Bullet rain (B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c)

For discussion of other cellular automata.
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yyh_baboon
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Location: on a spaceship

Bullet rain (B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c)

Post by yyh_baboon »

Soup:

Code: Select all

 x = 3, y = 3, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
 !
[[ RANDOMIZE ]]
The rule is named so because the bullet-heptomino is a really common c/2 spaceship in the rule:

Code: Select all

 x = 3, y = 3, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
3o$3o$bo!
There is also this common (7,4)c/146 rake:

Code: Select all

 x = 4, y = 3, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
3o$o2bo$ob2o!
when 2 rakes collide(or just interfere with each other) it usually result in even more rakes:(this one, in fact, seems like a chaos shooter):

Code: Select all

 x = 4, y = 38, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
ob2o$o2bo$3o33$3o$o2bo$ob2o!
8c/292 RMOR:

Code: Select all

 x = 4, y = 28, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
ob2o$o2bo$3o23$3o$o2bo$ob2o!
A rarer 2c/30 spaceship in this rule:

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 x = 5, y = 5, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
2bo$b3o$2o2bo$3b2o$3b2o!
EDIT: Even more bullets:

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 x = 11, y = 5, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
o8bo$8b3o$bo3bobo2bo$2bo2bobobo$3b3ob3o!
Definitely not spam
Wondering when the P38 gun will be constructed.
Currently hand-searching spaceships.ÔvÔ

Code: Select all

 x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
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Drelectron8
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Re: Bullet rain (B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c)

Post by Drelectron8 »

Here are some spaceships I discovered:
a c/3

Code: Select all

x = 40, y = 16, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
.......oo.....oo........................$
.....oo.....ooo.o.......................$
....oo.ooo..o...........................$
......o..ooo.oooooo..o..................$
...o......oo..o..o.oooo.................$
..ooo......oo.....o..o..................$
.oo..............o.o....................$
o.o..............oo.....................$
o.o..............oo.....................$
.oo..............o.o....................$
..ooo......oo.....o..o..................$
...o......oo..o..o.oooo.................$
......o..ooo.oooooo..o..................$
....oo.ooo..o...........................$
.....oo.....ooo.o.......................$
.......oo.....oo........................!
A natural 10c/20 (left) , with the debris causing the formation of a T, and afterwards destroying it with a connecting trail. There's also this 5c/10 (right) variant, more common than it.

Code: Select all

x = 44, y = 15, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
4bo30b3ob3o$3b3ob3o24bo2bobo2bo$2bo2bobo2bo23bo2bobo2bo$2b3o2bo3bo21b
2o2bobo2b2o$33b2ob2ob2ob2o$12bo21b3o3b3o$35bo5bo$6bo$3o4bo$o4$b2o$b2o
!
A 2c/4 spaceship:

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x = 12, y = 11, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
..oo...oo...$
.ooo..ooo...$
..oo......o.$
........oo..$
....oo.oo.o.$
...ooo.o.o..$
....oo.oo.o.$
........oo..$
..oo......o.$
.ooo..ooo...$
..oo...oo...!
3c/6:

Code: Select all

x = 12, y = 11, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
...oo.......$
..ooo..ooo..$
...oo...oo..$
.........oo.$
......oooo..$
......o.....$
......oooo..$
.........oo.$
...oo...oo..$
..ooo..ooo..$
...oo.......!
4c/8:

Code: Select all

x = 19, y = 12, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
o$2obo4bob2o5b2o$o6bobo7b2o$3bob2o3b4o4bo$3b2ob2o5bo3bo$2bo$2bo$3b2ob
2o5bo3bo$3bob2o3b4o4bo$o6bobo7b2o$2obo4bob2o5b2o$o!
6c/12:

Code: Select all

x = 12, y = 12, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
8b2o$6b3o$b2o3bo2b3o$3o3bo4bo$b2o3bobo$5bo$5bo$b2o3bobo$3o3bo4bo$b2o3b
o2b3o$6b3o$8b2o!
The most common oscillator seems to be this 10 cell p2:

Code: Select all

x = 5, y = 5, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
b2o$obo$o$bob2o$2bobo!
Edit: Here's an 11c/22 spaceship I found by putting two 10c/20 spaceships side by side and changing the debris a bit:

Code: Select all

x = 33, y = 22, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
3b3o$2b7o$b4o2bo$2o4bobo12bo$b2ob2obo13b2o$5b2o15b2o$4o14b2ob2o$o4bo13b
3o$o4b2o$b5o$3b2o17bo2$22bo2$3o11bo$o12b3o$3o10b4o$14b4o$b2o12b2o$2ob
o$bobo26bobo$2b2o!
Reduced:

Code: Select all

x = 4, y = 8, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
3o$o$3o2$b2o$2obo$bobo$2b2o!
Last edited by Drelectron8 on February 14th, 2026, 9:59 pm, edited 2 times in total.
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Re: Bullet rain (B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c)

Post by I6_I6 »

400th post :P
Corderized 8c/292o SMORMOR:

Code: Select all

x = 80, y = 30, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
25bo28bo$24bo30bo$16bobo4bo8b2o12b2o8bo4bobo$23bo8bobo10bobo8bo$23b3o
2b2o4bo10bo4b2o2b3o$25bo2bo2bob2o10b2obo2bo2bo$28b2o2bo14bo2b2o$29b3o
16b3o3$8bo62bo2$8bo62bo12$4bo8b3o48b3o8bo$2b4o7bob2o46b2obo7b4o$bob3o
7bo2b2o44b2o2bo7b3obo$2o9bob2obo46bob2obo9b2o$b2o11b2o48b2o11b2o$2bo74b
o!
Also (7,4)c/146 SMOR:

Code: Select all

x = 27, y = 30, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
21b3o$21bo2bo$20bo2b2o$b3o15bobo$o2bo15bo$o3bo14b2obo$b4o15b3o$3bo2$21b
2o3bo$22bo2bo$22b3o$4b3o$3b2ob2o$7b2o$6b2o$6bo17bo2$24bo6$5bo$5b2o$6b
2o6bobo$3bo2bo$3bo2bo$3b3o!
Last edited by I6_I6 on February 15th, 2026, 12:53 am, edited 1 time in total.

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
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Naszvadi
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Re: Bullet rain (B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c)

Post by Naszvadi »

I6_I6 wrote: February 13th, 2026, 10:06 am patterns
1 hour before your post:
viewtopic.php?f=11&t=5933&start=350#p225362
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Re: Bullet rain (B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c)

Post by I6_I6 »

Naszvadi wrote: February 14th, 2026, 11:18 am
I6_I6 wrote: February 13th, 2026, 10:06 am patterns
1 hour before your post:
viewtopic.php?f=11&t=5933&start=350#p225362
I saw that after posting; yours are smaller in population.

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
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Neocaridina
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Re: Bullet rain (B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c)

Post by Neocaridina »

24c/48:

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x = 10, y = 6, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
3bo$b3o2b2o$8bo$o4bo2b2o$4b2ob2o$5b3o!
Last edited by Neocaridina on February 15th, 2026, 1:37 pm, edited 2 times in total.
Currently waiting for my account to be deleted. Bye.
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Re: Bullet rain (B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c)

Post by I6_I6 »

Neocaridina wrote: February 15th, 2026, 11:45 am Smaller 6c/12:

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x = 10, y = 6, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einryz6c
3bo$b3o2b2o$8bo$o4bo2b2o$4b2ob2o$5b3o!
That's 24c/48. Did you post the wrong thing?

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
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