x = 5, y = 58, rule = B2-a3/S23|B2/S0
o3bo$bobo4$2bo$o3bo$o3bo$2bo$2bo$o3bo$o3bo$2bo$2bo$o3bo$o3bo$2bo$2bo$
o3bo$o3bo$2bo$2bo$o3bo$o3bo$2bo$2bo$o3bo$o3bo$2bo$2bo$o3bo$o3bo$2bo$2b
o$o3bo$o3bo$2bo$2bo$o3bo$o3bo$2bo$2bo$o3bo$o3bo$2bo$2bo$o3bo$o3bo$2bo
8$bobo$o3bo!
I was born on march 23 (3/23). I was destined to be here, and here i am.
Check out my bird-brained biblioraphy if you're interested.
Big fan of crawler ships
I was born on march 23 (3/23). I was destined to be here, and here i am.
Check out my bird-brained biblioraphy if you're interested.
Big fan of crawler ships
You can go to Catagolue's object identifier, paste your RLE, and press 'identify' to pop up the Catagolue page on that object, which will tell you what rules it works in. In this case, the rule with the least transitions that supports this spaceship is B3-cq6ce7c/S2ace3-eky, which is not explosive.
In every self-complementary 2-state isotropic rules, any pattern in a square torus that's the inverse of itself (albeit rotated or flipped) would always have the same population.
I was born on march 23 (3/23). I was destined to be here, and here i am.
Check out my bird-brained biblioraphy if you're interested.
Big fan of crawler ships
I was born on march 23 (3/23). I was destined to be here, and here i am.
Check out my bird-brained biblioraphy if you're interested.
Big fan of crawler ships
mmmmmmmmm wrote: March 13th, 2026, 11:15 pm
What is the rule with the most conditions that is neither explosive or bounded that is known? (Excluding B0)
I was going to say B2ikn3-ai45678/S0123456789, but that would be bounded, wouldn't it?
Anyway, here is a non-explosive rule with a lot of transitions. I have no idea whether or not it has the most, though.
As far as I can tell, you can't. This turmite has 62 states, and ruletable rule would need five times as many (310 for Empty and N,S,E,W ants of each color), but ruletables only support 256 states.
mmmmmmmmm wrote: March 13th, 2026, 11:15 pm
What is the rule with the most conditions that is neither explosive or bounded that is known? (Excluding B0)
I was going to say B2ikn3-ai45678/S0123456789, but that would be bounded, wouldn't it?
Anyway, here is a non-explosive rule with a lot of transitions. I have no idea whether or not it has the most, though.
x = 3, y = 1, rule = B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e
obo!
Please visit my rules (found on my wiki page) and contribute! User:ThePlayzr
I have LLS and qfind.
My avatar is the 80th most common pattern, and I have the 80th most posts on the forums.
#the red cell is the cell in question, the pale green cells are its neighborhood
x = 7, y = 7, rule = B/SHistory:T7,7
7F$7F$7F$3FD2FC$5F2C$7F$3C3FC!
I was born on march 23 (3/23). I was destined to be here, and here i am.
Check out my bird-brained biblioraphy if you're interested.
Big fan of crawler ships
I'm pretty sure that these oscillators either emulate some sort of simple CA or can be used to encode logic gates, but I cannot figure it out. What is it exactly?
#the red cell is the cell in question, the pale green cells are its neighborhood
x = 7, y = 7, rule = B/SHistory:T7,7
7F$7F$7F$3FD2FC$5F2C$7F$3C3FC!
I was born on march 23 (3/23). I was destined to be here, and here i am.
Check out my bird-brained biblioraphy if you're interested.
Big fan of crawler ships
In the 262144 distinct life like rules, does every known speed of spaceship exist? Including unsimplified speeds (examples such as 3c/12 not being simplified to c/4).
What's þat rule where all spaceship speeds between c/2 & c exist?
I was born on march 23 (3/23). I was destined to be here, and here i am.
Check out my bird-brained biblioraphy if you're interested.
Big fan of crawler ships
I was experimenting in golly with Highlife running when suddenly.
I accidentally created the replicator-blinkerspaceship or (RBS) for short, It was period 12 and moving diagonally so i tested it before i screenshoted it then later.
I registered then i'd login to post this review.
It looks like the newly generated replicator gets destroyed by the old blinker then it creates another blinker where the newly generated replicator (destroyed) is supposed to be and it keeps going over and over again
Zioneroz wrote: April 3rd, 2026, 8:25 am
I was experimenting in golly with Highlife running when suddenly.
I accidentally created the replicator-blinkerspaceship or (RBS) for short, It was period 12 and moving diagonally so i tested it before i screenshoted it then later.
I registered then i'd login to post this review.
It looks like the newly generated replicator gets destroyed by the old blinker then it creates another blinker where the newly generated replicator (destroyed) is supposed to be and it keeps going over and over again