For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
OCAfan55
Posts: 142 Joined: October 26th, 2025, 4:07 pm
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by OCAfan55 » December 30th, 2025, 7:52 pm
This thread was created for the purpose of displaying one-time turners that would take a miracle to use in any situation.
Starting off with this TL predecessor.
Code:
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x = 9, y = 10, rule = B3/S23
$5bo$5b2o$5bo2$2bo$b2o$bobo!
I'm trying to get better at handbuilding hasslers
Code:
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x = 8, y = 11, rule = B3-q5y7e/S234q5e7
3b2o$3b2o2$o6bo$o6bo$bo4bo$o6bo$o6bo2$3b2o$3b2o!
ElijahKen
Posts: 284 Joined: March 9th, 2024, 7:32 pm
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by ElijahKen » December 30th, 2025, 8:00 pm
I'm not sure how thread-worth this thread is, but here another pre-TL OTT, something I found a long time ago while watching a soup:
Code:
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x = 8, y = 4, rule = LifeHistory
6.A$A4.3A$.2A$2A!
Engineering macro-spaceships is hard.
OCAfan55
Posts: 142 Joined: October 26th, 2025, 4:07 pm
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by OCAfan55 » January 10th, 2026, 3:23 pm
Another 180 degree OTT with a caterer and block
Code:
Select all
x = 15, y = 17, rule = B3/S23
12bobo$12b2o$13bo5$2o$4obo$obo2b3o2$4b2o$4bo3$10b2o$10b2o!
I'm trying to get better at handbuilding hasslers
Code:
Select all
x = 8, y = 11, rule = B3-q5y7e/S234q5e7
3b2o$3b2o2$o6bo$o6bo$bo4bo$o6bo$o6bo2$3b2o$3b2o!