Here is a real gun:
Code:
Select all
x = 364, y = 365, rule = 4567/247/6
345$15.ED$16.E5.AB$16.E.E3.CBCB$10.2A10.3DC$10.2B9.E.CED3.E$10.2CA9.3A
5.D$10.2DBA6.E5AD2.E$10.2ECBA4.D.2A.2AC$5.ABC4.DCBA4.E5A$3.ABCDEDB2.E
DCBA5.3A.E$4.BCB3A.B.EDCBA4.E.E$3.ABD5AC2.EDCBA4.D$3.2AC2A.2AE3.EDCBA
$4.BE4A6.EDCBA$5.CB2A.E5.EDCBA$6.DEAD4.EDCBA!
Wrapboi, do not make threads for every single rule you find. Instead, talk about them in miscellaneous discoveries in other cellular automata.
Edit: much smaller gun
Code:
Select all
x = 9, y = 8, rule = 4567/247/6
DE.BACB$E.4AEAE$.D5AC$3A.A.2AD$E8A$2.5ADC$.E.EDCEB$2.DCB!
Also, p24 gun
Code:
Select all
x = 29, y = 24, rule = 4567/247/6
4.A13.E2.A.E$2.ABCB.ED5.D4.3AD.D$.AB.3ACE4.C2E.7AEC$ABC5A6.D2.C2A.2AD
.D$.B3A.2A9.BE5AE$ABD6A10.D2A$.AC4AD11.AB$2.BCDCA.E$3.AB7$21.DE2.A.E$
21.EC3AD$22.6A$21.B2A.2AC$20.AC5ADB$21.B.4ACA$21.ABCADCB$22.A3BA$23.A
.A!
Something this rule definitely has a lot of is converters and guns.
You can add a b2k dot like this:
Code:
Select all
x = 19, y = 17, rule = 4567/247/6
12.BEABE$11.CD4A$12.5AC$11.E2A.2AB$11.C6A$11.D2A.2A$11.E5AE$12.2A.2AB
D$11.6AEC$11.E.3ABDB$12.CDBEDC$12.B3CB$12.ABABA$14.A2$EDCBA$EDCBA!
[[ ZOOM 8 ]]
Or you can add 2 b2e dots like this:
Code:
Select all
x = 20, y = 17, rule = 4567/247/6
13.BEABE$12.CD4A$13.5AC$12.E2A.2AB$12.C6A$12.D2A.2A$12.E5AE$13.2A.2AB
D$12.6AEC$12.E.3ABDB$13.CDBEDC$13.B3CB$13.ABABA$15.A2$EDCBA$EDCBA!
And you can remove a b2e dot like this:
Code:
Select all
x = 22, y = 17, rule = 4567/247/6
15.BEABE$14.CD4A$15.5AC$14.E2A.2AB$14.C6A$14.D2A.2A$14.E5AE$15.2A.2AB
D$14.6AEC$14.E.3ABDB$15.CDBEDC$15.B3CB$15.ABABA$EDCBA12.A$.EDCBA$2.ED
CBA$2.EDCBA!
This means you can create a gun for any spaceship of that form.
Also, p6 gun:
Code:
Select all
x = 20, y = 25, rule = 4567/247/6
10.D$9.E.ECBA$8.CD3A.B$9.5ACAE$DE.ABCDEB2A.2AB2.D$.ABCDE.AE.5A2E$ABCD
E.ABC2A.2A$ABCDE.ABC6AE$.ABCDE.AB.3AD.D$E.ABCDE.ABCB.2EC$CDE.ABCDE.A2.
2DB$13.2CA$13.2B$13.2A4$14.3A$12.ABCABE$12.B.4A$12.C5AD$12.E2A.3A$12.
D5AB$13.B.2AEAE$14.CDBA!