change the pattern (4D)

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tommyaweosme
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Joined: January 15th, 2024, 9:37 am

change the pattern (4D)

Post by tommyaweosme »

here are the rules:
  • add or remove one cell or transition. (b3/s23 -> b3/s23-i) or (2o$2o -> 2o$o)
  • no undoing what the previous person did
  • resulting pattern must be interesting
  • One post per person per day (seems like the mods would like it this way)


i will begin:

this is a block

Code: Select all

#R✨b3s23
2o$2o!
this is a 4-way chaospuffer

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#R✨b2a3s23
2o$2o!
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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I6_I6
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Re: change the pattern (4D)

Post by I6_I6 »

tommyaweosme wrote: January 17th, 2026, 10:35 pm this is a 4-way chaospuffer

Code: Select all

#R✨b2a3s23
2o$2o!
SQUARE

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#R✨b1c2a3s23
2o$2o!

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: change the pattern (4D)

Post by tommyaweosme »

I6_I6 wrote: January 19th, 2026, 12:50 pm SQUARE

Code: Select all

#R✨b1c2a3s23
2o$2o!
morse code vs chaos

Code: Select all

#R✨b1c3s23
2o$2o!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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unname4798
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Re: change the pattern (4D)

Post by unname4798 »

BATTLE OF THE CHECKERBOARD.

Code: Select all

x = 3, y = 2, rule = B1c3/S23
b2o$3o!
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: change the pattern (4D)

Post by tommyaweosme »

checkers closely confine chaos circle (-S3i)

Code: Select all

x = 3, y = 2, rule = B1c3/S23-i
b2o$3o!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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R2INT
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Re: change the pattern (4D)

Post by R2INT »

Unfortunately, I can't do much interesting stuff now, but I can change a cell in preparation to remove B1c:

Code: Select all

x = 3, y = 4, rule = B1c3/S23-i
bo2$b2o$3o!
(We could also try adding S1e for a zebra stripes rule. D1e is a relativistic transition in zebra stripes rule, meaning that we need S1e to have a stable zebra stripes rule.
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R2INT's Rule Collection

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JoshM
Posts: 264
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Re: change the pattern (4D)

Post by JoshM »

Honestly, let's go for it. Here's a blinker predecessor.

Code: Select all

x = 3, y = 4, rule = B3/S23-i
bo2$b2o$3o!

Code: Select all

x = 20, y = 10, rule = B37/S2-i34q
11o8bo$10b2o6b2o$10bobo4bobo$10bo2bo2bo2bo$2bo7bo3b2o3bo$2bo7bo8bo$2bo
7bo8bo$3bo6bo8bo$4bo5bo8bo$5b6o8bo!
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unname4798
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Re: change the pattern (4D)

Post by unname4798 »

Heh, TWO boats:

Code: Select all

x = 3, y = 4, rule = B3/S23-i
2o2$b2o$3o!
OCAfan55
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Re: change the pattern (4D)

Post by OCAfan55 »

Heh, FOUR boats:

Code: Select all

x = 3, y = 4, rule = B34z/S23-i
2o2$b2o$3o!

Code: Select all

x = 13, y = 13, rule = B34ij5e6kn/S23-kn4nqtyz5j6a
$3bo$3bo$b3o6$10bo$9bobo$10bo!
I love unexpected catalysts
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R2INT
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Re: change the pattern (4D)

Post by R2INT »

61gen diehard:

Code: Select all

x = 4, y = 6, rule = B34z/S23-i
b2o2$2b2o$b3o2$o!
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tommyaweosme
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Re: change the pattern (4D)

Post by tommyaweosme »

i feel like with one more change of the rule, we could get a nice oblique spaceship (+S6c)

Code: Select all

x = 4, y = 6, rule = B34z/S23-i6c
b2o2$2b2o$b3o2$o!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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I6_I6
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Re: change the pattern (4D)

Post by I6_I6 »

First spaceship:

Code: Select all

#R✨B34z/S2-a3-i6c
b2o2$2b2o$b3o2$o!

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
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unname4798
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Re: change the pattern (4D)

Post by unname4798 »

...but it went backwards.

Code: Select all

x = 6, y = 6, rule = B34z/S2-a3-i6c
b2o2$2b2o$b3obo2$o!
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tommyaweosme
Posts: 1581
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Re: change the pattern (4D)

Post by tommyaweosme »

and then it went forward again (+1 cell at 5,-2)

Code: Select all

x = 6, y = 6, rule = B34z/S2-a3-i6c
b2o2$2b2obo$b3obo2$o!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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R2INT
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Re: change the pattern (4D)

Post by R2INT »

+1 transition (S3i) so that there is no more spaceship emmission:

Code: Select all

x = 6, y = 6, rule = B34z/S6c2-a3
b2o2$2b2obo$b3obo2$o!
Range-2 INT
R2INT's Rule Collection

Travelling Ts has surpassed LeapLife in post count, but not yet in technology.
OCAfan55
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Re: change the pattern (4D)

Post by OCAfan55 »

adding B4r creates a dirty replicator

Code: Select all

x = 6, y = 6, rule = B34rz/S2-a36c
b2o2$2b2obo$b3obo2$o!

Code: Select all

x = 13, y = 13, rule = B34ij5e6kn/S23-kn4nqtyz5j6a
$3bo$3bo$b3o6$10bo$9bobo$10bo!
I love unexpected catalysts
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May13
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Re: change the pattern (4D)

Post by May13 »

Fixed the replicator with B6i:

Code: Select all

x = 6, y = 6, rule = B34rz6i/S2-a36c
b2o2$2b2obo$b3obo2$o!
Spaceship databases:
new-gliders.db (30683 gliders, square grid)
hex-gliders.db (668 gliders, hexagonal grid)
My scripts: new-glider.py v0.2, nbsearch2a.py, collector.py v0.3

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tommyaweosme
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Re: change the pattern (4D)

Post by tommyaweosme »

(it's 00:01 where i live, so i can post this here but can't post again for the rest of the day)
loaf

Code: Select all

x = 6, y = 6, rule = B34rz6i/S2-a36c
b2o2$2b2obo$b3obo2$o2bo!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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unname4798
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Re: change the pattern (4D)

Post by unname4798 »

<s>loaf</s>
Ship

Code: Select all

x = 6, y = 6, rule = B34rz6i/S2-an36c
b2o2$2b2obo$b3obo2$o2bo!
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Drelectron8
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Re: change the pattern (4D)

Post by Drelectron8 »

Removing S2-a gives a cool p24 oscillator.

Code: Select all

x = 6, y = 6, rule = B34rz6i/S2-n36c
b2o2$2b2obo$b3obo2$o2bo!
pretty nifty huh?
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R2INT
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Re: change the pattern (4D)

Post by R2INT »

Adding a cell in the far west:

Code: Select all

x = 22, y = 22, rule = B34rz6i/S2-n36c
21bo16$b2o2$2b2obo$b3obo2$o2bo!
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tommyaweosme
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Re: change the pattern (4D)

Post by tommyaweosme »

tommyaweosme wrote: January 17th, 2026, 10:35 pm
  • resulting pattern must be interesting
R2INT wrote: February 12th, 2026, 4:06 pm Adding a cell in the far west:

Code: Select all

x = 22, y = 22, rule = B34rz6i/S2-n36c
21bo16$b2o2$2b2obo$b3obo2$o2bo!
your post breaks the rules as it does not add any new content to the table. we will rewind to this point, and i will allow you to post again within this 24-hour period. the next time you break the rules, you won't be given this mercy.
Drelectron8 wrote: February 12th, 2026, 6:54 am Removing S2-a gives a cool p24 oscillator.

Code: Select all

x = 6, y = 6, rule = B34rz6i/S2-n36c
b2o2$2b2obo$b3obo2$o2bo!
pretty nifty huh?
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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b-engine
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Re: change the pattern (4D)

Post by b-engine »

I hope that we could turn this R into something like a spaceship:

Code: Select all

x = 7, y = 6, rule = B34rz6i/S2-n36c
b2o2$2b2obo$b3obo$6bo$o2bo!
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R2INT
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Re: change the pattern (4D)

Post by R2INT »

tommyaweosme wrote: February 12th, 2026, 9:11 pm [...]
your post breaks the rules as it does not add any new content to the table.[...]
Acknowledged. The main reason I have added the dot was to try to add an interesting pattern in another place. (I guess we can only have 1 pattern for now, until we make dots survive, re-add gliders by removing B4r, and make sure that our reaction emits a glider. The definition of interestingness is subjective, but I agree with tommyaweosme that adding a random cell far from the pattern is boring.).

I have made a different move; this time I have changed the rule to make a 568-generation methuselah and add a p24 and a p12 oscillator:

Code: Select all

x = 7, y = 6, rule = B34krz6i/S2-n36c
b2o2$2b2obo$b3obo$6bo$o2bo!
The oscillators:

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x = 3, y = 3, rule = B34krz6i/S2-n36c
bo$3o$3o!

Code: Select all

x = 9, y = 3, rule = B34krz6i/S2-n36c
b3ob3o$o3bo3bo$b3ob3o!
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ThePlayzr
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Re: change the pattern (4D)

Post by ThePlayzr »

R2INT wrote: February 12th, 2026, 11:11 pm I have made a different move; this time I have changed the rule to add a p24 and a p12 oscillator:

Code: Select all

x = 9, y = 3, rule = B34krz6i/S2-n36c
b3ob3o$o3bo3bo$b3ob3o!
That's p16...
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