PK22 wrote: August 31st, 2025, 6:04 am
I feel like a synthesis of
Meatball might be possible - this soup reduces into a lot of synthesisable components, we just need to find a way to make the active region in the top left and bottom right.
Closest attempt - if you spawn in those two gliders marked in red at generation 122, it works.
Code: Select all
x = 109, y = 87, rule = LifeHistory
106.3B$105.A3B$105.ABA$85.A17.B.2A$85.ABA14.3B$85.2A14.ABAB$7.A.A91.2A
B$8.2A92.A$8.A$19.A$20.2A$19.2A2$2.A$3.A$.3A2$49.A.A$49.2A5.A$50.A3.2A
$55.2A6$59.A$58.A.A$58.A.A$59.A$60.3D$60.DA.D11.3D$32.D2.3D.3D18.A.AD
10.D3.D$31.2D4.D3.D17.A.A6.A4.D5.2A$32.D2.3D.3D11.A5.2A2.2D3.A4.D4.AD
.A$32.D2.D3.D12.A.A9.D3.A4.3D.DADA$31.3D.3D.3D11.A25.A2$73.D$47.3D22.
3D$46.DA2.D21.D$39.3D3.DA.A2.D7.3D$41.D3.A2.A2.D6.D3.D$40.D4.D2A3.D5.
D3.2AD4.D$46.D3.D6.D2.A2.A3.D$47.3D7.D2.A.AD3.3D$36.D21.D2.AD$34.3D22.
3D$35.D2$29.A25.A$28.ADAD.3D4.A3.D9.A.A$27.A.DA4.D4.A3.2D2.2A5.A$28.2A
5.D4.A6.A.A$30.D3.D10.DA.A$31.3D11.D.AD$46.3D$49.A$48.A.A$48.A.A$49.A
6$52.2A$53.2A3.A$52.A5.2A$57.A.A2$105.3A$105.A$106.A2$88.2A$87.2A$89.
A$100.A$6.A92.2A$5.B2A91.A.A$4.BABA14.2A$4.3B14.ABA$2.2A.B17.A$.ABA$3B
A$3B!
I also have this (fleshed out on left side only) where if you spawn the pre-beehive tetromino and the glider marked in red at generation 120, it works.
Code: Select all
x = 111, y = 87, rule = LifeHistory
108.3B$107.A3B$107.ABA$87.A17.B.2A$87.ABA14.3B$87.2A14.ABAB$3B6.A.A91.
2AB$4B6.2A92.A$2BA2B5.A$.2B2A16.A$2.2AB17.2A$21.2A15$61.A$60.A.A$60.A
.A$61.A$62.3D$62.DA.D11.3D$34.D2.3D.3D18.A.AD10.D3.D$33.2D4.D.D.D17.A
.A6.A4.D5.2A$34.D2.3D.D.D11.A5.2A2.2D3.A4.D4.AD.A$34.D2.D3.D.D10.A.A9.
D3.A4.3D.DADA$33.3D.3D.3D11.A25.A2$35.2A38.2D$34.A2.A11.3D22.2D$35.2A
11.DA2.D$41.2D4.DA.A2.D7.3D13.D$40.D.D4.A2.A2.D6.D3.D11.2D$35.2D5.D4.
D2A3.D5.D3.2AD4.D5.2D$35.2D11.D3.D6.D2.A2.A4.D.D$35.D13.3D7.D2.A.AD4.
2D$60.D2.AD$37.2D22.3D$36.2D2$31.A25.A$30.ADAD.3D4.A3.D9.A.A$29.A.DA4.
D4.A3.2D2.2A5.A$30.2A5.D4.A6.A.A$32.D3.D10.DA.A$33.3D11.D.AD$48.3D$51.
A$50.A.A$50.A.A$51.A7$6.2A$5.ABA$4.3BA$4.3B5$90.2A$89.2A$91.A2$8.A$7.
B2A$6.BABA14.2A$6.3B14.ABA$4.2A.B17.A$3.ABA$2.3BA$2.3B!
But for both of those, it's really tough to try to get things in there.
Alternatively, we don't need the full honey farm, as the inside two beehives annihilate each other, and some others can be replaced by this
Code: Select all
x = 33, y = 33, rule = LifeHistory
A$.2A$2A24$23.2A$23.A$24.3A3.2D$26.A.D2.2A$28.D3.A$27.D.3A$27.2DA!
that just leaves the one which reacts with the R-pentomino, needing to create a domino first followed by the beehive shortly after. This might be manageable, but I don't know how to find that domino-followed-by-beehive.