cool rule i made. it has oscilators but no spaceships or still life.i call it static. if you make a big map youl see why

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blitzo
Posts: 3
Joined: September 16th, 2025, 11:18 am

cool rule i made. it has oscilators but no spaceships or still life.i call it static. if you make a big map youl see why

Post by blitzo »

B3468/S36
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Katrina
Posts: 162
Joined: September 26th, 2024, 3:23 am

Re: cool rule i made. it has oscilators but no spaceships or still life.i call it static. if you make a big map youl see

Post by Katrina »

c/3, c/4, c/5, and c/7 ships in this rule:

Code: Select all

x = 58, y = 36, rule = B3468/S36
4b4o12bo3bo13b2o11b4o$3bob2obo11bobobo12b4o10b4o$2bob4obo9b2obob2o25b
4o$4bo2bo9b3o2bo2b3o7b2o4b2o7b2o2b2o$2bo6bo7b4obob4o8b6o9b4o$5b2o15bo
12bo6bo7bob2obo$b2o6b2o8bo2bo2bo9bobo2bobo$3b2o2b2o9bo7bo8bobo2bobo8b
4o$bob6obo10bobo11bo6bo$3b2o2b2o10b7o10bo4bo8b6o$b2obo2bob2o8bobobobo
8b10o$bo2b4o2bo9bobobo9bo2bo2bo2bo5bo6bo$o10bo4b3o2b3o2b3o4bo3bo2bo3bo
4bo6bo$15b2o4b3o4b2o4b2obo2bob2o4bobob2obobo$ob8obo3bobo4bo4bobo18bo8b
o$2bo6bo5b2o5bo5b2o4b3o4b3o5bo2b2o2bo$2bob4obo6bo4b3o4bo4bo10bo5b6o$bo
b6obo10bobo8bo12bo5b4o$bo3b2o3bo10bobo8b4o6b4o$2ob2o2b2ob2o24bo4bo9b4o
$b3ob2ob3o21b3o8b3o5bo2bo$3obo2bob3o24bo4bo8bob2obo$2bobo2bobo22b2o10b
2o5b4o$2bobo2bobo24b3o4b3o6b2o2b2o$4bo2bo26b2o2b2o2b2o$bob6obo39bo4bo$
2o2bo2bo2b2o22b2obo2bob2o6b6o$3o2b2o2b3o25bo2bo8bob4obo$2bo6bo23b2o2bo
2bo2b2o4bo6bo$4bo2bo29bo2bo10bo2bo$2bo2b2o2bo22bo4bo2bo4bo3bob4obo$3bo
b2obo26bobo2bobo5bo8bo$b4o2b4o22b2o2b4o2b2o5bo4bo$3b2o2b2o23bobobo4bob
obo$b2o6b2o21b4ob4ob4o6b2o$34b2o6b2o!
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ababa11e
Posts: 202
Joined: May 9th, 2024, 11:14 pm

Re: cool rule i made. it has oscilators but no spaceships or still life.i call it static. if you make a big map youl see

Post by ababa11e »

Better c/3o:

Code: Select all

x = 11, y = 18, rule = B3468/S36
9bo$6b3o$4bob2o$4bobo2bo$4b4o$2bobo$2bo$2bobobobobo$o3bobo3bo$o3bobo3b
o$2bobobobobo$2bo$2bobo$4b4o$4bobo2bo$4bob2o$6b3o$9bo!
p4s:

Code: Select all

x = 12, y = 12, rule = B3468/S36
5b2o$3b6o$3bob2obo$b2o6b2o$bo8bo$3o6b3o$3o6b3o$bo8bo$b2o6b2o$3bob2obo
$3b6o$5b2o!

Code: Select all

x = 6, y = 5, rule = B3468/S36
2bo$2o2bo$bo2bo$bo2b2o$3bo!
p6:

Code: Select all

x = 3, y = 3, rule = B3468/S36
o$b2o$o!
Other than this, this rule seems very basic and uninteresting.
ababa11e: creating rules one golf at a time.

Code: Select all

x = 15, y = 9, rule = B3-jr4jn6c/S234i5r
6bo$6bo$8bo$8b3o$10bo$7bo2bo$7b3o!
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Resu
Posts: 819
Joined: May 23rd, 2025, 10:47 am
Location: UTC+14:00
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Re: cool rule i made. it has oscilators but no spaceships or still life.i call it static. if you make a big map youl see

Post by Resu »

blitzo wrote: September 16th, 2025, 6:56 pmcool rule i made. it has oscilators but no spaceships or still life.i call it static. if you make a big map youl see why
The block is a still life.

Code: Select all

x = 2, y = 2, rule = B3468/S36
2o$2o!

Code: Select all

x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]
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