the sandbox thread owned by the user that can be referred to as either emmyaweosme or tommyaweosme, but only for now.

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
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unname4798
Posts: 2531
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: ❝tommyaweosme's thread❞

Post by unname4798 »

About 368x longer (new record):

Code: Select all

x = 16, y = 16, rule = DoubleB3S23
15.C7$6.2C$5.CA$6.C6$C!
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b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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Re: ❝tommyaweosme's thread❞

Post by b-engine »

tommyaweosme wrote: September 24th, 2025, 6:19 pm i'm posting this from an OS i'm making that runs in an HTML file! i'm using the browser right now, and the OS is under construction.
Where is the link and source of it?
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: ❝tommyaweosme's thread❞

Post by tommyaweosme »

b-engine wrote: December 7th, 2025, 6:50 am
tommyaweosme wrote: September 24th, 2025, 6:19 pm i'm posting this from an OS i'm making that runs in an HTML file! i'm using the browser right now, and the OS is under construction.
Where is the link and source of it?
i was making it in penguinmod, but i gave up on it. i used an iframe instead of an actual browser.
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: ❝tommyaweosme's thread❞

Post by tommyaweosme »

fun fact: this thread only has ~12 thousand more views to go until it has more views then miscellanious discussion!

that is... certainly fun!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

i don't believe in coincidences:

Post by tommyaweosme »

(PERPETUAL WIP POST)
i don't believe in coincidences:
  • pentdecalathon has 10 cells in it's predecessor but it's period is 5 more. pent = 5, deca = 10.
  • as of writing, a user has 1.37% of all posts and posts 1.37 times per day.
    Screenshot 2025-12-13 10.53.55.png
    Screenshot 2025-12-13 10.53.55.png (7.84 KiB) Viewed 2521 times
  • glider and five share a same first vowel, and a glider has five cells.
  • blOck is the name of the O-tetromino
  • similarly, blInker is the name of the I-tromino
  • unname new web got locked after i posted in it, not after it was created.
  • 67 became a meme (6-(7-6)+7)/6 years after the first p67 was discovered in conway's game of life.
  • as of writing, it is christmas eve. christmas eve is 1 day before christmas. 12+24=36. 1 year ago and 1 day ahead from that point, there was a day where i got a present that costed approximately 36 dollars.
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

unname4798 wrote: June 27th, 2024, 7:45 am 2000-1005=995
995/6.13≈162
162<365.25
Tommyaweosme is going to reach 2000 posts even before mid-2025.
My 768th post! 768=2^8*3

-snip-
oh, how the turns table.

Code: Select all

x = 4, y = 2, rule = completelynormalrule
4A$A2.A!
@RULE completelynormalrule
@TABLE
n_states:10
neighborhood:vonNeumann
symmetries:none
0, 1,1,0,0, 2
1, 0,1,2,1, 3
1, 1,0,0,2, 9
2, 3,9,0,0, 9
0, 0,0,3,0, 4
1, 0,3,0,1, 5
0, 0,0,4,0, 6
1, 0,5,1,0, 7
1, 0,0,9,3, 0
5, 0,3,0,1, 0
3, 4,0,9,5, 9
0, 0,0,0,6, 9
4, 6,0,9,0, 9
6, 0,0,4,0, 9
7, 0,0,1,0, 0
1, 7,0,0,0, 0
@COLORS
0 255 255 255
1 0 0 0
2 0 0 255
3 0 0 255
4 0 0 255
5 0 0 255
6 0 0 255
7 0 0 255
8 0 0 255
9 0 0 0
(i think this is time-optimized for vonNeumann)
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

(tommyaweosme|emmyaweosme)

Post by tommyaweosme »

tommyaweosme could be trans (text without styling so people with sight disabilities can read it: "tommyaweosme might be trans")

i'm still figuring things out and i'm scared that people will think this is coming out of nowhere. i'm not even sure of it myself. i could be, i could not be. i'm erring on the side that i am trans but it feels like such a big deal.

mostly i push the thoughts questioning my gender away because there are more important things to be doing, but in the few days between new years and back-to-school i have had literally nothing to do. then it hit me like a truck that i might be trans.

i experience little-to-none gender dysphoria, especially compared to what people who have figured out they are trans are going through. i've lurked in enough reddit threads to know that "trans people have to feel gender dysphoria!" is a harmful stereotype.

now to address, depending on how well you know me, may be the elephant in the room. the fact that i am christian. already lots of people assume straight out "you can't be christian and trans" but i'm not willing to give up christianity just for a gender identity. if He makes it clear to me that i shouldn't be doing this and i know for certain it is Him, i will turn back. but He seems to support me or at least be neutral towards me on my journey. i've spent around double or triple the time i usually do praying over the last few days, because i hear so many people saying that being trans or LGBTQ+ is a sin. i don't know what to even do.

anyway, if i do turn out to be trans, my name will be emmy, and not temmy. temmy just sounds too silly to fit me in my opinion.

mods, don't feel the need to change my username just yet, i'll let you know once i know for certain about everything.

edit: my 1537th post! 1537=29x53
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
Posts: 2531
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: the sandbox thread owned by the user that can be referred to as either tommyaweosme or emmyaweosme, but only for now

Post by unname4798 »

I will still call you tommyaweosme.
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synperiplanar
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Joined: February 22nd, 2023, 4:01 pm
Location: Haha sometimes

Re: (tommyaweosme|emmyaweosme)

Post by synperiplanar »

tommyaweosme wrote: January 5th, 2026, 11:09 pm i've spent around double or triple the time i usually do praying over the last few days, because i hear so many people saying that being trans or LGBTQ+ is a sin. i don't know what to even do.
i'm pretty sure that being homosexual is considered a sin in most denominations (i have a christian friend online who i talked with it about) but being transgender is definitely not a sin. likely because nobody who contributed to the Bible ever thought changing gender in real life would become a real thing, and they always kept it as fantasy for that reason.
WHAT A MOMENT
Supersuthiastic
Posts: 96
Joined: March 14th, 2024, 8:55 pm

Re: ❝tommyaweosme's thread❞

Post by Supersuthiastic »

unname4798 wrote: December 7th, 2025, 5:06 am About 368x longer (new record):

Code: Select all

x = 16, y = 16, rule = DoubleB3S23
15.C7$6.2C$5.CA$6.C6$C!
More than 123355x longer!

Code: Select all

x = 20, y = 20, rule = DoubleB3S23
5.4C$9.C$9.C$9.A2C6$C$C$C10.2C.C.C2.C$.2C14.C.C$.3C8.3C3.2C$.2C8.4C.C
2.C$11.C.C4.C$17.3C$14.C.C2.C$11.2C.3C.C$12.3C.4C!
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

subtle foreshadowing, my fondest friend.

Post by tommyaweosme »

tommyaweosme wrote: April 28th, 2024, 10:09 am -snip-
:3 meow!
subtle foreshadowing, my fondest friend.

anyway, b56s234cat is less stable but more interesting. i suggest we look back on the cat rulespace to see if it was THAT hollow. i believe there are more interesting things to be found like spaceships or puffers or guns.

Code: Select all

x = 64, y = 64, rule = R2,C2,S2-4,B5-6,NW0101011111110111111101010
bob2o2bo2b3o3b3o2b2o3b2obob3obobob3o4b5obobo2b2obob2o$ob2o4b4obob3obo
bo4bo4b3ob2obo8b2obob2ob5ob3o$5ob4o5b2ob2o2bo2bo2bob2o2bobob4o2bo2b2o
3b2o3bo2b3o$bob5ob3ob7o2b6o2bob2o2b3o2b2o6b3o3b3o2bobo$4o2bo2b2o2b3o2b
o3b3o2b2ob4o2b2ob2o4bo2b2o3bob3obo$bo5bo5b4obobo4bob2o3b2ob4o3bob4ob2o
2b3o2bob2obo$6o2b4obo4bo3bobo4b3obob3obobo2bo2b2ob2ob3o4bob2o$b5obobo
bobo6b2obo2b3o2bobo2b2ob4obobobo4b7obobo$ob3obob2o2bobo4bo2b2ob2obob5o
bo5bo3b2ob3obo2b3obo$2obobo2bo3b4o2bobobo2bo3b2o2bobobobobo2bobob2o2b
2obo2b2obobo$2o2b3o5bo4bo2b3ob3obobo2bobobo4bo2b2o2bobobo5b2ob2o$o3bo
5bo2b2obo7bob2obob2o2bo3bo6bob2o5bobobobo$4o2b2o2bo3b2o3b2ob5o2bo2b4o
b2ob2o2b5o6b2ob6o$2obob2obobob3ob3o2b2o5b3obob2obo2b3o6bobobob4o2b3o$
obo3b2ob3o2b3o3b2ob5o7bo2bo2bob2ob3ob3ob2ob2o3bo$2b3ob3obo2b7o2b4ob6o
2b3ob4ob3o5bo2bob6o$3bo2b3ob2o4bobo2bo2b2obobo2b6o7bob2ob3obobo2b2o$o
b7o2bo3b8ob3obo2b2ob3ob2o2bo2bob3obo2bob4o3bo$bob3o5b2o2b4o2bo3bobob2o
3b2o8b3ob2ob4ob6o$2ob2o2bo4bo2b2o3b7o7bob2obobob2ob5obo3bobobo2bo$3o3b
3ob3o2b5o3bobo2bo6bo2bo2bo3b4o2bo2b3o3bo$obob2o2b4o5bobo3bobob2o2b2o2b
2o2bo6bob2ob3ob4obo2bo$bo3bob2obo3bo2b2o2bo2bo4bo2b2obo2bob2o2b5o2bob
2obo2b3o$bo3b2ob2o3b4o3bo3bo2b5ob2o2b2o2b2o3bo2b3obo3bob5o$b2o2bobob4o
b5o3bob6obo2bobo2b2o3bobo2b3o2bo4bo3bo$3b4o2bob2o2bo3b2o2b2o2b4obob6o
2b3ob2obob3o4bo4bo$bobobob2ob3ob2obobo2bo3bob2ob3ob2ob3o2b2o7b2o2b7o$
ob2ob3o4bob2o6bo3bobo2b2ob2obob2o2bobo3b2o2b2ob5o$2o2b2ob2o3bo3b3obob
3obo2bo5b2ob3ob2o2bo2b3ob5o2b2o$2ob2o2b3obo4b2o2b2ob2o2b6o3b3o2bo2b3o
bob5o2bo4b2o$4obo5b3obob2ob2o3b3obob5ob3obob2o2bob2obo2bob2o$ob2o3b2o
bo2bo2b4o3b2o2b2ob2obo2bo2bob2obobobobobo3bob3o$2ob2o2b4obobob3o2b5ob
obo2b2o2bobob2o2bo4bobo3bo2bob4o$b4obo2b2o2b2ob4o4b4ob2o5bob2o2bobo3b
3ob2o6bob2o$6bob2o4bobo2bob3o6b3o2b2ob2o3b3o2bob2o2bo2bo2bob2o$2b4ob3o
4b5ob5o2b2ob3o3b8o2bobob2o5bo3bobo$4b3o2bo2b3o2bo4b2ob4obo2bo2bob4ob2o
bo3bo3bob3obobo$4b3obobob3obobo2b2o2b4o2bo2b2obo2b2o3bob2ob2o2b2ob2ob
ob2o$3bob2o5b2o2bo2b4ob5obob4obob3o6bob3o2b5o$b3obobobo2b2obobo2b2o2b
2obobo2b2ob4o2b2o2bo3bob2obo6bobo$2o2b3o2b4o2bob4o2b3o2b2ob2o2b2ob2o2b
2ob3o4bo2b2o2bob3o$2b2o2b6o2b3o2b3o3b4obob2ob3o2bo2bobob3o4bobobobo$2b
2ob3ob3obobob3o2bobo2bob2obo4bo2bobo3bobo2bo3b2ob3ob2o$b7o4b2o2b2o2bo
bo2b3ob5obobo2b6obobo2b2obo4bob2o$bo3bobobob2o2b3obo2bobo2bob3obobo2b
2ob3ob5obo3b4obob2o$2bobo3bobo4b4obo6b4obo2bo2b2ob2ob3o2bo3bo3bo2bob2o
$ob5o2bo2b4ob2o2bob3obob2ob4o2b4o3b3o2b3obo2bob5o$2b2ob3obo3b2o4b2o3b
2ob2o2bobob2obo3b8ob3o4b2o3bo$bobo2b4o2b2ob2ob2obo4b2ob3ob2o3b3ob3obo
bo2bob6o4bo$o3b2o6bob2ob2o2bo5bo4bob5obob3o2bo4b2obob3o3bo$6bobo2b2o5b
o3bo2b2o2b2obo3b3ob2o2bob2o3bo2b4o2b2obo$ob3o3b2obob5ob3o3b2o2bo3b3ob
3o3b2o3bobo5b6o$5bo3bob3obobobobo2bo2b5obo4b2o7b3o6b2o2b3o$2bo2bo3bo4b
3ob2o2bobobobo5b3obob4o3bob3ob2o3bo$obo2bobo2b2o3bo2bob2ob2obob3o9bob
ob2ob2ob2o3bo4b2o$3o2b3o2b2o2bo2b4obobo3bo3bo2b2o2b3ob2o2bobo3b2ob4ob
obo$obo2bob2obo2b2obob6o3bobobo2b4ob5o3b2o2bo3b2o3bob2o$b2obo2b2o2b3o
b2o3b2o2b3o2bo2bobo2bo2bo3bo7b6obo$2b2ob4obo3bob2ob3o3bobobobo3bo6b2o
2b2o2bobobo2b2ob4o$4obobo2b2o5bobob2ob3ob2ob3o2b5obo2b3obo3b3ob4ob2o$
3o2bo6b2o4b2ob4o9bobo3b4obo2bo5b5obo2bo$bobo2b2obob2o4bo3bobobobo2b5o
3bo4b2ob3ob3obob4ob2o$ob3obobo2bo2b6o4bo2bobo2bo2b2o3b2obob3o3b4o3b2o
bobo$2o4b2o2bobo2bob2o3bo3b2o2bob2obo2bobo2bo2bo2b6o2bobo3bo!
[[ RANDOMIZE ]]
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
Posts: 2531
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: the sandbox thread owned by the user that can be referred to as either emmyaweosme or tommyaweosme, but only for now

Post by unname4798 »

New neighborhood! L!
c633ff
11000
11000
11000
11111
11111

Code: Select all

#R R2,C2,S1-2,B4,N@c633ff
!
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: the sandbox thread owned by the user that can be referred to as either emmyaweosme or tommyaweosme, but only for now

Post by b-engine »

unname4798 wrote: January 9th, 2026, 3:55 am

Code: Select all

#R R2,C2,S1-2,B4,N@c633ff
!
A natural 3c/10 spaceship, likely known:

Code: Select all

x = 2, y = 3, rule = R2,C2,S1-2,B4,N@c633ff
2o2$2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the sandbox thread owned by the user that can be referred to as either emmyaweosme or tommyaweosme, but only for now

Post by tommyaweosme »

0. pulsar
1. traffic light
2. 2 boats
3. 2 beehives, blinker, 2 blocks, 2 ships
4. 2 blinkers
5. 2 boats
6. methuselah
7. 2 blocks
8.
9. methuselah
10.
11.
12. blinker, glider
13. traffic light
14.
15. blinker, glider
16. 2 beehives, loaf
17. beehive, blinker, 3 blocks, glider
18.
19. methuselah
20.
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the sandbox thread owned by the user that can be referred to as either emmyaweosme or tommyaweosme, but only for now

Post by tommyaweosme »

decided i'd finally start working on circuitry. here is a p43 glider gun that goes on on off on on off on on off...

Code: Select all

x = 115, y = 191, rule = B3/S23
22b2o$22bobo$24bo4b2o$20b4ob2o2bo2bo$20bo2bobobobob2o$23bobobobo$24b2o
bobo$28bo2$14b2o$15bo7b2o$15bobo5b2o$16b2o3$22b2o$21bobo7bobo$23bo8b2o
$32bo$26b2o$26bo$27b3o$3b2o24bo$4bo$2bo$2b5o7bo6b2o$7bo5b3o5bo21bo$4b
3o5b4o3bobo22bo$3bo7bo7b2o21b3o$3b4o3b2o2bo$b2o3bo2b3obobo$o2b3o4b2o2b
o$2obo7bo5bo$3bo8b5o$3b2o8b3o11b2o$14bo12bobob2o$20b3o6bobobo7bo$11b2o
7bo7bo2bo2bo5bobo10bo$12bo8bo6b2o2b2o7bo12b2o$9b3o41b2o$9bo$17b2o$18b
o13bo6bobo$18bobo9bo5b2o$19b2o8bo11bo$26bo7bo$25b3o10b3o$31bo7bo$24bo
11bo8b2o18bo$28b2o5bo9bobo15bobo$24bobo6bo13bo16b2o$47b2o3$24bo7b2o2b
2o6bo13bo$23bobo5bo2bo2bo7bo10b3o$24bo7bobobo6b3o9bo$33b2obobo16b2o$37b
2o$74bobo$63b2o10b2o$64bo10bo$64bob2o$52b3o7b3o2bo$51bo2bo6bo3b2o$51b
ob2o6b4o$47b2o3bo11bo$46bobo12b3o$46bo13bo$45b2o14b5o20bo$65bo21bo$63b
o21b3o$63b2o2$105bo$46bo56b3o$46bobo53bo$46b2o54b2o3$96bo13b2o$97b2o12b
o$96b2o13bob2o$103b2o4b3o2bo$103b2o3bo3b2o$108b4o$35bobo56b2o15bo$35b
2o56bobo12b3o$36bo56bo13bo$92b2o14b5o$98bo13bo$98bobo9bo$98b2o10b2o76$
9bo$9b3o$12bo$11b2o7$21b2o$14b2o5bobo$14b2o7bo$23b2o2$10bo$9bobob2o$9b
obobobo$6b2obobobobo2bo$6bo2bo2b2ob4o$8b2o4bo$14bobo$15b2o!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

2 years of conwaylife

Post by tommyaweosme »

i have been on this platform for literally two years now.

when i first started out, i was really annoying. like, really annoying. i was so annoying the mods had to put a post cap on me (which expired recently).

but then i stopped, and now today i'm barely halfway to the post cap (the post cap was enstated at ~1000 posts)

i honestly have no clue why i'm less annoying now then i was before.

of course, over 2 years, you can't forget about the lore.
j.16.24. wrote:Hi! I just found this cool time travelling machine. I decided to travel 2 years in the future. Cool, right?
you.... you....... YOU!!!!!!

J.16.24. PLEASE NEVER TURN EVIL, I KNOW ITS PREDESTINED IN THE TIMELINE-
j.16.24. wrote:Anything for consistency! I'm now gonna be evil! First thing I'ma do, head back to your birth and mess things around
i have no clue what that could possibly mean. maybe a skilled theorist could put together that i am creating lore around real-world events, possibly to explain them without having to actually explain anything. also j.16.24. is why i can't use discord anymore, how fun!

now that i've turned the fourth wall into a garden of eden, i'm going to continue on with lore like this os nothing.
j.16.24. wrote:I just came back. Who are you talking to?
j.16.24. what did you do???
j.16.24. wrote:It's a bit of an advanced concept. I spent years of my time just fooling around with the timeline a bit. I have seen years and years travelling and travelling. I come back in a minute, but between that minute to you is me jumping spacetime, adventuring for years on end. Keep an eye out, I might have brought Bill Cipher to our timeline.
no i mean what did you do TO ME?
j.16.24. wrote:Ah, that doesn't matter now does it. Now could you please tell me what a garden of eden is before I google it?
yeah, go google it.
j.16.24. wrote:Just went there myself as a snake. Made some girl eat a fruit or something.
WHAT???????
j.16.24. wrote:Yeah, turns out people aren't very happy with me now.
ok j.16.24., go leave and do some evil before the timeline collapses. I've already captured a future version of you a month ago. timelines sure are confusing!
hidden lore tinley wrote:2024 2024202420242024202420242024202420242024202420242024202420242024
dON'T fORGET tHE hIDDEN lORE!!!!
yes, anway.

in lighter news, i'm doing a custom OCA request to the first person who can DM me the code for conway's game of life in this operating system i made solely in khan academy! also, if you need a new command, just ask.
https://www.khanacademy.org/computer-pr ... 3006753792

finally, to wrap things up, here's a song i made to celebrate the occasion.
https://musiclab.chromeexperiments.com/ ... 3753875456
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

KATAMARI

Post by tommyaweosme »

hello! :3

i have created an informal sequel to "skeleton stuck inside wall 10 hours" called "KATAMARI".

it is named after a song made by femtanyl. (spelled with an m)
intentional typos ar the best. "ar"

the goal of this project is to eventually make a better form of sticky. sticky, being my favorite rule, unfortunately frequently changes itself, breaking certain patterns. this is why KATAMARI keeps different ruletables depending on the version.

here is the first version of KATAMARI.

Code: Select all

x = 4, y = 35, rule = KATAMARIv1
4C$CBAC$C2.C$2C.C3$3.C5$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.
C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C!
@RULE KATAMARIv1
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
0, 2,3,c3,c4,c5,c6,c7,c8, 1 # Drag rule I blatantly stole from sticky lol
0, 3,a2,a3,a4,a5,a6,1,1, 3 # Drag rule I blatantly stole from sticky lol
3, a1,a2,a3,a4,a5,1,1,a8, 0 # Drag rule I blatantly stole from sticky lol
0, 2,b2,b3,b4,b5,b6,b7,b8, 2 # Empty space in front of state 1 turns to state 1
2, a1,a2,a3,a4,a5,a6,a7,a8, 1 # State 2 turns to state 1 always
1, a1,a2,a3,a4,a5,a6,a7,a8, 0 # State 1 turns to state 0 always
0, 2,3,a3,a4,a5,a6,a7,a8, 2 # Split
@COLORS
1 0 255 255
2 255 0 255
3 255 255 255
it has:
- rotating
- splitting
- guns
- dragging
- weird behavior shown above

if anyone wants to make suggestions for what to add to make this eventually outaweosme sticky, then let me know! :3
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
Posts: 2531
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: the sandbox thread owned by the user that can be referred to as either emmyaweosme or tommyaweosme, but only for now

Post by unname4798 »

Reflector fix:

Code: Select all

x = 4, y = 35, rule = KATAMARIv1.1U
4C$CBAC$C2.C$2C.C3$3.C5$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.
C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C$2.C!
@RULE KATAMARIv1.1U
Unname's fork.
v1.1: Reflector fix
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
0, 0,1,2,3,0,0,0,0, 2 # Reflector fix (v1.1)
0, 2,3,c3,c4,c5,c6,c7,c8, 1 # Drag rule from Sticky
0, 3,a2,a3,a4,a5,a6,1,1, 3 # Drag rule from Sticky
3, a1,a2,a3,a4,a5,1,1,a8, 0 # Drag rule from Sticky
0, 2,b2,b3,b4,b5,b6,b7,b8, 2 # Empty space in front of state 1 turns to state 1
2, a1,a2,a3,a4,a5,a6,a7,a8, 1 # State 2 turns to state 1 always
1, a1,a2,a3,a4,a5,a6,a7,a8, 0 # State 1 turns to state 0 always
0, 2,3,a3,a4,a5,a6,a7,a8, 2 # Split
@COLORS
1 0 255 255
2 255 0 255
3 255 255 255
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the sandbox thread owned by the user that can be referred to as either emmyaweosme or tommyaweosme, but only for now

Post by tommyaweosme »

unname4798 wrote: February 3rd, 2026, 10:49 am Reflector fix:
-snip-
thanks! :3

i added your fix AND a small amount of construction possibilities. i wonder if a diagonal spaceship is possible in KATAMARI v2.

Code: Select all

x = 22, y = 26, rule = KATAMARIv2
16.AB$12.AB$8.AB$4.AB$AB19.B$21.A4$21.B$21.A4$21.B$21.A4$21.B$21.A4$21.
B$21.A!
@RULE KATAMARIv2
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
0, 0,1,2,3,0,0,0,0, 2 # Reflector fix from unname
0, 2,3,c3,c4,c5,c6,c7,c8, 1 # Drag rule I blatantly stole from sticky lol
0, 3,a2,a3,a4,a5,a6,1,1, 3 # Drag rule I blatantly stole from sticky lol
3, a1,a2,a3,a4,a5,1,1,a8, 0 # Drag rule I blatantly stole from sticky lol
0, 2,a2,2,b4,a5,a6,a7,b8, 3 # Construction
0, 2,b2,b3,b4,a5,b6,b7,b8, 2 # Empty space in front of state 2 turns to state 2
2, a1,a2,a3,a4,a5,a6,a7,a8, 1 # State 2 turns to state 1 always
1, a1,a2,a3,a4,a5,a6,a7,a8, 0 # State 1 turns to state 0 always
0, 2,3,a3,a4,a5,a6,a7,a8, 2 # Split
@COLORS
1 0 255 255
2 255 0 255
3 255 255 255
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the sandbox thread owned by the user that can be referred to as either emmyaweosme or tommyaweosme, but only for now

Post by tommyaweosme »

this 67+block reaction releases no SE gliders

Code: Select all

x = 9, y = 8, rule = B3/S23
2o$2o2$2b3ob3o$2bo5bo$2b3o3bo$2bobo3bo$2b3o3bo!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

potential loop rule?

Post by tommyaweosme »

i may have come up with a rule that, with a few changes, could be a loop rule. i had decent fun playing around with it. you can see near the top i got obsessed with bio-hacking.

Code: Select all

x = 151, y = 282, rule = test
18.CD$18.2A$19.C$19.D$19.A$19.C$19.D$19.A$19.C$19.D$19.A$19.C$19.D$19.
B44$20.6ACDACEACFA$20.A13.A$20.A13.A$20.A13.A$20.A13.A$20.A13.A$20.A13.
A$20.A13.A$20.A13.A$20.A13.A$20.A13.A$20.A13.A$20.A13.A$20.15AB32$23.
CD$23.2A$24.C$24.D$24.A110.DC$24.C110.2A$24.D110.C$24.A110.D$24.C110.
A$24.D110.C$24.A110.D$24.C110.A$24.D110.C$24.B110.D$135.A$135.C$135.D
$135.B5$131.FACDACFACDACDACD$131.C14.A$FACDACFACDACDACD115.A14.C$C14.
A115.D14.E$A14.C115.CADCADCAECADC6AB$D14.E$CADCADCAECADC6AB15$76.CD$76.
2A$77.C$77.D$77.A$77.C$77.D$77.A$77.C$77.D$77.A$77.C$77.D$77.B3$54.FA
CDACFACDACDACD$54.C14.A$54.A14.C$54.D14.E$54.CADCADCAECADC6AB13$54.A$
54.A$54.C$54.D$54.A$54.C$54.D$54.A$54.C$54.D$54.A$54.C$54.D$54.B5$49.
FACDACFACDACDACD$49.C14.A$49.A14.C$49.D14.E$49.CADCADCAECADC6AB34$41.
FA$41.CAB11$94.AFC2AB$94.C.A$94.E2A7$102.AFC2AB$102.C.A$102.E.A$102.A
CD2$67.FACDACFACDACDACD$67.C14.A$67.A14.C$67.D14.E$67.CADCADCAECADC6A
B13$73.AEC2A$73.C3.A$73.D3.A$73.A3.A$73.CDACD3AB!
@RULE test
@TABLE
n_states:7
neighborhood:Moore
symmetries:rotate4
var a = {0,1,2,3,4,5,6}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
3,a1,a2,a3,a4,a5,a6,a7,a8,1 # signal tail to wire
4,a1,a2,a3,a4,a5,a6,a7,a8,3 # forward to signal tail
5,a1,a2,a3,a4,a5,a6,a7,a8,3 # left to signal tail
6,a1,a2,a3,a4,a5,a6,a7,a8,3 # right to signal tail
1,a1,a2,a3,a4,a5,a6,4,a7,4 # wire to forward when >0 orthogonal neighbors are forward
1,a1,a2,a3,a4,a5,a6,5,a7,5 # wire to left when >0 orthogonal neighbors are left
1,a1,a2,a3,a4,a5,a6,6,a7,6 # wire to right when >0 orthogonal neighbors are right
# make forward
2,a1,a2,a3,a4,a5,a6,4,a7,4 # treat head like wire in this case
0,a1,a2,a3,a4,a5,0,4,0,2 # make head
# make left
0,a1,a2,a3,a4,2,5,a7,a8,2 # make head go left
2,2,a2,a3,a4,a5,a6,3,a8,1 # turn head to wire
# make right
0,a1,a2,a3,a4,a5,6,2,a8,2 # make head go left
2,a1,a2,a3,a4,2,a6,3,a8,1 # turn head to wire
@COLORS
0 0 0 0
1 255 0 0
2 255 255 0
3 0 255 0
4 0 255 255
5 0 0 255
6 255 0 255
@NAMES
0 blank
1 wire
2 head
3 signal tail
4 forward
5 left
6 right
if you bio-hack wrong, you could get infected with the target's code. you could also get merged with the target, where despite your signals best resistance, they get overtaken by their signals. even if you do manage to inject code, it may not be the one you want. it could alter the code just a bit, or none at all. it's quite fun and i suggest you play around with it, reader.
edit: this is a cool compact code format

Code: Select all

x = 14, y = 11, rule = test
CADCAFCADCAFC$D11.A$A.CEACDACEACD$C.A$D.DCADC6A$A11.A$C.11A$F.A$A.11A
$C11.A$DACDACDACEACDB!
@RULE test
@TABLE
n_states:7
neighborhood:Moore
symmetries:rotate4
var a = {0,1,2,3,4,5,6}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
3,a1,a2,a3,a4,a5,a6,a7,a8,1 # signal tail to wire
4,a1,a2,a3,a4,a5,a6,a7,a8,3 # forward to signal tail
5,a1,a2,a3,a4,a5,a6,a7,a8,3 # left to signal tail
6,a1,a2,a3,a4,a5,a6,a7,a8,3 # right to signal tail
1,a1,a2,a3,a4,a5,a6,4,a7,4 # wire to forward when >0 orthogonal neighbors are forward
1,a1,a2,a3,a4,a5,a6,5,a7,5 # wire to left when >0 orthogonal neighbors are left
1,a1,a2,a3,a4,a5,a6,6,a7,6 # wire to right when >0 orthogonal neighbors are right
# make forward
2,a1,a2,a3,a4,a5,a6,4,a7,4 # treat head like wire in this case
0,a1,a2,a3,a4,a5,0,4,0,2 # make head
# make left
0,a1,a2,a3,a4,2,5,a7,a8,2 # make head go left
2,2,a2,a3,a4,a5,a6,3,a8,1 # turn head to wire
# make right
0,a1,a2,a3,a4,a5,6,2,a8,2 # make head go left
2,a1,a2,a3,a4,2,a6,3,a8,1 # turn head to wire
@COLORS
0 0 0 0
1 255 0 0
2 255 255 0
3 0 255 0
4 0 255 255
5 0 0 255
6 255 0 255
@NAMES
0 blank
1 wire
2 head
3 signal tail
4 forward
5 left
6 right
edit 2: superior loop form

Code: Select all

x = 9, y = 4, rule = test
DC2A$A2.A$C2.A$DACE4AB!
@RULE test
@TABLE
n_states:7
neighborhood:Moore
symmetries:rotate4
var a = {0,1,2,3,4,5,6}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
3,a1,a2,a3,a4,a5,a6,a7,a8,1 # signal tail to wire
4,a1,a2,a3,a4,a5,a6,a7,a8,3 # forward to signal tail
5,a1,a2,a3,a4,a5,a6,a7,a8,3 # left to signal tail
6,a1,a2,a3,a4,a5,a6,a7,a8,3 # right to signal tail
1,a1,a2,a3,a4,a5,a6,4,a7,4 # wire to forward when >0 orthogonal neighbors are forward
1,a1,a2,a3,a4,a5,a6,5,a7,5 # wire to left when >0 orthogonal neighbors are left
1,a1,a2,a3,a4,a5,a6,6,a7,6 # wire to right when >0 orthogonal neighbors are right
# make forward
2,a1,a2,a3,a4,a5,a6,4,a7,4 # treat head like wire in this case
0,a1,a2,a3,a4,a5,0,4,0,2 # make head
# make left
0,a1,a2,a3,a4,2,5,a7,a8,2 # make head go left
2,2,a2,a3,a4,a5,a6,3,a8,1 # turn head to wire
# make right
0,a1,a2,a3,a4,a5,6,2,a8,2 # make head go left
2,a1,a2,a3,a4,2,a6,3,a8,1 # turn head to wire
@COLORS
0 0 0 0
1 255 0 0
2 255 255 0
3 0 255 0
4 0 255 255
5 0 0 255
6 255 0 255
@NAMES
0 blank
1 wire
2 head
3 signal tail
4 forward
5 left
6 right
edit 3: 67

Code: Select all

x = 31, y = 11, rule = test
ADCAECADCAFCADCADCADCADCADC$C$EACDACDACDACEACDACDACDACDACDAC$29.D$DCA
DCADCADCADCADCAECADCADCADCA$A$CDACEACDACEACDACFACDACDACDACFA$29.C$CAD
CADCAFCADCAFCADCAECADCAECAD$D$ACFACDACDACDACDACDACDACDACEACDB!
@RULE test
@TABLE
n_states:7
neighborhood:Moore
symmetries:rotate4
var a = {0,1,2,3,4,5,6}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
3,a1,a2,a3,a4,a5,a6,a7,a8,1 # signal tail to wire
4,a1,a2,a3,a4,a5,a6,a7,a8,3 # forward to signal tail
5,a1,a2,a3,a4,a5,a6,a7,a8,3 # left to signal tail
6,a1,a2,a3,a4,a5,a6,a7,a8,3 # right to signal tail
1,a1,a2,a3,a4,a5,a6,4,a7,4 # wire to forward when >0 orthogonal neighbors are forward
1,a1,a2,a3,a4,a5,a6,5,a7,5 # wire to left when >0 orthogonal neighbors are left
1,a1,a2,a3,a4,a5,a6,6,a7,6 # wire to right when >0 orthogonal neighbors are right
# make forward
2,a1,a2,a3,a4,a5,a6,4,a7,4 # treat head like wire in this case
0,a1,a2,a3,a4,a5,0,4,0,2 # make head
# make left
0,a1,a2,a3,a4,2,5,a7,a8,2 # make head go left
2,2,a2,a3,a4,a5,a6,3,a8,1 # turn head to wire
# make right
0,a1,a2,a3,a4,a5,6,2,a8,2 # make head go left
2,a1,a2,a3,a4,2,a6,3,a8,1 # turn head to wire
@COLORS
0 0 0 0
1 255 0 0
2 255 255 0
3 0 255 0
4 0 255 255
5 0 0 255
6 255 0 255
@NAMES
0 blank
1 wire
2 head
3 signal tail
4 forward
5 left
6 right
Last edited by tommyaweosme on February 6th, 2026, 10:12 pm, edited 3 times in total.
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
Posts: 2531
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: the sandbox thread owned by the user that can be referred to as either emmyaweosme or tommyaweosme, but only for now

Post by unname4798 »

Added B2ce/S1 emulation that adds diagonal spaceships.

Code: Select all

x = 2, y = 3, rule = KATAMARIv3U
.A$.A$A!
@RULE KATAMARIv3U
Added B2ce/S1 emulation.
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2,3}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
# B2ce/S1
0, 0,1,0,1,0,0,0,0, 1
0, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,0,0,0,0,0, 1
1, 0,1,0,0,0,0,0,0, 1
# EOS
0, 0,1,2,3,0,0,0,0, 2 # Reflector fix (v1.1)
0, 2,3,c3,c4,c5,c6,c7,c8, 1 # Drag rule from Sticky
0, 3,a2,a3,a4,a5,a6,1,1, 3 # Drag rule from Sticky
3, a1,a2,a3,a4,a5,1,1,a8, 0 # Drag rule from Sticky
0, 2,a2,2,b4,a5,a6,a7,b8, 3 # Construction
0, 2,b2,b3,b4,a5,b6,b7,b8, 2 # Empty space in front of state 2 turns to state 2
2, a1,a2,a3,a4,a5,a6,a7,a8, 1 # State 2 turns to state 1 always
1, a1,a2,a3,a4,a5,a6,a7,a8, 0 # State 1 turns to state 0 always
0, 2,3,a3,a4,a5,a6,a7,a8, 2 # Split
@COLORS
1 0 255 255
2 255 0 255
3 255 255 255
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the sandbox thread owned by the user that can be referred to as either emmyaweosme or tommyaweosme, but only for now

Post by tommyaweosme »

i added split and back commands.

Code: Select all

x = 12, y = 17, rule = test
CD9AB4$CE9AB4$CF9AB4$CG9AB4$CH9AB!
@RULE test
@TABLE
n_states:9
neighborhood:Moore
symmetries:rotate4
var a = {0,1,2,3,4,5,6,7,8}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var b = {4,5,6,7,8} # this is just for convenience
# make back
8,a1,a2,2,a4,a5,a6,a7,a8,2 # turn back to head
2,a1,a2,8,a4,a5,a6,a7,a8,0 # turn head to nothing when there is back
# main area
3,a1,a2,a3,a4,a5,a6,a7,a8,1 # signal tail to wire
b,a1,a2,a3,a4,a5,a6,a7,a8,3 # signal to signal tail
1,a1,a2,a3,a4,a5,a6,b,a7,b # wire to signal when >0 orthogonal neighbors are signal
# make forward
2,a1,a2,a3,a4,a5,a6,4,a7,4 # treat head like wire in this case
0,a1,a2,a3,a4,a5,0,4,0,2 # make head
# make left
0,a1,a2,a3,a4,2,5,a7,a8,2 # make head go left
2,2,a2,a3,a4,a5,a6,3,a8,1 # turn head to wire
# make right
0,a1,a2,a3,a4,a5,6,2,a8,2 # make head go right
2,a1,a2,a3,a4,2,a6,3,a8,1 # turn head to wire
# make split
0,a1,a2,a3,a4,2,7,a7,a8,2 # make head go left
0,a1,a2,a3,a4,a5,7,2,a8,2 # make head go right
2,a1,a2,a3,a4,2,a6,3,a8,1 # turn head to wire
@COLORS
0 0 0 0
1 255 255 255
2 0 128 255
3 128 128 128
4 255 0 0
5 255 128 0
6 255 255 0
7 128 255 0
8 0 255 0
@NAMES
0 blank
1 wire
2 head
3 signal tail
4 forward
5 left
6 right
7 split
8 back
P8 oscillator i call "puncher"

Code: Select all

x = 4, y = 3, rule = test
C2A$H.A$ACDB!
@RULE test
@TABLE
n_states:9
neighborhood:Moore
symmetries:rotate4
var a = {0,1,2,3,4,5,6,7,8}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var b = {4,5,6,7,8} # this is just for convenience
# make back
8,a1,a2,2,a4,a5,a6,a7,a8,2 # turn back to head
2,a1,a2,8,a4,a5,a6,a7,a8,0 # turn head to nothing when there is back
# main area
3,a1,a2,a3,a4,a5,a6,a7,a8,1 # signal tail to wire
b,a1,a2,a3,a4,a5,a6,a7,a8,3 # signal to signal tail
1,a1,a2,a3,a4,a5,a6,b,a7,b # wire to signal when >0 orthogonal neighbors are signal
# make forward
2,a1,a2,a3,a4,a5,a6,4,a7,4 # treat head like wire in this case
0,a1,a2,a3,a4,a5,0,4,0,2 # make head
# make left
0,a1,a2,a3,a4,2,5,a7,a8,2 # make head go left
2,2,a2,a3,a4,a5,a6,3,a8,1 # turn head to wire
# make right
0,a1,a2,a3,a4,a5,6,2,a8,2 # make head go right
2,a1,a2,a3,a4,2,a6,3,a8,1 # turn head to wire
# make split
0,a1,a2,a3,a4,2,7,a7,a8,2 # make head go left
0,a1,a2,a3,a4,a5,7,2,a8,2 # make head go right
2,a1,a2,a3,a4,2,a6,3,a8,1 # turn head to wire
@COLORS
0 0 0 0
1 255 255 255
2 0 128 255
3 128 128 128
4 255 0 0
5 255 128 0
6 255 255 0
7 128 255 0
8 0 255 0
@NAMES
0 blank
1 wire
2 head
3 signal tail
4 forward
5 left
6 right
7 split
8 back
fastest infinite growth so far

Code: Select all

x = 3, y = 2, rule = test
CG$2AB!
@RULE test
@TABLE
n_states:9
neighborhood:Moore
symmetries:rotate4
var a = {0,1,2,3,4,5,6,7,8}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var b = {4,5,6,7,8} # this is just for convenience
# make back
8,a1,a2,2,a4,a5,a6,a7,a8,2 # turn back to head
2,a1,a2,8,a4,a5,a6,a7,a8,0 # turn head to nothing when there is back
# main area
3,a1,a2,a3,a4,a5,a6,a7,a8,1 # signal tail to wire
b,a1,a2,a3,a4,a5,a6,a7,a8,3 # signal to signal tail
1,a1,a2,a3,a4,a5,a6,b,a7,b # wire to signal when >0 orthogonal neighbors are signal
# make forward
2,a1,a2,a3,a4,a5,a6,4,a7,4 # treat head like wire in this case
0,a1,a2,a3,a4,a5,0,4,0,2 # make head
# make left
0,a1,a2,a3,a4,2,5,a7,a8,2 # make head go left
2,2,a2,a3,a4,a5,a6,3,a8,1 # turn head to wire
# make right
0,a1,a2,a3,a4,a5,6,2,a8,2 # make head go right
2,a1,a2,a3,a4,2,a6,3,a8,1 # turn head to wire
# make split
0,a1,a2,a3,a4,2,7,a7,a8,2 # make head go left
0,a1,a2,a3,a4,a5,7,2,a8,2 # make head go right
2,a1,a2,a3,a4,2,a6,3,a8,1 # turn head to wire
@COLORS
0 0 0 0
1 255 255 255
2 0 128 255
3 128 128 128
4 255 0 0
5 255 128 0
6 255 255 0
7 128 255 0
8 0 255 0
@NAMES
0 blank
1 wire
2 head
3 signal tail
4 forward
5 left
6 right
7 split
8 back
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the sandbox thread owned by the user that can be referred to as either emmyaweosme or tommyaweosme, but only for now

Post by tommyaweosme »

i don't know if this has already been discovered, but this rule has really high oscillator periods from soup (227 thousand from this soup) and is reversible.

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#R M0,1,2,12,4,5,6,7,8,9,10,11,3,13,14,15
$2b2obobobo7bo$4b6ob2o3b2o$obob3o2b4o2bobo$bo2b4o7b3o$o2bobo2b4o2b2o$
o2b4ob3o4b2o$4b2o4b3o2bobo$b2obo3b2obo2bobo$4o2b5o2b2o2bo$3bobo3bob4o
b2o$3bo2b3o2bo4bo$bob2o4b2ob2o2b2o$2bobob2o2bob4o$4o2bo2b3o2bob2o!
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the sandbox thread owned by the user that can be referred to as either emmyaweosme or tommyaweosme, but only for now

Post by tommyaweosme »

i have a brilliant new game! i call it, "life". it is simple: there is an infinite square grid, and cells can be "on" or "off". if an "on" cell is surrounded by 2 or 3 "on" neighbors, it stays "on" in the next generation. otherwise, it turns "off". an "off" cell turns "on" if it is surrounded by 3 "on" neighbors. here is a pattern i have discovered:

off on off
off off on
on on on

this pattern moves across the board. i will give $50 to the person who can beat this game:
every million years, slam your hand on a table one million times. if each time, your hand completely tunnels through, remove one atom from the universe. once the entire universe is gone, build it back together and flip a coin one million times. if every time you got heads, increment a counter, otherwise reset it to zero. once the counter reaches 1 million, you win



apple fools!
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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