobobobobobobobobobobob2o$o2bob
obobobobobobobobobobobobobobobo$bobobo3bobo3bobo3bobo3bobo3bo$2b2obob
obobobobobobobobobobobobobo$6bobo3bobo3bobo3bobo3b2ob2o$7bo5bo5bo5bo!
I6_I6
Posts: 999 Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
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by I6_I6 » April 8th, 2026, 1:27 pm
Anivec wrote: April 8th, 2026, 7:09 am
Dumb agar, tempted to call it "turkey wire".
Code: Select all
x = 36, y = 52, rule = B3/S23
10bo5bo5bo5bo$b2ob2o3bobo3bobo3bobo3bobo$2bobobobobobobobobobobobobob
obob2o$2bo3bobo3bobo3bobo3bobo3bobobo$obobobobobobobobobobobobobobobo
bo2bo$2obobobobobobobobobobobobobobobob2o$3bobo3bobo3bobo3bobo3bobo3b
o$2obobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobob
obob2o$2bo3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobo
b2o$2obobobobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo
$2obobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobo
bob2o$2bo3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobob
2o$2obobobobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$
2obobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobob
ob2o$2bo3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobob2o
$2obobobobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$2o
bobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob
2o$2bo3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobob2o$
2obobobobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$2ob
obobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob2o
$2bo3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobob2o$2o
bobobobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$2obob
obobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob2o$
2bo3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobob2o$2ob
obobobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$2obobo
bobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob2o$2b
o3bobo3bobo3bobo3bobo3bobo$b2obobobobobobobobobobobobobobobob2o$o2bob
obobobobobobobobobobobobobobobo$bobobo3bobo3bobo3bobo3bobo3bo$2b2obob
obobobobobobobobobobobobobo$6bobo3bobo3bobo3bobo3b2ob2o$7bo5bo5bo5bo!
I'd call it the HI-wire (obviously).
Edit: How about the friendly wire?
EDIT 2:
Smaller stabilization:
Code: Select all
x = 36, y = 52, rule = B3/S23
4bo5bo5bo5bo5bo$3bobo3bobo3bobo3bobo3bobo$2bobobobobobobobobobobobobo
bobob2o$2bo3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobob
o$2obobobobobobobobobobobobobobobob2o$3bobo3bobo3bobo3bobo3bobo3bo$2o
bobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob
2o$2bo3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobob2o$
2obobobobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$2ob
obobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob2o
$2bo3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobob2o$2o
bobobobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$2obob
obobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob2o$
2bo3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobob2o$2ob
obobobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$2obobo
bobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob2o$2b
o3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobob2o$2obob
obobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$2obobobo
bobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob2o$2bo
3bobo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobob2o$2obobo
bobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$2obobobob
obobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob2o$2bo3b
obo3bobo3bobo3bobo3bobo$obobobobobobobobobobobobobobobobob2o$2obobobo
bobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$2obobobobob
obobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob2o$2bo3bo
bo3bobo3bobo3bobo3bobo$b2obobobobobobobobobobobobobobobob2o$3bobobobo
bobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo$2b2obobobobob
obobobobobobobobobobo$6bobo3bobo3bobo3bobo3bobo$7bo5bo5bo5bo5bo!
Code: Select all
#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
johamwit
Posts: 117 Joined: September 12th, 2021, 6:58 am
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by johamwit » April 9th, 2026, 5:15 am
I6_I6 wrote: April 8th, 2026, 1:27 pm
... n[|r]
Please don't do that
Oh my God! -- it's full of search space!
I6_I6
Posts: 999 Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
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by I6_I6 » April 9th, 2026, 12:25 pm
johamwit wrote: April 9th, 2026, 5:15 am
I6_I6 wrote: April 8th, 2026, 1:27 pm
... n[|r]
Please don't do that
Do what? Is it my signature?
Code: Select all
#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool