A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
tommyaweosme
Posts: 1581 Joined: January 15th, 2024, 9:37 am
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by tommyaweosme » January 17th, 2026, 10:35 pm
here are the rules:
add or remove one cell or transition. (b3/s23 -> b3/s23-i) or (2o$2o -> 2o$o)
no undoing what the previous person did
resulting pattern must be interesting
One post per person per day (seems like the mods would like it this way)
i will begin:
this is a block
this is a 4-way chaospuffer
here's the gosper glider gun
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
I6_I6
Posts: 999 Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
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by I6_I6 » January 19th, 2026, 12:50 pm
tommyaweosme wrote: January 17th, 2026, 10:35 pm
this is a 4-way chaospuffer
SQUARE
Code: Select all
#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
tommyaweosme
Posts: 1581 Joined: January 15th, 2024, 9:37 am
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by tommyaweosme » January 19th, 2026, 8:04 pm
I6_I6 wrote: January 19th, 2026, 12:50 pm
SQUARE
morse code vs chaos
here's the gosper glider gun
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
unname4798
Posts: 2529 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
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by unname4798 » February 2nd, 2026, 10:41 am
BATTLE OF THE CHECKERBOARD.
Code:
Select all
x = 3, y = 2, rule = B1c3/S23
b2o$3o!
tommyaweosme
Posts: 1581 Joined: January 15th, 2024, 9:37 am
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by tommyaweosme » February 2nd, 2026, 8:37 pm
checkers closely confine chaos circle
(-S3i)
Code: Select all
x = 3, y = 2, rule = B1c3/S23-i
b2o$3o!
here's the gosper glider gun
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
R2INT
Posts: 811 Joined: July 2nd, 2024, 7:42 pm
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by R2INT » February 2nd, 2026, 9:18 pm
Unfortunately, I can't do much interesting stuff now, but I can change a cell in preparation to remove B1c:
Code:
Select all
x = 3, y = 4, rule = B1c3/S23-i
bo2$b2o$3o!
(We could also try adding S1e for a zebra stripes rule. D1e is a relativistic transition in zebra stripes rule, meaning that we need S1e to have a stable zebra stripes rule.
JoshM
Posts: 264 Joined: July 12th, 2018, 4:24 pm
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by JoshM » February 3rd, 2026, 4:23 am
Honestly, let's go for it. Here's a blinker predecessor.
Code:
Select all
x = 3, y = 4, rule = B3/S23-i
bo2$b2o$3o!
Code: Select all
x = 20, y = 10, rule = B37/S2-i34q
11o8bo$10b2o6b2o$10bobo4bobo$10bo2bo2bo2bo$2bo7bo3b2o3bo$2bo7bo8bo$2bo
7bo8bo$3bo6bo8bo$4bo5bo8bo$5b6o8bo!
unname4798
Posts: 2529 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
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by unname4798 » February 3rd, 2026, 10:24 am
Heh, TWO boats:
Code:
Select all
x = 3, y = 4, rule = B3/S23-i
2o2$b2o$3o!
OCAfan55
Posts: 110 Joined: October 26th, 2025, 4:07 pm
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by OCAfan55 » February 3rd, 2026, 4:46 pm
Heh, FOUR boats:
Code:
Select all
x = 3, y = 4, rule = B34z/S23-i
2o2$b2o$3o!
Code:
Select all
x = 13, y = 13, rule = B34ij5e6kn/S23-kn4nqtyz5j6a
$3bo$3bo$b3o6$10bo$9bobo$10bo!
I love unexpected catalysts
R2INT
Posts: 811 Joined: July 2nd, 2024, 7:42 pm
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by R2INT » February 3rd, 2026, 4:52 pm
61gen diehard:
Code:
Select all
x = 4, y = 6, rule = B34z/S23-i
b2o2$2b2o$b3o2$o!
tommyaweosme
Posts: 1581 Joined: January 15th, 2024, 9:37 am
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by tommyaweosme » February 3rd, 2026, 6:21 pm
i feel like with one more change of the rule, we could get a nice oblique spaceship
(+S6c)
Code: Select all
x = 4, y = 6, rule = B34z/S23-i6c
b2o2$2b2o$b3o2$o!
here's the gosper glider gun
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
I6_I6
Posts: 999 Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
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by I6_I6 » February 11th, 2026, 1:13 pm
First spaceship:
Code: Select all
#R✨B34z/S2-a3-i6c
b2o2$2b2o$b3o2$o!
Code: Select all
#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
unname4798
Posts: 2529 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
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by unname4798 » February 11th, 2026, 1:56 pm
...but it went backwards.
Code:
Select all
x = 6, y = 6, rule = B34z/S2-a3-i6c
b2o2$2b2o$b3obo2$o!
tommyaweosme
Posts: 1581 Joined: January 15th, 2024, 9:37 am
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by tommyaweosme » February 11th, 2026, 9:10 pm
and then it went forward again
(+1 cell at 5,-2)
Code: Select all
x = 6, y = 6, rule = B34z/S2-a3-i6c
b2o2$2b2obo$b3obo2$o!
here's the gosper glider gun
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
R2INT
Posts: 811 Joined: July 2nd, 2024, 7:42 pm
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by R2INT » February 11th, 2026, 10:09 pm
+1 transition (S3i) so that there is no more spaceship emmission:
Code:
Select all
x = 6, y = 6, rule = B34z/S6c2-a3
b2o2$2b2obo$b3obo2$o!
OCAfan55
Posts: 110 Joined: October 26th, 2025, 4:07 pm
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by OCAfan55 » February 11th, 2026, 10:43 pm
adding B4r creates a dirty replicator
Code:
Select all
x = 6, y = 6, rule = B34rz/S2-a36c
b2o2$2b2obo$b3obo2$o!
Code:
Select all
x = 13, y = 13, rule = B34ij5e6kn/S23-kn4nqtyz5j6a
$3bo$3bo$b3o6$10bo$9bobo$10bo!
I love unexpected catalysts
May13
Posts: 1083 Joined: March 11th, 2021, 8:33 am
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by May13 » February 11th, 2026, 11:00 pm
Fixed the replicator with B6i:
Code: Select all
x = 6, y = 6, rule = B34rz6i/S2-a36c
b2o2$2b2obo$b3obo2$o!
tommyaweosme
Posts: 1581 Joined: January 15th, 2024, 9:37 am
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by tommyaweosme » February 12th, 2026, 2:01 am
(it's 00:01 where i live, so i can post this here but can't post again for the rest of the day)
loaf
Code: Select all
x = 6, y = 6, rule = B34rz6i/S2-a36c
b2o2$2b2obo$b3obo2$o2bo!
here's the gosper glider gun
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
unname4798
Posts: 2529 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
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by unname4798 » February 12th, 2026, 5:21 am
<s>loaf</s>
Ship
Code:
Select all
x = 6, y = 6, rule = B34rz6i/S2-an36c
b2o2$2b2obo$b3obo2$o2bo!
Drelectron8
Posts: 154 Joined: March 5th, 2023, 4:54 am
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by Drelectron8 » February 12th, 2026, 6:54 am
Removing S2-a gives a cool p24 oscillator.
Code: Select all
x = 6, y = 6, rule = B34rz6i/S2-n36c
b2o2$2b2obo$b3obo2$o2bo!
pretty nifty huh?
people, places
R2INT
Posts: 811 Joined: July 2nd, 2024, 7:42 pm
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by R2INT » February 12th, 2026, 4:06 pm
Adding a cell in the far west:
Code:
Select all
x = 22, y = 22, rule = B34rz6i/S2-n36c
21bo16$b2o2$2b2obo$b3obo2$o2bo!
tommyaweosme
Posts: 1581 Joined: January 15th, 2024, 9:37 am
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by tommyaweosme » February 12th, 2026, 9:11 pm
tommyaweosme wrote: January 17th, 2026, 10:35 pm
resulting pattern must be interesting
R2INT wrote: February 12th, 2026, 4:06 pm
Adding a cell in the far west:
Code:
Select all
x = 22, y = 22, rule = B34rz6i/S2-n36c
21bo16$b2o2$2b2obo$b3obo2$o2bo!
your post breaks the rules as it does not add any new content to the table. we will rewind to this point, and i will allow you to post again within this 24-hour period. the next time you break the rules, you won't be given this mercy.
Drelectron8 wrote: February 12th, 2026, 6:54 am
Removing S2-a gives a cool p24 oscillator.
Code: Select all
x = 6, y = 6, rule = B34rz6i/S2-n36c
b2o2$2b2obo$b3obo2$o2bo!
pretty nifty huh?
here's the gosper glider gun
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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by b-engine » February 12th, 2026, 9:16 pm
I hope that we could turn this R into something like a spaceship:
Code: Select all
x = 7, y = 6, rule = B34rz6i/S2-n36c
b2o2$2b2obo$b3obo$6bo$o2bo!
R2INT
Posts: 811 Joined: July 2nd, 2024, 7:42 pm
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by R2INT » February 12th, 2026, 11:11 pm
tommyaweosme wrote: February 12th, 2026, 9:11 pm
[...]
your post breaks the rules as it does not add any new content to the table.[...]
Acknowledged. The main reason I have added the dot was to try to add an interesting pattern in another place. (I guess we can only have 1 pattern for now, until we make dots survive, re-add gliders by removing B4r, and make sure that our reaction emits a glider. The definition of interestingness is subjective, but I agree with tommyaweosme that adding a random cell far from the pattern is boring.).
I have made a different move; this time I have changed the rule to make a 568-generation methuselah and add a p24 and a p12 oscillator:
Code:
Select all
x = 7, y = 6, rule = B34krz6i/S2-n36c
b2o2$2b2obo$b3obo$6bo$o2bo!
The oscillators:
Code:
Select all
x = 3, y = 3, rule = B34krz6i/S2-n36c
bo$3o$3o!
Code:
Select all
x = 9, y = 3, rule = B34krz6i/S2-n36c
b3ob3o$o3bo3bo$b3ob3o!
ThePlayzr
Posts: 793 Joined: April 19th, 2025, 1:33 am
Location: Australia
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by ThePlayzr » February 13th, 2026, 1:39 am
R2INT wrote: February 12th, 2026, 11:11 pm
I have made a different move; this time I have changed the rule to add a p24 and a p12 oscillator:
Code:
Select all
x = 9, y = 3, rule = B34krz6i/S2-n36c
b3ob3o$o3bo3bo$b3ob3o!
That's p16...
Please visit my rules (found on my wiki page) and contribute!
User:ThePlayzr
I have LLS and qfind.
My avatar is the 80th most common pattern, and I have the 80th most posts on the forums.