Resu wrote: July 5th, 2025, 2:06 pm
I checked all of the glider collisions with common objects, I found nothing interesting except some toads and OTTs.
Code: Select all
x = 11, y = 15, rule = B3/S23-a5
9bo$8bo$8b3o4$4bo$4bo$4bo2$3o3b3o2$4bo$4bo$4bo!
Code:
Select all
x = 10, y = 13, rule = B3/S23-a5
7bo$7bobo$7b2o4$2b3o2$o5bo$o5bo$o5bo2$2b3o!
There's no real point in testing traffic lights, as the normal traffic light sequence produces a small lake*, making it insanely rare.
On an unrelated note, b3s23-a5 tends to evolve into 'bubbles' of active change, and over time split, fuse, and shrink. In contrast, CGoL evolves into small reactions very quickly, but then takes a long time to stabilize.
Edit: This might be useless, but here is a list of periods and how many times they occurred in C1 soups, with p2 rounded to the nearest million. The percentages are estimates.
p2 - ~31588 million occurrences (96.99%)
p20 - 900700 occurrences (2.766%)
p6 - 41678 occurrences (0.128%)
p8 - 23339 occurrences (716.6 parts per million)
p24 - 12075 occurrences (370.8 parts per million)
p3 - 1042 occurrences (31.99 parts per million)
p32 - 718 occurrences (22.05 parts per million)
p4 - 216 occurrences (6.632 parts per million)
p14 - 109 occurrences (3.347 parts per million)
p10 - 8 occurrences (0.25 parts per million)
EDIT 2: updated 27/05/26