ThePlayzr wrote: June 17th, 2025, 4:12 am
Can you please continue doing these searches as they are very helpful. Once you have found, or given up on finding, a knightship, please do another speed, preferably c/8o or c/9o.
Extending the already long partials seems to be at the limits of ikpx2, and progress is slowing down. The computer I am running the (2,1)c/6 search on is also suffering from some strange problems - the mouse is hard to control and sometimes randomly clicks or moves. Therefore, I will leave ikpx2 running continuously, but if I do not find a knightship by the end of the week, I will move on to other speeds. The most recent partial has only 15 incorrect cells after 6 generations, so I am hopeful.
I tried a c/8d search, but it refuses to produce partials much larger than 20x20. Here is an example:
Code:
Select all
#C depth = 73
#C breadth = 14
#CLL state-numbering golly
x = 18, y = 17, rule = B3/S23-a5
3b3o$bo2bo$b2obobo$3bob2o2bo$o7b3o$ob2o2bobo2bo$3b5obo$3bobob3obob
2o$8bo3bobo$3bob2o7b2o$4b5o2b2obob2o$6bo6bobobo$7bobobob4o$7bo5bob
o$10b5o$10bo2bo$10b3o!
Most of the partials are glide reflective like this one, but there are some with diagonal symmetry.
ThePlayzr wrote: June 16th, 2025, 2:39 am
I would count a c/10d, but not a c/8d. Still worth trying though, or something else from the task list on page 2.
Assuming that the spaceship has to have a Euclidian speed slower than c/8, c/10d is still too fast. sqrt(2)/10 = 0.1414, which is greater than 0.125.
A c/12d spaceship would count, since sqrt(2)/12 = 0.11785.
Slower spaceships are more difficult to search for, though.
I will try a c/9o search, and I will include the speed in some form inside the number of soups uploaded to ikpx2, so that you can keep track of what I am searching.
EDIT: Whoops, accidentally closed the window due to the poor mouse control. I will switch to searching c/8o.