Here are some spaceships I discovered:
a c/3
Code: Select all
x = 40, y = 16, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
.......oo.....oo........................$
.....oo.....ooo.o.......................$
....oo.ooo..o...........................$
......o..ooo.oooooo..o..................$
...o......oo..o..o.oooo.................$
..ooo......oo.....o..o..................$
.oo..............o.o....................$
o.o..............oo.....................$
o.o..............oo.....................$
.oo..............o.o....................$
..ooo......oo.....o..o..................$
...o......oo..o..o.oooo.................$
......o..ooo.oooooo..o..................$
....oo.ooo..o...........................$
.....oo.....ooo.o.......................$
.......oo.....oo........................!
A natural 10c/20 (left) , with the debris causing the formation of a T, and afterwards destroying it with a connecting trail. There's also this 5c/10 (right) variant, more common than it.
Code: Select all
x = 44, y = 15, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
4bo30b3ob3o$3b3ob3o24bo2bobo2bo$2bo2bobo2bo23bo2bobo2bo$2b3o2bo3bo21b
2o2bobo2b2o$33b2ob2ob2ob2o$12bo21b3o3b3o$35bo5bo$6bo$3o4bo$o4$b2o$b2o
!
A 2c/4 spaceship:
Code: Select all
x = 12, y = 11, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
..oo...oo...$
.ooo..ooo...$
..oo......o.$
........oo..$
....oo.oo.o.$
...ooo.o.o..$
....oo.oo.o.$
........oo..$
..oo......o.$
.ooo..ooo...$
..oo...oo...!
3c/6:
Code: Select all
x = 12, y = 11, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
...oo.......$
..ooo..ooo..$
...oo...oo..$
.........oo.$
......oooo..$
......o.....$
......oooo..$
.........oo.$
...oo...oo..$
..ooo..ooo..$
...oo.......!
4c/8:
Code: Select all
x = 19, y = 12, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
o$2obo4bob2o5b2o$o6bobo7b2o$3bob2o3b4o4bo$3b2ob2o5bo3bo$2bo$2bo$3b2ob
2o5bo3bo$3bob2o3b4o4bo$o6bobo7b2o$2obo4bob2o5b2o$o!
6c/12:
Code: Select all
x = 12, y = 12, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
8b2o$6b3o$b2o3bo2b3o$3o3bo4bo$b2o3bobo$5bo$5bo$b2o3bobo$3o3bo4bo$b2o3b
o2b3o$6b3o$8b2o!
The most common oscillator seems to be this 10 cell p2:
Code: Select all
x = 5, y = 5, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
b2o$obo$o$bob2o$2bobo!
Edit: Here's an 11c/22 spaceship I found by putting two 10c/20 spaceships side by side and changing the debris a bit:
Code: Select all
x = 33, y = 22, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
3b3o$2b7o$b4o2bo$2o4bobo12bo$b2ob2obo13b2o$5b2o15b2o$4o14b2ob2o$o4bo13b
3o$o4b2o$b5o$3b2o17bo2$22bo2$3o11bo$o12b3o$3o10b4o$14b4o$b2o12b2o$2ob
o$bobo26bobo$2b2o!
Reduced:
Code: Select all
x = 4, y = 8, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
3o$o$3o2$b2o$2obo$bobo$2b2o!