Oscillator rating thread
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jayden678910
- Posts: 649
- Joined: November 12th, 2023, 10:21 am
Oscillator rating thread
Hello I will be rating oscillators, sparkers and spaceships based on how likely they are to exist. 0 is least cursed, 10 is most cursed.
Code: Select all
x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!Re: Oscillator rating thread
Are you rating real patterns or concepts of patterns?jayden678910 wrote: September 1st, 2025, 9:38 pm Hello I will be rating oscillators, sparkers and spaceships based on how likely they are to exist. 0 is least cursed, 10 is most cursed.
Code: Select all
x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]
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jayden678910
- Posts: 649
- Joined: November 12th, 2023, 10:21 am
Re: Oscillator rating thread
Real patterns.
Code: Select all
x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!-
jayden678910
- Posts: 649
- Joined: November 12th, 2023, 10:21 am
Re: Oscillator rating thread
someone post here pls
Code: Select all
x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!- LuveelVoom
- Posts: 907
- Joined: April 27th, 2022, 7:59 pm
- Location: The 102 dimensional INT hypercube
Re: Oscillator rating thread
The first post says "I will be rating oscillators", so I think most people expected you to post here
OCA primer (WIP): User:LuveelVoom/A_Primer_On_OCA
My rules: https://conwaylife.com/forums/viewtopic.php?f=11&t=6843
Free compute: https://conwaylife.com/forums/viewtopic ... 77#p234677
Discord user: LuveelVoom
My rules: https://conwaylife.com/forums/viewtopic.php?f=11&t=6843
Free compute: https://conwaylife.com/forums/viewtopic ... 77#p234677
Discord user: LuveelVoom
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jayden678910
- Posts: 649
- Joined: November 12th, 2023, 10:21 am
Re: Oscillator rating thread
you have to give me an oscillator and I will rate itLuveelVoom wrote: September 4th, 2025, 3:29 pm The first post says "I will be rating oscillators", so I think most people expected you to post here
Code: Select all
x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!Re: Oscillator rating thread
Rate this oscillator:
Code: Select all
x = 6, y = 7, rule = B3/S23
2b3o2$b2o2bo$5bo$o2bobo$bo$bo!-
jayden678910
- Posts: 649
- Joined: November 12th, 2023, 10:21 am
Re: Oscillator rating thread
Where’s the stator??? 7/10
Code: Select all
x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!Re: Oscillator rating thread
In only Conway's Game of Life or do you allow other rules?jayden678910 wrote: September 1st, 2025, 9:38 pm Hello I will be rating oscillators, sparkers and spaceships based on how likely they are to exist. 0 is least cursed, 10 is most cursed.
Code: Select all
x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]
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jayden678910
- Posts: 649
- Joined: November 12th, 2023, 10:21 am
Re: Oscillator rating thread
Only B3/S23
Code: Select all
x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!Re: Oscillator rating thread
Now rate this:
Code: Select all
x = 41, y = 39, rule = B3/S23
8bo$8b3o$11bo9b2o$10b2o9bo$19bobo11b2o$19b2o11bo2bo$33bobo$30bo2bob2o
$13b3o13bob2o$12bo3bo12bo$11bo5bo12b3o$11bo5bo15bo$11bo5bo2b2o10bobo4b
2o$12bo3bo2b2o12bobo2bobo$13b3o5bo13bo2bo$34b2o2b2o$33b3o2b3o$35bo2bo
$2bo2bo$3o2b3o22b2o$b2o2b2o20bo$2bo2bo28bo$obo2bobo28bo$2o4b2o18bo4bo
3bo$25bobo4b3o$28bo$23b2o3bo$28bo$24bo$24b2o2bo$20b2o4b3o$19bobo$19bo
9b2o$17bobo9bo$17b2o11b3o$14b2o16bo$13bobo$13bo$12b2o!-
jayden678910
- Posts: 649
- Joined: November 12th, 2023, 10:21 am
Re: Oscillator rating thread
1/10
Code: Select all
x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!