Code: Select all
x = 40, y = 36, rule = B3/S23
25b2o$24bo2bo2b2o$24bobo2bo2bo$25bo4b2o3$19b2o$18bobo$19bo2$24b2o$24b
2o$37b3o7$5b3o$33bo$33bo$33bo2$2o21b3o6bo$2o28b2obo$8b2o21bobo$8b2o22b
o6$29b2o$28bo2bo$29b2o!
Code: Select all
x = 40, y = 36, rule = B3/S23
25b2o$24bo2bo2b2o$24bobo2bo2bo$25bo4b2o3$19b2o$18bobo$19bo2$24b2o$24b
2o$37b3o7$5b3o$33bo$33bo$33bo2$2o21b3o6bo$2o28b2obo$8b2o21bobo$8b2o22b
o6$29b2o$28bo2bo$29b2o!
I was able to clean up the ash using my previous work, but even if the R-pentomino could be inserted here using only a single SL and glider, the resulting 1G seed would have 15 objects, and my seed uses only 13, all of which are still lifes.PK22 wrote: May 13th, 2025, 2:34 pm 13SL seed for tempest, based on a soup discovered by me earlier today:Code: Select all
x = 38, y = 50, rule = B3/S23 11b2o$11b2o3$33b2o$33b2o$28b2o$28b2o4$12b2o$7b2o2bo2bo$6bo2bo2bobo$7b 2o4bo3$18b2o$18bobo$19bo2$14b2o$14b2o4$2o$2o$32b2o$32b2o$11bo$10bobo$ 10bobo$11bo5$17b2o$16bo2bo$16bobo$17bo$23b2o$2o21b2o$2o3$35b3o$35bo$ 36bo!
Code: Select all
x = 35, y = 47, rule = B3/S23
11b2o$11b2o3$33b2o$33b2o$28b2o$28b2o4$12b2o$7b2o2bo2bo$6bo2bo2bobo$7b
2o4bo3$18b2o$18bobo$19bo2$13b2o$13b2o4$2o$2o$32b2o$32b2o2$5bo$5bo$5bo
2$6bo6b3o$5bob2o$5bobo$6bo4$23b2o$2o21b2o$2o6b2o$7bo2bo$8b2o!
Code: Select all
#C [[ STOP 561 ]]
x = 16, y = 16, rule = B3/S23
obobbboobboooobo$
bbbbbobbboobobbo$
oobobbboboobbobo$
obbbooobbbbbobbo$
boooooboobbbbobo$
obboboboboobbbbb$
booooobboobbbbob$
booooooobbbbbobo$
bobooobboobooobo$
bbooobboooobbobb$
bbooobooooobobbb$
bbooobobooobbboo$
boooboobobbboobb$
boobooobbobbbobb$
bbobbbbobbobobob$
bbobbooobbbboboo!