Thread for advanced questions

For general discussion about Conway's Game of Life.
User avatar
I6_I6
Posts: 999
Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
Contact:

Re: Thread for advanced questions

Post by I6_I6 »

LuveelVoom wrote: January 19th, 2026, 2:24 pm
muzik wrote: January 18th, 2026, 11:39 am What is the largest strict still life predecessor that fits in a 16x16 box? Here is a lower bound from D2_x (not yet synthesized):

Code: Select all

x = 16, y = 16, rule = B3/S23
boobbbobobobbooo$
obobbboooboobbbo$
boobooooobooobbo$
oboobboobbbooobb$
bobobbbbbbobooob$
bbobbbboobbobooo$
ooooobooobbbbbbb$
boboobooboobbooo$
booboobbooobooob$
oobboboboobboooo$
bobbobbobbbbbobb$
obbooooooobbbobb$
bbooobbbooboobbb$
bboobbbobooboooo$
bbbbbooooobobobo$
obbbobobbobbobob!
Surely one can fit a tubstretcher predecessor and some delay mechanism to blow it up in a 16x16 box...
But the ash from the tubstretcher wouldn't be part of a strict still life. Muzik's example also contains a non-interacting block (unless separate non-strict SLs are ignored).

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
dbell
Posts: 494
Joined: June 27th, 2013, 12:47 am
Contact:

Re: Thread for advanced questions

Post by dbell »

Are there any LWSS creating reactions in which the gliders all come from behind the LWSS?

I'm asking this because for c/2 period 10 technology, period 10 forward gliders streams can't work, and period 10 sideways LWSS streams just barely can't work.

However, I think period 10 backward LWSS streams would work, if only they could be made.

A secondary problem is that the reaction has to be repeatable every 10 generations with a shift of 5 cells, so any reaction would probably have to expand into the void in front of the reaction behind it to release its LWSS.

I'm not very hopeful of a solution.

BCNU,
-dbell
Chris857
Posts: 745
Joined: June 10th, 2020, 11:26 pm

Re: Thread for advanced questions

Post by Chris857 »

dbell wrote: January 28th, 2026, 12:57 am Are there any LWSS creating reactions in which the gliders all come from behind the LWSS?
It's clunky and not fast, but 4 gliders can form an intermediate LWSS that hits another 2 to create a block and LWSS.

Code: Select all

x = 77, y = 83, rule = LifeHistory
9$30.A$31.A$29.3A4$36.A$37.A$35.3A14$11.A.A$12.2A$12.A37.D.D$17.A35.D
$18.A34.D$16.3A31.D2.D$51.3D11$33.2A$32.A.A$34.A3$32.2A$33.2A$32.A11$
47.2D$47.2D3$57.D2.D$61.D$57.D3.D$58.4D!
parrot
Posts: 28
Joined: January 11th, 2026, 5:05 pm

Re: Thread for advanced questions

Post by parrot »

Is penny lane a billiard table?
hotdogPi
Moderator
Posts: 2263
Joined: August 12th, 2020, 8:22 pm

Re: Thread for advanced questions

Post by hotdogPi »

parrot wrote: February 2nd, 2026, 10:13 pm Is penny lane a billiard table?
Yes.

Code: Select all

x = 15, y = 12, rule = LifeHistory
6.3B$6.3D$3.2A5.2A$3.A3.A3.A$2A.A.A3.A.A.2A$2A.A.A3.A.A.2A$4.A5.A$5.
5A2$7.A$6.A.A$7.A!
For an outside region to interact with the rotor, two of the red cells must be on. The closest they can get without touching the stator is the dark blue cells, which will only turn on the center one of the three red cells, which is not enough.
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
parrot
Posts: 28
Joined: January 11th, 2026, 5:05 pm

Re: Thread for advanced questions

Post by parrot »

So why ain’t it in Category:billiard tables?
hotdogPi
Moderator
Posts: 2263
Joined: August 12th, 2020, 8:22 pm

Re: Thread for advanced questions

Post by hotdogPi »

Now that I think about it, it's possible to interact with the rotor if you rely on overpopulation. I'm not sure how to handle this case.

Code: Select all

x = 15, y = 13, rule = B3/S23
15o3$3b2o5b2o$3bo7bo$2obo2bobo2bob2o$2obobo3bobob2o$4bo2bo2bo$5b5o2$7b
o$6bobo$7bo!
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
User avatar
muzik
Posts: 6604
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Thread for advanced questions

Post by muzik »

What would it mean for an object to have a complex period?
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
User avatar
I6_I6
Posts: 999
Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
Contact:

Re: Thread for advanced questions

Post by I6_I6 »

In the Gemini, there are perpendicular overlapping glider lanes, in the tape reflection mechanism and between the tape and the gliders fired from the left arm of the bottom half. How was it made so that none of those gliders collide with each other?

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
Rhombicubocta
Posts: 81
Joined: May 27th, 2026, 9:44 am

Re: Thread for advanced questions

Post by Rhombicubocta »

Can an infinite spatially repeating pattern which has repeating units which increase or decrease in bounding boxes in Inner Totalistic rules exist?
More generally is it even possible to construct a rule where such a pattern could exist?
User avatar
I6_I6
Posts: 999
Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
Contact:

Re: Thread for advanced questions

Post by I6_I6 »

Rhombicubocta wrote: May 27th, 2026, 10:08 am Can an infinite spatially repeating pattern which has repeating units which increase or decrease in bounding boxes in Inner Totalistic rules exist?
More generally is it even possible to construct a rule where such a pattern could exist?
Welcome to the Forums!

I might be interpreting your question incorrectly, but here's something I believe matches your description:

Code: Select all

x = 4, y = 4, rule = B3/S2:T6,6
b2o$3bo$o$b2o!
B3/S2 is totalistic. If you have an agar of toads tiling the plane, you could consider the toads as individual units, and they increase and decrease in bounding box throughout their evolution.

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
Rhombicubocta
Posts: 81
Joined: May 27th, 2026, 9:44 am

Re: Thread for advanced questions

Post by Rhombicubocta »

The toads bounding box does change, but not the bounding boxes repeating unit of the agar does not. The distance between toads in the that agar remains constant.

I am asking can you have pattern where the size of the bounding box in this case the 6 by 6 square would increase.
There is likely an argument that such a “growing agar” can’t exist, but I cannot think why one could not exist.

(Technically agars are oscillators that come back to their original state and so cannot have variable size of repeating units. I just don’t know a better term)

If they do exist I have no clue how you would simulate one since life viewer only can deal with a constant torus size.

Edit: I expect this type of pattern can’t exist. I don’t have an argument for why the can’t though. Probably some reasoning related to c being the speed limit of information in a cellular automata, but I’m not sure.
User avatar
I6_I6
Posts: 999
Joined: July 26th, 2025, 8:44 pm
Location: Here, there, somewhere, anywhere, everywhere.
Contact:

Re: Thread for advanced questions

Post by I6_I6 »

Rhombicubocta wrote: May 27th, 2026, 1:15 pm The toads bounding box does change, but not the bounding boxes repeating unit of the agar does not. The distance between toads in the that agar remains constant.

I am asking can you have pattern where the size of the bounding box in this case the 6 by 6 square would increase.
There is likely an argument that such a “growing agar” can’t exist, but I cannot think why one could not exist.

(Technically agars are oscillators that come back to their original state and so cannot have variable size of repeating units. I just don’t know a better term)

If they do exist I have no clue how you would simulate one since life viewer only can deal with a constant torus size.

Edit: I expect this type of pattern can’t exist. I don’t have an argument for why the can’t though. Probably some reasoning related to c being the speed limit of information in a cellular automata, but I’m not sure.
Ok, now I understand what you were asking, and no, such a pattern can't exist, and it is because of the speed limit.
Suppose there is a theoretical growing agar, where the units' bounding boxes grow every cycle. (The length the cycle and the growth rate don't matter, as long as they're natural numbers and constant.) If we choose one particular unit as the "origin", every cycle, the units adjacent to the origin would move away from it, since the bounding boxes of all the units have grown. The units behind those units would have to move 2x that distance, and the units even further away would have to move 3x that distance, and so on. The further away from the origin you get, the further away from the origin each unit has to move. Since the agar is infinite, there's no upper bound to how for the units need to move, but in an inner-totalistic CA, the speed limit is just 1 cell/gen, which makes growing agars impossible.
Sorry if this proof doesn't make any sense at all.

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: Thread for advanced questions

Post by b-engine »

Are there Gardens of Eden which their inversions are also Gardens of Eden?
hotdogPi
Moderator
Posts: 2263
Joined: August 12th, 2020, 8:22 pm

Re: Thread for advanced questions

Post by hotdogPi »

b-engine wrote: June 7th, 2026, 6:53 am Are there Gardens of Eden which their inversions are also Gardens of Eden?
Yes. Just put a Garden of Eden and its inversion side-by-side.
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
User avatar
NNlk05
Posts: 607
Joined: January 14th, 2026, 8:42 pm
Location: Exploring in the Jungle of the INT Rulespace
Contact:

Re: Thread for advanced questions

Post by NNlk05 »

How is backtracking translated into an SAT-able equation?
Feci quod potui, faciant meliora potentes.

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
https://nnlk05.github.io

=3
User avatar
hotcrystal0
Posts: 4565
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Thread for advanced questions

Post by hotcrystal0 »

(I don’t know if this goes in basic or advanced questions)
Is there any reason why Lenia’s (the continuous CA) behavior most closely resembles LTL bug rules?
138 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: Thread for advanced questions

Post by b-engine »

hotcrystal0 wrote: June 13th, 2026, 8:26 am Is there any reason why Lenia’s (the continuous CA) behavior most closely resembles LTL bug rules?
In both types of rules, a singular cell is tiny relative to its neighbors, and high resolution (larger) neighborhood approximates the continuous neighborhood of Lenia.
aengmore
Posts: 28
Joined: June 24th, 2026, 11:11 pm

Re: Thread for advanced questions

Post by aengmore »

Can we use GPU programming to simulate CGoL and other CA? It may be faster than using CPU
User avatar
NNlk05
Posts: 607
Joined: January 14th, 2026, 8:42 pm
Location: Exploring in the Jungle of the INT Rulespace
Contact:

Re: Thread for advanced questions

Post by NNlk05 »

aengmore wrote: July 2nd, 2026, 2:17 am Can we use GPU programming to simulate CGoL and other CA? It may be faster than using CPU
Believe it or now, I had tried. The main issue is because of the slow data transfer speed between the CPU and the GPU. Every tick you may need to transfer KBs of data. Also, CA isn't easily pallralizable.
Feci quod potui, faciant meliora potentes.

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
https://nnlk05.github.io

=3
russellsprouts
Posts: 49
Joined: January 28th, 2026, 10:04 am

Re: Thread for advanced questions

Post by russellsprouts »

aengmore wrote: July 2nd, 2026, 2:17 am Can we use GPU programming to simulate CGoL and other CA? It may be faster than using CPU
GPUs can simulate life very quickly -- including up to trillions of cell updates per second. https://binary-banter.github.io/game-of ... vious-work

Qufince is an example that uses CUDA to simulate a small section in millions of variations very quickly: https://conwaylife.com/forums/viewtopic.php?f=9&t=5997.

However, conventional wisdom says that algorithms like Hashlife are not well suited for a GPU. A GPU could simulate all of the hashtiles quickly, but as NNlk05 said, then the bottleneck is transferring data between the two.

When patterns are friendly to Hashlife, they can simulate even faster than trillions of updates per second -- larger and larger tiles can skip ahead exponentially further, and duplicate tiles are only simulated once.
User avatar
pcallahan
Posts: 951
Joined: April 26th, 2013, 1:04 pm

Re: Thread for advanced questions

Post by pcallahan »

I'm curious if anyone has worked on this. It seems like a natural "puzzle" question about still life patterns though not of deep mathematical interest.

First what is known: take 3x3 neighborhoods. Some can be ruled out as part of a still life, e.g. if the center cell is a violation or if the center-edge cells are live and overcrowded. Of the ones that are not ruled out, I think all can be extended into a finite still life (not 100% sure). You can ask the same question of 4x4 windows and so on.

What is the smallest still life that contains all consistent 3x3 neighborhoods? If not the provably smallest, has anyone constructed a reasonably compact example with relatively few duplicates up to symmetry.

Now consider the same question for 4x4 windows.

It wouldn't surprise me if someone had a construction for the 3x3 case, though I am not aware of it. It would surprise me a little if someone had done it for 4x4 or beyond.

I was working on something else and thought this might be doable along the way, which is why I ask.
User avatar
muzik
Posts: 6604
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Thread for advanced questions

Post by muzik »

Are self-forcing p3 agar patches known?
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
vilc
Posts: 311
Joined: March 20th, 2024, 4:36 pm

Re: Thread for advanced questions

Post by vilc »

muzik wrote: July 8th, 2026, 1:38 pm Are self-forcing p3 agar patches known?
p3 and p4 self-forcing agars were found in January 2025 by 400spartans. The crosspost does not say if a finite self-forcing patch exists for these agars.
andrewthelifer
Posts: 29
Joined: August 20th, 2025, 3:56 pm

Re: Thread for advanced questions

Post by andrewthelifer »

B/S01 has three still-lives: the dot, domino and duoplet.

Out of all INT rules that have only finitely many still-lives of finite population, do any of them have more finite SLs?
aka andrewthediscorder / andrewthebonfire / "andrewtheph33" (forgotten acct details)
CA semi-enthusiast
Post Reply